The Board Gamer’s Glossary

The world of board gaming comes with its own crazy lingo. The terminology can be confusing to newcomers and veterans alike—if not entirely ambiguous at times. This will serve as a living, breathing glossary where I will attempt to define board game related lingo and buzzwords.

This living glossary is a collaboration between Paul Shapiro and BoredGameTable. We will continue to add definitions.

There are 5 Board Game Terms in this directory beginning with the letter A.
Abstract Game
[Game Style] Abstract games are strategy games that are usually without theme. Classic examples of abstract games include Chess, Backgammon, and Go. Modern examples include games like Santorini and Azul.
Submitted by: Paul Shapiro

Alpha Gamer(s)
[Game Term]

It is where one player tends to take the lead and may boss others around, telling them how to play.

This has been a common complaint in regards to coopperative games in general.

It is sometimes referred to as "quarterbacking".

Submitted by: BoredGameTable

Ameritrash
[Game Style]

Board games closely associated with the development styles of the United States. In general, this means games that emphasize a highly developed theme, player-to-player conflict, often causing player elimination, and usually feature a moderate to high level of luck. Components often, but not always include miniatures rather than meeple/markers.

Submitted by: BoredGameTable

Analysis Paralysis
[Game Term]

A term used to describe a moment when over-analyzing or over-thinking a situation can cause a player to become "paralyzed", meaning that no action is taken.

When this occurs, fellow gamers' downtime is greatly increased to an undesirable level. This is sometimes abbreviated as AP.

Submitted by: BoredGameTable

Appetizer Game(s)
See "Filler Game(s)".
Submitted by: Paul Shapiro


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