
Is your shelf of shame ever growing? With thousands of new board games being released every year, it’s harder than ever to figure out which games to buy, which to play, and which to avoid. There’s simply too many games! Overwhelmed with choices, many of you may have turned to popular board game reviewers such as No Pun Included and their comedic stylings or Tom Vasel and his motley crew at The Dice Tower. But reviews have limitations and only help so much with the decision process. They don’t rank games, compare them to other potential candidates, or account for bias à la cult of the new. It’s no wonder that “top board game lists” have risen in popularity over the years among reviewers and content creators. They are helpful and simultaneously entertaining.
Although I love a top game list as much as the next gamer, I understand that they only represent an individual’s personal game tastes. I wanted to see what they may look like in aggregate. So, I compiled the lists from 39 of my favorite board game reviewers and updated things for 2020—greatly improving the methodology, fixing some data issues, and combining them to see which games topped the charts.
- For comparison, see 2019’s list of best board games of all time.
- Also see our data-driven list of the top two player games.
Which games do reviewers think are the best? Let’s explore the board game rankings…
Note: The following buttons allow you to filter the list by favorite board game reviewers, media networks, player counts, complexity, and game length.
Top 100 Board Games
100. Lords of Waterdeep
- An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
- This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
- Game play: 1 hour
- Perfect for 2 to 5 players
- Rodney Thompson (Author)
Description
“Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.
Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans”
Designer ? | Peter Lee, Rodney Thompson |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players 👥 | 2-5 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Card Drafting, Contracts, Hidden Roles, Increase Value of Unchosen Resources, Ownership, Set Collection, Take That, Turn Order: Claim Action, Worker Placement |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #79
- Jarrod Carmichael (3 Minute Board Games) #73
- Richard Ham (Rahdo Runs Through) #84
- Mandi Hutchinson (The Dice Tower) #32
- Steve Spang (The Secret Cabal) #18
- Steph Elizondo (Settler of the Boards) #25
- Melody Vasel (Dice Tower) #73
99. The Quest for El Dorado
- What You Get - The Quest for El Dorado comes with 7 Terrain tiles, 2 Terrain strips, 1 ending tile, 6 blockages, 8 playing pieces, 4 Expedition boards, 1 starting player hat, 1 market board, 86 Expedition cards, 36 Cave tokens, and instructions.
- Fun Play Experience - You can play a game in 60 minutes, and it's perfect for 2-4 players ages 10 and up, which makes this a perfect gift for families who love to play games together.
- Easy to Understand Instructions - High quality, easy to understand instructions make it possible to start playing right away.
- Great Replay Value - The Quest for El Dorado's variable game board with more than 100,000 possible layouts and a deck-building strategy component means this game can be played endlessly to different results!
- Long Term Quality - Ravensburger has been making products for the hand, head, and heart for over 130 years. The Quest for El Dorado was a Game of the Year 2017 Finalist.
Description
“A deck-building game of perilous paths and rewarding riches. Will you dare to search for the golden city? Assemble your expedition and lead it through the jungles of South America in this deck-building board game*. You need to have a good plan, expert explorers, and the right equipment. Will you choose the scout, the photographer, or the prop plane? It is up to you to find the best route through the wilderness with your team and to win the race to El Dorado! Every route is a new challenge. Every game needs a new strategy!“
Designer ? | Reiner Knizia |
Playing Time (Minutes) ⌛ | 30-60 |
Number of Players ? | 2-4 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Card Drafting, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Modular Board, Race |
Complexity/Weight ? | Light |
Board Game Rating (BGG) ⭐ | 7.6 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #56
- Neilan Naicker (Board Game Barrage) #29
- Steph Elizondo (Settler of the Boards) #30
- Nick (The Brothers Murph) #43
- Mike (The Brothers Murph) #19
98. Architects of the West Kingdom
- West Kingdom adventure with beautiful artwork and great quality components.
- Become an ambitious royal architect to impress the king by building notable landmarks in the kingdom
- First stand-alone game in the West Kingdom Trilogy
- Exciting worker-placement strategy board game for 1-5 players, ages 12 and up
Description
“Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?
The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.”
Designer ? | Shem Phillips, S J Macdonald |
Playing Time (Minutes) ⌛ | 60-80 |
Number of Players ? | 1-5 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Drafting, Variable Player Powers, Worker Placement |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #74
- Sam Healey (The Dice Tower) #13
- Mike Dilisio (The Dice Tower) #24
- Luke Hector (The Broken Meeple) #21
- Jarrod Carmichael (3 Minute Board Games) #43
97. Kanban: Driver’s Edition
- This new driver's edition adds 40 custom-shaped wooden cars and a double-sided game board,
- The new edition includes rules updates based on feedback from the fans
- Plays in 90 to 120 minutes with 2 to 4 players
Description
“You work in a factory focused on lean production. You must impress Sandra, the factory manager, who will review your performance and keep the factory ticking like a clock. Depending on the gameplay experience you want, you set the difficulty level as either “Nice Sandra,” or “Mean Sandra” mode, an easy-going or tough boss!”
Designer ? | Vital Lacerda |
Playing Time (Minutes) ⌛ | 90-120 |
Number of Players ? | 2-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Action Points, Commodity Speculation, Variable Phase Order, Worker Placement |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #15
- Luke Hector (The Broken Meeple) #39
- Richard Ham (Rahdo Runs Through) #57
- Tom Heath (Slickerdrips) #4
- Mandi Hutchinson (The Dice Tower) #59
96. Inis
- A 2-4 player board game designed by Christian Martinez and produced by Matagot Editions
- Based on ancient myths about Ireland's colonization and first kings
- Innovative game mechanics unite card drafting and area control
- Modular puzzle board creates a different landscape for every game
- Gorgeous original art and highly-detailed plastic figures bring the setting to life
Description
“In Inis, you play the role of a Celtic chieftain who has just arrived in a new land. You must construct sanctuaries for spiritual enlightenment, erect citadels to protect peaceful clans, and indulge your wanderlust by exploring the surrounding territories. As clans migrate throughout the land and come to coexist, their differences can lead to clashes, which are often resolved peacefully—but not always.
Demonstrate your leadership by rallying clans loyal to your cause, and then the Great Council will have no choice but bestow the crown on you…”
Designer ? | Christian Martinez |
Playing Time (Minutes) ⌛ | 60-90 |
Number of Players ? | 2-4 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Action Drafting, Area Majority / Influence, Area Movement, Card Drafting, Hand Management, Map Addition, Modular Board, Variable Phase Order |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Sam Healey (The Dice Tower) #57
- Luke Hector (The Broken Meeple) #47
- Josef Sannholm (Boardgames with Niramas) #46
- Neilan Naicker (Board Game Barrage) #13
- Kellen Allen Laker (Board Game Barrage) #9
95. 7 Wonders Duel
- STRATEGY GAME: Experience an intense two-player struggle for supremacy in the ancient world! Challenge your opponent and bring your civilization to victory with Prestigious Buildings, Military Supremacy or Scientific Supremacy.
- TAKE CONTROL OF YOUR CIVILIZATION: Decide to invest in science, military or prestige. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
- VICTORY CAN BE ACHIEVE IN THREE WAYS: Invade your opponent’s capital, achieve a monopoly on scientific advancement, or craft the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
- FAST & FUN GAME FOR TWO PLAYERS: Average 30 minutes of gameplay for 2 players. The perfect gift to add to game night with kids aged 10 and up!
- REPLAY FOR NEW FUN GAMEPLAY: 7 Wonders offers quick gameplays which keep players engaged. Looking for new adventures? Try our other Expansions New Editions (Note: All our Expansions - Cities, Leaders and Armada - require the 7 Wonders Base Game to play).
Description
“Develop your science and your army, construct prestigious buildings, and lead your civilization to victory.
7 Wonders Duel is a complete game set in the world of 7 Wonders, created specifically for 2 players.”
Designer ? | Antoine Bauza, Bruno Cathala |
Playing Time (Minutes) ⌛ | 30 |
Number of Players ? | 2 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Card Drafting, Drafting, Set Collection, Sudden Death Ending, Tug of War |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 8.1 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #13
- Luke Hector (The Broken Meeple) #9
- Josef Sannholm (Boardgames with Niramas) #11
- Nick (The Brothers Murph) #83
- Mike (The Brothers Murph) #54
94. Takenoko
- BAMBOO GARDENING GAME: Long, long ago, the Emperor of China, in a gesture of peace, offered the Emperor of Japan a Giant Panda. You have been appointed to the delicate task of caring for this politically-important Panda and tending to the Emperor's illustrious bamboo garden.
- UNIQUE FARMING GAME: Can you grow bamboo across your plantation as a mischievous panda eats wherever he can? In every game of Takenoko, the players take the role of gardeners of the Nippon emperor caring for his Giant Panda and growing a bamboo plantation. Your mission is to farm and irrigate parcels of land growing green, yellow, and pink bamboo.
- STRATEGY BOARD GAME: You must cultivate plots of land using irrigation and intelligence so that bamboo, the only food that the Panda will eat, grows in abundance. But beware of the sacred animal's uncontrollable appetite for crunchy young sprouts.
- CHALLENGING AND COMPETITIVE: Each turn, you’ll see what the weather brings your way and perform two actions: getting a new plot of land, digging irrigation channels, growing bamboo, feeding the panda, or drawing an objective card. At the end of the game, whichever player has earned the most points from his objectives wins!
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun cooperative game for adults and teens is made for 2 to 4 players and is suitable for ages 8 and up. Average playtime is approximately 45 minutes.
Description
“After a long series of disputes, diplomatic relations between Japan and China are finally on the mend. In order to properly celebrate this alliance, the Chinese Emperor gifted to his Japanese counterpart a sacred animal, a Giant Panda bear, a symbol of peace.
The Japanese Emperor has entrusted his court members (the players), with the difficult task of caring for the animal by setting up his bamboo garden. The players will cultivate the land plots, irrigate them and grow one of the three species of bamboo (Green, Yellow and Pink) with the help of the Imperial gardener.
They will have to bear with the ravenous hunger of the sacred animal for the juicy and tender bamboo…
The player who grows the most bamboo, managing his land plots best while feeding the delicate Panda will win the game.”
Designer ? | Antoine Bauza |
Playing Time (Minutes) ⌛ | 45 |
Number of Players ? | 2-4 |
Minimum Age ? | 8 |
Category/Theme/Mechanic ? | Action Points, Dice Rolling, Grid Movement, Modular Board, Network and Route Building, Pattern Building, Set Collection, Tile Placement |
Complexity/Weight ? | Light |
Board Game Rating (BGG) ⭐ | 7.3 |
Reviewer(s):
- Luke Hector (The Broken Meeple) #54
- Jarrod Carmichael (3 Minute Board Games) #34
- Steph (3 Minute Board Games) #16
- Mandi Hutchinson (The Dice Tower) #60
- Steph Elizondo (Settler of the Boards) #46
- Melody Vasel (Dice Tower) #60
93. War of the Ring (Second Edition)
- For 2 4 players
- Takes about 2 hours to play
- A massive 70 x 100cm Game Board in two sections, 16 Action Dice, 5 Combat Dice and 76 Cardboard Counters
- Also included are 110 Event and Character Cards, Game Rules and 2 Player Aids
- 204 Plastic Figures representing Armies and Characters (more than 30 different sculptures)
Description
“The WAR OF THE RING is a grand strategy board game that allows its players to immerse themselves in the world of J.R.R. Tolkien’s THE LORD OF THE RINGS™ and experience its epic action, dramatic conflict, and memorable characters.
As the Free Peoples player you command the proud hosts of the most important kingdoms of the Third Age. From the horse-lords of Rohan to the soldiers of Gondor and the Elven lords of Rivendell, you lead the defense of the last free realms of Middle-earth.
Face the evil minions of Sauron on the field of battle in a desperate attempt to delay their onslaught, while you lead the Fellowship of the Ring in the Quest for Mount Doom.
As the Shadow player you lead the hordes of the Dark Lord and his most powerful minions as they try to bring darkness to Middle-earth. Legions of Orcs, Trolls, Wolfriders and the dreadful Ringwraiths await your command. Hunt the Ring-bearer and bring the precious Ring to his Master, or crush your enemies with your unstoppable armies.
This is your chance to forge the destiny of an age…”
Designer ? | Roberto Di Meglio, Marco Maggi, Francesco Nepitello |
Playing Time (Minutes) ⌛ | 150-180 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Action Drafting, Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Card Play Conflict Resolution, Dice Rolling, Hand Management, Hidden Movement, Team-Based Game |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 8.5 |
Reviewer(s):
- Roy Cannaday (The Dice Tower) #3
- Jarrod Carmichael (3 Minute Board Games) #6
- Nick (The Brothers Murph) #68
- Mike (The Brothers Murph) #79
- Jason Levine (Dice Tower) #7
92. Pax Pamir (Second Edition)

Description
“In Pax Pamir, players take the role of Afghan political factions in the early nineteenth century. For generations the Durrani Empire held the region together. Now, their authority has collapsed. Rivals both old and new have emerged from the shadows. It’s up to the players to see if a fledgling Afghan state might come into being.”
Designer ? | Cole Wehrle |
Playing Time (Minutes) ⌛ | 45-120 |
Number of Players ? | 1-5 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Area Majority / Influence, Area Movement, Card Drafting, Hand Management, Simulation, Solo / Solitaire Game |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 8.4 |
Reviewer(s):
- Edward Uhler (Heavy Cardboard) #7
- Jessica Davis (Heavy Cardboard) #7
- Martin Fowler (Heavy Cardboard) #4
- Mark Besada (Board Game Barrage) #44
91. Yokohama
- Package Dimensions: 11.75 L x 8.75 H x 2.6 W (inches)
- Package Weight: 5.03 pounds
- Country of Origin : China
Description
“Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it’s becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.”
Designer ? | Hisashi Hayashi |
Playing Time (Minutes) ⌛ | 90 |
Number of Players ? | 2-4 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Contracts, End Game Bonuses, Grid Movement, Modular Board, Network and Route Building, Set Collection, Variable Setup, Worker Placement, Worker Placement, Different Worker Types |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #72
- Jarrod Carmichael (3 Minute Board Games) #86
- Mandi Hutchinson (The Dice Tower) #88
- Chris Miller (The Secret Cabal) #1
- Noel (Brawling Brothers) #4
- Melody Vasel (Dice Tower) #74
- Steph Hodge (All the Meeples of the Rainbow) #39
90. Specter Ops
- A STANDALONE GAME SET IN THE SPECTER OPS UNIVERSE: Broken Covenant puts 2 to 5 players in the middle of a war that’s fought in the shadows. Corporate secrets linger within the corridors of Raxxon’s abandoned headquarters and, even though the base is empty, it is not forgotten.
- ONE VS MANY SPY GAME: Become an A.R.K. agent bent on stealing corporate secrets or the member of the Raxxon security team tasked with hunting them down. In this tense cat-and-mouse showdown, a lone A.R.K. agent stalks the shadows of the facility, attempting to complete secret objectives while hunters from Raxxon’s Experimental Security Division try to pinpoint their location and destroy them.
- STRATEGY BOARD GAME: On one side, the agent must use all their skills and equipment to succeed. On the other, the hunters rely on teamwork and superhuman skills to locate their prey. No matter who you play, you must use strategy, deduction, and stealth to win.
- HIGHLY VARIABLE: A unique blend of game mechanics ensure that no two games are ever quite the same. Specter Ops Broken Covenant is a standalone game that is fully compatible with the original Specter Ops board game and is cross-compatible with Specter Ops for even more variety.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling strategy game is made for 2 to 5 players and is suitable for ages 14 and older. Average playtime is approximately 90 minutes.
Description
“An agent of A.R.K. has infiltrated a top secret Raxxon facility and must complete 3 mission objectives before attempting to escape! Not uneasy task with genetically modified Raxxon Hunters on a mission to seek out and destroy the agent. Which side will you choose.”
Designer ? | Emerson Matsuuchi |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 2-5 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Dice Rolling, Grid Movement, Hidden Movement, Point to Point Movement, Secret Unit Deployment, Team-Based Game, Variable Player Powers |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.3 |
Reviewer(s):
- Sam Healey (The Dice Tower) #55
- Roy Cannaday (The Dice Tower) #6
- Luke Hector (The Broken Meeple) #66
- Steve Spang (The Secret Cabal) #14
- Melody Vasel (Dice Tower) #21
89. Santa Maria
- 1-4 Players
- For ages 12 and Up
- 45-90 Minutes of play time
Description
“Santa Maria is a streamlined, medium complexity euro-game in which each player establish and develop a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck, has no direct destructive player conflict, and all components are language independent.
You expand your colony by placing tetris-like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings: Each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), and the die is then placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and also the order in which you use the dice.
You will produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. Each recruited monk may be trained either as a scholar (for special abilities), as missionaries (for immediate rewards), or be appointed as a bishop (for possible end-game points). The player who have accumulated the most happiness after three rounds, wins the game. The available specialists, bishops and buildings varies from game to game, which makes for near endless replayability.”
Designer ? | Eilif Svensson, Kristian Amundsen Østby |
Playing Time (Minutes) ⌛ | 45-90 |
Number of Players ? | 1-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Card Drafting, Dice Rolling, Network and Route Building, Set Collection, Tile Placement, Variable Player Powers |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.6 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #19
- Richard Ham (Rahdo Runs Through) #23
- Tom Heath (Slickerdrips) #27
- Josef Sannholm (Boardgames with Niramas) #73
- Brandon (Brawling Brothers) #18
88. The Lord of the Rings: Journeys in Middle-earth
- EPIC ADVENTURE GAME: Form your Fellowship and set out on your own adventures in this fully-cooperative, app-supported board game set in the fantastical land of Middle-earth! As the dark forces gather, players band together to unravel mysteries, make courageous choices, and fight against the evil that threatens the land.
- STRATEGY GAME: You and your friends become heroes of the Free Peoples of Middle-earth, preparing your skills and testing your might and wisdom in combat against the encroaching darkness. Each of the iconic characters you can choose to embody have their own special abilities to contribute to your Fellowship, giving each one a distinct identity for your campaign.
- COOPERATIVE GAME: Throughout Journeys in Middle-earth, you must work together with the rest of your party to survive a series of perilous adventures that sees you battling powerful foes, discovering lost treasures, uncovering forgotten lore and more.
- HIGHLY VARIABLE: No matter how many times you play a particular adventure, no two experiences will be the same. The Journeys in Middle-earth app procedurally generates a portion of each scenario from the very beginning, including the size and layout of the map, the enemies and allies that are encountered, side quests you may encounter, and the events that plague your heroes.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This epic adventure board game for adults and teens is made for 1 to 5 players and is suitable for ages 14 and older. Average playtime is approximately one hour.
Description
“Form your Fellowship and set out on your own adventures in The Lord of the Rings: Journeys in Middle-earth, a fully-cooperative, app-supported board game set in J.R.R. Tolkien’s iconic land of Middle-earth! As the dark forces gather, players band together to unravel mysteries, make courageous choices, and fight against the evil that threatens the land.
No matter if you choose to set out on your own or venture forth with four other players, a free companion app takes control of the evil forces arrayed against you, freeing you and your companions to stand together in a single Fellowship and battle against the darkness. What’s more, the app guides you through entire campaigns, filling each adventure with content from a host of possibilities and allowing you to leave your own mark on Middle-earth.”
Designer ? | Nathan I. Hajek, Grace Holdinghaus |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 1-5 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Cooperative Game, Deck, Bag, and Pool Building, Modular Board, Role Playing, Solo / Solitaire Game, Variable Player Powers |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 8.1 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #61
- Roy Cannaday (The Dice Tower) #15
- Luke Hector (The Broken Meeple) #12
- Josef Sannholm (Boardgames with Niramas) #55
- Steph Hodge (All the Meeples of the Rainbow) #16
87. Age of Steam
- Completely re-envisioned and re-created art and graphics by Ian O'Toole
- Six maps included on 3 double-sided game boards, optimized for 2-6 player counters
- Nintendy mini-sized (22mm) poker chips replace paper money
- Classic wooden Track Ownership disks in 6 new player colors
- A spacious, well-designed insert with a clear plastic cover easily stores all components!
Description
“Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America’s economy. Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players. You are challenged to:
- Finance both the most extensive track network and the most powerful locomotives
- Determine which routes will give the best returns on their costs
- Beat the opposition to the most lucrative shipments
- Make enough money to pay your aggressive creditors
Age of Steam has been the top-rated train game on BGG for most of the years since it first appeared in 2002.”
Designer ? | Martin Wallace |
Playing Time (Minutes) ⌛ | 120 |
Number of Players ? | 1-6 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Auction/Bidding, Catch the Leader, Connections, Dice Rolling, Loans, Network and Route Building, Pick-up and Deliver, Player Elimination, Scenario / Mission / Campaign Game, Selection Order Bid, Tile Placement, Turn Order: Auction, Victory Points as a Resource |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 7.7 |
Reviewer(s):
- Edward Uhler (Heavy Cardboard) #1
- Jessica Davis (Heavy Cardboard) #19
- Martin Fowler (Heavy Cardboard) #3
- Mark Besada (Board Game Barrage) #32
86. Champions of Midgard
- Game length: 60-90 minutes
- Players: 2-4
- Package quantity: 1
- Excellent quality
- Polish (Publication Language)
Description
“Trolls attack your town. Draugr terrorize nearby villages. Monsters strike at travelers and merchants alike. The people are suffering – will you be their champion?
The old Jarl has died and his once prosperous port has fallen into a state of catastrophe. Fearsome creatures are coming in droves, driving chaos and destruction before them. Trolls attack the town. Draugr terrorize the nearby villages. Monsters strike at travelers and merchants alike. The people are suffering and you could be their champion.
Champions of Midgard blends worker-placement and dice-driven combat to create an exciting and strategic experience. Recruit warriors, gain powerful runes, and peer into the future – then send your faithful fighters on journeys to defeat fierce and mythical beasts. Gain the most glory to become the new Jarl and be recognized as a Champion of Midgard!
Champions of Midgard is a Viking era worker placement game with dice-driven combat. Taking on the roles of competing Viking leaders, players hunt trolls, battle draugr, and slay mythical Norse beasts in a quest for glory! Champions of Midgard is receiving rave reviews and is quickly becoming recognized as an exciting and approachable game in the hobby.”
Check out write-up about Champions of Midgard
Designer ? | Ole Steiness |
Playing Time (Minutes) ⌛ | 60-90 |
Number of Players ? | 2-4 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Dice Rolling, Set Collection, Variable Player Powers, Worker Placement |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #15
- Sam Healey (The Dice Tower) #5
- Roy Cannaday (The Dice Tower) #22
- Nick (The Brothers Murph) #82
- Mike (The Brothers Murph) #29
85. Space Base
- Dice Game where players build their own chart of rewards
- Fantastic artwork by Chris Walton set in a hopeful and humorous world
- Easily taught with rich depth of play
- All players engaged on every turn and every roll of the dice!
- English (Publication Language)
Description
“An intergalactic dice game of fleet management for 2-5 Space Base Commodores
As the commodore of a Space Base, your job is to draft new ships into your fleet to work and patrol the 12 sectors under your watch. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence. Only one Space Base commodore will be promoted to U.E.S. Admiral of the Fleet!”
Designer ? | John D. Clair |
Playing Time (Minutes) ⌛ | 60 |
Number of Players ? | 2-5 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Card Drafting, Dice Rolling |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.5 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #9
- Steph Elizondo (Settler of the Boards) #8
- Nick (The Brothers Murph) #22
- Mike (The Brothers Murph) #12
84. Dominant Species
- For 2-6 players
- Takes 2-4 hours to play
- Great strategy game
- 3rd edition of the game
- English (Publication Language)
Description
“90,000 B.C. — A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.
Each player will assume the role of one of six major Animal groups—Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won’t last: It is indeed “survival of the fittest.”
Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others.
All of this eventually leads to the end game – the final ascent of the Ice Age – where the player with the most Victory Points will have his Animal crowned the Dominant Species.
But somebody better become dominant quickly, because it’s getting mighty cold…”
Designer ? | Chad Jensen |
Playing Time (Minutes) ⌛ | 120-240 |
Number of Players ? | 2-6 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Area Majority / Influence, Card Drafting, Grid Movement, Hexagon Grid, Map Addition, Modular Board, Take That, Tile Placement, Variable Player Powers, Worker Placement |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Edward Uhler (Heavy Cardboard) #2
- Jessica Davis (Heavy Cardboard) #12
- Mark Besada (Board Game Barrage) #19
- Steph Hodge (All the Meeples of the Rainbow) #18
83. Sid Meier’s Civilization: The Board Game
- An exciting board game adaptation of Sid Meier's classic Civilization video game series
- From meager beginnings, lead one of six different historical civilizations to greatness
- Four different ways to win: strive for a military victory, a cultural victory, an economic victory, or a technologic victory
- A modular board creates a new game
- Ages 13+, 2-4 players, 2-3 Hours
Description
“Forge an empire to stand the test of time using innovative game mechanics with multiple paths to victory.
Will you lead the greatest army in the world to conquer your foes? Or will you be the first to journey to the stars, becoming the most technologically advanced civilization known to man? The choice is yours.
Designed by Kevin Wilson, Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition.
In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you!”
Designer ? | Kevin Wilson |
Playing Time (Minutes) ⌛ | 120-240 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Card Drafting, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Modular Board, Rock-Paper-Scissors, Trading, Variable Player Powers |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 7.4 |
Reviewer(s):
- Josef Sannholm (Boardgames with Niramas) #7
- Jamie Keagy (The Secret Cabal) #25
- Josh (Brawling Brothers) #8
- Steph Hodge (All the Meeples of the Rainbow) #10
82. Arcadia Quest
- ADVENTURE GAME: The city of Arcadia has stood as a bastion of peace for the past 1000 years. But now, the evil Lord Fang has taken over the Temple of Dawning Twilight. He’s joined forces with the trolls, orcs, and goblins to ensure this city will fall!
- STRATEGY BOARD GAME: In Arcadia Quest, each player controls a group of Heroes joined together in a Guild. They will do battle with Fang’s minions and each other, completing quests and upgrading their team on the path to a climactic showdown with Lord Fang.
- SIMPLE BATTLES WITH AWESOME MINIATURE FIGURES: Confrontations are quickly and easily resolved with intuitive dice combat. Attackers attempt to score hits with their rolls and defenders get a chance to roll for blocks. With twelve highly-detailed Hero figures and tons of monsters, like Orcs, Beastmen, and Trolls, the adventures will be larger than life.
- INCREDIBLE UPGRADES: Players can gain items and equipment upgrades that will customize their Guild Heroes, making them even more formidable opponents throughout the course of a campaign.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This immersive fantasy adventure game is made for 2 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 60 minutes.
Description
“Arcadia, the sacred city that holds the balance of night and day in the world, has been plunged into darkness by the vile Lord Fang.
Arcadia Quest is an exciting new adventure board game for 2 to 4 players created by a quartet of designers, including Mr. Eric Lang. Each player controls a Guild of 3 Heroes, competing to be the liberators of the city of Arcadia and, more importantly, to become the richest and most powerful Guild in the land!
Arcadia Quest is a game that combines PvE and PvP gameplay, as players battle not only the monsters that populate the board, but also the heroes controlled by other players. The monsters react to the players’ actions, so there is no need for one player to be stuck with the role of “game master”, everybody gets to play as heroes.
The game is played through the multiple scenarios that make up a campaign. Players can choose the path their campaign takes, ensuring that no two playthroughs are ever the same. As their heroes defeat enemies and accomplish quests, they get new weapons, loot and abilities that will make them gradually more powerful and resourceful!”
Designer ? | Thiago Aranha, Guilherme Goulart, Eric M. Lang, Fred Perret |
Playing Time (Minutes) ⌛ | 60 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Dice Rolling, Grid Movement, Modular Board, Take That, Variable Player Powers |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #42
- Mike Dilisio (The Dice Tower) #30
- Chris Miller (The Secret Cabal) #33
- Steve Spang (The Secret Cabal) #16
- Steph Elizondo (Settler of the Boards) #100
- Melody Vasel (Dice Tower) #30
81. Glass Road
- For 1-4 players
- 20 minute playing time per player
- Make the best uses of your resources and specialists to win the game!
Description
“Glass road puts the players in the role of medieval glass-makers and celebrates the tradition of Bavarian glasswork. Over four building periods, players will use their identical hands of 15 specialists and attempt to outwit and outplay their opponents. Each specialist has two abilities and if you are the only one to play a specialist, you can use both abilities; otherwise you may only use one. Make the best uses of your resources and specialists to win the game!”
Designer ? | Uwe Rosenberg |
Playing Time (Minutes) ⌛ | 20-80 |
Number of Players ? | 1-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Card Drafting, Set Collection, Simultaneous Action Selection, Tile Placement, Variable Phase Order |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.5 |
Reviewer(s):
- Richard Ham (Rahdo Runs Through) #54
- Tom Heath (Slickerdrips) #30
- Josef Sannholm (Boardgames with Niramas) #37
- Mandi Hutchinson (The Dice Tower) #14
- Martin Fowler (Heavy Cardboard) #12
80. Dead of Winter: A Crossroads Game
- SURVIVAL GAME: Dead of Winter A Crossroads Game is an experience that can only be accomplished through the medium of tabletop games. It is a story-centric experience about surviving the harsh winter in an apocalyptic world
- STRATEGY GAME: Players must frequently make difficult decisions and often choose between what actions are best for the colony and what is best for themselves. Survive the winter, survive the dead and survive each other
- COOPERATIVE GAME: While the survivors are all dealing with their own psychological imperatives, they must still find a way to work together to fight off outside threats, resolve crises, find food and supplies and keep the colony’s morale up
- HIGHLY VARIABLE: Play as dozens of unique characters in this enagaging and emergent narrative game and make wildly-varying decisions so that no two games are ever exactly the same. Watch out for a betrayer in your colony
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun adventure game for teens and adults is made for 2 to 5 players and is suitable for ages 13 and older. Average playtime is approximately 60 to 120 minutes
Description
Description Text
Designer ? | Jonathan Gilmour, Isaac Vega |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 2-5 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Action Points, Area Movement, Cooperative Game, Dice Rolling, Hand Management, Narrative Choice / Paragraph, Push Your Luck, Semi-Cooperative Game, Storytelling, Trading, Traitor Game, Variable Player Powers, Voting |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.6 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #99
- Sam Healey (The Dice Tower) #41
- Jarrod Carmichael (3 Minute Board Games) #62
- Josef Sannholm (Boardgames with Niramas) #95
- Mandi Hutchinson (The Dice Tower) #9
- Jon Purkis (Actualol) #3
- Steph Elizondo (Settler of the Boards) #39
79. Teotihuacan: City of Gods
- Manage a group of worker dice who become more experienced - and effective - as the Game progresses
- Strategize, adapt to a different board layout every time you play, and look to the skies, as each coming eclipse means that your efforts will be evaluated - and your fame tested against the passage of time
- Innovative dice-as-workers concept the more experience your workers have, the more effective they become
- In the solo mode, face off against a simple but challenging automated opponent
Description
“Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.
In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).
While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.
Each game is played in three eras. As the city is rising to prominence, player efforts (and their ability to pay their workforce) are evaluated a total of three times. The player with the most fame is the winner!”
Designer ? | Daniele Tascini |
Playing Time (Minutes) ⌛ | 90-120 |
Number of Players ? | 1-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Area Movement, Point to Point Movement, Rondel, Set Collection, Solo / Solitaire Game, Tile Placement, Variable Player Powers, Variable Setup, Worker Placement, Worker Placement with Dice Workers |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 8.0 |
Reviewer(s):
- Luke Hector (The Broken Meeple) #51
- Tom Heath (Slickerdrips) #41
- Jordan (Brawling Brothers) #7
- Noel (Brawling Brothers) #10
- Steph Hodge (All the Meeples of the Rainbow) #34
78. Xia: Legends of a Drift System
- 21 Painted Starship Miniatures
- A fully modular board with 21 unique Sector Tiles
- 40 Metal Coins
- Multiple paths to victory: Be a smuggler, bounty hunter, explorer, merchant, pirate and more!
- A cargo Hold system. Players must manage their cargo for maximum effectiveness.
Description
“Xia is a 3-4 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.
Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame.
The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!”
Designer ? | Cody Miller |
Playing Time (Minutes) ⌛ | 60-180 |
Number of Players ? | 3-5 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Action Points, Dice Rolling, Grid Movement, Map Addition, Modular Board, Pick-up and Deliver, Roll / Spin and Move, Tile Placement, Variable Player Powers |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Roy Cannaday (The Dice Tower) #5
- Jarrod Carmichael (3 Minute Board Games) #14
- Josef Sannholm (Boardgames with Niramas) #90
- Chris Miller (The Secret Cabal) #25
- Melody Vasel (Dice Tower) #7
77. Time’s Up!
- The hottest party game just got hotter!
- Minutes to learn, Easy to Play in Groups. For 3+
- Winner of over 20 awards including Mensa select and game of the year
- Huge number of names included to ensure constant variety in play
- New expansion packs coming soon!
Description
“The party-perfect celebrity charades game that builds the laughter and excitement in three hilarious rounds. You have 30 seconds to get your team to guess as many celebrity names in the Deck of Fame as possible. Round 1, say or do anything; Round 2, use just one word; and Round 3, gestures only … no words allowed! Comes with over 850 names, the basic sand timer, PLUS rules for a 4th round of “freeze-frame” fun and laughter! Winner of Party Game of the Year and a host of other awards!”
Designer ? | Peter Sarrett |
Playing Time (Minutes) ⌛ | 90 |
Number of Players ? | 4-18 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Acting, Communication Limits, Memory, Team-Based Game |
Complexity/Weight ? | Very Light |
Board Game Rating (BGG) ⭐ | 7.3 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #20
- Neilan Naicker (Board Game Barrage) #7
- Kellen Allen Laker (Board Game Barrage) #5
- Mark Besada (Board Game Barrage) #8
76. Roll for the Galaxy
Description
“Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the the feel of the original game.”
Designer ? | Wei-Hwa Huang, Thomas Lehmann |
Playing Time (Minutes) ⌛ | 45 |
Number of Players ? | 2-5 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Deck, Bag, and Pool Building, Dice Rolling, Follow, Simultaneous Action Selection, Variable Phase Order, Variable Player Powers |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.7 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #64
- Jarrod Carmichael (3 Minute Board Games) #13
- Richard Ham (Rahdo Runs Through) #13
- Tom Heath (Slickerdrips) #6
- Jason Levine (Dice Tower) #42
75. Wingspan
- For 1-5 players. Ages 10+
- 40-70 minute playing time
- A competitive bird-collection, engine-building Game
- You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors— seeking to discover and attract the best birds to your aviary
- Unlock chains of powerful combinations in this competitive Game
Description
“Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games. It is the winner of the prestigious 2019 Kennerspiel des Jahres award.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
- Gain food tokens via custom dice in a birdfeeder dice tower
- Lay eggs using egg miniatures in a variety of colors
- Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.”
Designer ? | Elizabeth Hargrave |
Playing Time (Minutes) ⌛ | 40-70 |
Number of Players ? | 1-5 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Card Drafting, Dice Rolling, Drafting, Hand Management, Set Collection, Solo / Solitaire Game |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 8.1 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #35
- Mike Dilisio (The Dice Tower) #10
- Richard Ham (Rahdo Runs Through) #50
- Tom Heath (Slickerdrips) #47
- Josef Sannholm (Boardgames with Niramas) #76
- Will Keeler (Roll For Crit) #18
74. Santorini
- Teachable in 30 seconds
- Variable player powers fundamentally change player strategy
- Huge depth and replay ability
- True 3D board that rises up from the table
- For 2-4 players, ages 8 & up, plays in 10-20 minutes
Description
“Santorini is a non-abstract re-imagining of the 2004 edition. Since its original inception over 30 years ago, Santorini has been endlessly developed, enhanced and refined by mathematician and educator, Dr. Gordon Hamilton.
Santorini is a highly accessible pure strategy game that is simple enough for an elementary school classroom. But with enough gameplay depth and content for even hardcore gamers to explore, Santorini is truly a game for everyone.”
Designer ? | Gord! |
Playing Time (Minutes) ⌛ | 20 |
Number of Players ? | 2-4 |
Minimum Age ? | 8 |
Category/Theme/Mechanic ? | Square Grid, Team-Based Game, Three Dimensional Movement, Variable Player Powers |
Complexity/Weight ? | Light |
Board Game Rating (BGG) ⭐ | 7.6 |
Reviewer(s):
- Jarrod Carmichael (3 Minute Board Games) #33
- Steph (3 Minute Board Games) #10
- Steve Spang (The Secret Cabal) #29
- Steph Elizondo (Settler of the Boards) #21
- Nick (The Brothers Murph) #75
- Mike (The Brothers Murph) #67
73. The Quacks of Quedlinburg
No products found.
Description
“Welcome to Quedlinburg, where the best quack doctors gather to brew potions to cure smelly feet, homesickness, and hiccups. You’re one of them. Your challenge is to make a special brew that will make you the best miracle doctor in the land.
The Quacks of Quedlinburg is a fun, quick push-your-luck game where you draw from your stock of ingredients, adding them to your cauldron, until your brew seems just right. But be careful: add the wrong ingredient and the potion could spoil. Do you stop early to raise your chance of making a better potion later, or risk a setback to reach for more money and fame now? Finding the right balance between risk and reward is key.”
Designer ? | Wolfgang Warsch |
Playing Time (Minutes) ⌛ | 45 |
Number of Players ? | 2-4 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Catch the Leader, Deck, Bag, and Pool Building, Dice Rolling, Push Your Luck |
Complexity/Weight ? | Light |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #96
- Tom Vasel (The Dice Tower) #26
- Josef Sannholm (Boardgames with Niramas) #47
- Jamey Stegmaier (Stonemaier Games) #9
- Steph Elizondo (Settler of the Boards) #63
- Nick (The Brothers Murph) #69
- Mike (The Brothers Murph) #24
72. Brass: Birmingham
- Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
- As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.
- Tweaked rule set and balance improved 2 & 3 player rules provide an experience more consistent with 4 player new high quality components including 4 player mats
- Martin Wallace's original masterpiece
- English (Publication Language)
Description
“Brass: Birmingham is an economic strategy game sequel to Martin Wallace’ 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.”
Designer ? | Gavan Brown, Matt Tolman, Martin Wallace |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 2-4 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Connections, Hand Management, Income, Loans, Market, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Stat-Based, Variable Setup |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 8.6 |
Reviewer(s):
- Edward Uhler (Heavy Cardboard) #11
- Jessica Davis (Heavy Cardboard) #3
- Martin Fowler (Heavy Cardboard) #1
- Mark Besada (Board Game Barrage) #7
71. Twilight Struggle
- Deluxe Edition
- Relive the cold war and change history
- Quick-playing, low-complexity
- 2 players
- Ages 14+
Description
“On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War’s most tangible symbol — the Berlin Wall — was relegated to the ash heap of history. Unlike the 20th Century’s other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable — the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible. That was 20 years ago. Sadly, we all learned that the end of the Cold War was not “the end of history.” Mankind would find new ways to divide itself.
While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world’s attention.This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era.
Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower.
As with GMT’s other card-driven games, decision-making is a challenge; how to best use one’s cards and units given consistently limited resources? Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis. This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen: “Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle” – John F. Kennedy”
Designer ? | Ananda Gupta, Jason Matthews |
Playing Time (Minutes) ⌛ | 120-180 |
Number of Players ? | 2 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Action/Event, Advantage Token, Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling, Hand Management, Simulation, Simultaneous Action Selection, Tug of War |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 8.3 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #62
- Sam Healey (The Dice Tower) #63
- Jarrod Carmichael (3 Minute Board Games) #3
- Steve Spang (The Secret Cabal) #43
- Josh (Brawling Brothers) #3
- Jason Levine (Dice Tower) #47
70. Raiders of the North Sea
- Spiel des Jahres Kennerspiel 2017 nominee (enthusiast game of the year)
- Impress the chieftain by raiding villages!
- Part of the North Sea Runesaga Campaign Trilogy!
- Designed for 2-4 Vikings to conquer in 60-80 minutes
- English (Publication Language)
Description
“Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!
The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.”
Designer ? | Shem Phillips |
Playing Time (Minutes) ⌛ | 60-80 |
Number of Players ? | 2-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Dice Rolling, Hand Management, Set Collection, Worker Placement, Worker Placement, Different Worker Types |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #85
- Sam Healey (The Dice Tower) #73
- Mike Dilisio (The Dice Tower) #2
- Luke Hector (The Broken Meeple) #34
- Jarrod Carmichael (3 Minute Board Games) #69
- Josef Sannholm (Boardgames with Niramas) #18
- Nick (The Brothers Murph) #87
- Mike (The Brothers Murph) #50
69. Five Tribes
- For 2 to 4 players
- Takes 40 to 80 minutes to play
- Gamer game that's fun for all
- English (Publication Language)
Description
“Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala.
The old sultan just died and control of Naqala is up for grabs!
The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!”
Designer ? | Bruno Cathala |
Playing Time (Minutes) ⌛ | 40-80 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Auction/Bidding, End Game Bonuses, Hidden Victory Points, Mancala, Modular Board, Set Collection, Square Grid, Turn Order: Auction, Variable Player Powers, Variable Setup, Victory Points as a Resource |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #4
- Mike Dilisio (The Dice Tower) #6
- Luke Hector (The Broken Meeple) #67
- Mandi Hutchinson (The Dice Tower) #16
- Steph Elizondo (Settler of the Boards) #68
- Jason Levine (Dice Tower) #53
68. Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
- 120 minute playing time
- Unique trading and negotiation game
- Item Package Weight : 4.7 pounds
- Country Of Origin : CHINA
Description
“Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you’ll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.”
Designer ? | TauCeti Deichmann |
Playing Time (Minutes) ⌛ | 120-180 |
Number of Players ? | 4-9 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Auction/Bidding, Trading, Variable Player Powers |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Jarrod Carmichael (3 Minute Board Games) #36
- Elaine & Efka (No Pun Included) #7
- Jessica Davis (Heavy Cardboard) #15
- Neilan Naicker (Board Game Barrage) #12
- Mark Besada (Board Game Barrage) #41
67. Trajan
- Outmaneuver your opponents to build up The growing city of Rome.
- Choose your actions carefully from your personal roundel.
- Created by famed designer Stefan Feld
- For 2-4 players. 30 minute playing time per player. Ages 13+
Description
“110 AD – the Roman Empire is at its height of glory, ruled by the “optimus princeps,” Emperor Trajan. All borders are secured, and people can focus again on the empire’s internal matters — ROME. Take your chances and boost your power! With the proper tactics, you may outmaneuver your opponents and eventually claim victory.
Players try to score victory points by taking advantage of opportunities with six different actions. At the end of the game, the player with the most VP is the winner.
To succeed, you must allocate action markers to the trays of your action circle cunningly, trying to catch the best time for certain actions. On the one hand, it is important to make use of sudden opportunities, such as to get hold of attractive tiles. On the other hand, you must not neglect to give other players a hard time at crucial times. To accomplish this, you may need to scheme some of your actions a few turns in advance.”
Designer ? | Stefan Feld |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 2-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Area Movement, Card Drafting, Hand Management, Mancala, Rondel, Set Collection |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #60
- Richard Ham (Rahdo Runs Through) #15
- Tom Heath (Slickerdrips) #5
- Josef Sannholm (Boardgames with Niramas) #27
- Mandi Hutchinson (The Dice Tower) #3
66. Tzolk’in: The Mayan Calendar
- For 2-4 players
- Takes about 90 minutes to play
- Great strategy game with unique mechanic
- Ages: 13 and up
Description
“Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located “later” on the gears are more valuable, so it’s wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths…”
Designer ? | Simone Luciani, Daniele Tascini |
Playing Time (Minutes) ⌛ | 90 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | End Game Bonuses, Turn Order: Claim Action, Worker Placement |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Richard Ham (Rahdo Runs Through) #42
- Josef Sannholm (Boardgames with Niramas) #42
- Jamey Stegmaier (Stonemaier Games) #5
- Neilan Naicker (Board Game Barrage) #4
- Mark Besada (Board Game Barrage) #34
- Jason Levine (Dice Tower) #83
65. T.I.M.E Stories
- EXPLORATION GAME: The TIME Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings (called receptacles) from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as often as required.
- NARRATIVE ADVENTURE GAME: In this game of "decksploration", each player plays a character in order to live through a story as much in the game as around the table. Each TIME Stories adventure offers a unique mix of story and game mechanics, as this is a board game with rules allowing for immersion, reflection and optimization.
- CHALLENGING COOPERATIVE GAME: Players try to reach the perfect "run", solving all of the puzzles and overcome all of a scenario’s obstacles in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depends on the scenario and the number of players. When the TU reach zero, the agents must restart the scenario from the beginning, armed with their experience.
- HIGHLY VARIABLE: Base box contains the entirety of the TIME Stories system and the first scenario - Asylum. Each scenario consists of a deck of 120+ cards. Players explore cards, which are most often presented in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues and other dangers.
- NUMBER OF PLAYERS AND AVERAGE playtime: This narrative adventure game is made for 2 to 4 players and is suitable for ages 12 and older. Average playtime is approximately 90 minutes for each run.
Description
“T.I.M.E Stories is a narrative board game.
Players will live adventures in various worlds, through the eyes and characteristics of their character.
They will have to fight, search, discuss, and be clever and convincing to the characters they meet… and sometimes even the other agents.
Each player will be able to include the dose of “roleplay” they want into the character they’ll have chosen. But they will also need to optimize their actions.”
Designer ? | Peggy Chassenet, Manuel Rozoy |
Playing Time (Minutes) ⌛ | 90 |
Number of Players ? | 2-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Cooperative Game, Dice Rolling, Storytelling, Variable Player Powers |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.6 |
Reviewer(s):
- Sam Healey (The Dice Tower) #72
- Josef Sannholm (Boardgames with Niramas) #93
- Jon Purkis (Actualol) #10
- Jamey Stegmaier (Stonemaier Games) #3
- Steve Spang (The Secret Cabal) #11
- Steph Elizondo (Settler of the Boards) #22
- Nick (The Brothers Murph) #98
64. The Gallerist
- This age of art and capitalism has created a need for a new occupation, the gallerist, which combines elements of the art dealer, museum curator, and artists manager.
- Ages: 10+
- Number of Players: 1-4
- Play Time: 90 minutes
Description
“The Gallerist: The Age of Art and Capitalism has created the need for a new occupation – The Gallerist. Blending the talents of an Art Dealer, Museum Curator, and Artists’ Manager, you are about to take on that job! You will promote and nurture artists; buy, display, and sell their art; and build and exert your international influence. As a result, you will achieve the respect needed to draw visitors to your gallery from all over the world. There’s a lot of work to be done, but don’t worry, you can hire assistants to help you. There’s a long queue of unemployed Art aficionados lined up, hoping to work with someone of your stature. Build your fortune by running the most lucrative Gallery ever, and thus win the game by:
- having visitors in your gallery;
- exhibiting and selling works of art;
- investing in artists’ promotion to increase art value;
- achieving trends and notoriety as well as curator and dealer goals.”
Designer ? | Vital Lacerda |
Playing Time (Minutes) ⌛ | 60-150 |
Number of Players ? | 1-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Commodity Speculation, Investment, Set Collection, Worker Placement |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 8.0 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #79
- Luke Hector (The Broken Meeple) #31
- Tom Heath (Slickerdrips) #11
- Mandi Hutchinson (The Dice Tower) #7
- Martin Fowler (Heavy Cardboard) #6
- Steph Elizondo (Settler of the Boards) #71
63. Grand Austria Hotel
No products found.
Description
“At the beginning of the 20th century, Vienna was one of the major centers of Europe. Artists, politicians, nobles, citizens, and tourists populated the streets of the city, and the emperor ruled them all. You are in the thick of the Viennese Modern Age, trying your luck as a hotelier. For that, you must expand your little hotel and prepare new rooms. In the meantime, your guests require culinary excellence. Make sure each and every guest receives a proper dish and drink. You may need to hire additional staff. Despite all that, do not forget to render homage to the emperor, or you will fall into disgrace pretty soon. Face the challenge and turn your little hostel into the Grand Austria Hotel!”
Designer ? | Virginio Gigli, Simone Luciani |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 2-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Action Drafting, Contracts, Dice Rolling, End Game Bonuses, Hand Management, Once-Per-Game Abilities, Set Collection, Variable Player Powers, Variable Setup |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Mandi Hutchinson (The Dice Tower) #95
- Neilan Naicker (Board Game Barrage) #43
- Brandon (Brawling Brothers) #12
- Steph Elizondo (Settler of the Boards) #15
- Nick (The Brothers Murph) #15
- Mike (The Brothers Murph) #23
62. Summoner Wars
- For 2 to 4 players
- 30 minutes play time
- Summoner are demigods, once mortal beings of exceptional ability now wielding vast supernatural powers that even they only partially comprehend
Description
“Summoner Wars is the exciting card game of fantastic battlefield combat that puts you in the grandiose role of a Summoner. Strategy shapes the composition of each deck of cards and how they are used. Tactics determine the effectiveness of those cards in battle. Call walls of stone to protect you in combat and serve as magic portals for you to summon your warriors. Call your forces forth and send them in a surging wave against your enemy. Cast spells that bolster your forces and cut down those who would oppose you.”
Designer ? | Colby Dauch |
Playing Time (Minutes) ⌛ | 30-60 |
Number of Players ? | 2-4 |
Minimum Age ? | 9 |
Category/Theme/Mechanic ? | Action Points, Dice Rolling, Grid Movement, Hand Management, Take That, Variable Player Powers |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.5 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #6
- Sam Healey (The Dice Tower) #38
- Roy Cannaday (The Dice Tower) #20
- Jason Levine (Dice Tower) #29
- Melody Vasel (Dice Tower) #8
61. Everdell
- From Everfrost to Bellsong, many a peaceful year have passed in Everdell - but the time has come for new territories to be settled and new cities to be established
- There are buildings to construct, lively characters to meet, events to host- you will have a busy year ahead of you Will the sun shine brightest on your city before the winter moon rises
- Everdell is a streamlined worker placement game that features a detailed world realised through stunning artwork
- Utilising a tableau-building mechanic, players will work to build a city of critters and constructions
- Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability
Description
“From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises?
Everdell is a streamlined worker placement game that features a detailed world realized through stunning artwork. Utilizing a tableau-building mechanic, players will work to build a city of critters and constructions. Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability.”
Designer ? | James A. Wilson |
Playing Time (Minutes) ⌛ | 40-80 |
Number of Players ? | 1-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Card Drafting, End Game Bonuses, Hand Management, Worker Placement |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 8.0 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #43
- Mike Dilisio (The Dice Tower) #12
- Jarrod Carmichael (3 Minute Board Games) #68
- Steve Spang (The Secret Cabal) #23
- Steph Elizondo (Settler of the Boards) #76
- Nick (The Brothers Murph) #37
- Mike (The Brothers Murph) #44
60. Root
- Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness
- In Root, players drive the narrative and the differences between each role create an unparalleled level of interaction and replayability.
- Ages 10+, 90- 120 minute playing time
Description
“Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.
The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.”
Check out our review on Root: The Underworld Expansion
Designer ? | Cole Wehrle |
Playing Time (Minutes) ⌛ | 60-90 |
Number of Players ? | 2-4 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Action Queue, Action Retrieval, Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Point to Point Movement, Race, Variable Player Powers |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 8.1 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #95
- Mike Dilisio (The Dice Tower) #16
- Jarrod Carmichael (3 Minute Board Games) #94
- Steve Spang (The Secret Cabal) #25
- Nick (The Brothers Murph) #42
- Mike (The Brothers Murph) #14
- Jonathan Estis (Roll For Crit) #8
59. Roll Player
- Includes game mat, playing chips, cards, and dice.
- For 1-4 players.
- 60 minute playing time.
- Mighty heroes don't just appear out of thin air -- you must create them!
- English (Publication Language)
Description
“Mighty heroes don’t just appear out of thin air — you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.
In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character.
The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!”
Designer ? | Keith Matejka |
Playing Time (Minutes) ⌛ | 60-90 |
Number of Players ? | 1-4 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Card Drafting, Dice Rolling, Set Collection, Variable Player Powers |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.5 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #46
- Luke Hector (The Broken Meeple) #68
- Richard Ham (Rahdo Runs Through) #45
- Jamey Stegmaier (Stonemaier Games) #8
- Steph Elizondo (Settler of the Boards) #10
- Nick (The Brothers Murph) #44
- Mike (The Brothers Murph) #71
58. El Grande
- A simple rule set that allows for surprising depth
- An action selection system that ensures a different experience every game
- Six included expansions promise extraordinary replay ability
Description
“Spain in the late Middle Ages. The King and his domain are secure, but the high nobility, known as the Grandes, wish to expand their influence. As one of these Grandes, send your loyal Caballeros to strengthen your position throughout the country
Victory is won with cunning and guile, not swords. Every turn, each Grande must select power cards to determine turn order and the number of Caballeros they can move from the provinces to their courts. Draft your Caballeros, then select an action card that will best help you distribute those Caballeros to the regions across Spain. Each of the five action card bends the rules slightly, creating additional scoring opportunities for Grandes who can find the right combination at the right moment. Move the King to a new region to open additional provinces to place your Caballeros or block another Grande’s action for a round. Use all your wiles to outsmart your opponents to obtain points by claiming majorities in each region.”
Designer ? | Wolfgang Kramer, Richard Ulrich |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 2-5 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Area Majority / Influence, Area Movement, Auction/Bidding, Card Drafting, Hand Management, Memory, Simultaneous Action Selection |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #29
- Neilan Naicker (Board Game Barrage) #27
- Kellen Allen Laker (Board Game Barrage) #6
- Mark Besada (Board Game Barrage) #6
- Jason Levine (Dice Tower) #16
57. Fury of Dracula (Third/Fourth Edition)
- A Game of deduction and Gothic horror
- The count returns with 5 new fully painted figures for Dracula and each Hunter!
- 2-5 players where one is Dracula being tracked by the hunters. Ages 14 and up. 2-3 hour playing time
- Same suspenseful Game, now with an improved, easier to follow rulebook and larger, standard-size playing cards
- Excellent replay value; Get a unique experience depending on which of the characters you play as
Description
“It is 1898. London has returned to peace for eight years following Count Dracula’s thwarted plans, or so they thought…
In Fury of Dracula, one player is Count Dracula secretly traveling the European countries, turning humans into vampires with his gruesome bite, and laying deadly traps for those hunting him. The Count’s opponents are the Hunters who must find the bloodthirsty villain and destroy him before his undead thralls claim the night as their own.
This WizKids print of the classic hidden movement vampire hunt includes a new and improved rule book; larger, poker-sized cards; and fully painted figures for Dracula and each of the Hunters. This updated and improved version of this thematic classic is a perfect addition to any board gamer’s shelf!”
Designer ? | Frank Brooks, Stephen Hand, Kevin Wilson |
Playing Time (Minutes) ⌛ | 120-180 |
Number of Players ? | 2-5 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Hidden Movement, Point to Point Movement, Resource to Move, Secret Unit Deployment, Team-Based Game, Variable Player Powers |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.5 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #50
- Sam Healey (The Dice Tower) #48
- Mandi Hutchinson (The Dice Tower) #27
- Jamie Keagy (The Secret Cabal) #15
- Steve Spang (The Secret Cabal) #5
- Jason Levine (Dice Tower) #32
56a. Pandemic Legacy: Season 1
- STRATEGY GAME: Players must work together playing to their characters' strengths as they plan their strategy of eradicating the diseases before they overwhelm the world with ever-increasing outbreaks. A truly cooperative game where you win or lose together.
- COOPERATIVE BOARD GAME: Only through teamwork will you keep the world safe from outbreaks and epidemics. Your team must work together and plan carefully to stem the tide of infection while working toward finding the cures.
- PLAY OVER THE COURSE OF A YEAR: Pandemic Legacy begins like the original Pandemic, but soon morphs into something more. Pandemic Legacy has a story arc that occurs over the course of a year. Each passing month brings new objectives, new challenges, and even new rules.
- THE STORY EVOLVES AS YOU PLAY - YOUR DECISIONS CARRY OVER FOR THE NEXT GAMES: Actions have consequences from one game to the next as you strive to avert global disaster. Trigger certain events and you’ll unlock tools that reveal strategies for dealing with each new problem. These developments have a direct impact on the game itself. There are many paths to follow.
- STRIVE TO SAVE HUMANITY IN THIS EPIC ADVENTURE: It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. The world is on the brink of collapse. The coming year will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay.
Description
“It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. What results is a year that will never be forgotten. Pandemic Legacy: Season 1 is a unique and epic cooperative game where your decisions in one game carry over into future games. Over the course of the campaign, you will open sealed packets, reveal hidden information, and unlock secrets that will change your world in unexpected ways. Characters will gain scars, cities will panic, and diseases will mutate. Adapt to each new challenge and save humanity before it’s too late. The world will never be the same again.
Pandemic Legacy: Season 1 begins like a the original Pandemic, but soon morphs into something more. Pandemic Legacy has a story arc that occurs over the course of year. Each passing month brings new objectives, new challenges, and even new rules. Trigger certain events and you’ll unlock tools that reveal strategies for dealing with each new problem. Throughout, the clock is ticking. You have only two chances to win a game during a month before moving on to the next, so be careful. Your actions have a permanent impact on the world, for better or for worse.
As your Pandemic Legacy: Season 1 campaign continues, the world you are fighting to protect becomes uniquely your own. Characters are affected by their experiences battling the global pandemic and cities feel the weight of the outbreaks and epidemics that sweep through them. Even the diseases themselves evolve as you play. These developments have a direct impact on the game itself. Cities panic and become harder to travel to as the infection spreads. Characters’ abilities are diminished as outbreaks take their mental toll. Your team is all that stands between global catastrophe, and you decide how it evolves. Enhance your characters’ abilities or add powerful new event cards to the player deck. Many options exist, each of which will shape the course of your campaign.
The world is on the brink of collapse. The coming year in Pandemic Legacy: Season 1 will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay. There are many paths to follow. No two worlds will ever be alike!”
Designer ? | Rob Daviau, Matt Leacock |
Playing Time (Minutes) ⌛ | 60 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Action Points, Cooperative Game, Hand Management, Legacy Game, Point to Point Movement, Set Collection, Trading, Variable Player Powers |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 8.6 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #41
- Sam Healey (The Dice Tower) #71
- Josef Sannholm (Boardgames with Niramas) #41
- Elaine & Efka (No Pun Included) #10
- Noel (Brawling Brothers) #3
- Steph Elizondo (Settler of the Boards) #50
- Melody Vasel (Dice Tower) #55
56b. Pandemic Legacy: Season 2
- STRATEGY GAME: Embark on an epic adventure to bring humanity back from the brink of extinction in this standalone follow-up to the acclaimed Pandemic Legacy: Season 1. Players must work together to provide the few cities of the known world with supplies and venture out to discover what’s left of the world. A truly cooperative game where you win or lose together.
- COOPERATIVE BOARD GAME: Only through teamwork will you and the other players be able to lead the world through crisis in this desperate fight for survival. Work together to use your skills, scout out new areas on the map, and complete objectives.
- PLAY OVER THE COURSE OF A YEAR: Pandemic Legacy takes gameplay from the original Pandemic, but soon morphs into something more. Pandemic Legacy has a story arc that occurs over the course of a year. Each passing month brings new objectives, new challenges, and even new rules.
- THE STORY EVOLVES AS YOU PLAY - YOUR DECISIONS CARRY OVER FOR THE NEXT GAMES: Actions have consequences from one game to the next as you strive to avert global disaster. Trigger certain events and you’ll unlock tools that reveal strategies for dealing with each new problem. These developments have a direct impact on the game itself. There are many paths to follow.
- A NEW MISSION - YOUR ARE HUMANITY's LAST CHANCE: The world almost ended seventy-one years ago. A virulent plague came out of nowhere and ravaged the world. As you play, you will unlock new components, make new discoveries about your world, and stumble upon secrets that could change the course of history. No matter what happens, though, the world is counting on you.
Description
“The world almost ended seventy-one years ago. A virulent plague came out of nowhere and ravaged the world. For three generations, small groups of survivors have struggled to keep the world alive. Operating from floating stations known as “havens,” they have maintained a loose network of the largest cities by delivering supplies to the mainland. But their efforts are no longer enough. Cities are falling off the grid and supplies are running low. The world needs a group of heroes to emerge and lead it through this crisis. In Pandemic Legacy: Season 2, this task has fallen to you. You must reestablish supply lines and get the world back on its feet. Along the way, the decisions you make affect future games. As you play, you will unlock new components, make new discoveries about your world, and stumble upon secrets that could change the course of history. No matter what happens, though, the world is counting on you. You are humanity’s last chance.
Pandemic Legacy: Season 2 is a dynamic experience that sweeps players up in a desperate fight for survival. With a story arc that unfolds over the course of a year, the game takes players on an epic journey filled with dramatic twists and shocking revelations. Initially, it is your task to keep the mainland running by providing the cities on the grid with the supplies they need to fend off the plague. But soon you must venture into the unknown, scouting areas beyond the grid. As you do, new areas of the board become open for you to explore. These new regions bring you closer to learning what happened to the world and how it can help you complete your objectives. They also contain new threats that alter the course of your story. As the months pass, you must adapt to each new challenge if you want any hope of saving the world.
Pandemic Legacy: Season 2 is a dynamic experience that sweeps players up in a desperate fight for survival. With a story arc that unfolds over the course of a year, the game takes players on an epic journey filled with dramatic twists and shocking revelations. Initially, it is your task to keep the mainland running by providing the cities on the grid with the supplies they need to fend off the plague. But soon you must venture into the unknown, scouting areas beyond the grid. As you do, new areas of the board become open for you to explore. These new regions bring you closer to learning what happened to the world and how it can help you complete your objectives. They also contain new threats that alter the course of your story. As the months pass, you must adapt to each new challenge if you want any hope of saving the world.”
Designer ? | Rob Daviau, Matt Leacock |
Playing Time (Minutes) ⌛ | 60 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Action Points, Cooperative Game, Hand Management, Legacy Game, Point to Point Movement, Set Collection, Trading, Variable Player Powers |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 8.2 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #41
- Sam Healey (The Dice Tower) #71
- Josef Sannholm (Boardgames with Niramas) #41
- Elaine & Efka (No Pun Included) #10
- Noel (Brawling Brothers) #3
- Steph Elizondo (Settler of the Boards) #50
- Melody Vasel (Dice Tower) #55
55. Nations
- Deep, involved game with plenty of strategy
- Solo play to get more out of your game
- Varying difficulty levels let players learn the game as they play
- For 1 to 5 players
- Ages 14 and up
Description
“How will you lead your nation? Conserve your resources, or spend on military? Send your people to work, or invest in their national heritage? Avoid famine and war, hire workers and architects and raise wonders that will stand the test of time. In the end, only one nation can rise to the top. A deep, challenging game, Nations will force players to make difficult decisions and deal with unpredictable events. Balance future growth with the need for current resources. Deploy your people as soldiers or laborers. Invest in progress or hire architects. Create new buildings or establish colonies. Hire advisors to take you through the ages and create a nation to outshine all the rest.”
Designer ? | Rustan Håkansson, Nina Håkansson, Einar Rosén, Robert Rosén |
Playing Time (Minutes) ⌛ | 40-200 |
Number of Players ? | 1-5 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Automatic Resource Growth, Card Drafting, Events, Turn Order: Pass Order, Variable Player Powers, Worker Placement |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 7.7 |
Reviewer(s):
- Luke Hector (The Broken Meeple) #84
- Richard Ham (Rahdo Runs Through) #7
- Tom Heath (Slickerdrips) #7
- Josef Sannholm (Boardgames with Niramas) #51
- Jessica Davis (Heavy Cardboard) #14
- Steph Hodge (All the Meeples of the Rainbow) #7
54. Arkham Horror (Third Edition)
- THRILLING GAME OF COSMIC HORROR: A dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Only a handful of investigators stand against the horrors. Will they prevail?
- SCARY STRATEGY GAME: Players take on the role of Arkham investigators as they explore the streets of the city and work together to save humanity from unknowable horrors. Stop occult rituals and destroy alien creatures before the Ancient Ones make our world their ruined dominion.
- COOPERATIVE MYSTERY GAME: Players work as a team to gather clues, defeat terrifying monsters and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.
- HIGHLY VARIABLE: Inspired by the writings of H.P. Lovecraft, each unique scenario puts you in the shoes of an Arkham investigator. Choose one of 12 unique investigators, each with their own abilities, items and backstory. Branching narrative paths make each scenario truly your own. No two games are ever the same.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: The Arkham Horror Board Game collection of scary games for game night is designed for 1 to 6 players and is suitable for ages 14 and older. Average game time is approximately 2 to 3 hours.
Description
“The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.
Only a handful of investigators stand against the horror. Will they prevail?
Arkham Horror Third Edition is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.”
Designer ? | Richard Launius, Nikki Valens, Kevin Wilson |
Playing Time (Minutes) ⌛ | 120-180 |
Number of Players ? | 1-6 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Cooperative Game, Dice Rolling, Modular Board, Stat Check Resolution, Variable Player Powers |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #74
- Luke Hector (The Broken Meeple) #96
- Jarrod Carmichael (3 Minute Board Games) #32
- Steph (3 Minute Board Games) #4
- Jamie Keagy (The Secret Cabal) #35
- Chris Miller (The Secret Cabal) #13
- Will Keeler (Roll For Crit) #11
53. Kitchen Rush
Description
“Kitchen Rush simulates the excitement of a high-pressure kitchen environment through an innovative real-time worker placement mechanism. 1-4 players work together trying to fulfill orders fast enough to earn enough money to keep the business going across 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.
In the game, players use hourglasses as their workers assigning them to various tasks from taking orders, cooking dishes and buying groceries. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out making each decision important as time is limited.”
Designer ? | Vangelis Bagiartakis, Dávid Turczi |
Playing Time (Minutes) ⌛ | 30-45 |
Number of Players ? | 1-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Action Timer, Cooperative Game, Simulation, Worker Placement |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.4 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #20
- Jarrod Carmichael (3 Minute Board Games) #99
- Tom Heath (Slickerdrips) #14
- Jon Purkis (Actualol) #33
- Steph Elizondo (Settler of the Boards) #53
- Nick (The Brothers Murph) #62
- Mike (The Brothers Murph) #49
- Melody Vasel (Dice Tower) #28
52. This War of Mine: The Board Game
- This War Of Mine: The Board Game is the table top adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city
- TWOM: The Board Game features a multiplayer experience for up to 6 players, as well as a solo variant
- Experience the simulation of a struggle for survival as a group of civilians facing a blind and merciless war
- 45 to 120 Minutes Playing Time
- Ages 18+
Description
“This War of Mine: The Board Game is a fully co-operative, open and play, survival experience. In this challenging, story-driven game for 1-6 players, you will play as a group of civilians trapped in a city torn by a military conflict.”
Designer ? | Michał Oracz, Jakub Wiśniewski |
Playing Time (Minutes) ⌛ | 45-120 |
Number of Players ? | 1-6 |
Minimum Age ? | 18 |
Category/Theme/Mechanic ? | Action Points, Cooperative Game, Dice Rolling, Grid Movement, Push Your Luck, Role Playing, Simulation, Solo / Solitaire Game, Storytelling, Worker Placement |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Luke Hector (The Broken Meeple) #38
- Jarrod Carmichael (3 Minute Board Games) #9
- Steph (3 Minute Board Games) #13
- Richard Ham (Rahdo Runs Through) #62
- Josef Sannholm (Boardgames with Niramas) #9
- Jon Purkis (Actualol) #24
51. Abyss
- This is a reprint of the classic Blue Edition of Abyss. Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city
- To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city
- Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off,
- so players need to time their land grabs well in order to put themselves in the best position for when the game ends
Description
“Abyss is a development game, a combo-building game, and a set collection game in which players will attempt to take control of the various locations of the kingdom. This takes place on three levels: collect the Allies of your choice which will allow you to recruit Lords, who themselves will grant you access to the various Locations of the kingdom.
A first in the world of boardgaming: five different covers are offered for Abyss. Yellow Farmer, red Military, green Merchant, purple Mage, blue Squid, it’s your choice!”
Designer ? | Bruno Cathala, Charles Chevallier |
Playing Time (Minutes) ⌛ | 30-60 |
Number of Players ? | 2 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Auction/Bidding, Card Drafting, Hand Management, Memory, Push Your Luck, Set Collection |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.3 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #10
- Mike Dilisio (The Dice Tower) #23
- Luke Hector (The Broken Meeple) #4
- Nick (The Brothers Murph) #21
- Mike (The Brothers Murph) #30
- Melody Vasel (Dice Tower) #65
Top 50 Board Games
50. The Mind
- Meld minds with your fellow players to play cards in order without talking.
- Large gesturing is not allowed, so players must develop a silent language to communicate.
- This explosive hit card game has sold over 3.5 million copies worldwide.
- High player interaction makes for the perfect Game Night. A riot you and your friends will never forget.
- Excellent for families. This is a game that will hit the table again and again.
Description
“Eyes locked, cards in hand—are you and your friends ready to become one mind?
The Mind is the ingenious, addictive and ridiculously fun game that everyone is buzzing about. How do you know what is in someone’s hands without speaking? How do you make the right decision when the game is one the line? The answers lie in this little box. But beware, once you enter The Mind, you will not be able to think about anything else. And while the rules are simple, surviving every level is anything but…
Take home this Spiel Des Jahres Nominee (German Game of the Year) today! Winner of the Origins Card Game of the Year Award. Winner of 3 Golden Geek Awards (Best Card Game, Best Party Game, Best Cooperative Game), nominated for multiple Dice Tower Awards and a nominee for the Diana Jones game of the year award.”
Designer ? | Wolfgang Warsch |
Playing Time (Minutes) ⌛ | 15 |
Number of Players ? | 2-4 |
Minimum Age ? | 8 |
Category/Theme/Mechanic ? | Communication Limits, Cooperative Game |
Complexity/Weight ? | Very Light |
Board Game Rating (BGG) ⭐ | 7.0 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #10
- Josef Sannholm (Boardgames with Niramas) #79
- Jon Purkis (Actualol) #12
- Chris Miller (The Secret Cabal) #20
- Nick (The Brothers Murph) #84
- Mike (The Brothers Murph) #31
- Steph Hodge (All the Meeples of the Rainbow) #17
49. The Manhattan Project: Energy Empire
- Package Dimensions: 6.3 cms (L) x 22.7 cms (W) x 29.2 cms (H)
- Package Quantity: 1
- Product Type: Toys And Games
- Country Of Origin: China
- English (Publication Language)
Description
“Energy Empire uses worker placement, tableau-building, and resource management game mechanics. On each turn, a player can choose to either WORK or GENERATE. On a work turn, a player places a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no main board spaces are ever completely blocked. On a Generate turn, players get to renew their supply of energy by rolling “energy dice” that represent nuclear, coal, oil, solar, and other forms of energy.”
Designer ? | Tom Jolly, Luke Laurie |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 1-5 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Dice Rolling, Worker Placement, Different Worker Types |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #51
- Luke Hector (The Broken Meeple) #29
- Jarrod Carmichael (3 Minute Board Games) #22
- Richard Ham (Rahdo Runs Through) #14
- Tom Heath (Slickerdrips) #29
- Mandi Hutchinson (The Dice Tower) #18
- Nick (The Brothers Murph) #79
48. Railways of the World
- Railways of the World (10th Anniversary Edition) is the new edition of the base game for Eagle Games' popular Railways of the World series, first published as Railroad Tycoon in 2005. It re-implements the original game with several improvements.
- Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!
- Completely Updated and Revised Rulebook Compendium; including information for ROTW base game, all expansion, and accessories
- 2 Updated maps for Railways of Eastern U.S. and Mexico. Updated and Revised Railroad Operations, Rail Barons, and Reference Cards
- New Empty City Markers, Wooden Score Disks, and ROTW Logo Bag
Description
“Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon “mission” card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!
Multiple expansions featuring different maps are available. Railways of the World is the new base game for the system and includes the engine placards, railroad tiles, train tokens, money, bonds, and other items that are needed in almost all the Railways of the World series. A game board depicting the eastern half of the United States is included in the base game, as well as a mounted map of Mexico!”
Designer ? | Glenn Drover, Martin Wallace |
Playing Time (Minutes) ⌛ | 120 |
Number of Players ? | 2-6 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Action Points, Auction/Bidding, Card Drafting, Connections, Network and Route Building, Pick-up and Deliver, Tile Placement, Turn Order: Auction |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.7 |
Reviewer(s):
- Richard Ham (Rahdo Runs Through) #40
- Jamie Keagy (The Secret Cabal) #10
- Steve Spang (The Secret Cabal) #35
- Josh (Brawling Brothers) #2
- Ludie (Brawling Brothers) #3
- Mike (The Brothers Murph) #46
47. Spirit Island
- As spirits, you must grow in power and work together to drive the invaders from your Island. before it's too late!.
- For 1-4 players.
- 90-120 minute playing time.
- Complex and thematic cooperative game.
- The game includes different adversaries to fight against (eg: a Swedish Mining Colony, or a Remote British Colony)
Description
“In Spirit Island, powerful spirits have existed on this isolated Island for time immemorial. They are both part of the natural world and – at the same time – something beyond nature. Native Islanders, known as the dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the Island has been “discovered” by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of spirits as they go. As spirits, you must grow in power and work together to drive the invaders from your Island before it’s too late!”
Designer ? | R. Eric Reuss |
Playing Time (Minutes) ⌛ | 90-120 |
Number of Players ? | 1-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Action Retrieval, Area Majority / Influence, Cooperative Game, Hand Management, Modular Board, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Variable Player Powers |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 8.3 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #70
- Jarrod Carmichael (3 Minute Board Games) #1
- Steph (3 Minute Board Games) #22
- Josef Sannholm (Boardgames with Niramas) #8
- Neilan Naicker (Board Game Barrage) #24
- Will Keeler (Roll For Crit) #15
46. Twilight Imperium (Fourth Edition)
- THE DAWN OF A NEW AGE: Explore the latest reimagining of the Twilight Imperium saga with this epic fourth edition. The galaxy stirs once more, and the great races are again looking beyond their borders into the far reaches of space. Mecatol Rex, the jewel of galactic civilization, awaits the one who would be so bold as to take up the mantle of Emperor.
- SCI-FI STRATEGY BOARD GAME: In this game of galactic conquest, each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Negotiate your way to victory or overrun your foes with military might - the choice is yours.
- THRILLING AND COMPETITIVE: Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, masters of trade. Each of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.
- HIGHLY VARIABLE: Create your own galactic space opera with a massive game featuring over 1,000 components. With seventeen different factions and a random board setup, no game is ever the same twice.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This exciting storytelling and tactical adventure game is designed for 3 to 6 players and is suitable for ages 14 and older. Average playtime is between 4 to 8 hours.
Description
“Mecatol Rex. The center of the known galaxy and seat of the former Lazax Empire. Scarred by the flames of betrayal, Rex is a specter of a fallen empire and of ages long forgotten, yet it remains an object of reverence— and desire—in a galaxy of conflict and uncertainty.
Once, the great city that spanned its surface was the pinnacle of civilization. Today, Mecatol City is naught but a blasted shell of its former glory, a grim respite in the toxic Sea of Desolation that covers the majority of the planet.
Even so, its parabolic history of decadence and destruction does little to deter those who would seek to harness its power. The Winaaran custodians who dwell within the remnants of the city maintain what is left of the former capital, waiting for one of the Great Races to step forward and take up the mantle of the former Emperors.
But who among the races of the galaxy could fill the void left by the Lazax? To lay claim to the throne is a destiny sought by many, yet the shadows of the past serve as a grim warning to those who would follow in their footsteps…”
Designer ? | Dane Beltrami, Corey Konieczka, Christian T. Petersen |
Playing Time (Minutes) ⌛ | 240-480 |
Number of Players ? | 3-6 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Action Drafting, Area Majority / Influence, Area-Impulse, Dice Rolling, Follow, Grid Movement, Modular Board, Trading, Variable Phase Order, Variable Player Powers, Voting |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 8.7 |
Reviewer(s):
- Sam Healey (The Dice Tower) #2
- Roy Cannaday (The Dice Tower) #2
- Jarrod Carmichael (3 Minute Board Games) #65
- Elaine & Efka (No Pun Included) #2
- Jamie Keagy (The Secret Cabal) #19
- Steve Spang (The Secret Cabal) #48
45. Azul
- TILE PLACEMENT GAME: Azul is a tile placement game in which players become artisans tasked with creating the most beautiful tiled mosaics. Claim tiles and arrange them on your board to score points. Perfect for a fun family game night!
- STRATEGY BOARD GAME: Draft tiles from a central market and place them into rows on their boards. Earn extra points by collecting sets of the same color tile and creating particular patterns, but there are penalties for taking tiles that you can't use.
- COMPETITIVE AND CHALLENGING: Every tile you claim affects what your rivals can take next. Plan carefully to score big points while disrupting your opponents’ plans. You’ll have to make choices that help you without helping them too much!
- EASY TO LEARN: Strategic but simple to learn with subtle depth, Azul is a perfect gateway game for gamers new to board gaming or those looking to expand their collections. Randomized setup and drafting gameplay make Azul infinitely replayable.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This board game for adults and family can be played with 2 to 4 players and is suitable for ages 8 and older. The average playtime is 30 - 45 minutes.
Description
“Azul was designed by the world famous, award winning game author Michael Kiesling. Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process.
Introduced by the Moors, “azulejos” (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.”
Designer ? | Michael Kiesling |
Playing Time (Minutes) ⌛ | 30-45 |
Number of Players ? | 2-4 |
Minimum Age ? | 8 |
Category/Theme/Mechanic ? | Drafting, End Game Bonuses, Pattern Building, Set Collection, Tile Placement, Turn Order: Claim Action |
Complexity/Weight ? | Light |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #54
- Jarrod Carmichael (3 Minute Board Games) #19
- Steph (3 Minute Board Games) #7
- Mandi Hutchinson (The Dice Tower) #92
- Steve Spang (The Secret Cabal) #49
- Neilan Naicker (Board Game Barrage) #30
- Nick (The Brothers Murph) #46
- Mike (The Brothers Murph) #41
- Jason Levine (Dice Tower) #100
44. Through the Ages: A New Story of Civilization
- Product Type:Board Game
- Item Package Weight:2.282 Kilograms
- Item Package Dimension:7.696 cm L X25.4 cm W X36.601 cm H
- Country Of Origin: Czech Republic
Description
“You begin with a small tribe and the will to build a great civilization. Expand your farms and mines to gain the resources to build your cities. This lays the groundwork for technological advancements, better governments, and great wonders. Choose wise leaders whose legacy will lead your people to greatness. Strengthen your army to protect your borders and to expand your territory. And shape history with your political skill.
A strong economy, advanced technology, happy citizens, enlightened government, a strong military – your civilization needs to do well in many areas. You may excel in some, but you should not fall behind in others. Adjust your strategy to the opportunities the game offers. Your rivals will seek advantages through wars and politics, so keep your defenses up. But don’t neglect the finer things in life, because the civilization with the most influential culture wins.”
Designer ? | Vlaada Chvátil |
Playing Time (Minutes) ⌛ | 120 |
Number of Players ? | 2-4 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Action Points, Auction/Bidding, Auction: Dutch, Card Drafting, Income |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 8.5 |
Reviewer(s):
- Edward Uhler (Heavy Cardboard) #3
- Jamie Keagy (The Secret Cabal) #12
- Neilan Naicker (Board Game Barrage) #6
- Josh (Brawling Brothers) #1
- Jason Levine (Dice Tower) #5
43. The Networks
- Run your own TV network in this strategy game
- Start with three terrible public access TV shows and work your way up to the best shows and stars
- Made in USA
- English (Publication Language)
Description
“You are the owner of a new television network. All you have are three awful public access shows, a small amount of cash, and endless ambition. Plus it looks like you’re not the only new TV network in town…
Can you snatch up the best Shows with the most popular Stars and the most lucrative Ads? Can you get enough Shows of the same Genre to make your network stand out? Can you best utilize the powers of the handy Network Cards?
Whose network will get the most Viewers and win the game?”
Designer ? | Gil Hova |
Playing Time (Minutes) ⌛ | 60-90 |
Number of Players ? | 13 |
Minimum Age ? | 1-5 |
Category/Theme/Mechanic ? | Drafting, End Game Bonuses, Income, Set Collection, Solo / Solitaire Game, Turn Order: Stat-Based |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.2 |
Reviewer(s):
- Jarrod Carmichael (3 Minute Board Games) #60
- Richard Ham (Rahdo Runs Through) #24
- Tom Heath (Slickerdrips) #21
- Josef Sannholm (Boardgames with Niramas) #28
- Mandi Hutchinson (The Dice Tower) #73
- Nick (The Brothers Murph) #4
- Mike (The Brothers Murph) #17
42. Mysterium
- MYSTERY BOARD GAME: A horrible crime was committed on the grounds of Warwick Manor thirty years ago. Now the mansion is haunted by the ghost of the murdered servant and it’s up to a group of psychic investigators to get to the bottom of the mystery.
- COOPERATIVE BOARD GAME: One player takes on the role of the victim (who is now a ghost) and the rest play as psychics. Over the course of the game, players work together to solve a mystery by psychically communicating with the victim. The ghost tries to lead psychics to the correct culprit.
- INTERPRET VISIONS TO SOLVE MYSTERIES: Each player investigates a case assigned to them to determine who the actual murderer is. Psychics receive numerous visions from the ghost with clues. Can they determine the weapon, location and killer, or will a violent criminal pull off the perfect murder?
- HIGH VARIABILITY: Dozens of different suspects, weapons and locations ensure no two games are the same! LOOKING FOR A NEW CHALLENGE? Expansion sets are available (Expansions require base game to play).
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This family and adult board game can be played with 2 to 7 players. The average playtime is 45 minutes.
Description
“A horrible crime has been committed on the grounds of Warwick Manor and it’s up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? Contents: 6 Intuition tokens, 6 sleeves, 6 clairvoyance level markers, 36 clairvoyance tokens, clock board, 4 progress boards, 18 character psychic cards, 18 location psychic cards, 18 object psychic cards, sand timer, 18 character ghost cards, 18 location ghost cards, 18 object ghost, 6 ghost tokens, 84 vision cards, 6 culprit tokens, 3 crow markers, clairvoyance track; rulebook. In the 1920’s, Mr. MacDowell, a gifted astrologist, entered in his new house when he immediately detected a supernatural being. Gathering eminent mediums of his time for an extraordinary séance, they will have 7 hours to contact the ghost and investigate to unlock an old mystery. Unable to talk, the amnesic ghost will communicate with the mediums through visions (illustrated cards). They will have to decipher the images to help the ghost remember how he was murdered (who? where? which weapon?). The more they cooperate and guess, well, the easier it will be to the catch the right culprit. This party game is one of the most anticipated games, thanks to innovative, thrilling and immersive features. It offers cooperation and investigation with an asymmetrical gameplay. While playing the ghost or a medium, you will have fun trying to guess what other players have in their minds! So enter in this strange manor and let yourself be led by your intuition.”
Designer ? | Oleksandr Nevskiy, Oleg Sidorenko |
Playing Time (Minutes) ⌛ | 42 |
Number of Players ? | 2-7 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Communication Limits, Cooperative Game, Finale Ending, Hand Management, Pattern Recognition |
Complexity/Weight ? | Light |
Board Game Rating (BGG) ⭐ | 7.3 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #56
- Luke Hector (The Broken Meeple) #49
- Jon Purkis (Actualol) #39
- Josh (Brawling Brothers) #19
- Cat (Brawling Brothers) #2
- Nick (The Brothers Murph) #78
- Mike (The Brothers Murph) #66
- Jonathan Estis (Roll For Crit) #11
41. Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
- NEW STANDALONE IN THE SERIES: As members of the Baker Street Irregulars, players try to solve the most heinous crimes by roaming the streets of London in search of clues. Will you visit the crime scene? Meet Inspector Lestrade? The decision is in your hands and each clue you find will bring you a step closer to the truth
- MYSTERY BOARD GAME: Solve mysterious cases by interviewing suspects, searching newspapers and walking the streets for clues. Once you have completed your investigation, compare your detective skills to the master sleuth himself, Sherlock Holmes
- COOPERATIVE GAME: Players work together as a team of detectives to gather clues and solve mysteries. The dynamics of this game make it a perfect choice for game night with friends and family. Whether you’re playing alone or with up to eight players, you’ll need everyone’s wits to work together and solve the case
- TEN EPIC CASES TO SOLVE: Solve 10 mysteries in Victorian London - The Mummy's Curse, The Munitions Magnate, The Pilfered Paintings, The Thames Murders, and others! Unravel the string of intrigues, answer a series of questions and solve some of the strangest cases of the most famous detective ever
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling detective board game for adults and teens can be played with 1 to 8 players and is suitable for ages 12 and older. Average playtime is about 90 minutes
Description
“The gaslight streets of Victorian London. Horse-drawn broughams, hansoms, and dog-carts rattle over the cobblestone streets, pulling their passengers through the pea-soup fog. On every street corner, you pass booksellers, clubs, prisons, music halls, doctors, tea houses, and steamship companies. Yet in the shadows and dark alleys of this great city, horrible and cunning crimes are committed daily, confounding the policemen of Scotland Yard. Still, even the most ingenious crime is only a puzzle for the world’s only consulting detective—Sherlock Holmes!”
Designer ? | Raymond Edwards, Suzanne Goldberg, Gary Grady |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 1-8 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Cooperative Game, Solo / Solitaire Game, Storytelling |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #57
- Luke Hector (The Broken Meeple) #97
- Jon Purkis (Actualol) #7
- Elaine & Efka (No Pun Included) #3
- Steve Spang (The Secret Cabal) #34
- Will Keeler (Roll For Crit) #1
- Jonathan Estis (Roll For Crit) #9
40. Glory to Rome
- Proof/Evidence:
- Other proofs attached:the picture doesn't match the bullet points
Description
“In 64 A.D. a great fire originating from the slums of Rome quickly spreads to destroy much of the city including the imperial palace. Upon hearing news of the fire Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building a patron a raw material or a valuable resource frequently forcing players into difficult decisions regarding how each card should be used. In addition much of the game is played from the discard pool giving players some control over what cards are accessible to opponents. Scoring is a combination of completing buildings and storing resources with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled and is triggered in a few different ways. The lighthearted artwork and slim rulebook belie the strong strategic and tactical elements of Glory to Rome.”
Designer ? | Ed Carter, Carl Chudyk |
Playing Time (Minutes) ⌛ | 60 |
Number of Players ? | 2-5 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Follow, Hand Management, Set Collection, Variable Phase Order |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.5 |
Reviewer(s):
- Richard Ham (Rahdo Runs Through) #35
- Jamie Keagy (The Secret Cabal) #2
- Chris Miller (The Secret Cabal) #32
- Kellen Allen Laker (Board Game Barrage) #13
- Mark Besada (Board Game Barrage) #22
- Brandon (Brawling Brothers) #15
- Jason Levine (Dice Tower) #84
39. Cthulhu Wars
- Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft.
- The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.
- The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game.
- Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books.
- English Version | 1 to 4 Players | Ages 14+ | 90 to 120 Minute Playing Time
Description
“The premier horror strategy game with high quality miniatures and great competitive gameplay and tactics
The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues.
Which Great Old One will rule the ruins of Earth? Now, you take charge!
Cthulhu Wars is a fast-moving strategy game about the end of the world. You take the part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of other factions, such as the slithering hordes of the Crawling Chaos, or the insane minions of the Yellow Sign.”
Designer ? | Sandy Petersen, Lincoln Petersen |
Playing Time (Minutes) ⌛ | 90-120 |
Number of Players ? | 2-4 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Variable Player Powers |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Mike Dilisio (The Dice Tower) #40
- Jarrod Carmichael (3 Minute Board Games) #26
- Neilan Naicker (Board Game Barrage) #11
- Kellen Allen Laker (Board Game Barrage) #3
- Mark Besada (Board Game Barrage) #15
- Will Keeler (Roll For Crit) #5
38. Near and Far
- Product Type:Board Game
- Item Package Dimension:7.366 cm L X 29.718 cm W X 29.972 cm H
- Country Of Origin: China
- Item Package Weight:2.812 kg
- English (Publication Language)
Description
“Journey through a book of maps filled with amazing adventure in this storytelling sequel to Above and Below.
- Choose your path in connected quest lines
- Includes a gorgeous atlas of 11 maps to play on!
- Buy skills for your character over a ten-map campaign
- 2-4 players, 90 minutes
Search for a lost city in a strange and wonderful world of ruins; manage and recruit adventurers, each with a unique identity; read from a book of stories, building an amazing and memorable tale each time you play!”
Designer ? | Ryan Laukat |
Playing Time (Minutes) ⌛ | 90-120 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Card Drafting, Dice Rolling, Narrative Choice / Paragraph, Network and Route Building, Scenario / Mission / Campaign Game, Set Collection, Storytelling, Variable Player Powers, Worker Placement |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.9 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #38
- Mike Dilisio (The Dice Tower) #5
- Luke Hector (The Broken Meeple) #58
- Richard Ham (Rahdo Runs Through) #53
- Josef Sannholm (Boardgames with Niramas) #43
- Mandi Hutchinson (The Dice Tower) #53
- Chris Miller (The Secret Cabal) #47
- Nick (The Brothers Murph) #51
- Mike (The Brothers Murph) #47
37. The Pursuit of Happiness
- 1 to 4 players ages 12 and up
- Happiness lies in the pursuit, the journey
- Includes solo play rules
Description
“We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.
The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted. How much will you be able to achieve in just one lifetime?”
Designer ? | Adrian Abela, David Chircop |
Playing Time (Minutes) ⌛ | 60-90 |
Number of Players ? | 1-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Drafting, Income, Simulation |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.2 |
Reviewer(s):
- Luke Hector (The Broken Meeple) #16
- Richard Ham (Rahdo Runs Through) #70
- Josef Sannholm (Boardgames with Niramas) #16
- Jon Purkis (Actualol) #30
- Nick (The Brothers Murph) #31
- Mike (The Brothers Murph) #15
- Melody Vasel (Dice Tower) #11
36. Gaia Project
- The follow-up to the critically and commercially acclaimed Terra Mystica
- A board game of colonising the galaxy for one to four players
- Take command of fourteen factions, each with its own unique abilities and environmental needs
- Includes ten modular space sector tiles that allow you to create a new galaxy every time you play
- Features rules for solo play for those bold enough to explore the galaxy on their own
Description
“For centuries, your civilization has yearned to take to the stars and explore unknown worlds. Now you finally have the technology to take your first steps into the cosmos. In Gaia Project, one to four players are invited to forge their own galactic empires. Each player takes command of one of fourteen unique factions competing to colonize the galaxy. Spread your influence by claiming new planets, building structures to produce resources, developing new technologies, and uniting your planets in federations. As your empire grows and your economy becomes more diverse, you’ll unlock powerful abilities that help you gain an advantage over your competition. There are many possible actions you can take and you must determine the best way to combine those actions to build your empire. Every option offers tantalizing possibilities, but always remember: In the end, only the most advanced faction will dominate the galaxy.
The galaxy is vast and the planets you find there come in many varieties, from harsh desert to the mild terra. Each faction in Gaia Project has different environmental needs to survive on a planet. In order to expand across the galaxy, you must commit resources to terraforming planets to meet your faction’s specific needs. But some planets will be harder for you to terraform than others. With a limited number of planets available and competing factions vying for control, it’s up to you to determine which planets to target and which to leave to your opponents. Gaia Project features modular space sector tiles that allow for many board configurations, giving variety to your games. Construct your own galaxy and compete with your friends or even strike out on your own with the rules for solo play. The galaxy is yours to explore in Gaia Project!”
Designer ? | Jens Drögemüller, Helge Ostertag |
Playing Time (Minutes) ⌛ | 60-150 |
Number of Players ? | 1-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Area Majority / Influence, Hexagon Grid, Income, Modular Board, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Setup, Victory Points as a Resource |
Complexity/Weight ? | Heavy |
Board Game Rating (BGG) ⭐ | 8.5 |
Reviewer(s):
- Josef Sannholm (Boardgames with Niramas) #3
- Jamie Keagy (The Secret Cabal) #13
- Chris Miller (The Secret Cabal) #3
- Neilan Naicker (Board Game Barrage) #31
- Jason Levine (Dice Tower) #14
- Steph Hodge (All the Meeples of the Rainbow) #23
35. Dungeon Petz
- Ages 13 and up
- 2 to 4 players
- Play time: 90 to 120 minutes
Description
“‘What this town needs is a pet store.’ No one knows which imp said it, but every imp recognized the idea was pure genius: “A pet shop for dungeon lords? What a great idea! Yeah, and no one else is doing it! No competition! We’ll be rich!”
And now you have just opened the first pet shop in town. Right next door to the other first pet shop in town. Across the street from two more.
Buy baby monsters! Feed them and watch them grow! Clean their cages!
Yes, running a pet store is exciting for an imp. But it can also be mentally challenging: What is the smartest way to win the upcoming exhibition? Which pet is best suited for your dungeon lord customer? How strong a cage do you need, and if you guess wrong, how many family members will be maimed?
Win or lose, you are sure to enjoy the grand opening of Dungeon Petz.“
Designer ? | Vlaada Chvátil |
Playing Time (Minutes) ⌛ | 90 |
Number of Players ? | 2-4 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Auction/Bidding, Hand Management, Simultaneous Action Selection, Worker Placement |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 7.5 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #5
- Richard Ham (Rahdo Runs Through) #11
- Tom Heath (Slickerdrips) #8
- Nick (The Brothers Murph) #11
- Mike (The Brothers Murph) #43
- Melody Vasel (Dice Tower) #2
34. Suburbia
- Build the city of your dreams in this SimCity-like boardgame!
- Compete against your opponents for the largest population.
- Dozens of different building tiles that all interact, now with gorgeous updated artwork.
- 1-4 players, Ages 13+
- Try Suburbia Expansions to enhance the game even more and add a 5th player option!
Description
“Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.
Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you’ll modify both your income and your reputation. As your income increases, you’ll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you’ll gain more and more population (and the winner at the end of the game is the player with the largest population).
During each game, players compete for several unique goals that offer an additional population boost – and the buildings available in each game vary, so you’ll never play the same game twice!”
Designer ? | Ted Alspach |
Playing Time (Minutes) ⌛ | 90 |
Number of Players ? | 1-4 |
Minimum Age ? | 8 |
Category/Theme/Mechanic ? | Card Drafting, Hexagon Grid, Set Collection, Tile Placement |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.5 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #39
- Luke Hector (The Broken Meeple) #79
- Jarrod Carmichael (3 Minute Board Games) #40
- Richard Ham (Rahdo Runs Through) #81
- Tom Heath (Slickerdrips) #43
- Josef Sannholm (Boardgames with Niramas) #26
- Chris Miller (The Secret Cabal) #22
- Nick (The Brothers Murph) #16
- Mike (The Brothers Murph) #27
33. Arkham Horror: The Card Game
- A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!
- HORROR GAME: As the Ancient Ones seek entry to our world, investigators work to unravel arcane mysteries and conspiracies. Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons.
- COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
- HIGHLY VARIABLE: Each of your adventures in Arkham Horror: The Card Game carries you deeper into mystery. You'll find cultists, foul rituals, haunted houses, strange creatures and signs of the Ancient Ones straining against the barriers to our world. The basic mode of play in Arkham LCG is not the adventure, but the campaign.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14 and older. Average game time is approximately 1 to 2 hours.
Description
“The boundaries between worlds have drawn perilously thin…
Arkham Horror: The Card Game is a cooperative Living Card Game® set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.
Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons even as Arkham Horror: The Card Game blurs the distinction between the card game and roleplaying experiences.”
Designer ? | Nate French, Matthew Newman |
Playing Time (Minutes) ⌛ | 60-120 |
Number of Players ? | 1-2 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Action Points, Cooperative Game, Deck, Bag, and Pool Building, Hand Management, Role Playing, Solo / Solitaire Game, Variable Player Powers |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 8.2 |
Reviewer(s):
- Zee Garcia (The Dice Tower) #5
- Roy Cannaday (The Dice Tower) #9
- Luke Hector (The Broken Meeple) #3
- Jarrod Carmichael (3 Minute Board Games) #21
- Steph (3 Minute Board Games) #23
- Josef Sannholm (Boardgames with Niramas) #92
- Will Keeler (Roll For Crit) #2
32. Underwater Cities
- For 1-4 players
- Ages 13+
- 90+ minute playing time
- Components: 1 Game board, 180 era cards, 83 resource tokens, 30 domes, 47 tunnel tiles, 16 metropolis tiles, 111 structure tokens, 4 player info cards, 4 player boards, 4 scoring cards, 4 assistant cards, 4 multiplier tiles, 12 action tiles, 1 action cloning tile, 1 era marker, 12 player markers, 8 government contracts, 25 special cards, 35 credit tokens, 1 rulebook
- Build and develop underwater metropolises by constructing kelp farms, desalination plants, laboratories and tunnels to connect them.
Description
“As overcrowded metropolises spread across the earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network of underwater cities.
Players direct the founding of their own underwater nations. They collect resources to build cities, a transportation network, and the facilities necessary to support life under the sea. Everything is accomplished by playing cards to choose various actions. If the card matches the action, the player also gains a benefit from the card.
At times, the action may be so important that the player will choose it even with a nonmatching card. At other times, the benefit of the card may be so good that any action is acceptable as long as the card matches it. Balancing these choices is the key to building an underwater habitat in which humanity can thrive.”
Designer ? | Vladimír Suchý |
Playing Time (Minutes) ⌛ | 80-150 |
Number of Players ? | 1-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | End Game Bonuses, Income, Network and Route Building, Turn Order: Stat-Based, Worker Placement |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 8.1 |
Reviewer(s):
- Luke Hector (The Broken Meeple) #26
- Tom Heath (Slickerdrips) #28
- Josef Sannholm (Boardgames with Niramas) #62
- Mandi Hutchinson (The Dice Tower) #72
- Josh (Brawling Brothers) #12
- Brandon (Brawling Brothers) #13
- Jordan (Brawling Brothers) #9
- Steph Hodge (All the Meeples of the Rainbow) #30
31. Paladins of the West Kingdom
- 1-4 players ages 12+
- 90-120 minute playing time
- Enlist the help of your Paladins to defend your city From increasing threats
- Multiple paths to victory, thanks to the suspicion system, attribute tracks and wide array of potential townsfolk and Outsider combinations
- Just the right amount of player interaction, with no take-that mechanisms
Description
“Paladins of the West Kingdom is set at a turbulent time of West Francia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.
The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.”
Designer ? | Shem Phillips, S J Macdonald |
Playing Time (Minutes) ⌛ | 90-120 |
Number of Players ? | 1-4 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Card Drafting, Market, Worker Placement, Worker Placement, Different Worker Types |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 8.1 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #67
- Mike Dilisio (The Dice Tower) #9
- Jarrod Carmichael (3 Minute Board Games) #38
- Josh (Brawling Brothers) #13
- Brandon (Brawling Brothers) #14
- Jordan (Brawling Brothers) #3
- Noel (Brawling Brothers) #7
30. Battlestar Galactica: The Board Game
- Based on the hit SyFy channel TV show
- Take part in the accusations and paranoia as Humanity fights to survive the Cylon attack
- Age: 10+
- Number of Players: 3 - 6
- Playing Time: 2 - 3 hrs
Description
“The Cylons were created to make life easier on the Twelve Colonies, before the day they decided to kill their masters. After a long and bloody struggle, an armistice was declared and the Cylons left for another world. Forty years later, they returned and brought humanity to the brink of extinction. The remaining humans, led by the crew of the Battlestar Galactica, flee in hope of finding a new home, one known by legend as Earth. But as resources run low, the survivors discover that their enemy can appear human and infiltrate the fleet from the inside…
Battlestar Galactica: The Board Game provides a unique gaming experience. Unlike most games where players win individually, Battlestar Galactica is a cooperative game, with the added complication that one or more of the players is a secret Cylon traitor—your entire side will win or lose, and you might not even be certain who is on your side until the game ends!”
Designer ? | Corey Konieczka |
Playing Time (Minutes) ⌛ | 120-180 |
Number of Players ? | 3-6 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Area Movement, Dice Rolling, Hand Management, Hidden Roles, Once-Per-Game Abilities, Role Playing, Team-Based Game, Traitor Game, Variable Player Powers, Variable Setup, Voting |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.7 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #81
- Sam Healey (The Dice Tower) #23
- Roy Cannaday (The Dice Tower) #14
- Jarrod Carmichael (3 Minute Board Games) #5
- Steph (3 Minute Board Games) #8
- Jon Purkis (Actualol) #8
- Jonathan Estis (Roll For Crit) #1
29. Dinosaur Island
- WELCOME TO DINOSAUR ISLAND: Several years ago, scientists discovered a way to clone dinosaurs from viable DNA preserved within the fossil record. Now shrewd investors have turned those initial dinosaur sanctuaries into bustling theme parks, true meccas for dino fans the world over.
- STRATEGY BOARD GAME: In this radical worker placement game, players compete to open the best Dinosaur Island Theme Park they can. It won't be a walk in the park, though. You will need to hire the right personnel, beat your competitors to perfecting the hottest dino recipes, and gamble on which attractions will draw the most visitors.
- CHALLENGING AND COMPETITIVE: Each player takes on the role of a park manager at one of these premier destinations. Bring the fantastic creatures of the Jurassic, Triassic, and Cretaceous periods forward into the modern day. Early retirement is yours if you can make your park bigger and better than the competition!
- MULTIPLE PATHS TO VICTORY: Do you go big and create a pack of Velociraptors or play it safe and grow a bunch of herbivores? Buy a roller coaster or two to attract visitors to your park, or use your money to hire security and keep the dinosaurs from breaking out eating your visitors.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun dinosaur park designing game is designed for 1 to 4 players and is suitable for ages 8 and older. Average playtime is approximately 60 to 120 minutes.
Description
“The theme park biz is a totally different world since scientists discovered dinosaur DNA and patented the process of creating Dinosaurs in labs. Remember when a new coaster could bring in a crowd? Ha! Try the latest, petrifying carnivore from the Cretaceous period and you’ve got yourself an audience. So, you think your little company can make it in this world? Hopefully you’ve ironed out the logistics. Competing in Dinosaur Island takes more than just creating the rarest dinos in your fancy private lab. When owners go rogue and the dinos get ever bigger without accounting for the security those bad boys take. You want your guests eating dinner at the park. . . not becoming it. Dinosaur Island is a nail-biting worker placement game for up to four players created by Jon Gilmour (Dead of Winter, Wasteland Express Delivery Service) and Brian Lewis (Titans of Industry). BUILD THE PARK.”
Designer ? | Jonathan Gilmour, Brian Lewis |
Playing Time (Minutes) ⌛ | 90-120 |
Number of Players ? | 1-4 |
Minimum Age ? | 8 |
Category/Theme/Mechanic ? | Card Drafting, Deck, Bag, and Pool Building, Hand Management, Point to Point Movement, Tile Placement |
Complexity/Weight ? | Medium (Lighter) |
Board Game Rating (BGG) ⭐ | 7.8 |
Reviewer(s):
- Mike Dilisio (The Dice Tower) #27
- Luke Hector (The Broken Meeple) #8
- Chris Miller (The Secret Cabal) #28
- Steph Elizondo (Settler of the Boards) #35
- Nick (The Brothers Murph) #6
- Mike (The Brothers Murph) #4
- Will Keeler (Roll For Crit) #16
28. Kemet
- Embody gods
- Epic battles
- Game always renewed
- Breathtaking graphics and figurines
- 2 to 5 players 15 to 45 minutes playtime
Description
“Manage a civilization in Ancient Egypt: maneuver your troops to defeat your enemies, control the best territories and enter the legend thanks to your military feats!
A game in the same vein as Cyclades, with a strong atmosphere which will transport you through the ancient times.
Between battles and magic, be the finest of all the strategists!”
Designer ? | Jacques Bariot, Guillaume Montiage |
Playing Time (Minutes) ⌛ | 90-120 |
Number of Players ? | 2-5 |
Minimum Age ? | 13 |
Category/Theme/Mechanic ? | Action Points, Area Majority / Influence, Area Movement, Card Drafting, Card Play Conflict Resolution, Hand Management |
Complexity/Weight ? | True Medium |
Board Game Rating (BGG) ⭐ | 7.7 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #30
- Sam Healey (The Dice Tower) #47
- Elaine & Efka (No Pun Included) #8
- Chris Miller (The Secret Cabal) #23
- Neilan Naicker (Board Game Barrage) #39
- Mark Besada (Board Game Barrage) #46
- Brandon (Brawling Brothers) #8
- Noel (Brawling Brothers) #9
27. Agricola
- STRATEGY BOARD GAME: Agricola is the classic game where players take on the role of 17th century farmers and guide their families to wealth, health, and prosperity. Every game challenges players to make different strategic choices. The player who establishes the best farmyard wins!
- UPGRADE AND EXPAND: Start with a farming couple living in a simple hut. Renovate your home, improve your fields and breed animals. Aquire building resources such as Wood and Clay. Grow your family so you can take more actions as they become available – but don't do it too soon because they all need to be fed.
- ACQUIRE WEALTH: Points are awarded for the number of fields, pastures and fenced stables as well as Grain, Vegetables, Sheep, Wild boar and Cattle. Players lose one point for each unused farmyard space. Additional points are awarded for extension and renovations, family members, and played Occupation and Improvement cards.
- HIGHLY VARIABLE: Game consists of 14 rounds and players have 14 hand cards. No two games are ever the same. Players can play without cards to create a family style game. Agricola can also be played solo. LOOKING FOR MORE CHALLENGES? Several expansions are available that offer a variety of extra cards.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This fun board game for teens and adults can be played with 1 to 4 players and is suitable for ages 12 and up. The average playtime is 90 minutes.
Description
“In Agricola (Latin for “farmer”), you’re a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you’ll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rug rats? Agricola is a turn based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you’ll have more and more: first thing in a turn, a new action card is flipped over. Problem: Each action can be taken just once per turn, so it’s important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it’s a good choice to stay on course, sometimes you better react on what your opponents do. Agricola can also be played without cards (family game) and can even be played solo. Designed by Uwe Rosenberg.”
Designer ? | Uwe Rosenberg |
Playing Time (Minutes) ⌛ | 30-150 |
Number of Players ? | 1-5 |
Minimum Age ? | 12 |
Category/Theme/Mechanic ? | Advantage Token, Automatic Resource Growth, Card Drafting, Enclosure, Hand Management, Increase Value of Unchosen Resources, Solo / Solitaire Game, Turn Order: Claim Action, Variable Player Powers, Worker Placement |
Complexity/Weight ? | Medium (Heavier) |
Board Game Rating (BGG) ⭐ | 8.0 |
Reviewer(s):
- Richard Ham (Rahdo Runs Through) #4
- Tom Heath (Slickerdrips) #3
- Josef Sannholm (Boardgames with Niramas) #36
- Edward Uhler (Heavy Cardboard) #8
- Martin Fowler (Heavy Cardboard) #13
- Neilan Naicker (Board Game Barrage) #34
- Kellen Allen Laker (Board Game Barrage) #34
- Jason Levine (Dice Tower) #44
26. Legendary: A Marvel Deck Building Game
- Easy to learn, with fast-paced gameplay
- Features incredible original artwork of Marvel heroes and villains
- Game consists of nearly 600 cards, Full color Game board & Color Rule Book
- Designed by award-winning game designer Devin Low, former Head Developer of Magic: The Gathering
- Legendary is a deck-building game set in the Marvel Comics universe
Description
“Legendary® is a deck-building game set in the Marvel Comics universe. To set up the game, players choose a number of hero decks from the likes of Spider-man, Hulk, Cyclops, or Wolverine, to name a few. Shuffle them together (since players use only a handful of hero decks out of the fifteen included) allowing the hero deck to vary widely in terms of what’s available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.) and stack that particular villain’s attack cards underneath it. Next, modify the villain deck as needed based on that villain’s particular scheme. Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player’s turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains “master strike” cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action. As players fight and defeat villains, they collect those cards, which will be worth points at game’s end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose. Do you have what it takes to defeat the villains? Or, will you let them escape? Play the all new Legendary: A Marvel Deck Building game to find what the cards have in store for you.”
Check out our Marvel Legendary review
Designer ? | Devin Low |
Playing Time (Minutes) ⌛ | 30-60 |
Number of Players ? | 1-5 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Deck, Bag, and Pool Building, Events, Semi-Cooperative Game, Solo / Solitaire Game, Variable Setup |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.6 |
Reviewer(s):
- Tom Vasel (The Dice Tower) #48
- Roy Cannaday (The Dice Tower) #21
- Luke Hector (The Broken Meeple) #100
- Steph Elizondo (Settler of the Boards) #11
- Nick (The Brothers Murph) #23
- Mike (The Brothers Murph) #21
- Will Keeler (Roll For Crit) #4
- Jonathan Estis (Roll For Crit) #7
- Melody Vasel (Dice Tower) #12
Top 25 Board Games
25. 7 Wonders
- For 3 to 7 players
- 30 minute playing time
- Great strategy game
- English (Publication Language)
Description
“A game of 7 Wonders is divided in 3 ages. These ages are played similarly, each player is given the opportunity to play 6 cards to develop his city and build his wonder.
To play a card, you select one from a hand of cards and you lay it in front of you.
Then, you give the remaining cards to the next player and you receive cards from the former player.
At the end of each age, each player compares his military strength with the one of their neighboring cities, players to his right and his left.
When the third age is over, players score the points given by their cards and the military conflicts. The winner is the player with the most points.”
Designer ? | Antoine Bauza |
Playing Time (Minutes) ⌛ | 30 |
Number of Players ? | 2-7 |
Minimum Age ? | 10 |
Category/Theme/Mechanic ? | Card Drafting, Drafting, Hand Management, Set Collection, Simultaneous Action Selection, Variable Player Powers |
Complexity/Weight ? | Light (Near Medium) |
Board Game Rating (BGG) ⭐ | 7.8 |
Check out our review 7 Wonders
…and our look at the best 7 Wonders Expansions
Reviewer(s):
- Zee Garcia (The Dice Tower) #32
- Sam Healey (The Dice Tower) #53
- Luke Hector (The Broken Meeple) #11
- Jarrod Carmichael (3 Minute Board Games) #18
- Richard Ham (Rahdo Runs Through) #10
- Josef Sannholm (Boardgames with Niramas) #48
- Jason Levine (Dice Tower) #38
- Melody Vasel (Dice Tower) #24
- Steph Hodge (All the Meeples of the Rainbow) #3
24. Codenames
- Work together to contact all of your agents before the other team
- A perfect party game experience for game nights
- 2-8+ player (in two teams)
- 15 minutes playtime
- Ages 10 and up
Description
“The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it’s fun to figure out the clues.”
Designer ? | Vlaada Chvátil |
Playing Time (Minutes) ⌛ | 15 |
Number of Players ? | 2-8 |
Minimum Age ? | 14 |
Category/Theme/Mechanic ? | Communication Limits, Memory, Push Your Luck, Team-Based Game |
Complexity/Weight ? | Very Light |
Board Game Rating (BGG) ⭐ | 7.7 |
Reviewer(s):
- Ambie Valdés (The Dice Tower) #22
- Sam Healey (The Dice Tower) #100
- Jon Purkis (Actualol) #2
- Neilan Naicker (Board Game Barrage) #5
- Kellen Allen Laker (Board Game Barrage) #12
- Mark Besada (Board Game Barrage) #50
- Josh (Brawling Brothers) #14
- Steph Elizondo (Settler of the Boards) #81
- Jonathan Estis (Roll For Crit) #17
- Jason Levine (Dice Tower) #35
- Melody Vasel (Dice Tower) #95