The Top 100 2-Player Board Games According to the Board Game Community

Best Two-Player Board Games of All Times (Cover Photo)

It’s a sad state of affairs, but it’s not every day that we can get together in groups and play board games together. People are busy, things get in the way (such as children or a PANDEMIC), or it may be the case that you’re just looking for a quiet night at home. For this reason, two player board games provide a fantastic opportunity to keep gaming alive for couples on date night, for roommates, or with close friends.

Unfortunately, not every board game can be played with only two people. Due to player interaction requirements (i.e. area control or most trick taking games) or the nature of certain mechanics common in strategy games (i.e., auctions), it’s not possible. Some games can be played with only two people, but are not optimal for lower player counts. These games might take too long for what feels like a less rewarding experience, feel like they’re lacking something when compared to a game with a higher player count, or are simply not as fun as they can be. Realizing this, some board game designers have even sought to design games specifically for two player, going as far in some cases as to convert existing designs into optimized experience for two (i.e. Agricola vs Agricola: All Creatures Big and Small).

But what are the best two player games? Let’s explore…

Methodology

I wanted something more objective than simply providing my own personal opinion as to which board games I thought were best for two players, so I looked to BoardGameGeek’s top board games list.

Using the BGG API and a Python script, I extracted what the community voted to be the games best played with only two players and then sorted those by their rank on BGG.

BoardGameGeek’s vote on best player counts.

I then removed a couple of titles such as Keyforge (more of Trading Card Game) and KLASK, that I felt didn’t fit the description of a board game, despite them having an entry on BoardGameGeek.

The following list represent 100 of the most highly ranked two-player board games.

Note: Check out our list of the overall top 100 board games of all time.

Top 100 Two Player Board Games

100. Runebound (Third Edition)

Asmodee – ffrun01 – Runebound Third Edition
  • Age: for children aged 14 years
  • Number of players: 2 to 4 players
  • Game duration: 2 to 3 hours

Description

“Runebound is a classic adventure game from Fantasy Flight Games in which mighty heroes must take on the perils of Terrinoth. The game can be largely played without conflict between the players but victory can only be claimed by the first player to defeat the Dragonlord Margath, so the players are actually in a race to level up and acquire powerful weapons, armour and allies in order to take on the final adversary.

Runebound features a series of 4 Adventure Decks that helps to pace the speed of the game and ensures that the players level up by acquiring experience before they are ready to take on a harder set of challenges (events and monsters).

Several of the key features of Runebound are that combat is played out in 3 phases, Ranged, Melee and Magic and a player has the ability to specialise in a particular discipline, although this may make them vulnerable against certain creatures. The game also features a novel movement system using a series of terrain dice.

Runebound is playable solo and is expandable by many adventure packs that alter the final challenge (replacing the Dragonlord for example). Runebound 2nd Edition also has a series of big box expansions that provide a new map or central map overlay to alter the game in some way.

Runebound 2nd Edition is different from 1st Edition in that the original game featured a d20 and this was replaced by 2 10-sided dice, which helped to better balance the luck factor.”

99. Hammer of the Scots

Columbia Games Hammer of The Scots Deluxe
  • BoardGameGeek Top 40 wargame
  • 2 players
  • 90 min.

Description

“Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom. Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.”

98. Queendomino

Description

“Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen’s favors … but always be aware of the dragon!

Queendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7×7 grids for four players, or for up to six players if you stick to 5×5 grids.”

97. Ingenious

Sale
Thames & Kosmos Ingenious | Ultimate Family Strategy Game | 1 – 4 Players | Spiel Des Jahres-Nominated | Fun Abstract Tile Laying | Winner Golden Geek Award, Red, Standard (696116)
  • 1 to 4 players; 30-45 minute playing time
  • Game night pick: the ultimate family strategy game, Perfect for game nights!
  • 2004 Spiel des Jahres nominee (game of the year)
  • A parents' Choice silver honor award winner

Description

“In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player’s score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two.

In more detail, the game includes 120 domino-style tiles, each consisting of two conjoined hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from their rack onto two hexes of the game board. For each hex on this tile, they score one point in that color for each hex of the same color that lies adjacent to it and each hex in a straight line from it. If a player brings the score of a color to 18, they immediately take another turn. At the end of their turn, they refill their rack to six tiles. (Before refilling their rack, if they have no tiles on it that contain hexes in their lowest-scoring color, they can discard all of their tiles, then draw six new tiles from the bag.)

When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.

Ingenious includes rules for solitaire and team play; in the latter case, two teams of two play, with each player not being able to see their partner’s tiles and teams keeping a combined score that maxes out at 36 instead of 18.”

96. The Colonists

Sale
The Colonists
  • For 1-4 players
  • 30-240 minute playing time
  • Varying playing time between beginners and experts

Description

“In The Colonists, a.k.a. Die Kolonisten, each player is a mayor of a village and must develop their environment to gain room for new farmers, craftsmen, and citizens. The main goal of the game is full employment, so players must create new jobs, educate the people, and build new houses to increase their population. But resources are limited, and their storage leads to problems that players must deal with, while also not forgetting to upgrade their buildings. Players select actions by moving their mayor on a central board.

The Colonists is designed in different levels and scenarios, and even includes something akin to a tutorial, with the playing time varying between 30 minutes (for beginners) and 180 minutes (experts).”

95. TZAAR

Description

“TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide!

TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.”

94. The Fox in the Forest

Sale
Renegade Game Studios - The Fox in the Forest Card Game (0574RGS), A Trick-Taking Game for 2 Players, Age 10 and up, 30 min playing time, Compact Size is Perfect for Travel, Teen & Adult Game Night
  • Familiar trick-taking mechanics with unique character powers
  • Beautifully illustrated cards
  • Compact size is perfect for travel
  • At a glance number of players: 2 for ages: 10+ playing time: 30 min game type: Trick-taking

Description

“The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

You score points by winning more tricks than your opponent, but don’t get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales…”

93. Schotten Totten

IELLO Schotten Totten Basic Board Game
  • For 2 players
  • 20 minute playing time
  • Ages 8 and up

Description

“In Schotten Totten, nine boundary stones lie between you and your opponent. In front of each, you build poker-like formations of three cards on a side. Whoever plays the higher-ranking formation wins the stone. And in a unique twist, you may use your powers of logic to claim a stone even before your opponent has played all three of his cards, by demonstrating that the stone is impossible for him to win. Successfully claim five stones, or any three adjacent stones, and you win the game.”

92. Twice as Clever!

Stronghold Games Twice As Clever (Doppelt So Clever)
  • Designed by award-winning designer Wolfgang warsch (“the mind”, “the quacks of quedlinburg”, “Ganz schön clever”)
  • 1-4 players
  • 30 minutes average playtime

Description

“Doppelt so clever follows the model of 2018’s Ganz schön clever. Each turn the active player rolls six dice, chooses one of them to mark off a space on their scoring grid, places any dice with lower numbers aside, then re-rolls any remaining dice. The white die is a joker and can be used as any one of the other five colors. After the active player chooses at most three dice, then the other players each choose one of the set-aside dice for use on their scoring sheet.

Doppelt so clever has five new dice-marking challenges and a new action beyond the re-roll and “use one more die” actions of the earlier game.”

91. Star Realms: Frontiers

Star Realms: Frontiers
  • a 1-4 player standalone expansion for the multiple game-of-the-year award winning Star Realms Deckbuilding Game
  • 152 cards (including all new 80 card trade deck and 8 oversized solo/co-op challenge cards
  • Great gameplay for 1-4 players. Solitaire and Cooperative mode that plays on its own, or combined with any other Star Realms set
  • Players: 1-4 Recommended Age: 12+ Playtime: 90 mins

Description

“Star Realms: Frontiers is a new standalone Star Realms series game with an 80-card trade deck and new scorecards that’s suitable for play with up to four players. It can be combined with Star Realms and/or Star Realms: Colony Wars.

About Star Realms

Star Realms is a fast-paced game of space battles that combines the fun of a deckbuilding game with the interactivity of Trading Card Game-style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row.

You use the Ships and Bases you acquire to either generate more Trade, or to generate Combat to attack your opponent and their Bases. When you reduce your opponent’s score (called Authority) to zero, you win! Battle your friends or team up to play cooperatively against the game!”

90. Roads & Boats

Description

“In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. With these few materials, players work to develop their civilization. The emphasis in the game is logistical transport as you bring goods to producers to make new goods. But beware, the only thing you own is what is on your transporters, and anyone can use any production facility, or pick up any goods left behind.

In more detail, this massive set of pieces looks more like a modular game kit than anything else. You get a ton of Settlers-sized hexes in a number of colors for terrain type; hundreds of little counters for the commodities that are produced and the locations where they’re produced; wooden disks for all of the donkeys, rafts, trucks, and other forms of transportation you can use; and a roll of acrylic with an erasable marker. The tiles are laid out in whatever scenario you wish to play, and then the clear plastic is taped over the top to secure the entire board. Roads and bridges are drawn on the plastic and chits are placed in the hexes to form the playing surface. The idea is that your transportation units (at first, a fleet of donkeys) travel about and pick items that part produced. However, the only thing that you own is that which is carried by your transports. So you might have a nice, shiny, new truck factory or a gold-filled mine, but anyone can use it or take it, if they collect the necessary components and can transport them to the factory. The ultimate goal is to collect wealth, which is progressively more valuable and harder to manufacture: gold, coins, or stock certificates; and also contribute to the game timer in the form of monument blocks for victory points.

For its 20th Anniversary, Roads & Boats has an edition that contains the &cetera expansion: Roads & Boats: 20th Anniversary Edition”

89. Mystic Vale

Sale
Mystic Vale
  • Innovative card crafting system creates a game experience like you've never played before
  • Beautiful artwork and graphics that bring the game to life
  • Fairly simple rules but offers a deep gaming experience with meaningful decisions.
  • Tremendous replay value

Description

“A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.

In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

Mystic Vale uses the innovative “Card Crafting System”, which lets you not only build your deck, but build the individual cards in your deck, customizing each card’s abilities to exactly the strategy you want to follow.”

88. Labyrinth: The War on Terror, 2001 – ?

GMT Games Labyrinth: The War on Terror
  • Great strategy game for 1-2 players
  • Takes up to 3 hours to play
  • Lots of replay value

Description

“2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.

In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.

From the award-winning designer of Wilderness War and later Andean Abyss, Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.

The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?

The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?

Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let’s roll!””

87. Commands & Colors: Napoleonics

Description

“Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon.

As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory.”

86. Raptor

Sale
Raptor
  • Modular board to ensure each game is unique
  • Newest 2 player game by Bruno Cathalaand Bruno Faidutti
  • A simple and dynamic mechanic

Description

“Mamma Raptor has escaped from her run and laid her eggs in the park. A team of scientists must neutralize her and capture the baby raptors before they run wild into the forest.

Raptor is a card driven boardgame with tactical play and some double guessing. Players use their cards to move their pawns (scientists on one side, Mother and baby raptors on the other) on the board. Every round, the player who played the lowest ranked card can use the corresponding action, while his opponent has movement / attack points equal to the difference between the two cards values. The scientists can use fire, can move by jeep on the tracks, and can even call for reinforcements, while the mamma raptor can hide in the bushes, yell to frighten the scientists, and call for her babies.”

85. 1775: Rebellion

1775 - Rebellion
  • 1775 is an area control game that is great for head-to-head or up to 4-player team play.
  • 1775 Rebellion is the second title in the Birth of America series after 1812 - The Invasion of Canada.
  • The perfect introduction to historical and strategy boardgames!
  • 2014 Origins Wargame of the Year, 2013 Boardgamegeek Golden Geek Award for Best Wargame
  • 2-4 Players, 1-2 Hours, 10+

Description

“The Birth of America series continues with The American Revolution.

In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner.

1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war.

The game also comes with an advanced scenario, “The Siege of Quebec”. We recommend this for players comfortable with the basic rules.

Winner of BGG “Golden Geek 2013” Award for “Best Wargame.””

84. Lord of the Rings: The Confrontation

Description

“This Deluxe Edition of Reiner Knizia’s acclaimed Lord of the Rings: The Confrontation combines a superb craftsmanship with an exciting expansion for this award-winning game.

The Confrontation is a two-player board game in which players take control of the forces of Sauron, seeking to find their master’s ring, or the forces of the free peoples of Middle Earth seeking to destroy Sauron’s ring in the fires of Mount Doom. One of the most acclaimed board games of recent years, The Confrontation allows players to control many of the famous characters of Tolkien’s famous trilogy, while playing an intense 30-minute game that is a wonderful combination of bluffing and strategy. The Confrontation is designed by renowned game designer Reiner Knizia, and considered amongst his best works.

Deluxe Confrontation gives the game a new and larger gameboard, larger sculpted plastic stands, and completely new artwork and graphic design. The game includes 18 entirely new characters in addition to the classic characters found in the original. The new characters allow players to play an entirely new game, or mix the new and the old characters for an entirely different game experience. 4 new Special Cards are also included, for additional special actions.

From the Box: The time has come for the final confrontation between Good and Evil in Middle Earth. Will the Hobbit Frodo and his companions bring the Ring to Mount Doom in Mordor? Or will they fall to the forces of Lord Sauron and lose Middle Earth to eternal darkness? Only one side can win!

The Confrontation is a complete stand-alone game of strategy, bluffing, and adventure for two players.

This deluxe edition of The Confrontation features stunning new artwork, a larger game board, four additional special game cards, and 18 beautifully sculpted character stand. In this edition you will not only be able to play the original classic game, but also an entirely new game variant with 18 new Lord of the Rings characters. Furthermore, players can enjoy an exciting draft game variant in which they may choose which of the 36 available characters to field.”

83. BattleCON: Devastation of Indines

Sale
Level 99 Games BattleCon War of Indiness Card Game
  • Package Dimensions: 27.432 cms (L) x 19.304 cms (W) x 27.432 cms (H)
  • Product Type: Tabletop Game
  • Package Quantity: 1
  • Country Of Origin: China

Description

“As new villains appear to lay claim to the world of Indines, new heroes rise to challenge them. BattleCON: Devastation of Indines puts you in control of 30 mighty heroes and deadly villains to decide the fate of the world.

BattleCON: Devastation of Indines is a standalone dueling card game designed for head-to-head and team play. Each player selects a character who uses a unique gameplay mechanism to give them an edge in combat. Take control of guitar-playing summoner, a pair of tag-teaming werewolves, a prodigal paladin, a genius artificer, and more! Each character’s play style requires new strategies, but uses the same foundational tactics, making a new character easy to learn, but challenging to master.

Players move along a seven-space-long board, trading blows and attempting to strike the opponent, using attacks formed by combining a character’s unique styles and abilities with a set of basic cards that all characters share. The last player standing wins!

BattleCON: Devastation of Indines can be played on its own or combined with BattleCON: War of Indines to create an even greater pool of characters and play variants.

Included with the game: BattleQUEST Guide

The BattleQUEST Dungeon Guide contains six adventures (3 solo and 3 cooperative) for players. Using BattleQUEST, players can play alone or cooperatively against automated enemies in an attempt to defeat the final boss and claim victory!”

82. Heroscape Master Set: Rise of the Valkyrie

Sale
Hasbro Heroscape Master Set: Rise of the Valkyrie
  • Customizable 3 D, interlocking tile board with terrain and terrain accessories
  • The field and the battle will change with each game
  • Includes miniature playing pieces and 10 battle scenarios that players construct terrain with
  • Rolling the attack and armor dice lets you move about the board
  • Expansion sets, featuring new characters, terrain tiles and more, are sold separately

Description

“This Fantasy Battle Board Game comes with dozens of painted plastic miniatures, each representing a warrior from a different era, and hex-based hard plastic terrain pieces which can be put together in many different ways. The warriors include 30 plastic figures, including World War II soldiers, futuristic robots, aliens, a T-Rex-riding orc, a large dragon, and many more. Each hero or squad has its own card that details both movement and combat abilities.

There are 2 large ruins and 85 tiles of terrain in the base game. Some terrain tiles are large (up to 24 hexes) while others are small (1 hex). There are water, sand, rock and grass tiles (in roughly increasing order). Many different battlefields can be built by attaching and stacking the tiles.

The rulebook features two games: a basic and a master version. In the basic version (designed for younger players < 8 years), characters move, attack, defend, and have range — but there are no special powers and some other rules are minimized and/or eliminated. The master game includes special powers, wounds, engagement rules, falling rules, and a few other additions.

A battlefield/scenario book shows how to build five battlefields, layer by layer. Each battlefield may have multiple scenarios, where the goals vary. It can be opponent elimination, getting to a certain space, protecting a certain figure, or holding out for a certain number of turns.

Each unit in the Master Set has a movement rating ranging from 4 to 8, which is the number of hexes it can move in a turn. Moving up a level counts as a hex; moving down does not incur that penalty. Moving down more levels than your height when moving from one hex to another counts as falling and you might take damage –unless you are falling into water.

Combat in the game is fairly straightforward. You roll attack dice as listed on your unit’s card (1 to 8 dice in the Master Set), and the opponent rolls defense dice equal to the number on their unit’s card (1 to 9 dice). Skulls rolled in excess of shields count as wounds (hero figures may have more than one Life).

The master game uses a point system in which players alternate drafting cards until they reach the pre-assigned point value for the scenario. It’s possible to bring a “pre-fab” army to the battle in order to save time.

The basic game is for two players. The master game is for 2 to 4 (and more) players.
The game is eminently customizable, with many expansions which add more abilities, terrain, and options. There are also user-created maps, scenarios, custom units and advanced rules available online.

HeroScape: Rise of the Valkyrie is the original master set for the HeroScape series of games.”

81. Too Many Bones: Undertow

Description

“Join new playable Gearloc characters Stanza and Duster as they journey down the Sibron River in search of answers in this standalone expansion/sequel to Too Many Bones!

Too Many Bones: Undertow allows for 1-2 players out of the box, but by bringing in additional Gearlocs from the original game or adding in characters like Ghillie, Nugget, and Tink, you can create an adventure for up to four players. Undertow features all new baddies, encounters, tyrants, and a double-sided battle mat. Battles take place both on land and on your raft, adding even more variety and brain-bending tactics.”

80. A Few Acres of Snow

Description

“A Few Acres of Snow is a two-player, deck-building game about the French and British conflict in North America.

The card-play contains a focus on a deck-building mechanic similar to Dominion, each card will have multiple uses like card-driven game. The players have to choose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player’s deck.

From the box description:

A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.

A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy?

The game is about more than just fighting – you must successfully colonize the land to have a chance.”

79. Thunderstone Quest

Sale
Alderac Entertainment Group (AEG) Thunderstone Quest, Multi-Colored
  • Thunderstone Quest is the smash hit deck building Game of dungeon adventure. Assemble your party in this critically-acclaimed third iteration of thunderstone.
  • Explore the dungeon, fight monsters, collect treasure, complete side quests, join Guilds, and more in this massive and engaging fantasy experience.
  • 2-4 players
  • 90+ minutes playing time
  • English (Publication Language)

Description

“Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures!

Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios.

Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon.

The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.”

78. Innovation

Sale
Asmadi Games Innovation: Third Edition Card Game (4 Player)
  • For 2-4 Players
  • 30-75 minute playing time
  • Tons of replay value

Description

“This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!”

77. Sword & Sorcery

Ares Games AREGRPR101 Sword and Sorcery Immortal Souls Game, Multicoloured
  • The legend begins! Play heroes of epic stature against the forces of evil.
  • Box dimension: 40.7 x 27.8 x 8.9 cm

Description

“Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself.

Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during their story-driven quests. By acquiring soul points during battles, the heroes’ souls regenerate, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts.

Designed by Gremlin Project (the same team who created Galaxy Defenders), the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic, thanks to an innovative area movement and area control system, with new features never seen before in a game of this category.

Key features of Galaxy Defenders are also preserved in Sword & Sorcery, such as the advanced AI system for monsters, a high degree of character customization, and the multiple tactical options during battles. Sword & Sorcery packs, in a top-quality board game format, all the excitement of the best MMORPGs and action RPGs, to provide the ultimate heroic fantasy board game adventure.

This base game contains ACT I of III.”

76. Lost Cities

Description

“Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special “”handshakes”” (“”HS”” in scoring examples below) in each suit, but as of 2019 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections.

The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player’s turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.

The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition’s value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.

Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20.

Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards.

Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.”

75. War Chest

Sale
War Chest
  • Alderac entertainment Group
  • 2 or 4 players
  • 30-60 minutes playing time
  • Ages 14+

Description

“War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!”

74. Advanced Squad Leader

Advanced Squad Leader Rule Book Second Edition 2020 Print
  • 2nd Edition, 2020 printing
  • Time Scale: 2 Minutes Per Game Turn
  • Unit Scale: 5 to 10 Men, Plus Individual Leaders, Vehicles, Guns
  • Map Scale: 40 Meters Per Hex
  • Players: 2

Description

“Advanced Squad Leader is the completely reorganized and re-designed version of the original Squad Leader system. This three-ring binder is the basic rules for the entire system, and provides the ultimate combination of playability and detail. Full-color charts and beautiful pictures make this the most readable of rulebooks – and includes a full-service index as well for quick reference.

And ASL is more than “squads” – the system includes the rules for everything from machine guns to bazookas, tanks and ordnance weapons, paratrooper drops, glider landings and beach assaults. And much more. This set of rules is constantly kept up to date by expansions included with the modules.

ASL goals are scenario-defined, and vary from tasks such as exiting troops off of one edge of the board, to inflicting a certain number of casualty points on the opposing force, to capturing a certain number of goal buildings or areas.

This is just the rulebook. To start playing the game the newcomer must get, at least, the Beyond Valor: ASL Module 1. There are a great many ASL Modules available. “Core Modules” provide additional rules, units from different nationalities, and additional geomorphic mapboards. “Historical Modules” provide campaign games simulating multi-day battles using actual historical maps rather than geomorphic mapboards, including additional rules, counters, and paper maps. Many modules have dependencies on earlier modules.”

73. Space Hulk (Third Edition)

Description

“From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind – a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace.

Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk’s fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory.”

72. Mythic Battles: Pantheon

Sale
Mythic Battles
  • Great Strategy Game For 2 To 4 Players
  • Takes About 45 Minutes To Play
  • Innovative Game Play

Description

“Hera, tired of Zeus’ infidelity, decides to take her revenge and releases the Titans on Mount Olympus. In the ensuing battle, the power liberated by the combatants ignites in a combustion that shatters the Earth. In the ensuing deflagration, the weakest gods are obliterated, rendered down into the small fragments of power that constituted their being. The stronger ones were able to resist total annihilation but even their prodigious power could not save them entirely. As the survivors fell from the broken mountain, the shards of their divinity and the remnants of those that did not survive were scattered to the 4 corners of a now broken world.

As they awoke, each god found themselves to be but a shadow of their former selves. They were still mighty, stronger than any mortal that yet walked but they were no longer all powerful, no longer immortal. Each one could sense the fragments of power that had now fallen to the Earth and that by collecting these they could regain their former grandeur and, if they could but amass enough, stand at the front of a new Pantheon, reshaped in their image.

The world around them suffered as much as they did, the power released during the epic battle had ignited a cataclysm that reduced the beautiful land of Greece to a barren wasteland. Athens burns, Crete has sunken below the waves of the roiling seas and the immortal mount Olympus is now an ash covered wreck of its former glory. But this Event has not only affected the mortal realms. The underworld trembled from the blow even as a legion of fresh souls ran down the river Styx. Would that have been the extent of the underworld’s involvement however…

Hades, having lost the majority of his power, no longer holds sway over the Underworld. The gates of hell are open and even though the River Styx prevents the weakest souls from regaining the mortal world, the strongest warriors, the mightiest heroes and the most vicious monsters have managed to claw their way back up the Styx and back to the surface.

As a new power struggle breaks out, Gods summon mortal survivors, returned heroes and reborn monsters to their side in their hunt for the shards of their lost power.

In Mythic Battles: Pantheon, it is these clashes between warbands, in the midst of a post-apocalyptic ancient Greece, that are the focal point of the game. Choose your God, draft your warband and take the fight to your enemies with the might of the most powerful beings from Greek mythology at your back.”

71. Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures

Sherlock Holmes Consulting: Detective Jack the Ripper & West End Adventures Strategy Board Game
  • Put yourself in the shoes of Sherlock Holmes as you work to solve the most devious cases
  • Ten brand-new cases offer plenty of opportunities for you to prove your ingenuity
  • Catch the notorious Jack the Ripper in a four-case campaign

Description

“Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures is a standalone expansion to Sherlock Holmes Consulting Detective with updated graphics that features ten more cases to be solved in Sherlock Holmes’ Victorian-era London, England. A “London Directory”, map, and newspaper archives are included with the cases.

Included are six independent “West End Adventures” cases (redesigned and updated from the 1995 expansion), and a series of four new cases based on the Jack the Ripper murders.”

70. 51st State: Master Set

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51st State Master Set Board Game
  • Includes two expansions (winter, new Era)
  • Custom wooden pieces
  • Award winning game!
  • 1 to 4 players, ages 10 and up

Description

“The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State.

51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways:

Raze a location to gain many resources once.
Deal with this location to gain one resource every turn.
Build the location so that you can use its skill each turn.

51st State: Master Set marks the rebirth of the 51st State line, with this set containing 88 cards from the original base game, and 50 cards each from both the New Era and Winter expansions; one of these expansions can be mixed with the cards of the base game, but not both at the same time. The entire set has been rebalanced to offer a cohesive experience no matter which expansion you choose to use.”

69. At the Gates of Loyang

At the Gates of Loyang
  • Produce goods and sell them to gain the most prestige. A classic worker-placement game.
  • Ages: 14+
  • Number of Players: 1-4
  • Playing time: 60-100 minutes

Description

“At the Gates of Loyang is a trading game in which you are able to produce goods by planting them and later selling them to customers. You can use the abilities of some helpers to increase your income or production.

Fields, customers, helpers, and miscellaneous objects are represented by cards. Each player receives two of these cards per round distributed by a bidding/drawing mechanism in which you end up with one of the cards you draw and one of the cards of a public offer filled by all players. Additionally, to these cards you always receive one field for free each round.

Placing one good on a field fills the complete field with goods of this type. Each round, one unit per field is harvested. After planting, harvesting, and distributing cards, each player can use as many actions as he wants, only limited by the number of his cards or the number of goods he owns. At the end of his turn, he can invest the earned money on a scoring track, where early money is worth more than late money. The game ends after a certain number of rounds, and the player who is first on the scoring track wins.”

68. Claustrophobia

Claustrophobia
  • Features: 17 finely sculpted pre-painted figurines
  • modular board (36 tiles)
  • Easy to learn and quick set-up game
  • For 2 players
  • For 2 players

Description

“Claustrophobia is a miniatures-based survival game set within the universe of Hell Dorado.

The box contains pre-painted miniatures which are placed on large tiles showing the dungeon spaces. Also included are character boards, counters and markers, and dice.

One player controls a small group of determined humans, while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger, but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules, and each game plays in an hour or less.

Basically, dice are allocated after rolling to perform actions, while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have, managing difficult events and out-thinking your opponent. Combat is handled by dice.

Complexity is low, with the focus on theme and building towards a tense, climactic ending.

Claustrophobia is played through scenarios of which there are several in the rulebook. Generally speaking, the human characters are attempting to complete a task (e.g. escape the catacombs, close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.”

67. Undaunted: Normandy

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Undaunted: Normandy
  • Officially Licensed
  • 2 Players
  • Ages 14+
  • 45-60 Minutes Playing Time
  • Contents: 108 cards, 18 large map tiles, dice, tokens, campaign booklet

Description

“June, 1944: Through the D-Day landings, the Allies have seized a foothold on the beaches of Normandy. Now you must lead your troops forward as you push deeper into France and drive the German forces back. You will face intense resistance, machine gun fire, and mortar bombardment, but a great commander can turn the situation to their advantage!

Undaunted: Normandy is a deck-building game that places you and your opponent in command of American or German forces, fighting through a series of missions critical to the outcome of World War II. Use your cards to seize the initiative, bolster your forces, or control your troops on the battlefield. Strong leadership can turn the tide of battle in your favor, but reckless decisions could prove catastrophic as every casualty you take removes a card from your deck. Take charge amidst the chaos of battle, hold fast in the face of opposition, and remain undaunted.”

66. Aeon’s End: Legacy

Aeons End Legacy
  • First Legacy deck Builder
  • 80% content compatible with aeon's end plus expansions
  • Rich, engaging narrative experience
  • Cooperative deck Builder
  • Variable player order

Description

“You are not breach mages yet,” Brama lectures as she paces down the line of students, her frail form belying her immense power. “Breach mages have protected us since the beginning — since the burning of the world and our pilgrimage into the dark. It was they who founded Gravehold, our last bastion, and if you wish to stand beside these living legends, you must listen and learn. The Nameless shall come again, as they always have, and you will need to be ready. You are the hope of our future.”

As a young apprentice, you grew up to stories of the breach mages. Brama, the teacher, wisest of the mages. Dezmodia, the prodigy, master of great magic. Mist, the stoic leader and tactical genius. Malastar, the magical craftsman. Rebellious, powerful, and reckless perfectly sum up Xaxos. These mages are your heroes and tomorrow, after your ordeal, you will join their ranks.

“Each of you must overcome your ordeal to learn discipline and focus, the tools you will need to defend Gravehold. We are nothing without Gravehold. To be a breach mage is to sacrifice your life for Gravehold. When you die, it will be in defense of our city. Once you understand this universal truth…only then will you be ready to become a breach mage.”

Aeon’s End is not required to play Aeon’s End: Legacy.”

65. Neuroshima Hex! 3.0

Neuroshima Hex 3.0 Board Game
  • Country Of Origin: Poland
  • Model Number: POP00320
  • Item Package Dimension: 6.83" L x 11.51" W x 11.51" H
  • Item Package Weight: 2.87 lb

Description

“Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0, a fifth army that could be used against any of the other ones.

The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.

Neuroshima Hex! 3.0, released in 2013 from Z-Man Games, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).”

64. Agricola: All Creatures Big and Small

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Asmodee Agricola All Creatures Big and Small - The Big Box Toy, Multicolor
  • Product type :TOYS AND GAMES
  • Package dimensions :6.8 cm L x19.2 cm W x27.4 cm H
  • country of origin :China
  • package weight :1.0lbs

Description

“Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg’s Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!

In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3×2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds.

The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.

Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success!”

63. Star Wars: Armada

Star Wars: Armada - Core Set
  • A two-player miniatures game of tactical fleet battles in the star wars universe
  • Core set contains includes 3 pre-painted capital ship miniatures, ten unpainted fighter squadrons, and more than 130 cards and tokens
  • Ships utilize a unique, articulated maneuver tool to quickly set their courses
  • Rules for stacked commands force players to strategize multiple turns ahead, even as they make difficult tactical decisions in the heat of battle
  • Command the unmatched power of the imperial fleet, or prove your tactical acumen as an admiral in the rebel alliance

Description

“Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wing and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.

In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. You assemble your fleet and engage the enemy. Using the game’s unique maneuver tool, you steer your capital ships across the battlefield, even while squadrons of starfighters buzz around them. Then, as these ships exchange fire, it’s your job to issue the tactical commands that will decide the course of battle and, perhaps, the fate of the galaxy.

Maneuver Tool

The maneuver tool is one of the game’s most innovative features and adds a unique feel to the way your capital ships must accommodate for inertia as they maneuver through the stars.

It consists of a number of segments linked with hinges, which is used to plot the ship’s course. More nimble ships are allowed to turn the ship further at each hinge.

Command Stack

Armada balances the awesome scale of the Star Wars galaxy’s ships and space warfare with intuitive ship designs and accessible rules for issuing commands and resolving combat that make for rich, engaging, and highly tactical play experiences.

Capital ships are extremely powerful war machines, but they’re also massive and sophisticated vessels that can’t swiftly react to every development in the heat of battle. Accordingly, the key to flying these vessels effectively is learning how to plan ahead. You want to issue your commands in such a way that your crews will be ready to execute them at just the right times.

Each of your pre-painted capital ships has a command value, which determines how many commands it will have in its stack at any given point in time. During setup, you secretly build your initial command stack, selecting from any of four different commands, each of which provides a different advantage. Once you have locked your selections, you place the commands in your stack in the order of your choice. Then, during each round of game play, you secretly select and assign a new command to your ship, placing it at the bottom of your command stack, before you reveal the command at the top of your stack and gain its benefits.”

62. Glass Road

Mayfair Games Glass Road Strategy Board Game
  • For 1-4 players
  • 20 minute playing time per player
  • Make the best uses of your resources and specialists to win the game!

Description

“Glass Road is a game that commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian Forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you to keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders…

The game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, each player needs to choose a hand of five specialists. If he then plays a specialist that no other player has remaining in his hand, he may use both abilities of that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of the specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings. There are three types of buildings:

Processing buildings
Immediate buildings with a one-time effect
Buildings that provide bonus points at the end of the game for various accomplishments

Mastering the balance of knowing the best specialist card to play and being flexible about when you play it – together with assembling a clever combination of buildings – is the key to this game.”

61. Letters from Whitechapel

Letters from Whitechapel
  • A one-versus-many board game of intrigue and deduction for 2 to 6 players
  • Based on the true story of the hunt for the infamous murderer Jack the Ripper
  • Wooden tokens and pawns, stunning artwork, and a focus on historical accuracy contribute to a rich theme
  • English (Publication Language)

Description

“Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called “”the wretched”” – on every street corner.

The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel’s streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.”

60. Dominion (Second Edition)

Sale
Dominion: 2nd Edition
  • 2nd Edition features updated cards, artwork and streamlined rules
  • Tactical game for 2-4 Players
  • 30 minute playing time
  • Lots of expansions available to add depth and complexity

Description

“You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

“But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn’t be proud, but your grandparents, on your mother’s side, would be delighted.'”‘

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can “buy” as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.

Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes (“you may” added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).”

59. Arboretum

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Renegade Game Studios Arboretum Strategy Card Game that Challenges 2-4 Players Aged 8 & Up to Create the Most Beautiful Garden
  • For 2 4 players. Ages 8 and up
  • 30 minute playing time
  • A strategic card Game that challenges players to create the most beautiful path through the garden

Description

“Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25 minutes. Players try to have the most points at the end of the game by creating beautiful garden paths for their visitors.

The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.

When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn’t have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.”

58. Hive

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Hive- A Game Crawling With Possibilities
  • High quality
  • Soldier ants and grasshoppers
  • Made by Gen42 games honored for excellence by Mensa select
  • Dr.Toy product of excellence award winner
  • International gamer awards winner

Description

“Hive is a highly addictive strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. Hive is made up of twenty two pieces, eleven black and eleven white, resembling a variety of creatures each with a unique way of moving.

With no setting up to do, the game begins when the first piece is placed down. As the subsequent pieces are placed this forms a pattern that becomes the playing surface (the pieces themselves become the board). Unlike other such games, the pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent’s queen, while at the same time trying to block your opponent from doing likewise to your queen. The player to totally surround his opponent’s queen wins the game.”

57. Onitama

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Onitama Board Game
  • 2 minutes to learn, 10 minutes to play, a lifetime to master
  • Second game in the dice tower essentials Line of games approved by Tom Vasel
  • A game of elegance and simplicity

Description

“Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5×5 board, both players start with five pawns on their side, with the main pawn in the middle.

Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player’s turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.

Moving onto one of the opponent’s pawns removes that pawn from the game. Taking the opponent’s main pawn, or moving your main pawn into your opponent’s main pawn’s starting space, wins you the game.

“Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5×5 board, both players start with five pawns on their side, with the main pawn in the middle.

Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player’s turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.

Moving onto one of the opponent’s pawns removes that pawn from the game. Taking the opponent’s main pawn, or moving your main pawn into your opponent’s main pawn’s starting space, wins you the game.”

56. Mage Wars Arena

Mage Wars Arena Board Game
  • Players can play as a Wizard, Warlock, Beast master or Priestess; each with their own unique strategies and style of play. The game is fast-paced and exciting, with tough tactical decisions every turn
  • Build a custom spell book for your mage, with over 300 spells to choose from!
  • New outdoor Arena Board and 2 new beautiful Spell book designs
  • Everything you need to play is in the box
  • For 2 players age 13 and up

Description

“What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?

Mage Wars — redubbed Mage Wars Arena in 2015 to distinguish it from Mage Wars Academy — pits powerful Mages against each other in deadly arena combat. Each Mage uses his own fully-customizable book of spells to achieve total victory over his opponent. Summon mighty creatures to do battle in your name; cast powerful spells to attack your foe and thwart his every plan and strategy; use hidden enchantments to turn the tables and rule the day; adorn yourself with mighty weapons, armor, and arcane artifacts – all of this and more await you in the arena of Mage Wars!

Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called “”zones””, which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy.

Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. A point system allows you to choose spells for your spellbook, with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena, and attack each other and the enemy Mage. Attacks deal damage, as well as interesting special effects such as Burn, Corrode, Stun, Daze, Push, Cripple, Paralyze, etc. Creatures can be destroyed when they receive too much damage, or can be controlled by powerful curses and enchantments, or contained by walls and other creatures.

Every Mage comes from a different school of magic, each with unique spells and strategies:

The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments.
The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor. Along the way to the enemy Mage, he’ll use his curses and fire attacks to contain and destroy enemy creatures.
The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana. He’s also a master of teleportation and portals/gates.
The Priestess will defend with knights and angels and powerful healing and protection spells. She’ll wear down the enemy, then overwhelm them in the end.

The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc.

New Mages will be released every few months to add new spells, powers, and variety to the game. The game is NOT collectible, but is fully customizable!”

55. Antiquity

Funforge Splotter Antiquity Game
  • For 2-4 players
  • 120-180 minute playing time
  • The Splotter Spellen classic returns!

Description

“These fields no longer yield grain the way they used to,” complains the farmer. “We should settle new lands before our food runs out. Why don’t we start farming olives, like our neighbors?”

The cart-driver nods: “Ever since them city folks started worshiping San Giorgio I have to travel further and further to new building sites. I’m on my way now to the new inn they built. I’ll change horses there and deliver this load,” he gestures towards the pile of wood in the cart with his head “to the sea beyond. Gonna start some fisheries there. It is said we’ll conquer those olive-farmers before long. But their land is even more polluted than ours.”

The farmer nods his head in reply. As the cart starts moving again, he returns to the field to harvest the last bushels of grain, growing between the stumps of what used to be a lush forest — three turns ago.

Antiquity is a strategy game for 2-4 players. It is set in an environment loosely modeled on Italy in the late Middle Ages. Players choose their own victory condition: they can focus on population growth, trade, conquest, or city building by choosing their patron saint.

Each strategy requires a completely different style of play. Or you can choose to adore Santa Maria, the most powerful saint of all — but you’ll be expected to build a civilization twice as impressive as any other player.

While your economy is constantly improving, with more and more advanced cities bringing new options each turn, the land around your cities is slowly being depleted, forcing you to travel further and further to gather your raw materials — until finally, there is no more land left to farm. Let’s hope one of you has won the game before that time!”

54. BattleLore (Second Edition)

BattleLore 2nd Edition
  • A board game of tense, squad-based battles for two players
  • Command armies in the heat of battle
  • Create new scenarios in every game, or engage in a narrative campaign
  • Players can muster new armies to suit their play styles
  • Harness the military intelligence of the Daqan Lords or the brutality of the Uthuk Y'llan

Description

“Prepare for fantasy battles beyond your wildest imagination with the onslaught of BattleLore Second Edition. Set in the fantasy realm of Terrinoth, BattleLore Second Edition is a two-player board game focused on squad-based battles between the hardy defenses of the Daqan Lords garrison in Nordgard Castle and the unleashed ferocity of the demon-worshipping Uthuk Y’llan. You must strategically command your troops and use the power of lore to tip your battles in your favor.

In every game, you will create new maps and scenarios, before mustering a new army for each game, so you can tailor your army to suit your favored play style. Command armies of fearsome warriors and deadly creatures, and lead them against the enemy in this intense game of warfare and military strategy. By seizing victory points from objectives on the battlefield and by eliminating enemy units, a skilled commander can raise his banners as the victor over the borderlands of Terrinoth!

BattleLore Second Edition comes with a game board, ninety-two detailed figures, forty-three map overlay pieces, more than one-hundred fifty cards, rules, four custom dice, and everything else you need to win the borderlands of Terrinoth!”

53. Hannibal: Rome vs. Carthage

Valley Games Hannibal Rome vs Carthage
  • 2 player game
  • 150 minutes to play
  • Ancient carthage and roman setting
  • Strategic wargame
  • High quality components

Description

“This game uses the very popular card system which first appeared in Avalon Hill’s We the People game to detail the struggle between Carthage’s Hannibal and the Roman Republic in approximately 200 BC.

Hannibal: Rome vs. Carthage is an asymmetrical card driven game for 2 players set in times of epic struggle between ancient Rome and Carthage. It presents a conflict between two super-powers of Antiquity from classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve the goal: political dominance.

Hannibal: Rome vs. Carthage has been designed by one of the most acclaimed designers in the World, Mark Simonitch. Players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political.

The 20th Anniversary of the release of this classic game will see the release of a new, revised, updated, and expanded game entitled Hannibal & Hamilcar. This new edition reimplements the Hannibal: Rome vs. Carthage game, and includes the Hamilcar: First Punic War expansion. See the Hannibal & Hamilcar entry for details of the 2017 revamped game.”

52. Watergate

Sale
Watergate
  • 2-Player card-driven game about the notorious political scandal

Description

“In the two-player game Watergate, one player represents the Nixon administration and tries not to resign before the end of the game while the other player represents The Washington Post and tries to show the connections between Nixon and some of his informers.”

51. Battle Line

GMT Games Battle Line
  • For 2 players
  • Takes 20-30 minutes to play
  • 60 Troop cards, 10 Tactics cards, 9 red Plastic pawns, Rulebook

Description

“Two opponents face off across a ‘battle line’ and attempt to win the battle by taking 5 of 9 flags or 3 adjacent flags. Flags are decided by placing cards into 3 card poker-type hands on either side of the flag (similar to straight flush, 3 of a kind, straight, flush, etc). The side with the highest ‘formation’ of cards wins the flag.

This is a rethemed version of Schotten Totten with different graphics and wooden flag bits in place of the boundary stone cards. Game play is identical, except the cards run from 1 to 10 (not 9), you hold seven cards in your hand (not 6), and the rule that stones may only be claimed at the start of your turn is presented as an “advanced variant”. Also the tactics cards were introduced by Battle Line; these cards were only added to later editions of Schotten-Totten.”

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