The Best 100 Board Games of All Time: Analyzing Your Favorite Reviewers’ Top Games Lists [2020/2021 Edition]

Top 100 Board Games of All Time

Is your shelf of shame ever growing? With thousands of new board games being released every year, it’s harder than ever to figure out which games to buy, which to play, and which to avoid. There’s simply too many games! Overwhelmed with choices, many of you may have turned to popular board game reviewers such as No Pun Included and their comedic stylings or Tom Vasel and his motley crew at The Dice Tower. But reviews have limitations and only help so much with the decision process. They don’t rank games, compare them to other potential candidates, or account for bias à la cult of the new. It’s no wonder that “top board game lists” have risen in popularity over the years among reviewers and content creators. They are helpful and simultaneously entertaining.

Although I love a top game list as much as the next gamer, I understand that they only represent an individual’s personal game tastes. I wanted to see what they may look like in aggregate. So, I compiled the lists from 39 of my favorite board game reviewers and updated things for 2020—greatly improving the methodology, fixing some data issues, and combining them to see which games topped the charts.

Which games do reviewers think are the best? Let’s explore the board game rankings…

Note: The following buttons allow you to filter the list by favorite board game reviewers, media networks, player counts, complexity, and game length.

Reviewers (Filter)
Ambie Valdés (The Dice Tower)
Brandon (Brawling Brothers)
Cat (Brawling Brothers)
Chris Miller (The Secret Cabal)
Edward Uhler (Heavy Cardboard)
Elaine & Efka (No Pun Included)
Jamey Stegmaier (Stonemaier Games)
Jamie Keagy (The Secret Cabal)
Jarrod Carmichael (3 Minute Board Games)
Jason Levine (Dice Tower)
Jessica (Davis) Cassady (Heavy Cardboard)
Jon Purkis (Actualol)
Jonathan Estis (Roll For Crit)
Jordan (Brawling Brothers)
Josef Sannholm (Boardgames with Niramas)
Josh (Brawling Brothers)
Kellen Allen Laker (Board Game Barrage)
Ludie (Brawling Brothers)
Luke Hector (The Broken Meeple)
Mandi Hutchinson (The Dice Tower)
Mark Besada (Board Game Barrage)
Martin Fowler (Heavy Cardboard)
Melody Vasel (Dice Tower)
Mike (The Brothers Murph)
Mike Dilisio (The Dice Tower)
Neilan Naicker (Board Game Barrage)
Nick (The Brothers Murph)
Noel (Brawling Brothers)
Richard Ham (Rahdo Runs Through)
Roy Cannaday (The Dice Tower)
Sam Healey (The Dice Tower)
Steph (3 Minute Board Games)
Steph Elizondo (Settler of the Boards)
Steph Hodge (All the Meeples of the Rainbow)
Steve Spang (The Secret Cabal)
Tom Heath (Slickerdrips)
Tom Vasel (The Dice Tower)
Will Keeler (Roll For Crit)
Zee Garcia (The Dice Tower)
Weight/Complexity (Filter)
Very Light
Light
True Medium
Medium (Lighter)
Medium (Heavier)
Heavy
Light (Near Medium)
Minimum Game Length (Filter)
Very Short
Short
Medium
Long
Very Long
Player Count (Filter)
Solo Games
2
3
4
5
6
7+
>2 Player Minimum
Network (Filter)
The Dice Tower
The Broken Meeple
3 Minute Board Games
Rahdo Runs Through
Slickerdrips
Boardgames with Niramas
Actualol
No Pun Included
Stonemaier Games
Heavy Cardboard
The Secret Cabal
Board Game Barrage
Brawling Brothers
Settler of the Boards
The Brothers Murph
Roll For Crit
All the Meeples of the Rainbow

Top 100 Board Games

100. Lords of Waterdeep

Wizards of the Coast Dungeons & Dragons: Lords of Waterdeep Board Game
  • An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
  • This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
  • Game play: 1 hour
  • Perfect for 2 to 5 players
  • Rodney Thompson (Author)

Description

“Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city.

Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans”

Designer ?Peter Lee, Rodney Thompson
Playing Time (Minutes)60-120
Number of Players 👥2-5
Minimum Age ?12
Category/Theme/Mechanic ?Card Drafting, Contracts, Hidden Roles, Increase Value of Unchosen Resources, Ownership, Set Collection, Take That, Turn Order: Claim Action, Worker Placement
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Tom Vasel (The Dice Tower) #79
  • Jarrod Carmichael (3 Minute Board Games) #73
  • Richard Ham (Rahdo Runs Through) #84
  • Mandi Hutchinson (The Dice Tower) #32
  • Steve Spang (The Secret Cabal) #18
  • Steph Elizondo (Settler of the Boards) #25
  • Melody Vasel (Dice Tower) #73

99. The Quest for El Dorado

Ravensburger The Quest for El Dorado: Golden Temples Adventure Family Game - Engaging Brain Teaser | Ideal for Ages 10 & Up | High Replay Value | Game of the Year 2017 Finalist
  • ENGAGING BRAIN TEASER: This game is a perfect blend of strategy and adventure, offering more than 100,000 possible board layouts. Guide your expedition through the jungles of South America using your wit and strategy
  • IDEAL FOR AGES 10 & UP: The Quest for El Dorado is designed for 2-4 players aged 10 and above. A perfect addition to family game nights, it offers a fun play experience that lasts 60 minutes
  • HIGH REPLAY VALUE: With its deck-building strategy component and variable game board, this game promises endless hours of fun. Every game is a new challenge requiring a fresh strategy
  • GAME OF THE YEAR FINALIST: Recognized for its high-quality design and gameplay, The Quest for El Dorado was a 2017 Game of the Year Finalist. Trust in Ravensburger's 130 years of crafting top-notch games
  • EASY TO UNDERSTAND: The game comes with easy-to-follow instructions, making it possible to start playing right away. It includes various game pieces like terrain tiles, expedition boards, expedition cards, and more for a comprehensive gameplay experience

Description

A deck-building game of perilous paths and rewarding riches. Will you dare to search for the golden city? Assemble your expedition and lead it through the jungles of South America in this deck-building board game*. You need to have a good plan, expert explorers, and the right equipment. Will you choose the scout, the photographer, or the prop plane? It is up to you to find the best route through the wilderness with your team and to win the race to El Dorado! Every route is a new challenge. Every game needs a new strategy!

Designer ?Reiner Knizia
Playing Time (Minutes)30-60
Number of Players ?2-4
Minimum Age ?10
Category/Theme/Mechanic ?Card Drafting, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Modular Board, Race
Complexity/Weight ?Light
Board Game Rating (BGG) ⭐7.6

Reviewer(s):

  • Zee Garcia (The Dice Tower) #56
  • Neilan Naicker (Board Game Barrage) #29
  • Steph Elizondo (Settler of the Boards) #30
  • Nick (The Brothers Murph) #43
  • Mike (The Brothers Murph) #19

98. Architects of the West Kingdom

Sale
Renegade Game Studios Architects of The West Kingdom Game for 1-5 Players Aged 12 & Up
  • West Kingdom adventure with beautiful artwork and great quality components.
  • Become an ambitious royal architect to impress the king by building notable landmarks in the kingdom
  • First stand-alone game in the West Kingdom Trilogy
  • Exciting worker-placement strategy board game for 1-5 players, ages 12 and up
  • English (Publication Language)

Description

“Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.”

Designer ?Shem Phillips, S J Macdonald
Playing Time (Minutes)60-80
Number of Players ?1-5
Minimum Age ?12
Category/Theme/Mechanic ?Drafting, Variable Player Powers, Worker Placement
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Tom Vasel (The Dice Tower) #74
  • Sam Healey (The Dice Tower) #13
  • Mike Dilisio (The Dice Tower) #24
  • Luke Hector (The Broken Meeple) #21
  • Jarrod Carmichael (3 Minute Board Games) #43

97. Kanban: Driver’s Edition

Stronghold Games Kanban Automotive Revolution Drivers Edition Board Games
  • This new driver's edition adds 40 custom-shaped wooden cars and a double-sided game board,
  • The new edition includes rules updates based on feedback from the fans
  • Plays in 90 to 120 minutes with 2 to 4 players

Description

“You work in a factory focused on lean production. You must impress Sandra, the factory manager, who will review your performance and keep the factory ticking like a clock. Depending on the gameplay experience you want, you set the difficulty level as either “Nice Sandra,” or “Mean Sandra” mode, an easy-going or tough boss!”

Designer ?Vital Lacerda
Playing Time (Minutes)90-120
Number of Players ?2-4
Minimum Age ?12
Category/Theme/Mechanic ?Action Points, Commodity Speculation, Variable Phase Order, Worker Placement
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #15
  • Luke Hector (The Broken Meeple) #39
  • Richard Ham (Rahdo Runs Through) #57
  • Tom Heath (Slickerdrips) #4
  • Mandi Hutchinson (The Dice Tower) #59

96. Inis

Inis Board Game | Strategy Game Based on Celtic Mythology | Area Majority and Card Drafting Game for Adults and Teens | Ages 14+ | 2-4 Players | Average Playtime 60 Minutes | Made by Matagot
  • BECOME ONE OF IRELAND'S FIRST CHIEFTAINS: Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island. Inis invites you to experience the magnificent deeds of Irish myth as you explore the island’s enchanted landscape and claim territory for your clans
  • STRATEGY BOARD GAME: The game’s elegant mechanics combine card drafting and area control to produce a system rich in strategic options and interpersonal interactions. Players try to achieve one of three different victory conditions - leadership, land or religion. Careful drafting, hand management, bluffing, good timing and a precise understanding of the balance of power are the keys to victory
  • IMMERSIVE IRISH MYTHOLOGY: Based on ancient myths about Ireland’s colonization and first kings, brilliantly crafted tiles give every game a unique, gradually unfolding geography while original art brings Ireland’s ancient epics and audacious heroes to life
  • HIGHLY VARIABLE: Innovative game mechanics unite card drafting and area control. Modular puzzle board creates a different landscape for every game, so no two games are ever exactly the same
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This strategy game is made for 2 to 4 players and is suitable for ages 14 and older. Average playtime is approximately 60 minutes

Description

“In Inis, you play the role of a Celtic chieftain who has just arrived in a new land. You must construct sanctuaries for spiritual enlightenment, erect citadels to protect peaceful clans, and indulge your wanderlust by exploring the surrounding territories. As clans migrate throughout the land and come to coexist, their differences can lead to clashes, which are often resolved peacefully—but not always.

Demonstrate your leadership by rallying clans loyal to your cause, and then the Great Council will have no choice but bestow the crown on you…”

Designer ?Christian Martinez
Playing Time (Minutes)60-90
Number of Players ?2-4
Minimum Age ?14
Category/Theme/Mechanic ?Action Drafting, Area Majority / Influence, Area Movement, Card Drafting, Hand Management, Map Addition, Modular Board, Variable Phase Order
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Sam Healey (The Dice Tower) #57
  • Luke Hector (The Broken Meeple) #47
  • Josef Sannholm (Boardgames with Niramas) #46
  • Neilan Naicker (Board Game Barrage) #13
  • Kellen Allen Laker (Board Game Barrage) #9

95. 7 Wonders Duel

Sale
7 Wonders Duel Board Game BASE GAME - Intense Two-Player Battles in the Ancient World! Strategy Game for Kids and Adults, Ages 10+, 2 Players, 30 Minute Playtime, Made by Repos Production
  • STRATEGY GAME: Experience an intense two-player struggle for supremacy in the ancient world! Challenge your opponent and bring your civilization to victory with Prestigious Buildings, Military Supremacy or Scientific Supremacy.
  • TAKE CONTROL OF YOUR CIVILIZATION: Decide to invest in science, military or prestige. Will your city achieve greatness, or will your opponent prevent you from completing all your Wonders?
  • VICTORY CAN BE ACHIEVE IN THREE WAYS: Invade your opponent’s capital, achieve a monopoly on scientific advancement, or craft the city that will earn the most victory points in the end. But be warned: only seven of the eight Wonders in play can be built.
  • FAST & FUN GAME FOR TWO PLAYERS: Average 30 minutes of gameplay for 2 players. The perfect gift to add to game night with kids aged 10 and up!
  • REPLAY FOR NEW FUN GAMEPLAY: 7 Wonders offers quick gameplays which keep players engaged. Looking for new adventures? Try our other Expansions New Editions (Note: All our Expansions - Cities, Leaders and Armada - require the 7 Wonders Base Game to play).

Description

“Develop your science and your army, construct prestigious buildings, and lead your civilization to victory.

7 Wonders Duel is a complete game set in the world of 7 Wonders, created specifically for 2 players.”

Designer ?Antoine Bauza, Bruno Cathala
Playing Time (Minutes)30
Number of Players ?2
Minimum Age ?10
Category/Theme/Mechanic ?Card Drafting, Drafting, Set Collection, Sudden Death Ending, Tug of War
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐8.1

Reviewer(s):

  • Zee Garcia (The Dice Tower) #13
  • Luke Hector (The Broken Meeple) #9
  • Josef Sannholm (Boardgames with Niramas) #11
  • Nick (The Brothers Murph) #83
  • Mike (The Brothers Murph) #54

94. Takenoko

Takenoko Board Game | Bamboo Farming Game | Panda Themed Strategy Fun Family Game for Adults and Kids | Ages 8+ | 2-4 Players | Average Playtime 45 Minutes | Made by Matagot
  • A GARDENING ADVENTURE: Immerse yourself in the delightful world of Takenoko, where you step into the role of gardeners tending to the Emperor's Giant Panda and cultivating a vibrant bamboo plantation.
  • PANDA-MONIUM: Face the whimsical challenges of a mischievous panda who can't resist munching on your precious bamboo! Can you strategically grow bamboo while keeping the panda's appetite in check?
  • STRATEGIC GAMEPLAY: Plan your moves carefully. Farm and irrigate land parcels, nurturing green, yellow, and pink bamboo varieties. Choose from various actions, including expanding your bamboo fields or completing objective cards.
  • WEATHER THE ELEMENTS: Adapt to changing weather conditions that impact your gardening efforts. Will you thrive under the sun's rays or benefit from a refreshing rain shower? The unpredictable weather adds depth to your strategy.
  • COMPETE FOR VICTORY: Compete with fellow gardeners to earn points by completing your objectives. The player who masterfully tends to their bamboo plantation and achieves the most points will be crowned the ultimate gardener!

Description

“After a long series of disputes, diplomatic relations between Japan and China are finally on the mend. In order to properly celebrate this alliance, the Chinese Emperor gifted to his Japanese counterpart a sacred animal, a Giant Panda bear, a symbol of peace.

The Japanese Emperor has entrusted his court members (the players), with the difficult task of caring for the animal by setting up his bamboo garden. The players will cultivate the land plots, irrigate them and grow one of the three species of bamboo (Green, Yellow and Pink) with the help of the Imperial gardener.

They will have to bear with the ravenous hunger of the sacred animal for the juicy and tender bamboo…

The player who grows the most bamboo, managing his land plots best while feeding the delicate Panda will win the game.”

Designer ?Antoine Bauza
Playing Time (Minutes)45
Number of Players ?2-4
Minimum Age ?8
Category/Theme/Mechanic ?Action Points, Dice Rolling, Grid Movement, Modular Board, Network and Route Building, Pattern Building, Set Collection, Tile Placement
Complexity/Weight ?Light
Board Game Rating (BGG) ⭐7.3

Reviewer(s):

  • Luke Hector (The Broken Meeple) #54
  • Jarrod Carmichael (3 Minute Board Games) #34
  • Steph (3 Minute Board Games) #16
  • Mandi Hutchinson (The Dice Tower) #60
  • Steph Elizondo (Settler of the Boards) #46
  • Melody Vasel (Dice Tower) #60

93. War of the Ring (Second Edition)

Sale
Fantasy Flight Games Ares Games War of The Ring 2nd Edition, Multi-Colored (AGS WOTR001), 2 to 4 Players
  • For 2 4 players
  • Takes about 2 hours to play
  • A massive 70 x 100cm Game Board in two sections, 16 Action Dice, 5 Combat Dice and 76 Cardboard Counters
  • Also included are 110 Event and Character Cards, Game Rules and 2 Player Aids
  • 204 Plastic Figures representing Armies and Characters (more than 30 different sculptures)

Description

“The WAR OF THE RING is a grand strategy board game that allows its players to immerse themselves in the world of J.R.R. Tolkien’s THE LORD OF THE RINGS™ and experience its epic action, dramatic conflict, and memorable characters.

As the Free Peoples player you command the proud hosts of the most important kingdoms of the Third Age. From the horse-lords of Rohan to the soldiers of Gondor and the Elven lords of Rivendell, you lead the defense of the last free realms of Middle-earth.

Face the evil minions of Sauron on the field of battle in a desperate attempt to delay their onslaught, while you lead the Fellowship of the Ring in the Quest for Mount Doom.

As the Shadow player you lead the hordes of the Dark Lord and his most powerful minions as they try to bring darkness to Middle-earth. Legions of Orcs, Trolls, Wolfriders and the dreadful Ringwraiths await your command. Hunt the Ring-bearer and bring the precious Ring to his Master, or crush your enemies with your unstoppable armies.

This is your chance to forge the destiny of an age…”

Designer ?Roberto Di Meglio, Marco Maggi, Francesco Nepitello
Playing Time (Minutes)150-180
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?Action Drafting, Area Majority / Influence, Area Movement, Campaign / Battle Card Driven, Card Play Conflict Resolution, Dice Rolling, Hand Management, Hidden Movement, Team-Based Game
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐8.5

Reviewer(s):

  • Roy Cannaday (The Dice Tower) #3
  • Jarrod Carmichael (3 Minute Board Games) #6
  • Nick (The Brothers Murph) #68
  • Mike (The Brothers Murph) #79
  • Jason Levine (Dice Tower) #7

92. Pax Pamir (Second Edition)

Description

“In Pax Pamir, players take the role of Afghan political factions in the early nineteenth century. For generations the Durrani Empire held the region together. Now, their authority has collapsed. Rivals both old and new have emerged from the shadows. It’s up to the players to see if a fledgling Afghan state might come into being.”

Designer ?Cole Wehrle
Playing Time (Minutes)45-120
Number of Players ?1-5
Minimum Age ?13
Category/Theme/Mechanic ?Area Majority / Influence, Area Movement, Card Drafting, Hand Management, Simulation, Solo / Solitaire Game
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐8.4

Reviewer(s):

  • Edward Uhler (Heavy Cardboard) #7
  • Jessica Davis (Heavy Cardboard) #7
  • Martin Fowler (Heavy Cardboard) #4
  • Mark Besada (Board Game Barrage) #44

91. Yokohama

Sale
Tasty Minstrel Games Yokohama Board Game
  • Package Dimensions: 11.75 L x 8.75 H x 2.6 W (inches)
  • Package Weight: 5.03 pounds
  • Country of Origin : China

Description

“Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it’s becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.

In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.”

Designer ?Hisashi Hayashi
Playing Time (Minutes)90
Number of Players ?2-4
Minimum Age ?14
Category/Theme/Mechanic ?Contracts, End Game Bonuses, Grid Movement, Modular Board, Network and Route Building, Set Collection, Variable Setup, Worker Placement, Worker Placement, Different Worker Types
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Tom Vasel (The Dice Tower) #72
  • Jarrod Carmichael (3 Minute Board Games) #86
  • Mandi Hutchinson (The Dice Tower) #88
  • Chris Miller (The Secret Cabal) #1
  • Noel (Brawling Brothers) #4
  • Melody Vasel (Dice Tower) #74
  • Steph Hodge (All the Meeples of the Rainbow) #39

90. Specter Ops

No products found.

Description

“An agent of A.R.K. has infiltrated a top secret Raxxon facility and must complete 3 mission objectives before attempting to escape! Not uneasy task with genetically modified Raxxon Hunters on a mission to seek out and destroy the agent. Which side will you choose.”

Designer ?Emerson Matsuuchi
Playing Time (Minutes)60-120
Number of Players ?2-5
Minimum Age ?13
Category/Theme/Mechanic ?Dice Rolling, Grid Movement, Hidden Movement, Point to Point Movement, Secret Unit Deployment, Team-Based Game, Variable Player Powers
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐7.3

Reviewer(s):

  • Sam Healey (The Dice Tower) #55
  • Roy Cannaday (The Dice Tower) #6
  • Luke Hector (The Broken Meeple) #66
  • Steve Spang (The Secret Cabal) #14
  • Melody Vasel (Dice Tower) #21
No products found.

89. Santa Maria

No products found.

Description

“Santa Maria is a streamlined, medium complexity euro-game in which each player establish and develop a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck, has no direct destructive player conflict, and all components are language independent.

You expand your colony by placing tetris-like pieces with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings: Each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), and the die is then placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and also the order in which you use the dice.

You will produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. Each recruited monk may be trained either as a scholar (for special abilities), as missionaries (for immediate rewards), or be appointed as a bishop (for possible end-game points). The player who have accumulated the most happiness after three rounds, wins the game. The available specialists, bishops and buildings varies from game to game, which makes for near endless replayability.”

Designer ?Eilif Svensson, Kristian Amundsen Østby
Playing Time (Minutes)45-90
Number of Players ?1-4
Minimum Age ?12
Category/Theme/Mechanic ?Card Drafting, Dice Rolling, Network and Route Building, Set Collection, Tile Placement, Variable Player Powers
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.6

Reviewer(s):

  • Zee Garcia (The Dice Tower) #19
  • Richard Ham (Rahdo Runs Through) #23
  • Tom Heath (Slickerdrips) #27
  • Josef Sannholm (Boardgames with Niramas) #73
  • Brandon (Brawling Brothers) #18
No products found.

88. The Lord of the Rings: Journeys in Middle-earth

Sale
The Lord of the Rings Strategy Board Game - Cooperative Adventure for 1-5 Players, Ages 14+, 60+ Minute Playtime by Fantasy Flight Games
  • IMMERSE YOURSELF IN MIDDLE-EARTH: Dive into the rich world of J.R.R. Tolkien's iconic tales with this fully cooperative board game for one to five players.
  • THRILLING CAMPAIGN: Embark on a captivating campaign, facing villainous foes and making heroic choices as you journey across the landscapes of Middle-earth.
  • PERILOUS ADVENTURES: Each game is a unique adventure within a larger campaign, where you'll explore dynamic landscapes and test your skills against the challenges that await.
  • APP-SUPPORTED PLAY: The companion app enhances your experience, guiding you through Middle-earth's hidden secrets and controlling the forces of darkness.
  • CREATE YOUR LEGEND: Whether you venture alone or with companions, you have the power to shape your own epic story in the legendary world of Middle-earth.

Description

“Form your Fellowship and set out on your own adventures in The Lord of the Rings: Journeys in Middle-earth, a fully-cooperative, app-supported board game set in J.R.R. Tolkien’s iconic land of Middle-earth! As the dark forces gather, players band together to unravel mysteries, make courageous choices, and fight against the evil that threatens the land.

No matter if you choose to set out on your own or venture forth with four other players, a free companion app takes control of the evil forces arrayed against you, freeing you and your companions to stand together in a single Fellowship and battle against the darkness. What’s more, the app guides you through entire campaigns, filling each adventure with content from a host of possibilities and allowing you to leave your own mark on Middle-earth.”

Designer ?Nathan I. Hajek, Grace Holdinghaus
Playing Time (Minutes)60-120
Number of Players ?1-5
Minimum Age ?14
Category/Theme/Mechanic ?Cooperative Game, Deck, Bag, and Pool Building, Modular Board, Role Playing, Solo / Solitaire Game, Variable Player Powers
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐8.1

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #61
  • Roy Cannaday (The Dice Tower) #15
  • Luke Hector (The Broken Meeple) #12
  • Josef Sannholm (Boardgames with Niramas) #55
  • Steph Hodge (All the Meeples of the Rainbow) #16

87. Age of Steam

Description

“Steam-belching iron horses roar across the wild plains! Age of Steam relives the era when pioneering U.S. railroads built the tracks that transformed America’s economy. Each self-contained phase in the game keeps players constantly involved in making vital decisions and interacting with other players. You are challenged to:

  • Finance both the most extensive track network and the most powerful locomotives
  • Determine which routes will give the best returns on their costs
  • Beat the opposition to the most lucrative shipments
  • Make enough money to pay your aggressive creditors

Age of Steam has been the top-rated train game on BGG for most of the years since it first appeared in 2002.”

Designer ?Martin Wallace
Playing Time (Minutes)120
Number of Players ?1-6
Minimum Age ?13
Category/Theme/Mechanic ?Auction/Bidding, Catch the Leader, Connections, Dice Rolling, Loans, Network and Route Building, Pick-up and Deliver, Player Elimination, Scenario / Mission / Campaign Game, Selection Order Bid, Tile Placement, Turn Order: Auction, Victory Points as a Resource
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐7.7

Reviewer(s):

  • Edward Uhler (Heavy Cardboard) #1
  • Jessica Davis (Heavy Cardboard) #19
  • Martin Fowler (Heavy Cardboard) #3
  • Mark Besada (Board Game Barrage) #32

86. Champions of Midgard

Sale
Grey Fox Games Champions of Midgard Strategy Board Game, 60-90 Minute Playing time, Ages 10 and up, 2-4 Players, Dice-Driven Combat to Gain The Most Glory & Become The Next Jarl
  • Champions of Midgard is a strategy board game designed for 2-4 players ages 10 and up.
  • Send your workers out to gather resources, recruit warriors, and consult the gods.
  • Utilize your warriors to battle against fierce Trolls, epic Sea Monsters, and hordes of Draugr!
  • Compete with your opponents to gain the most glory, and become Jarl!
  • Winner of the Dice Tower Seal of Excellence.

Description

“Trolls attack your town. Draugr terrorize nearby villages. Monsters strike at travelers and merchants alike. The people are suffering – will you be their champion?

The old Jarl has died and his once prosperous port has fallen into a state of catastrophe. Fearsome creatures are coming in droves, driving chaos and destruction before them. Trolls attack the town. Draugr terrorize the nearby villages. Monsters strike at travelers and merchants alike. The people are suffering and you could be their champion.

Champions of Midgard blends worker-placement and dice-driven combat to create an exciting and strategic experience. Recruit warriors, gain powerful runes, and peer into the future – then send your faithful fighters on journeys to defeat fierce and mythical beasts. Gain the most glory to become the new Jarl and be recognized as a Champion of Midgard!

Champions of Midgard is a Viking era worker placement game with dice-driven combat. Taking on the roles of competing Viking leaders, players hunt trolls, battle draugr, and slay mythical Norse beasts in a quest for glory! Champions of Midgard is receiving rave reviews and is quickly becoming recognized as an exciting and approachable game in the hobby.”

Check out write-up about Champions of Midgard

Designer ?Ole Steiness
Playing Time (Minutes)60-90
Number of Players ?2-4
Minimum Age ?10
Category/Theme/Mechanic ?Dice Rolling, Set Collection, Variable Player Powers, Worker Placement
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Tom Vasel (The Dice Tower) #15
  • Sam Healey (The Dice Tower) #5
  • Roy Cannaday (The Dice Tower) #22
  • Nick (The Brothers Murph) #82
  • Mike (The Brothers Murph) #29

85. Space Base

Sale
AEG Space Base | Space Exploration Engine Building Interactive Family Dice Game | Blend of Strategy & Luck | Easy to Learn | 2-5 Players | Ages 10+
  • Dice Game where players build their own chart of rewards
  • Fantastic artwork by Chris Walton set in a hopeful and humorous world
  • Easily taught with rich depth of play
  • All players engaged on every turn and every roll of the dice!
  • English (Publication Language)

Description

“An intergalactic dice game of fleet management for 2-5 Space Base Commodores

As the commodore of a Space Base, your job is to draft new ships into your fleet to work and patrol the 12 sectors under your watch. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence. Only one Space Base commodore will be promoted to U.E.S. Admiral of the Fleet!”

Designer ?John D. Clair
Playing Time (Minutes)60
Number of Players ?2-5
Minimum Age ?14
Category/Theme/Mechanic ?Card Drafting, Dice Rolling
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐7.5

Reviewer(s):

  • Tom Vasel (The Dice Tower) #9
  • Steph Elizondo (Settler of the Boards) #8
  • Nick (The Brothers Murph) #22
  • Mike (The Brothers Murph) #12

84. Dominant Species

GMT Games Dominant Species
  • For 2-6 players
  • Takes 2-4 hours to play
  • Great strategy game
  • 3rd edition of the game
  • English (Publication Language)

Description

“90,000 B.C. — A great Ice Age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.

Dominant Species is a game for 2 to 6 players that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an Ice Age and what that entails for the living creatures trying to adapt to the slowly-changing Earth.

Each player will assume the role of one of six major Animal groups—Mammal, Reptile, Bird, Amphibian, Arachnid or Insect. Each begins the game in a state of natural balance with regards to one another. But that won’t last: It is indeed “survival of the fittest.”

Through wily Action Pawn placement, players will strive to become Dominant on as many different Terrain tiles as possible in order to draw beneficial Dominance Cards. Players will also want to propagate their individual Species in order to earn Victory Points for his particular Animal. Players will be aided in these endeavors via Growth, Migration and Domination actions, among others.

All of this eventually leads to the end game – the final ascent of the Ice Age – where the player with the most Victory Points will have his Animal crowned the Dominant Species.

But somebody better become dominant quickly, because it’s getting mighty cold…”

Designer ?Chad Jensen
Playing Time (Minutes)120-240
Number of Players ?2-6
Minimum Age ?14
Category/Theme/Mechanic ?Area Majority / Influence, Card Drafting, Grid Movement, Hexagon Grid, Map Addition, Modular Board, Take That, Tile Placement, Variable Player Powers, Worker Placement
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Edward Uhler (Heavy Cardboard) #2
  • Jessica Davis (Heavy Cardboard) #12
  • Mark Besada (Board Game Barrage) #19
  • Steph Hodge (All the Meeples of the Rainbow) #18

83. Sid Meier’s Civilization: The Board Game

Civilization Board Game
  • An exciting board game adaptation of Sid Meier's classic Civilization video game series
  • From meager beginnings, lead one of six different historical civilizations to greatness
  • Four different ways to win: strive for a military victory, a cultural victory, an economic victory, or a technologic victory
  • A modular board creates a new game
  • Ages 13+, 2-4 players, 2-3 Hours

Description

“Forge an empire to stand the test of time using innovative game mechanics with multiple paths to victory.

Will you lead the greatest army in the world to conquer your foes? Or will you be the first to journey to the stars, becoming the most technologically advanced civilization known to man? The choice is yours.

Designed by Kevin Wilson, Civilization: The Board Game is inspired by the legendary video game series created by Sid Meier. Players are tasked with guiding an entire civilization throughout the ages, taking ownership of your people’s technology, economy, culture, and military, as well as all the choices that go along with them. There are four different paths to victory, and each is riddled with opposition.

In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you!”

Designer ?Kevin Wilson
Playing Time (Minutes)120-240
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?Card Drafting, Deck, Bag, and Pool Building, Grid Movement, Hand Management, Modular Board, Rock-Paper-Scissors, Trading, Variable Player Powers
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐7.4

Reviewer(s):

  • Josef Sannholm (Boardgames with Niramas) #7
  • Jamie Keagy (The Secret Cabal) #25
  • Josh (Brawling Brothers) #8
  • Steph Hodge (All the Meeples of the Rainbow) #10

82. Arcadia Quest

Arcadia Quest Board Game (Core Game) | Campaign-Based Strategy Game | Fantasy Adventure Game with Miniatures for Adults and Teens | Ages 14+ | 2-4 Players | Average Playtime 60 Minutes | Made by CMON
  • EPIC ADVENTURES AWAIT: Enter the city of Arcadia, a bastion of peace for centuries, now threatened by the evil Lord Fang and his unholy alliance of trolls, orcs, and goblins.
  • HEROES UNITED: Take control of a Guild of Heroes, embarking on quests, battling Fang's minions, and upgrading your team in pursuit of an epic showdown with Lord Fang himself.
  • HIGHLY-DETAILED FIGURES: Featuring twelve incredibly detailed Hero figures and a horde of fearsome monsters, including Orcs, Beastmen, and Trolls, your adventures will come to life like never before.
  • EASY-TO-UNDERSTAND COMBAT: Engage in fast-paced and intuitive dice combat, where attackers strive to score hits, and defenders roll for crucial blocks in dynamic confrontations.
  • CUSTOMIZE AND DOMINATE: Acquire items and equipment upgrades that allow you to tailor your Guild Heroes, transforming them into formidable opponents throughout your campaign.

Description

“Arcadia, the sacred city that holds the balance of night and day in the world, has been plunged into darkness by the vile Lord Fang.

Arcadia Quest is an exciting new adventure board game for 2 to 4 players created by a quartet of designers, including Mr. Eric Lang. Each player controls a Guild of 3 Heroes, competing to be the liberators of the city of Arcadia and, more importantly, to become the richest and most powerful Guild in the land!

Arcadia Quest is a game that combines PvE and PvP gameplay, as players battle not only the monsters that populate the board, but also the heroes controlled by other players. The monsters react to the players’ actions, so there is no need for one player to be stuck with the role of “game master”, everybody gets to play as heroes.

The game is played through the multiple scenarios that make up a campaign. Players can choose the path their campaign takes, ensuring that no two playthroughs are ever the same. As their heroes defeat enemies and accomplish quests, they get new weapons, loot and abilities that will make them gradually more powerful and resourceful!”

Designer ?Thiago Aranha, Guilherme Goulart, Eric M. Lang, Fred Perret
Playing Time (Minutes)60
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?Dice Rolling, Grid Movement, Modular Board, Take That, Variable Player Powers
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Tom Vasel (The Dice Tower) #42
  • Mike Dilisio (The Dice Tower) #30
  • Chris Miller (The Secret Cabal) #33
  • Steve Spang (The Secret Cabal) #16
  • Steph Elizondo (Settler of the Boards) #100
  • Melody Vasel (Dice Tower) #30

81. Glass Road

Mayfair Games Glass Road Strategy Board Game
  • For 1-4 players
  • 20 minute playing time per player
  • Make the best uses of your resources and specialists to win the game!

Description

“Glass road puts the players in the role of medieval glass-makers and celebrates the tradition of Bavarian glasswork. Over four building periods, players will use their identical hands of 15 specialists and attempt to outwit and outplay their opponents. Each specialist has two abilities and if you are the only one to play a specialist, you can use both abilities; otherwise you may only use one. Make the best uses of your resources and specialists to win the game!”

Designer ?Uwe Rosenberg
Playing Time (Minutes)20-80
Number of Players ?1-4
Minimum Age ?13
Category/Theme/Mechanic ?Card Drafting, Set Collection, Simultaneous Action Selection, Tile Placement, Variable Phase Order
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.5

Reviewer(s):

  • Richard Ham (Rahdo Runs Through) #54
  • Tom Heath (Slickerdrips) #30
  • Josef Sannholm (Boardgames with Niramas) #37
  • Mandi Hutchinson (The Dice Tower) #14
  • Martin Fowler (Heavy Cardboard) #12

80. Dead of Winter: A Crossroads Game

Sale
Dead of Winter - Post-Apocalyptic Survival Strategy Board Game for 2-5 Players Ages 13+, by Plaid Hat Games
  • A META-COOPERATIVE SURVIVAL EXPERIENCE: Step into a world where humanity teeters on the brink of extinction. Dead of Winter immerses players in a small colony of survivors facing flesh-craving monsters and the unforgiving winter cold.
  • PSYCHOLOGICAL SURVIVAL: Delve into a story-centric game. Survivors grapple with personal psychological imperatives. Collaboration is crucial to fend off external threats, resolve crises, scavenge for supplies, and maintain the colony's fragile morale.
  • STRATEGIC DECISIONS: Frequent challenging decisions require you to weigh the greater good of the colony against personal interests. The survival of the colony, the battle against the undead, and the dynamics among survivors all hang in the balance.
  • COOPERATION AMIDST CHAOS: While coping with their own psychological burdens, players must find ways to cooperate, defend against external dangers, and ensure the colony's survival. Trust is a rare commodity in a world gone mad.
  • UNIQUE CHARACTERS: Dozens of unique characters each have their own stories and motivations. Experience an emergent narrative. Navigate wildly-varying decisions, ensuring that no two games are alike. But beware, as a betrayer may lurk within your ranks.

Description

Description Text

Designer ?Jonathan Gilmour, Isaac Vega
Playing Time (Minutes)60-120
Number of Players ?2-5
Minimum Age ?13
Category/Theme/Mechanic ?Action Points, Area Movement, Cooperative Game, Dice Rolling, Hand Management, Narrative Choice / Paragraph, Push Your Luck, Semi-Cooperative Game, Storytelling, Trading, Traitor Game, Variable Player Powers, Voting
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.6

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #99
  • Sam Healey (The Dice Tower) #41
  • Jarrod Carmichael (3 Minute Board Games) #62
  • Josef Sannholm (Boardgames with Niramas) #95
  • Mandi Hutchinson (The Dice Tower) #9
  • Jon Purkis (Actualol) #3
  • Steph Elizondo (Settler of the Boards) #39

79. Teotihuacan: City of Gods

NSKN Games Teotihuacan: City of Gods
  • Manage a group of worker dice who become more experienced - and effective - as the Game progresses
  • Strategize, adapt to a different board layout every time you play, and look to the skies, as each coming eclipse means that your efforts will be evaluated - and your fame tested against the passage of time
  • Innovative dice-as-workers concept the more experience your workers have, the more effective they become
  • In the solo mode, face off against a simple but challenging automated opponent

Description

“Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the city is rising to prominence, player efforts (and their ability to pay their workforce) are evaluated a total of three times. The player with the most fame is the winner!”

Designer ?Daniele Tascini
Playing Time (Minutes)90-120
Number of Players ?1-4
Minimum Age ?12
Category/Theme/Mechanic ?Area Movement, Point to Point Movement, Rondel, Set Collection, Solo / Solitaire Game, Tile Placement, Variable Player Powers, Variable Setup, Worker Placement, Worker Placement with Dice Workers
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐8.0

Reviewer(s):

  • Luke Hector (The Broken Meeple) #51
  • Tom Heath (Slickerdrips) #41
  • Jordan (Brawling Brothers) #7
  • Noel (Brawling Brothers) #10
  • Steph Hodge (All the Meeples of the Rainbow) #34

78. Xia: Legends of a Drift System

Far Off Games Xia: Legends of a Drift System
  • 21 Painted Starship Miniatures
  • A fully modular board with 21 unique Sector Tiles
  • 40 Metal Coins
  • Multiple paths to victory: Be a smuggler, bounty hunter, explorer, merchant, pirate and more!
  • A cargo Hold system. Players must manage their cargo for maximum effectiveness.

Description

“Xia is a 3-4 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship.

Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame.

The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend!”

Designer ?Cody Miller
Playing Time (Minutes)60-180
Number of Players ?3-5
Minimum Age ?12
Category/Theme/Mechanic ?Action Points, Dice Rolling, Grid Movement, Map Addition, Modular Board, Pick-up and Deliver, Roll / Spin and Move, Tile Placement, Variable Player Powers
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Roy Cannaday (The Dice Tower) #5
  • Jarrod Carmichael (3 Minute Board Games) #14
  • Josef Sannholm (Boardgames with Niramas) #90
  • Chris Miller (The Secret Cabal) #25
  • Melody Vasel (Dice Tower) #7

77. Time’s Up!

R&R Games Time's Up! - Award Winning Party Game
  • The hottest party game just got hotter!
  • Minutes to learn, Easy to Play in Groups. For 3+
  • Winner of over 20 awards including Mensa select and game of the year
  • Huge number of names included to ensure constant variety in play
  • New expansion packs coming soon!

Description

“The party-perfect celebrity charades game that builds the laughter and excitement in three hilarious rounds. You have 30 seconds to get your team to guess as many celebrity names in the Deck of Fame as possible. Round 1, say or do anything; Round 2, use just one word; and Round 3, gestures only … no words allowed! Comes with over 850 names, the basic sand timer, PLUS rules for a 4th round of “freeze-frame” fun and laughter! Winner of Party Game of the Year and a host of other awards!”

Designer ?Peter Sarrett
Playing Time (Minutes)90
Number of Players ?4-18
Minimum Age ?12
Category/Theme/Mechanic ?Acting, Communication Limits, Memory, Team-Based Game
Complexity/Weight ?Very Light
Board Game Rating (BGG) ⭐7.3

Reviewer(s):

  • Tom Vasel (The Dice Tower) #20
  • Neilan Naicker (Board Game Barrage) #7
  • Kellen Allen Laker (Board Game Barrage) #5
  • Mark Besada (Board Game Barrage) #8

76. Roll for the Galaxy

Sale
Rio Grande Games Roll for The Galaxy Board Game
  • 2-5 Players
  • 45 minute playing time
  • Great strategy game

Description

“Roll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!

This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the the feel of the original game.”

Designer ?Wei-Hwa Huang, Thomas Lehmann
Playing Time (Minutes)45
Number of Players ?2-5
Minimum Age ?13
Category/Theme/Mechanic ?Deck, Bag, and Pool Building, Dice Rolling, Follow, Simultaneous Action Selection, Variable Phase Order, Variable Player Powers
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.7

Reviewer(s):

  • Tom Vasel (The Dice Tower) #64
  • Jarrod Carmichael (3 Minute Board Games) #13
  • Richard Ham (Rahdo Runs Through) #13
  • Tom Heath (Slickerdrips) #6
  • Jason Levine (Dice Tower) #42

75. Wingspan

Stonemaier Games Wingspan Game 2018 Version
  • For 1-5 players. Ages 10+
  • 40-70 minute playing time
  • A competitive bird-collection, engine-building Game
  • You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors— seeking to discover and attract the best birds to your aviary
  • Unlock chains of powerful combinations in this competitive Game

Description

“Wingspan is a competitive, medium-weight, card-driven, engine-building board game from designer Elizabeth Hargrave and Stonemaier Games. It is the winner of the prestigious 2019 Kennerspiel des Jahres award.

You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:

  • Gain food tokens via custom dice in a birdfeeder dice tower
  • Lay eggs using egg miniatures in a variety of colors
  • Draw from hundreds of unique bird cards and play them

The winner is the player with the most points after 4 rounds.”

Designer ?Elizabeth Hargrave
Playing Time (Minutes)40-70
Number of Players ?1-5
Minimum Age ?10
Category/Theme/Mechanic ?Card Drafting, Dice Rolling, Drafting, Hand Management, Set Collection, Solo / Solitaire Game
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐8.1

Reviewer(s):

  • Tom Vasel (The Dice Tower) #35
  • Mike Dilisio (The Dice Tower) #10
  • Richard Ham (Rahdo Runs Through) #50
  • Tom Heath (Slickerdrips) #47
  • Josef Sannholm (Boardgames with Niramas) #76
  • Will Keeler (Roll For Crit) #18

74. Santorini

Santorini Game Board Game
  • Teachable in 30 seconds
  • Variable player powers fundamentally change player strategy
  • Huge depth and replay ability
  • True 3D board that rises up from the table
  • For 2-4 players, ages 8 & up, plays in 10-20 minutes

Description

“Santorini is a non-abstract re-imagining of the 2004 edition. Since its original inception over 30 years ago, Santorini has been endlessly developed, enhanced and refined by mathematician and educator, Dr. Gordon Hamilton.

Santorini is a highly accessible pure strategy game that is simple enough for an elementary school classroom. But with enough gameplay depth and content for even hardcore gamers to explore, Santorini is truly a game for everyone.”

Designer ?Gord!
Playing Time (Minutes)20
Number of Players ?2-4
Minimum Age ?8
Category/Theme/Mechanic ?Square Grid, Team-Based Game, Three Dimensional Movement, Variable Player Powers
Complexity/Weight ?Light
Board Game Rating (BGG) ⭐7.6

Reviewer(s):

  • Jarrod Carmichael (3 Minute Board Games) #33
  • Steph (3 Minute Board Games) #10
  • Steve Spang (The Secret Cabal) #29
  • Steph Elizondo (Settler of the Boards) #21
  • Nick (The Brothers Murph) #75
  • Mike (The Brothers Murph) #67

73. The Quacks of Quedlinburg

No products found.

Description

“Welcome to Quedlinburg, where the best quack doctors gather to brew potions to cure smelly feet, homesickness, and hiccups. You’re one of them. Your challenge is to make a special brew that will make you the best miracle doctor in the land.

The Quacks of Quedlinburg is a fun, quick push-your-luck game where you draw from your stock of ingredients, adding them to your cauldron, until your brew seems just right. But be careful: add the wrong ingredient and the potion could spoil. Do you stop early to raise your chance of making a better potion later, or risk a setback to reach for more money and fame now? Finding the right balance between risk and reward is key.”

Designer ?Wolfgang Warsch
Playing Time (Minutes)45
Number of Players ?2-4
Minimum Age ?10
Category/Theme/Mechanic ?Catch the Leader, Deck, Bag, and Pool Building, Dice Rolling, Push Your Luck
Complexity/Weight ?Light
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #96
  • Tom Vasel (The Dice Tower) #26
  • Josef Sannholm (Boardgames with Niramas) #47
  • Jamey Stegmaier (Stonemaier Games) #9
  • Steph Elizondo (Settler of the Boards) #63
  • Nick (The Brothers Murph) #69
  • Mike (The Brothers Murph) #24
No products found.

72. Brass: Birmingham

Sale
Roxley Games Brass Birmingham Board Games, 168 months to 1188 months
  • Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
  • As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.
  • Tweaked rule set and balance improved 2 & 3 player rules provide an experience more consistent with 4 player new high quality components including 4 player mats
  • Martin Wallace's original masterpiece
  • English (Publication Language)

Description

“Brass: Birmingham is an economic strategy game sequel to Martin Wallace’ 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.

As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.”

Designer ?Gavan Brown, Matt Tolman, Martin Wallace
Playing Time (Minutes)60-120
Number of Players ?2-4
Minimum Age ?14
Category/Theme/Mechanic ?Connections, Hand Management, Income, Loans, Market, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Stat-Based, Variable Setup
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐8.6

Reviewer(s):

  • Edward Uhler (Heavy Cardboard) #11
  • Jessica Davis (Heavy Cardboard) #3
  • Martin Fowler (Heavy Cardboard) #1
  • Mark Besada (Board Game Barrage) #7

71. Twilight Struggle

Sale
GMT Games Twilight Struggle Deluxe Edition
  • Deluxe Edition
  • Relive the cold war and change history
  • Quick-playing, low-complexity
  • 2 players
  • Ages 14+

Description

“On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War’s most tangible symbol — the Berlin Wall — was relegated to the ash heap of history. Unlike the 20th Century’s other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable — the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible. That was 20 years ago. Sadly, we all learned that the end of the Cold War was not “the end of history.” Mankind would find new ways to divide itself.

While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world’s attention.This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era.

Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower.

As with GMT’s other card-driven games, decision-making is a challenge; how to best use one’s cards and units given consistently limited resources? Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis. This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen: “Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle” – John F. Kennedy”

Designer ?Ananda Gupta, Jason Matthews
Playing Time (Minutes)120-180
Number of Players ?2
Minimum Age ?13
Category/Theme/Mechanic ?Action/Event, Advantage Token, Area Majority / Influence, Campaign / Battle Card Driven, Dice Rolling, Hand Management, Simulation, Simultaneous Action Selection, Tug of War
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐8.3

Reviewer(s):

  • Tom Vasel (The Dice Tower) #62
  • Sam Healey (The Dice Tower) #63
  • Jarrod Carmichael (3 Minute Board Games) #3
  • Steve Spang (The Secret Cabal) #43
  • Josh (Brawling Brothers) #3
  • Jason Levine (Dice Tower) #47

70. Raiders of the North Sea

Sale
Renegade Game Studios Raiders of The North Sea,Renegade Game Studios Raiders of the North Sea, Ages 12+, 2-4 players, 60 - 80 minutes, Worker placement, Spiel Des Jahres Kennerspiel 2017 Nominee
  • Spiel des Jahres Kennerspiel 2017 nominee (enthusiast game of the year)
  • Impress the chieftain by raiding villages!
  • Part of the North Sea Runesaga Campaign Trilogy!
  • Designed for 2-4 Vikings to conquer in 60-80 minutes
  • English (Publication Language)

Description

“Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!

The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.”

Designer ?Shem Phillips
Playing Time (Minutes)60-80
Number of Players ?2-4
Minimum Age ?12
Category/Theme/Mechanic ?Dice Rolling, Hand Management, Set Collection, Worker Placement, Worker Placement, Different Worker Types
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Tom Vasel (The Dice Tower) #85
  • Sam Healey (The Dice Tower) #73
  • Mike Dilisio (The Dice Tower) #2
  • Luke Hector (The Broken Meeple) #34
  • Jarrod Carmichael (3 Minute Board Games) #69
  • Josef Sannholm (Boardgames with Niramas) #18
  • Nick (The Brothers Murph) #87
  • Mike (The Brothers Murph) #50

69. Five Tribes

Five Tribes Board Game - Conquer The Sultanate of Naqala! Worker Placement Strategy Game for Kids & Adults, Ages 13+, 2-4 Players, 40-80 Minute Playtime, Made by Days of Wonder
  • STRATEGIC GAMEPLAY: Command the Five Tribes and vie for control in the Sultanate of Naqala.
  • ANCIENT MYSTERIES: Harness the power of Djinns and fulfill the prophecy of the oracles.
  • TACTICAL MANEUVERS: Cleverly place Meeples to gain influence over villages, markets, and more.
  • UNIQUE TRIBES: Lead Assassins, Elders, Builders, Merchants, and Viziers to achieve victory.
  • THRILLING COMPETITION: How you maneuver the tribes will determine your fate in this captivating game.

Description

“Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala.

The old sultan just died and control of Naqala is up for grabs!

The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state.

Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right time and the Sultanate may become yours!”

Designer ?Bruno Cathala
Playing Time (Minutes)40-80
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?Auction/Bidding, End Game Bonuses, Hidden Victory Points, Mancala, Modular Board, Set Collection, Square Grid, Turn Order: Auction, Variable Player Powers, Variable Setup, Victory Points as a Resource
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Zee Garcia (The Dice Tower) #4
  • Mike Dilisio (The Dice Tower) #6
  • Luke Hector (The Broken Meeple) #67
  • Mandi Hutchinson (The Dice Tower) #16
  • Steph Elizondo (Settler of the Boards) #68
  • Jason Levine (Dice Tower) #53

68. Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant

WizKids Sidereal Confluence : Trading and Negotiation in the Elysian Quadrant Confluence Game
  • 120 minute playing time
  • Unique trading and negotiation game
  • Item Package Weight : 4.7 pounds
  • Country Of Origin : CHINA

Description

“Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resources necessary to fund their economy and allow it to produce goods for the next turn. While technically a competitive game, Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant has a uniquely cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and you’ll develop technologies and colonize planets to form a civilization that is the envy of the galaxy.”

Designer ?TauCeti Deichmann
Playing Time (Minutes)120-180
Number of Players ?4-9
Minimum Age ?14
Category/Theme/Mechanic ?Auction/Bidding, Trading, Variable Player Powers
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Jarrod Carmichael (3 Minute Board Games) #36
  • Elaine & Efka (No Pun Included) #7
  • Jessica Davis (Heavy Cardboard) #15
  • Neilan Naicker (Board Game Barrage) #12
  • Mark Besada (Board Game Barrage) #41

67. Trajan

Trajan
  • Outmaneuver your opponents to build up The growing city of Rome.
  • Choose your actions carefully from your personal roundel.
  • Created by famed designer Stefan Feld
  • For 2-4 players. 30 minute playing time per player. Ages 13+

Description

“110 AD – the Roman Empire is at its height of glory, ruled by the “optimus princeps,” Emperor Trajan. All borders are secured, and people can focus again on the empire’s internal matters — ROME. Take your chances and boost your power! With the proper tactics, you may outmaneuver your opponents and eventually claim victory.

Players try to score victory points by taking advantage of opportunities with six different actions. At the end of the game, the player with the most VP is the winner.

To succeed, you must allocate action markers to the trays of your action circle cunningly, trying to catch the best time for certain actions. On the one hand, it is important to make use of sudden opportunities, such as to get hold of attractive tiles. On the other hand, you must not neglect to give other players a hard time at crucial times. To accomplish this, you may need to scheme some of your actions a few turns in advance.”

Designer ?Stefan Feld
Playing Time (Minutes)60-120
Number of Players ?2-4
Minimum Age ?12
Category/Theme/Mechanic ?Area Movement, Card Drafting, Hand Management, Mancala, Rondel, Set Collection
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #60
  • Richard Ham (Rahdo Runs Through) #15
  • Tom Heath (Slickerdrips) #5
  • Josef Sannholm (Boardgames with Niramas) #27
  • Mandi Hutchinson (The Dice Tower) #3

66. Tzolk’in: The Mayan Calendar

Czech Games Tzolk'in: The Mayan Calendar, Multi-Colored (CGE00019)
  • For 2-4 players
  • Takes about 90 minutes to play
  • Great strategy game with unique mechanic
  • Ages: 13 and up

Description

“Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located “later” on the gears are more valuable, so it’s wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths…”

Designer ?Simone Luciani, Daniele Tascini
Playing Time (Minutes)90
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?End Game Bonuses, Turn Order: Claim Action, Worker Placement
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Richard Ham (Rahdo Runs Through) #42
  • Josef Sannholm (Boardgames with Niramas) #42
  • Jamey Stegmaier (Stonemaier Games) #5
  • Neilan Naicker (Board Game Barrage) #4
  • Mark Besada (Board Game Barrage) #34
  • Jason Levine (Dice Tower) #83

65. T.I.M.E Stories

Sale
TIME Stories Board Game - Journey Through Time and Space to Save Reality! Adventure Game, Cooperative Strategy Game for Kids & Adults, Ages 12+, 2-4 Players, 90 Min Playtime, Made by Space Cowboys
  • TIME-TRAVELING ADVENTURE: Embark on an epic journey through alternate realities as agents tasked with repairing temporal faults to safeguard our world.
  • COOPERATIVE EXPLORATION: Join forces with your peers in this innovative cooperative board game, designed by Space Cowboys, to unravel mysteries in unique locations.
  • REPEAT AND SUCCEED: Test your skills in challenging scenarios where you may need to repeat missions, using your experience and knowledge to improve your chances of success.
  • IMMERSIVE ARTISTRY: Immerse yourself in captivating stories with stunning artwork, transporting you to different times and settings with each adventure.
  • EXPAND YOUR EXPERIENCE: Experience modular gameplay with the potential for small regular expansions, enhancing your gaming enjoyment.

Description

“T.I.M.E Stories is a narrative board game.

Players will live adventures in various worlds, through the eyes and characteristics of their character.

They will have to fight, search, discuss, and be clever and convincing to the characters they meet… and sometimes even the other agents.

Each player will be able to include the dose of “roleplay” they want into the character they’ll have chosen. But they will also need to optimize their actions.”

Designer ?Peggy Chassenet, Manuel Rozoy
Playing Time (Minutes)90
Number of Players ?2-4
Minimum Age ?12
Category/Theme/Mechanic ?Cooperative Game, Dice Rolling, Storytelling, Variable Player Powers
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.6

Reviewer(s):

  • Sam Healey (The Dice Tower) #72
  • Josef Sannholm (Boardgames with Niramas) #93
  • Jon Purkis (Actualol) #10
  • Jamey Stegmaier (Stonemaier Games) #3
  • Steve Spang (The Secret Cabal) #11
  • Steph Elizondo (Settler of the Boards) #22
  • Nick (The Brothers Murph) #98

64. The Gallerist

Eagle The Gallerist
  • This age of art and capitalism has created a need for a new occupation, the gallerist, which combines elements of the art dealer, museum curator, and artists manager.
  • Ages: 10+
  • Number of Players: 1-4
  • Play Time: 90 minutes
  • English (Publication Language)

Description

“The Gallerist: The Age of Art and Capitalism has created the need for a new occupation – The Gallerist. Blending the talents of an Art Dealer, Museum Curator, and Artists’ Manager, you are about to take on that job! You will promote and nurture artists; buy, display, and sell their art; and build and exert your international influence. As a result, you will achieve the respect needed to draw visitors to your gallery from all over the world. There’s a lot of work to be done, but don’t worry, you can hire assistants to help you. There’s a long queue of unemployed Art aficionados lined up, hoping to work with someone of your stature. Build your fortune by running the most lucrative Gallery ever, and thus win the game by:

  • having visitors in your gallery;
  • exhibiting and selling works of art;
  • investing in artists’ promotion to increase art value;
  • achieving trends and notoriety as well as curator and dealer goals.”
Designer ?Vital Lacerda
Playing Time (Minutes)60-150
Number of Players ?1-4
Minimum Age ?13
Category/Theme/Mechanic ?Commodity Speculation, Investment, Set Collection, Worker Placement
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐8.0

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #79
  • Luke Hector (The Broken Meeple) #31
  • Tom Heath (Slickerdrips) #11
  • Mandi Hutchinson (The Dice Tower) #7
  • Martin Fowler (Heavy Cardboard) #6
  • Steph Elizondo (Settler of the Boards) #71

63. Grand Austria Hotel

No products found.

Description

“At the beginning of the 20th century, Vienna was one of the major centers of Europe. Artists, politicians, nobles, citizens, and tourists populated the streets of the city, and the emperor ruled them all. You are in the thick of the Viennese Modern Age, trying your luck as a hotelier. For that, you must expand your little hotel and prepare new rooms. In the meantime, your guests require culinary excellence. Make sure each and every guest receives a proper dish and drink. You may need to hire additional staff. Despite all that, do not forget to render homage to the emperor, or you will fall into disgrace pretty soon. Face the challenge and turn your little hostel into the Grand Austria Hotel!”

Designer ?Virginio Gigli, Simone Luciani
Playing Time (Minutes)60-120
Number of Players ?2-4
Minimum Age ?12
Category/Theme/Mechanic ?Action Drafting, Contracts, Dice Rolling, End Game Bonuses, Hand Management, Once-Per-Game Abilities, Set Collection, Variable Player Powers, Variable Setup
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Mandi Hutchinson (The Dice Tower) #95
  • Neilan Naicker (Board Game Barrage) #43
  • Brandon (Brawling Brothers) #12
  • Steph Elizondo (Settler of the Boards) #15
  • Nick (The Brothers Murph) #15
  • Mike (The Brothers Murph) #23
No products found.

62. Summoner Wars

Summoner Wars Master Set
  • For 2 to 4 players
  • 30 minutes play time
  • Summoner are demigods, once mortal beings of exceptional ability now wielding vast supernatural powers that even they only partially comprehend

Description

“Summoner Wars is the exciting card game of fantastic battlefield combat that puts you in the grandiose role of a Summoner. Strategy shapes the composition of each deck of cards and how they are used. Tactics determine the effectiveness of those cards in battle. Call walls of stone to protect you in combat and serve as magic portals for you to summon your warriors. Call your forces forth and send them in a surging wave against your enemy. Cast spells that bolster your forces and cut down those who would oppose you.”

Designer ?Colby Dauch
Playing Time (Minutes)30-60
Number of Players ?2-4
Minimum Age ?9
Category/Theme/Mechanic ?Action Points, Dice Rolling, Grid Movement, Hand Management, Take That, Variable Player Powers
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐7.5

Reviewer(s):

  • Tom Vasel (The Dice Tower) #6
  • Sam Healey (The Dice Tower) #38
  • Roy Cannaday (The Dice Tower) #20
  • Jason Levine (Dice Tower) #29
  • Melody Vasel (Dice Tower) #8

61. Everdell

Sale
Everdell Standard Edition
  • From Everfrost to Bellsong, many a peaceful year have passed in Everdell - but the time has come for new territories to be settled and new cities to be established
  • There are buildings to construct, lively characters to meet, events to host- you will have a busy year ahead of you Will the sun shine brightest on your city before the winter moon rises
  • Everdell is a streamlined worker placement game that features a detailed world realised through stunning artwork
  • Utilising a tableau-building mechanic, players will work to build a city of critters and constructions
  • Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability

Description

“From Everfrost to Bellsong, many a peaceful year have passed in Everdell — but the time has come for new territories to be settled and new cities to be established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host— you will have a busy year ahead of you! Will the sun shine brightest on your city before the winter moon rises?

Everdell is a streamlined worker placement game that features a detailed world realized through stunning artwork. Utilizing a tableau-building mechanic, players will work to build a city of critters and constructions. Everdell is easy to learn, yet offers satisfying strategic depth and endless replayability.”

Designer ?James A. Wilson
Playing Time (Minutes)40-80
Number of Players ?1-4
Minimum Age ?13
Category/Theme/Mechanic ?Card Drafting, End Game Bonuses, Hand Management, Worker Placement
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐8.0

Reviewer(s):

  • Zee Garcia (The Dice Tower) #43
  • Mike Dilisio (The Dice Tower) #12
  • Jarrod Carmichael (3 Minute Board Games) #68
  • Steve Spang (The Secret Cabal) #23
  • Steph Elizondo (Settler of the Boards) #76
  • Nick (The Brothers Murph) #37
  • Mike (The Brothers Murph) #44

60. Root

Sale
Leder Games Root
  • In Root, players drive the narrative and the differences between each role create an unparalleled level of interaction and replayability
  • Find adventure in a marvelous asymmetric Game; Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest Kingdom
  • The stage is set for a contest that will decide the fate of the great woodland; It is up to the players to decide which group will ultimately take root
  • In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability; Leder Games invites you and your family to explore the fantastic world of Root!

Description

“Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright.

The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.”

Check out our review on Root: The Underworld Expansion

Designer ?Cole Wehrle
Playing Time (Minutes)60-90
Number of Players ?2-4
Minimum Age ?10
Category/Theme/Mechanic ?Action Queue, Action Retrieval, Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Point to Point Movement, Race, Variable Player Powers
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐8.1

Reviewer(s):

  • Tom Vasel (The Dice Tower) #95
  • Mike Dilisio (The Dice Tower) #16
  • Jarrod Carmichael (3 Minute Board Games) #94
  • Steve Spang (The Secret Cabal) #25
  • Nick (The Brothers Murph) #42
  • Mike (The Brothers Murph) #14
  • Jonathan Estis (Roll For Crit) #8

59. Roll Player

Sale
Thunderworks Games - Roll Player Board Game | A Dice Game of Fantasy Character Creation | Ages 10+ | Competitive Strategy | Family Game for 1-4 Players | 60-90 Minutes
  • MIGHTY HEROES don’t just appear out of thin air - you must create them and prepare them for adventure!
  • ROLL THE DICE: Draw and roll colorful dice, placing them on your character sheet to build your hero’s attributes.
  • TAKE ACTION: Take an optional action for each die you place, gaining unique ways to improve your character!
  • GEAR UP: Purchase cards from the market to add Traits, Skills, Weapons, and Armor to your hero.
  • BECOME A LEGEND: Earn Reputation Stars for Attribute, Class, Alignment, Backstory, and Market Card goals.

Description

“Mighty heroes don’t just appear out of thin air — you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character.

The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!”

Designer ?Keith Matejka
Playing Time (Minutes)60-90
Number of Players ?1-4
Minimum Age ?10
Category/Theme/Mechanic ?Card Drafting, Dice Rolling, Set Collection, Variable Player Powers
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐7.5

Reviewer(s):

  • Tom Vasel (The Dice Tower) #46
  • Luke Hector (The Broken Meeple) #68
  • Richard Ham (Rahdo Runs Through) #45
  • Jamey Stegmaier (Stonemaier Games) #8
  • Steph Elizondo (Settler of the Boards) #10
  • Nick (The Brothers Murph) #44
  • Mike (The Brothers Murph) #71

58. El Grande

No products found.

Description

“Spain in the late Middle Ages. The King and his domain are secure, but the high nobility, known as the Grandes, wish to expand their influence. As one of these Grandes, send your loyal Caballeros to strengthen your position throughout the country

Victory is won with cunning and guile, not swords. Every turn, each Grande must select power cards to determine turn order and the number of Caballeros they can move from the provinces to their courts. Draft your Caballeros, then select an action card that will best help you distribute those Caballeros to the regions across Spain. Each of the five action card bends the rules slightly, creating additional scoring opportunities for Grandes who can find the right combination at the right moment. Move the King to a new region to open additional provinces to place your Caballeros or block another Grande’s action for a round. Use all your wiles to outsmart your opponents to obtain points by claiming majorities in each region.”

Designer ?Wolfgang Kramer, Richard Ulrich
Playing Time (Minutes)60-120
Number of Players ?2-5
Minimum Age ?12
Category/Theme/Mechanic ?Area Majority / Influence, Area Movement, Auction/Bidding, Card Drafting, Hand Management, Memory, Simultaneous Action Selection
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Tom Vasel (The Dice Tower) #29
  • Neilan Naicker (Board Game Barrage) #27
  • Kellen Allen Laker (Board Game Barrage) #6
  • Mark Besada (Board Game Barrage) #6
  • Jason Levine (Dice Tower) #16
No products found.

57. Fury of Dracula (Third/Fourth Edition)

WizKids Fury of Dracula 4th Edition
  • A Game of deduction and Gothic horror
  • The count returns with 5 new fully painted figures for Dracula and each Hunter!
  • 2-5 players where one is Dracula being tracked by the hunters. Ages 14 and up. 2-3 hour playing time
  • Same suspenseful Game, now with an improved, easier to follow rulebook and larger, standard-size playing cards
  • Excellent replay value; Get a unique experience depending on which of the characters you play as

Description

“It is 1898. London has returned to peace for eight years following Count Dracula’s thwarted plans, or so they thought…

In Fury of Dracula, one player is Count Dracula secretly traveling the European countries, turning humans into vampires with his gruesome bite, and laying deadly traps for those hunting him. The Count’s opponents are the Hunters who must find the bloodthirsty villain and destroy him before his undead thralls claim the night as their own.

This WizKids print of the classic hidden movement vampire hunt includes a new and improved rule book; larger, poker-sized cards; and fully painted figures for Dracula and each of the Hunters. This updated and improved version of this thematic classic is a perfect addition to any board gamer’s shelf!”

Designer ?Frank Brooks, Stephen Hand, Kevin Wilson
Playing Time (Minutes)120-180
Number of Players ?2-5
Minimum Age ?14
Category/Theme/Mechanic ?Hidden Movement, Point to Point Movement, Resource to Move, Secret Unit Deployment, Team-Based Game, Variable Player Powers
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.5

Reviewer(s):

  • Zee Garcia (The Dice Tower) #50
  • Sam Healey (The Dice Tower) #48
  • Mandi Hutchinson (The Dice Tower) #27
  • Jamie Keagy (The Secret Cabal) #15
  • Steve Spang (The Secret Cabal) #5
  • Jason Levine (Dice Tower) #32

56a. Pandemic Legacy: Season 1

Pandemic Legacy Season 1 Red Edition Board Game | Board Game for Adults and Family | Cooperative Board Game | Ages 13+ | 2 to 4 players | Average Playtime 60 minutes | Made by Z-Man Games
  • STRATEGY GAME: Players must work together playing to their characters' strengths as they plan their strategy of eradicating the diseases before they overwhelm the world with ever-increasing outbreaks. A truly cooperative game where you win or lose together.
  • COOPERATIVE BOARD GAME: Only through teamwork will you keep the world safe from outbreaks and epidemics. Your team must work together and plan carefully to stem the tide of infection while working toward finding the cures.
  • PLAY OVER THE COURSE OF A YEAR: Pandemic Legacy begins like the original Pandemic, but soon morphs into something more. Pandemic Legacy has a story arc that occurs over the course of a year. Each passing month brings new objectives, new challenges, and even new rules.
  • THE STORY EVOLVES AS YOU PLAY - YOUR DECISIONS CARRY OVER FOR THE NEXT GAMES: Actions have consequences from one game to the next as you strive to avert global disaster. Trigger certain events and you’ll unlock tools that reveal strategies for dealing with each new problem. These developments have a direct impact on the game itself. There are many paths to follow.
  • STRIVE TO SAVE HUMANITY IN THIS EPIC ADVENTURE: It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. The world is on the brink of collapse. The coming year will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay.

Description

“It starts simply. A virus tougher than the rest. Nothing your team can’t handle. But as January turns to February, things take a turn for the worse. This is no ordinary virus. What results is a year that will never be forgotten. Pandemic Legacy: Season 1 is a unique and epic cooperative game where your decisions in one game carry over into future games. Over the course of the campaign, you will open sealed packets, reveal hidden information, and unlock secrets that will change your world in unexpected ways. Characters will gain scars, cities will panic, and diseases will mutate. Adapt to each new challenge and save humanity before it’s too late. The world will never be the same again.

Pandemic Legacy: Season 1 begins like a the original Pandemic, but soon morphs into something more. Pandemic Legacy has a story arc that occurs over the course of year. Each passing month brings new objectives, new challenges, and even new rules. Trigger certain events and you’ll unlock tools that reveal strategies for dealing with each new problem. Throughout, the clock is ticking. You have only two chances to win a game during a month before moving on to the next, so be careful. Your actions have a permanent impact on the world, for better or for worse.

As your Pandemic Legacy: Season 1 campaign continues, the world you are fighting to protect becomes uniquely your own. Characters are affected by their experiences battling the global pandemic and cities feel the weight of the outbreaks and epidemics that sweep through them. Even the diseases themselves evolve as you play. These developments have a direct impact on the game itself. Cities panic and become harder to travel to as the infection spreads. Characters’ abilities are diminished as outbreaks take their mental toll. Your team is all that stands between global catastrophe, and you decide how it evolves. Enhance your characters’ abilities or add powerful new event cards to the player deck. Many options exist, each of which will shape the course of your campaign.

The world is on the brink of collapse. The coming year in Pandemic Legacy: Season 1 will determine the fate of humanity. Gather your team and prepare for a campaign full of epic twists and evolving gameplay. There are many paths to follow. No two worlds will ever be alike!”

Designer ?Rob Daviau, Matt Leacock
Playing Time (Minutes)60
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?Action Points, Cooperative Game, Hand Management, Legacy Game, Point to Point Movement, Set Collection, Trading, Variable Player Powers
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐8.6

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #41
  • Sam Healey (The Dice Tower) #71
  • Josef Sannholm (Boardgames with Niramas) #41
  • Elaine & Efka (No Pun Included) #10
  • Noel (Brawling Brothers) #3
  • Steph Elizondo (Settler of the Boards) #50
  • Melody Vasel (Dice Tower) #55

56b. Pandemic Legacy: Season 2

Sale
Pandemic Legacy Season 2 Board Game (Yellow) - Fight to Save Humanity from Plague! Cooperative Strategy Game for Kids and Adults, Ages 13+, 2-4 Players, 60 Minute Playtime, Made by Z-Man Games
  • STRATEGY GAME: Embark on an epic adventure to bring humanity back from the brink of extinction in this standalone follow-up to the acclaimed Pandemic Legacy: Season 1. Players must work together to provide the few cities of the known world with supplies and venture out to discover what’s left of the world. A truly cooperative game where you win or lose together.
  • COOPERATIVE BOARD GAME: Only through teamwork will you and the other players be able to lead the world through crisis in this desperate fight for survival. Work together to use your skills, scout out new areas on the map, and complete objectives.
  • PLAY OVER THE COURSE OF A YEAR: Pandemic Legacy takes gameplay from the original Pandemic, but soon morphs into something more. Pandemic Legacy has a story arc that occurs over the course of a year. Each passing month brings new objectives, new challenges, and even new rules.
  • THE STORY EVOLVES AS YOU PLAY - YOUR DECISIONS CARRY OVER FOR THE NEXT GAMES: Actions have consequences from one game to the next as you strive to avert global disaster. Trigger certain events and you’ll unlock tools that reveal strategies for dealing with each new problem. These developments have a direct impact on the game itself. There are many paths to follow.
  • A NEW MISSION - YOUR ARE HUMANITY's LAST CHANCE: The world almost ended seventy-one years ago. A virulent plague came out of nowhere and ravaged the world. As you play, you will unlock new components, make new discoveries about your world, and stumble upon secrets that could change the course of history. No matter what happens, though, the world is counting on you.

Description

“The world almost ended seventy-one years ago. A virulent plague came out of nowhere and ravaged the world. For three generations, small groups of survivors have struggled to keep the world alive. Operating from floating stations known as “havens,” they have maintained a loose network of the largest cities by delivering supplies to the mainland. But their efforts are no longer enough. Cities are falling off the grid and supplies are running low. The world needs a group of heroes to emerge and lead it through this crisis. In Pandemic Legacy: Season 2, this task has fallen to you. You must reestablish supply lines and get the world back on its feet. Along the way, the decisions you make affect future games. As you play, you will unlock new components, make new discoveries about your world, and stumble upon secrets that could change the course of history. No matter what happens, though, the world is counting on you. You are humanity’s last chance.

Pandemic Legacy: Season 2 is a dynamic experience that sweeps players up in a desperate fight for survival. With a story arc that unfolds over the course of a year, the game takes players on an epic journey filled with dramatic twists and shocking revelations. Initially, it is your task to keep the mainland running by providing the cities on the grid with the supplies they need to fend off the plague. But soon you must venture into the unknown, scouting areas beyond the grid. As you do, new areas of the board become open for you to explore. These new regions bring you closer to learning what happened to the world and how it can help you complete your objectives. They also contain new threats that alter the course of your story. As the months pass, you must adapt to each new challenge if you want any hope of saving the world.

Pandemic Legacy: Season 2 is a dynamic experience that sweeps players up in a desperate fight for survival. With a story arc that unfolds over the course of a year, the game takes players on an epic journey filled with dramatic twists and shocking revelations. Initially, it is your task to keep the mainland running by providing the cities on the grid with the supplies they need to fend off the plague. But soon you must venture into the unknown, scouting areas beyond the grid. As you do, new areas of the board become open for you to explore. These new regions bring you closer to learning what happened to the world and how it can help you complete your objectives. They also contain new threats that alter the course of your story. As the months pass, you must adapt to each new challenge if you want any hope of saving the world.”

Designer ?Rob Daviau, Matt Leacock
Playing Time (Minutes)60
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?Action Points, Cooperative Game, Hand Management, Legacy Game, Point to Point Movement, Set Collection, Trading, Variable Player Powers
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐8.2

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #41
  • Sam Healey (The Dice Tower) #71
  • Josef Sannholm (Boardgames with Niramas) #41
  • Elaine & Efka (No Pun Included) #10
  • Noel (Brawling Brothers) #3
  • Steph Elizondo (Settler of the Boards) #50
  • Melody Vasel (Dice Tower) #55

55. Nations

Lautapelit Nations
  • Deep, involved game with plenty of strategy
  • Solo play to get more out of your game
  • Varying difficulty levels let players learn the game as they play
  • For 1 to 5 players
  • Ages 14 and up

Description

“How will you lead your nation? Conserve your resources, or spend on military? Send your people to work, or invest in their national heritage? Avoid famine and war, hire workers and architects and raise wonders that will stand the test of time. In the end, only one nation can rise to the top. A deep, challenging game, Nations will force players to make difficult decisions and deal with unpredictable events. Balance future growth with the need for current resources. Deploy your people as soldiers or laborers. Invest in progress or hire architects. Create new buildings or establish colonies. Hire advisors to take you through the ages and create a nation to outshine all the rest.”

Designer ?Rustan Håkansson, Nina Håkansson, Einar Rosén, Robert Rosén
Playing Time (Minutes)40-200
Number of Players ?1-5
Minimum Age ?14
Category/Theme/Mechanic ?Automatic Resource Growth, Card Drafting, Events, Turn Order: Pass Order, Variable Player Powers, Worker Placement
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐7.7

Reviewer(s):

  • Luke Hector (The Broken Meeple) #84
  • Richard Ham (Rahdo Runs Through) #7
  • Tom Heath (Slickerdrips) #7
  • Josef Sannholm (Boardgames with Niramas) #51
  • Jessica Davis (Heavy Cardboard) #14
  • Steph Hodge (All the Meeples of the Rainbow) #7

54. Arkham Horror (Third Edition)

Sale
Arkham Horror 3rd Edition , Mystery /Strategy Game | Cooperative Board Game for Adults and Family| Ages 14+ | 1-6 Players | Average Playtime 2-3 Hours | Made by Fantasy Flight Games
  • COOPERATIVE HORROR: Join forces with 1-6 players in a chilling cooperative board game based on H.P. Lovecraft's eldritch tales.
  • BRANCHING NARRATIVES: Experience dynamic storytelling with Archive cards, crafting your own narrative in each of the four unique scenarios.
  • DIVERSE INVESTIGATORS: Select from 12 distinct investigators, each with their own abilities, items, and gripping backstory.
  • ELIMINATE ANCIENT EVIL: Unearth clues, battle nightmarish monsters, and gather allies in a quest to vanquish Ancient Ones lurking beyond reality's edge.
  • MODERN CLASSIC: Arkham Horror Third Edition offers a contemporary twist on the classic cosmic horror game, promising hours of spine-tingling entertainment.

Description

“The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the horror. Will they prevail?

Arkham Horror Third Edition is a cooperative board game for one to six players who take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality.”

Designer ?Richard Launius, Nikki Valens, Kevin Wilson
Playing Time (Minutes)120-180
Number of Players ?1-6
Minimum Age ?14
Category/Theme/Mechanic ?Cooperative Game, Dice Rolling, Modular Board, Stat Check Resolution, Variable Player Powers
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #74
  • Luke Hector (The Broken Meeple) #96
  • Jarrod Carmichael (3 Minute Board Games) #32
  • Steph (3 Minute Board Games) #4
  • Jamie Keagy (The Secret Cabal) #35
  • Chris Miller (The Secret Cabal) #13
  • Will Keeler (Roll For Crit) #11

53. Kitchen Rush

Description

“Kitchen Rush simulates the excitement of a high-pressure kitchen environment through an innovative real-time worker placement mechanism. 1-4 players work together trying to fulfill orders fast enough to earn enough money to keep the business going across 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.

In the game, players use hourglasses as their workers assigning them to various tasks from taking orders, cooking dishes and buying groceries. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out making each decision important as time is limited.”

Designer ?Vangelis Bagiartakis, Dávid Turczi
Playing Time (Minutes)30-45
Number of Players ?1-4
Minimum Age ?12
Category/Theme/Mechanic ?Action Timer, Cooperative Game, Simulation, Worker Placement
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐7.4

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #20
  • Jarrod Carmichael (3 Minute Board Games) #99
  • Tom Heath (Slickerdrips) #14
  • Jon Purkis (Actualol) #33
  • Steph Elizondo (Settler of the Boards) #53
  • Nick (The Brothers Murph) #62
  • Mike (The Brothers Murph) #49
  • Melody Vasel (Dice Tower) #28

52. This War of Mine: The Board Game

Ares Games This War of Mine: The Board Game
  • This War Of Mine: The Board Game is the table top adaptation of the award-winning video game that pictures the drama of civilians trapped in a war-torn city
  • TWOM: The Board Game features a multiplayer experience for up to 6 players, as well as a solo variant
  • Experience the simulation of a struggle for survival as a group of civilians facing a blind and merciless war
  • 45 to 120 Minutes Playing Time
  • Ages 18+

Description

“This War of Mine: The Board Game is a fully co-operative, open and play, survival experience. In this challenging, story-driven game for 1-6 players, you will play as a group of civilians trapped in a city torn by a military conflict.”

Designer ?Michał Oracz, Jakub Wiśniewski
Playing Time (Minutes)45-120
Number of Players ?1-6
Minimum Age ?18
Category/Theme/Mechanic ?Action Points, Cooperative Game, Dice Rolling, Grid Movement, Push Your Luck, Role Playing, Simulation, Solo / Solitaire Game, Storytelling, Worker Placement
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Luke Hector (The Broken Meeple) #38
  • Jarrod Carmichael (3 Minute Board Games) #9
  • Steph (3 Minute Board Games) #13
  • Richard Ham (Rahdo Runs Through) #62
  • Josef Sannholm (Boardgames with Niramas) #9
  • Jon Purkis (Actualol) #24

51. Abyss

Bombyx: Abyss, Game of Development, Combination and Collection in Which Players try to Take Control of Strategic Locations, Exciting and Tense Gameplay, For Ages 14 and up
  • This is a reprint of the classic Blue Edition of Abyss. Abyss is a game of development, combination and collection in which players try to take control of strategic locations in an underwater city
  • To achieve this, players must develop on three levels: first by collecting allies, then using them to recruit Lords of the Abyss, who will then grant access to different parts of the city
  • Players acquire cards through a draft of sorts, and the Lords of the Abyss acquired on those cards grant special powers to the cardholder — but once you use the cards to acquire a location, that power is shut off,
  • so players need to time their land grabs well in order to put themselves in the best position for when the game ends
  • English (Publication Language)

Description

“Abyss is a development game, a combo-building game, and a set collection game in which players will attempt to take control of the various locations of the kingdom. This takes place on three levels: collect the Allies of your choice which will allow you to recruit Lords, who themselves will grant you access to the various Locations of the kingdom.

A first in the world of boardgaming: five different covers are offered for Abyss. Yellow Farmer, red Military, green Merchant, purple Mage, blue Squid, it’s your choice!”

Designer ?Bruno Cathala, Charles Chevallier
Playing Time (Minutes)30-60
Number of Players ?2
Minimum Age ?14
Category/Theme/Mechanic ?Auction/Bidding, Card Drafting, Hand Management, Memory, Push Your Luck, Set Collection
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐7.3

Reviewer(s):

  • Zee Garcia (The Dice Tower) #10
  • Mike Dilisio (The Dice Tower) #23
  • Luke Hector (The Broken Meeple) #4
  • Nick (The Brothers Murph) #21
  • Mike (The Brothers Murph) #30
  • Melody Vasel (Dice Tower) #65

Top 50 Board Games

50. The Mind

Sale
Pandasaurus Games The Mind - Family-Friendly Board Games - Game Night - Card Games for Adults, Teens & Kids (2-4 Players)
  • INGENIOUS CARD GAME: Experience the ingenious and highly addictive card game that's making waves everywhere. The Mind offers simple rules but a challenging test of your mental synchronization.
  • ASCENDING ORDER CHALLENGE: Work together with your friends to play cards in ascending order, but here's the catch – no speaking or communication allowed. Can you beat the Mind's tricky levels.
  • UNIQUE NON-VERBAL COMMUNICATION: Discover the art of non-verbal communication as you read each other's cues, invent silent languages with knowing glances, and synchronize your minds to conquer the game's challenges.
  • WORLDWIDE BEST-SELLER: Join the worldwide community of players who have fallen in love with The Mind. This social card game is perfect for game nights, gatherings, and bonding with friends.
  • HIGH PLAYER INTERACTION: The Mind is all about player interaction and cooperation. It's a fantastic addition to your game night, encouraging teamwork and fun social dynamics.

Description

“Eyes locked, cards in hand—are you and your friends ready to become one mind?

The Mind is the ingenious, addictive and ridiculously fun game that everyone is buzzing about. How do you know what is in someone’s hands without speaking? How do you make the right decision when the game is one the line? The answers lie in this little box. But beware, once you enter The Mind, you will not be able to think about anything else. And while the rules are simple, surviving every level is anything but…

Take home this Spiel Des Jahres Nominee (German Game of the Year) today! Winner of the Origins Card Game of the Year Award. Winner of 3 Golden Geek Awards (Best Card Game, Best Party Game, Best Cooperative Game), nominated for multiple Dice Tower Awards and a nominee for the Diana Jones game of the year award.”

Designer ?Wolfgang Warsch
Playing Time (Minutes)15
Number of Players ?2-4
Minimum Age ?8
Category/Theme/Mechanic ?Communication Limits, Cooperative Game
Complexity/Weight ?Very Light
Board Game Rating (BGG) ⭐7.0

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #10
  • Josef Sannholm (Boardgames with Niramas) #79
  • Jon Purkis (Actualol) #12
  • Chris Miller (The Secret Cabal) #20
  • Nick (The Brothers Murph) #84
  • Mike (The Brothers Murph) #31
  • Steph Hodge (All the Meeples of the Rainbow) #17

49. The Manhattan Project: Energy Empire

Minion Games The Manhattan Project Energy Empire Game
  • Package Dimensions: 6.3 cms (L) x 22.7 cms (W) x 29.2 cms (H)
  • Package Quantity: 1
  • Product Type: Toys And Games
  • Country Of Origin: China
  • English (Publication Language)

Description

“Energy Empire uses worker placement, tableau-building, and resource management game mechanics. On each turn, a player can choose to either WORK or GENERATE. On a work turn, a player places a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no main board spaces are ever completely blocked. On a Generate turn, players get to renew their supply of energy by rolling “energy dice” that represent nuclear, coal, oil, solar, and other forms of energy.”

Designer ?Tom Jolly, Luke Laurie
Playing Time (Minutes)60-120
Number of Players ?1-5
Minimum Age ?13
Category/Theme/Mechanic ?Dice Rolling, Worker Placement, Different Worker Types
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Zee Garcia (The Dice Tower) #51
  • Luke Hector (The Broken Meeple) #29
  • Jarrod Carmichael (3 Minute Board Games) #22
  • Richard Ham (Rahdo Runs Through) #14
  • Tom Heath (Slickerdrips) #29
  • Mandi Hutchinson (The Dice Tower) #18
  • Nick (The Brothers Murph) #79

48. Railways of the World

Railways of the World Board Game 10th Anniversary
  • Railways of the World (10th Anniversary Edition) is the new edition of the base game for Eagle Games' popular Railways of the World series, first published as Railroad Tycoon in 2005. It re-implements the original game with several improvements.
  • Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon "mission" card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!
  • Completely Updated and Revised Rulebook Compendium; including information for ROTW base game, all expansion, and accessories
  • 2 Updated maps for Railways of Eastern U.S. and Mexico. Updated and Revised Railroad Operations, Rail Barons, and Reference Cards
  • New Empty City Markers, Wooden Score Disks, and ROTW Logo Bag

Description

“Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon “mission” card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway!

Multiple expansions featuring different maps are available. Railways of the World is the new base game for the system and includes the engine placards, railroad tiles, train tokens, money, bonds, and other items that are needed in almost all the Railways of the World series. A game board depicting the eastern half of the United States is included in the base game, as well as a mounted map of Mexico!”

Designer ?Glenn Drover, Martin Wallace
Playing Time (Minutes)120
Number of Players ?2-6
Minimum Age ?10
Category/Theme/Mechanic ?Action Points, Auction/Bidding, Card Drafting, Connections, Network and Route Building, Pick-up and Deliver, Tile Placement, Turn Order: Auction
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.7

Reviewer(s):

  • Richard Ham (Rahdo Runs Through) #40
  • Jamie Keagy (The Secret Cabal) #10
  • Steve Spang (The Secret Cabal) #35
  • Josh (Brawling Brothers) #2
  • Ludie (Brawling Brothers) #3
  • Mike (The Brothers Murph) #46

47. Spirit Island

Sale
Greater Than Games | Spirit Island: Base Game | Cooperative Strategy Board Game | 1 to 4 Players | 90+ Minutes | Ages 14+
  • DEFEND THE LAND: Colonizers are trying to take and blight the island wherever they explore. As Spirits of the island, you can defend your home from the invading forces!
  • COOPERATIVE GAMEPLAY: You and your friends are working together to fight against the terrible invaders! Or, you can opt to play alone with special single player rules.
  • HIGHLY THEMATIC: Not only do the invaders have an engine all their own, each Spirit is highly themed to reflect what they're special at. Lightning's Swift Strife acts fast, while Vital Strength of the Earth takes longer to move.
  • THRILLING ADVERSARIES: Not only can you play with just the ambiguous invaders, you can opt for two different adversaries to make replaying the game all the more fun!
  • CHALLENGING SPIRITS: From low to moderate to high, there's a Spirit for everyone! Play those challenging Spirits along with adversaries to make it all that much harder. Will you be able to defend the island?

Description

“In Spirit Island, powerful spirits have existed on this isolated Island for time immemorial. They are both part of the natural world and – at the same time – something beyond nature. Native Islanders, known as the dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the Island has been “discovered” by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of spirits as they go. As spirits, you must grow in power and work together to drive the invaders from your Island before it’s too late!”

Designer ?R. Eric Reuss
Playing Time (Minutes)90-120
Number of Players ?1-4
Minimum Age ?13
Category/Theme/Mechanic ?Action Retrieval, Area Majority / Influence, Cooperative Game, Hand Management, Modular Board, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Variable Player Powers
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐8.3

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #70
  • Jarrod Carmichael (3 Minute Board Games) #1
  • Steph (3 Minute Board Games) #22
  • Josef Sannholm (Boardgames with Niramas) #8
  • Neilan Naicker (Board Game Barrage) #24
  • Will Keeler (Roll For Crit) #15

46. Twilight Imperium (Fourth Edition)

Sale
Twilight Imperium 4th Edition Board Game | Strategy Board Game for Adults and Teens | Adventure Game | Ages 14 and up | 3-6 Players | Average Playtime 4-8 Hours | Made by Fantasy Flight Games
  • EPIC SPACE SAGA: Immerse yourself in an epic tale of galactic conquest and diplomacy in this fourth edition of Twilight Imperium.
  • SEVENTEEN UNIQUE CIVILIZATIONS: Command one of seventeen diverse civilizations, each offering a unique play experience and strategies for interstellar supremacy.
  • STRATEGIC DEPTH: Engage in warfare, trade, alliances, and political maneuvering as you vie for control of the galaxy.
  • HOURS OF GAMEPLAY: Enjoy hours of immersive gameplay with three to six players, making every session a dynamic and memorable experience.
  • CLAIM THE GALACTIC THRONE: Chart your path to victory and strive to sit upon the coveted throne of Mecatol Rex as the master of the galaxy.

Description

“Mecatol Rex. The center of the known galaxy and seat of the former Lazax Empire. Scarred by the flames of betrayal, Rex is a specter of a fallen empire and of ages long forgotten, yet it remains an object of reverence— and desire—in a galaxy of conflict and uncertainty.

Once, the great city that spanned its surface was the pinnacle of civilization. Today, Mecatol City is naught but a blasted shell of its former glory, a grim respite in the toxic Sea of Desolation that covers the majority of the planet.

Even so, its parabolic history of decadence and destruction does little to deter those who would seek to harness its power. The Winaaran custodians who dwell within the remnants of the city maintain what is left of the former capital, waiting for one of the Great Races to step forward and take up the mantle of the former Emperors.

But who among the races of the galaxy could fill the void left by the Lazax? To lay claim to the throne is a destiny sought by many, yet the shadows of the past serve as a grim warning to those who would follow in their footsteps…”

Designer ?Dane Beltrami, Corey Konieczka, Christian T. Petersen
Playing Time (Minutes)240-480
Number of Players ?3-6
Minimum Age ?14
Category/Theme/Mechanic ?Action Drafting, Area Majority / Influence, Area-Impulse, Dice Rolling, Follow, Grid Movement, Modular Board, Trading, Variable Phase Order, Variable Player Powers, Voting
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐8.7

Reviewer(s):

  • Sam Healey (The Dice Tower) #2
  • Roy Cannaday (The Dice Tower) #2
  • Jarrod Carmichael (3 Minute Board Games) #65
  • Elaine & Efka (No Pun Included) #2
  • Jamie Keagy (The Secret Cabal) #19
  • Steve Spang (The Secret Cabal) #48

45. Azul

Sale
Azul Board Game - Strategic Tile-Placement Game for Family Fun, Great Game for Kids and Adults, Ages 8+, 2-4 Players, 30-45 Minute Playtime, Made by Plan B Games
  • BECOME AN ARTISAN: Craft exquisite tile mosaics in this award-winning board game.
  • STRATEGY MATTERS: Plan your moves carefully to outscore opponents and disrupt their plans.
  • HIGH-QUALITY COMPONENTS: Enjoy top-notch components and beautiful tile pieces.
  • FAMILY-FRIENDLY FUN: Suitable for players of all ages, making it a perfect addition to game night.
  • DESIGNED BY A MASTER: Created by world-renowned game author Michael Kiesling.

Description

“Azul was designed by the world famous, award winning game author Michael Kiesling. Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process.

Introduced by the Moors, “azulejos” (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.”

Designer ?Michael Kiesling
Playing Time (Minutes)30-45
Number of Players ?2-4
Minimum Age ?8
Category/Theme/Mechanic ?Drafting, End Game Bonuses, Pattern Building, Set Collection, Tile Placement, Turn Order: Claim Action
Complexity/Weight ?Light
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #54
  • Jarrod Carmichael (3 Minute Board Games) #19
  • Steph (3 Minute Board Games) #7
  • Mandi Hutchinson (The Dice Tower) #92
  • Steve Spang (The Secret Cabal) #49
  • Neilan Naicker (Board Game Barrage) #30
  • Nick (The Brothers Murph) #46
  • Mike (The Brothers Murph) #41
  • Jason Levine (Dice Tower) #100

44. Through the Ages: A New Story of Civilization

Saboteur 2- A Board Game by Amigo 2-12 Players - Board Games for Family 30 Minutes of Gameplay - Games for Family Game Night - for Kids and Adults Ages 8+ - English Version
  • Product Type:Board Game
  • Item Package Weight:2.282 Kilograms
  • Item Package Dimension:7.696 cm L X25.4 cm W X36.601 cm H
  • Country Of Origin: Czech Republic

Description

“You begin with a small tribe and the will to build a great civilization. Expand your farms and mines to gain the resources to build your cities. This lays the groundwork for technological advancements, better governments, and great wonders. Choose wise leaders whose legacy will lead your people to greatness. Strengthen your army to protect your borders and to expand your territory. And shape history with your political skill.

A strong economy, advanced technology, happy citizens, enlightened government, a strong military – your civilization needs to do well in many areas. You may excel in some, but you should not fall behind in others. Adjust your strategy to the opportunities the game offers. Your rivals will seek advantages through wars and politics, so keep your defenses up. But don’t neglect the finer things in life, because the civilization with the most influential culture wins.”

Designer ?Vlaada Chvátil
Playing Time (Minutes)120
Number of Players ?2-4
Minimum Age ?14
Category/Theme/Mechanic ?Action Points, Auction/Bidding, Auction: Dutch, Card Drafting, Income
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐8.5

Reviewer(s):

  • Edward Uhler (Heavy Cardboard) #3
  • Jamie Keagy (The Secret Cabal) #12
  • Neilan Naicker (Board Game Barrage) #6
  • Josh (Brawling Brothers) #1
  • Jason Levine (Dice Tower) #5

43. The Networks

Formal Ferret Games The Networks Board Games
  • Run your own TV network in this strategy game
  • Start with three terrible public access TV shows and work your way up to the best shows and stars
  • Made in USA
  • English (Publication Language)

Description

“You are the owner of a new television network. All you have are three awful public access shows, a small amount of cash, and endless ambition. Plus it looks like you’re not the only new TV network in town…

Can you snatch up the best Shows with the most popular Stars and the most lucrative Ads? Can you get enough Shows of the same Genre to make your network stand out? Can you best utilize the powers of the handy Network Cards?

Whose network will get the most Viewers and win the game?”

Designer ?Gil Hova
Playing Time (Minutes)60-90
Number of Players ?13
Minimum Age ?1-5
Category/Theme/Mechanic ?Drafting, End Game Bonuses, Income, Set Collection, Solo / Solitaire Game, Turn Order: Stat-Based
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.2

Reviewer(s):

  • Jarrod Carmichael (3 Minute Board Games) #60
  • Richard Ham (Rahdo Runs Through) #24
  • Tom Heath (Slickerdrips) #21
  • Josef Sannholm (Boardgames with Niramas) #28
  • Mandi Hutchinson (The Dice Tower) #73
  • Nick (The Brothers Murph) #4
  • Mike (The Brothers Murph) #17

42. Mysterium

Sale
Mysterium Board Game (Base Game) - Enigmatic Cooperative Mystery Game with Ghostly Intrigue, Fun for Family Game Night, Ages 10+, 2-7 Players, 45 Minute Playtime, Made by Libellud
  • IMMERSIVE MYSTERY: Step into the supernatural world of Mysterium, a cooperative board game where players unravel a haunting mystery with ghostly clues and paranormal investigation.
  • GHOSTLY INTRIGUE: Assume the role of psychics and work together to interpret cryptic clues from a ghostly apparition to solve the perplexing crime in this immersive deduction and storytelling game.
  • BEAUTIFUL ARTWORK: Delight in the stunning, evocative illustrations that immerse you in the eerie atmosphere of the game, featuring mesmerizing supernatural scenes and ghostly visions.
  • VARYING DIFFICULTY: Enjoy adjustable difficulty levels, ensuring a challenging experience for both novice and experienced investigators, with multiple game modes and customizable gameplay.
  • REPLAYABLE EXPERIENCE: With countless combinations of suspects, locations, weapons, and spectral visions, every game offers a unique and engaging mystery to solve, providing endless hours of thrilling gameplay.

Description

“A horrible crime has been committed on the grounds of Warwick Manor and it’s up to the psychic investigators to get to the bottom of it. In Mysterium, one player takes on the role of the ghost and over the course of a week, tries to lead the investigators to their culprit. Each night the team will be met with visions, but what is the ghost trying to tell you? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder? Contents: 6 Intuition tokens, 6 sleeves, 6 clairvoyance level markers, 36 clairvoyance tokens, clock board, 4 progress boards, 18 character psychic cards, 18 location psychic cards, 18 object psychic cards, sand timer, 18 character ghost cards, 18 location ghost cards, 18 object ghost, 6 ghost tokens, 84 vision cards, 6 culprit tokens, 3 crow markers, clairvoyance track; rulebook. In the 1920’s, Mr. MacDowell, a gifted astrologist, entered in his new house when he immediately detected a supernatural being. Gathering eminent mediums of his time for an extraordinary séance, they will have 7 hours to contact the ghost and investigate to unlock an old mystery. Unable to talk, the amnesic ghost will communicate with the mediums through visions (illustrated cards). They will have to decipher the images to help the ghost remember how he was murdered (who? where? which weapon?). The more they cooperate and guess, well, the easier it will be to the catch the right culprit. This party game is one of the most anticipated games, thanks to innovative, thrilling and immersive features. It offers cooperation and investigation with an asymmetrical gameplay. While playing the ghost or a medium, you will have fun trying to guess what other players have in their minds! So enter in this strange manor and let yourself be led by your intuition.”

Designer ?Oleksandr Nevskiy, Oleg Sidorenko
Playing Time (Minutes)42
Number of Players ?2-7
Minimum Age ?10
Category/Theme/Mechanic ?Communication Limits, Cooperative Game, Finale Ending, Hand Management, Pattern Recognition
Complexity/Weight ?Light
Board Game Rating (BGG) ⭐7.3

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #56
  • Luke Hector (The Broken Meeple) #49
  • Jon Purkis (Actualol) #39
  • Josh (Brawling Brothers) #19
  • Cat (Brawling Brothers) #2
  • Nick (The Brothers Murph) #78
  • Mike (The Brothers Murph) #66
  • Jonathan Estis (Roll For Crit) #11

41. Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases

Sale
Sherlock Holmes Consulting Detective - The Thames Murders & Other Cases Board Game - Captivating Mystery Game for Kids & Adults, Ages 14+, 1-8 Players, 90 Min Playtime, Made by Space Cowboys
  • NEW STANDALONE IN THE SERIES: As members of the Baker Street Irregulars, players try to solve the most heinous crimes by roaming the streets of London in search of clues. Will you visit the crime scene? Meet Inspector Lestrade? The decision is in your hands and each clue you find will bring you a step closer to the truth.
  • MYSTERY BOARD GAME: Solve mysterious cases by interviewing suspects, searching newspapers and walking the streets for clues. Once you have completed your investigation, compare your detective skills to the master sleuth himself, Sherlock Holmes.
  • COOPERATIVE GAME: Players work together as a team of detectives to gather clues and solve mysteries. The dynamics of this game make it a perfect choice for game night with friends and family. Whether you’re playing alone or with up to eight players, you’ll need everyone’s wits to work together and solve the case.
  • TEN EPIC CASES TO SOLVE: Solve 10 mysteries in Victorian London - The Mummy's Curse, The Munitions Magnate, The Pilfered Paintings, The Thames Murders, and others! Unravel the string of intrigues, answer a series of questions and solve some of the strangest cases of the most famous detective ever.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This thrilling detective board game for adults and teens can be played with 1 to 8 players and is suitable for ages 12 and older. Average playtime is about 90 minutes.

Description

“The gaslight streets of Victorian London. Horse-drawn broughams, hansoms, and dog-carts rattle over the cobblestone streets, pulling their passengers through the pea-soup fog. On every street corner, you pass booksellers, clubs, prisons, music halls, doctors, tea houses, and steamship companies. Yet in the shadows and dark alleys of this great city, horrible and cunning crimes are committed daily, confounding the policemen of Scotland Yard. Still, even the most ingenious crime is only a puzzle for the world’s only consulting detective—Sherlock Holmes!”

Designer ?Raymond Edwards, Suzanne Goldberg, Gary Grady
Playing Time (Minutes)60-120
Number of Players ?1-8
Minimum Age ?13
Category/Theme/Mechanic ?Cooperative Game, Solo / Solitaire Game, Storytelling
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #57
  • Luke Hector (The Broken Meeple) #97
  • Jon Purkis (Actualol) #7
  • Elaine & Efka (No Pun Included) #3
  • Steve Spang (The Secret Cabal) #34
  • Will Keeler (Roll For Crit) #1
  • Jonathan Estis (Roll For Crit) #9

40. Glory to Rome

Glory To Rome
  • Proof/Evidence:
  • Other proofs attached:the picture doesn't match the bullet points

Description

“In 64 A.D. a great fire originating from the slums of Rome quickly spreads to destroy much of the city including the imperial palace. Upon hearing news of the fire Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome. Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building a patron a raw material or a valuable resource frequently forcing players into difficult decisions regarding how each card should be used. In addition much of the game is played from the discard pool giving players some control over what cards are accessible to opponents. Scoring is a combination of completing buildings and storing resources with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled and is triggered in a few different ways. The lighthearted artwork and slim rulebook belie the strong strategic and tactical elements of Glory to Rome.”

Designer ?Ed Carter, Carl Chudyk
Playing Time (Minutes)60
Number of Players ?2-5
Minimum Age ?12
Category/Theme/Mechanic ?Follow, Hand Management, Set Collection, Variable Phase Order
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.5

Reviewer(s):

  • Richard Ham (Rahdo Runs Through) #35
  • Jamie Keagy (The Secret Cabal) #2
  • Chris Miller (The Secret Cabal) #32
  • Kellen Allen Laker (Board Game Barrage) #13
  • Mark Besada (Board Game Barrage) #22
  • Brandon (Brawling Brothers) #15
  • Jason Levine (Dice Tower) #84

39. Cthulhu Wars

Petersen Games Cthulhu Wars
  • Cthulhu Wars is a strategy boardgame in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft.
  • The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.
  • The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game.
  • Driving the strategy are a player's wish to expand his power base, and his need to accomplish six tasks to acquire his faction's spell books.
  • English Version | 1 to 4 Players | Ages 14+ | 90 to 120 Minute Playing Time

Description

“The premier horror strategy game with high quality miniatures and great competitive gameplay and tactics

The Old Ones have risen. Monsters walk the Earth. Humanity is finished, but the struggle continues.

Which Great Old One will rule the ruins of Earth? Now, you take charge!

Cthulhu Wars is a fast-moving strategy game about the end of the world. You take the part of various monstrous aliens seeking to dominate the world. You can play as Great Cthulhu himself, or you can take charge of other factions, such as the slithering hordes of the Crawling Chaos, or the insane minions of the Yellow Sign.”

Designer ?Sandy Petersen, Lincoln Petersen
Playing Time (Minutes)90-120
Number of Players ?2-4
Minimum Age ?14
Category/Theme/Mechanic ?Action Points, Area Majority / Influence, Area Movement, Dice Rolling, Variable Player Powers
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Mike Dilisio (The Dice Tower) #40
  • Jarrod Carmichael (3 Minute Board Games) #26
  • Neilan Naicker (Board Game Barrage) #11
  • Kellen Allen Laker (Board Game Barrage) #3
  • Mark Besada (Board Game Barrage) #15
  • Will Keeler (Roll For Crit) #5

38. Near and Far

Near and Far by Red Raven Games, Strategy Board Game
  • Product Type:Board Game
  • Item Package Dimension:7.366 cm L X 29.718 cm W X 29.972 cm H
  • Country Of Origin: China
  • Item Package Weight:2.812 kg
  • English (Publication Language)

Description

“Journey through a book of maps filled with amazing adventure in this storytelling sequel to Above and Below.

  • Choose your path in connected quest lines
  • Includes a gorgeous atlas of 11 maps to play on!
  • Buy skills for your character over a ten-map campaign
  • 2-4 players, 90 minutes

Search for a lost city in a strange and wonderful world of ruins; manage and recruit adventurers, each with a unique identity; read from a book of stories, building an amazing and memorable tale each time you play!”

Designer ?Ryan Laukat
Playing Time (Minutes)90-120
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?Card Drafting, Dice Rolling, Narrative Choice / Paragraph, Network and Route Building, Scenario / Mission / Campaign Game, Set Collection, Storytelling, Variable Player Powers, Worker Placement
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.9

Reviewer(s):

  • Tom Vasel (The Dice Tower) #38
  • Mike Dilisio (The Dice Tower) #5
  • Luke Hector (The Broken Meeple) #58
  • Richard Ham (Rahdo Runs Through) #53
  • Josef Sannholm (Boardgames with Niramas) #43
  • Mandi Hutchinson (The Dice Tower) #53
  • Chris Miller (The Secret Cabal) #47
  • Nick (The Brothers Murph) #51
  • Mike (The Brothers Murph) #47

37. The Pursuit of Happiness

Stronghold Games The Pursuit of Happiness Board Game
  • 1 to 4 players ages 12 and up
  • Happiness lies in the pursuit, the journey
  • Includes solo play rules

Description

“We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted. How much will you be able to achieve in just one lifetime?”

Designer ?Adrian Abela, David Chircop
Playing Time (Minutes)60-90
Number of Players ?1-4
Minimum Age ?12
Category/Theme/Mechanic ?Drafting, Income, Simulation
Complexity/Weight ?Light (Near Medium)
Board Game Rating (BGG) ⭐7.2

Reviewer(s):

  • Luke Hector (The Broken Meeple) #16
  • Richard Ham (Rahdo Runs Through) #70
  • Josef Sannholm (Boardgames with Niramas) #16
  • Jon Purkis (Actualol) #30
  • Nick (The Brothers Murph) #31
  • Mike (The Brothers Murph) #15
  • Melody Vasel (Dice Tower) #11

36. Gaia Project

Gaia Project
  • The follow-up to the critically and commercially acclaimed Terra Mystica
  • A board game of colonising the galaxy for one to four players
  • Take command of fourteen factions, each with its own unique abilities and environmental needs
  • Includes ten modular space sector tiles that allow you to create a new galaxy every time you play
  • Features rules for solo play for those bold enough to explore the galaxy on their own

Description

“For centuries, your civilization has yearned to take to the stars and explore unknown worlds. Now you finally have the technology to take your first steps into the cosmos. In Gaia Project, one to four players are invited to forge their own galactic empires. Each player takes command of one of fourteen unique factions competing to colonize the galaxy. Spread your influence by claiming new planets, building structures to produce resources, developing new technologies, and uniting your planets in federations. As your empire grows and your economy becomes more diverse, you’ll unlock powerful abilities that help you gain an advantage over your competition. There are many possible actions you can take and you must determine the best way to combine those actions to build your empire. Every option offers tantalizing possibilities, but always remember: In the end, only the most advanced faction will dominate the galaxy.

The galaxy is vast and the planets you find there come in many varieties, from harsh desert to the mild terra. Each faction in Gaia Project has different environmental needs to survive on a planet. In order to expand across the galaxy, you must commit resources to terraforming planets to meet your faction’s specific needs. But some planets will be harder for you to terraform than others. With a limited number of planets available and competing factions vying for control, it’s up to you to determine which planets to target and which to leave to your opponents. Gaia Project features modular space sector tiles that allow for many board configurations, giving variety to your games. Construct your own galaxy and compete with your friends or even strike out on your own with the rules for solo play. The galaxy is yours to explore in Gaia Project!”

Designer ?Jens Drögemüller, Helge Ostertag
Playing Time (Minutes)60-150
Number of Players ?1-4
Minimum Age ?12
Category/Theme/Mechanic ?Area Majority / Influence, Hexagon Grid, Income, Modular Board, Network and Route Building, Tech Trees / Tech Tracks, Turn Order: Pass Order, Variable Player Powers, Variable Setup, Victory Points as a Resource
Complexity/Weight ?Heavy
Board Game Rating (BGG) ⭐8.5

Reviewer(s):

  • Josef Sannholm (Boardgames with Niramas) #3
  • Jamie Keagy (The Secret Cabal) #13
  • Chris Miller (The Secret Cabal) #3
  • Neilan Naicker (Board Game Barrage) #31
  • Jason Levine (Dice Tower) #14
  • Steph Hodge (All the Meeples of the Rainbow) #23

35. Dungeon Petz

Dungeon Petz
  • Ages 13 and up
  • 2 to 4 players
  • Play time: 90 to 120 minutes
  • English (Publication Language)

Description

“‘What this town needs is a pet store.’ No one knows which imp said it, but every imp recognized the idea was pure genius: “A pet shop for dungeon lords? What a great idea! Yeah, and no one else is doing it! No competition! We’ll be rich!”

And now you have just opened the first pet shop in town. Right next door to the other first pet shop in town. Across the street from two more.

Buy baby monsters! Feed them and watch them grow! Clean their cages!

Yes, running a pet store is exciting for an imp. But it can also be mentally challenging: What is the smartest way to win the upcoming exhibition? Which pet is best suited for your dungeon lord customer? How strong a cage do you need, and if you guess wrong, how many family members will be maimed?

Win or lose, you are sure to enjoy the grand opening of Dungeon Petz.

Designer ?Vlaada Chvátil
Playing Time (Minutes)90
Number of Players ?2-4
Minimum Age ?13
Category/Theme/Mechanic ?Auction/Bidding, Hand Management, Simultaneous Action Selection, Worker Placement
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐7.5

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #5
  • Richard Ham (Rahdo Runs Through) #11
  • Tom Heath (Slickerdrips) #8
  • Nick (The Brothers Murph) #11
  • Mike (The Brothers Murph) #43
  • Melody Vasel (Dice Tower) #2

34. Suburbia

Sale
Suburbia, Thematic City Building Strategic Board Game, Tile Laying Board Game, Fun Game for Adults
  • Experience the thrill of urban planning as you transform a humble borough into a bustling metropolis in Suburbia, the captivating tile laying game.
  • Build a thriving city with hex-shaped building tiles, strategically placing residential, commercial, civic, and industrial areas, and special points of interest that provide valuable benefits.
  • Challenge your strategic thinking and resource management skills as you aim to create a self-sufficient and prosperous urban landscape.
  • Expand your cityscape with impressive structures like international airports and high-rise office complexes as your income grows.
  • Compete against friends and family to become the ultimate urban planner by achieving the largest population in this city-building extravaganza!

Description

“Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.

Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you’ll modify both your income and your reputation. As your income increases, you’ll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you’ll gain more and more population (and the winner at the end of the game is the player with the largest population).

During each game, players compete for several unique goals that offer an additional population boost – and the buildings available in each game vary, so you’ll never play the same game twice!”

Designer ?Ted Alspach
Playing Time (Minutes)90
Number of Players ?1-4
Minimum Age ?8
Category/Theme/Mechanic ?Card Drafting, Hexagon Grid, Set Collection, Tile Placement
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.5

Reviewer(s):

  • Tom Vasel (The Dice Tower) #39
  • Luke Hector (The Broken Meeple) #79
  • Jarrod Carmichael (3 Minute Board Games) #40
  • Richard Ham (Rahdo Runs Through) #81
  • Tom Heath (Slickerdrips) #43
  • Josef Sannholm (Boardgames with Niramas) #26
  • Chris Miller (The Secret Cabal) #22
  • Nick (The Brothers Murph) #16
  • Mike (The Brothers Murph) #27

33. Arkham Horror: The Card Game

Arkham Horror Card Game - Mystery Cooperative Card Game for Ages 14+, 1-2 Players, 1-2 Hour Playtime by Fantasy Flight Games
  • A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!
  • HORROR GAME: As the Ancient Ones seek entry to our world, investigators work to unravel arcane mysteries and conspiracies. Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons.
  • COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
  • HIGHLY VARIABLE: Each of your adventures in Arkham Horror: The Card Game carries you deeper into mystery. You'll find cultists, foul rituals, haunted houses, strange creatures and signs of the Ancient Ones straining against the barriers to our world. The basic mode of play in Arkham LCG is not the adventure, but the campaign.
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14 and older. Average game time is approximately 1 to 2 hours.

Description

“The boundaries between worlds have drawn perilously thin…

Arkham Horror: The Card Game is a cooperative Living Card Game® set amid a backdrop of Lovecraftian horror. As the Ancient Ones seek entry to our world, one to two investigators (or up to four with two Core Sets) work to unravel arcane mysteries and conspiracies.

Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons even as Arkham Horror: The Card Game blurs the distinction between the card game and roleplaying experiences.”

Designer ?Nate French, Matthew Newman
Playing Time (Minutes)60-120
Number of Players ?1-2
Minimum Age ?14
Category/Theme/Mechanic ?Action Points, Cooperative Game, Deck, Bag, and Pool Building, Hand Management, Role Playing, Solo / Solitaire Game, Variable Player Powers
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐8.2

Reviewer(s):

  • Zee Garcia (The Dice Tower) #5
  • Roy Cannaday (The Dice Tower) #9
  • Luke Hector (The Broken Meeple) #3
  • Jarrod Carmichael (3 Minute Board Games) #21
  • Steph (3 Minute Board Games) #23
  • Josef Sannholm (Boardgames with Niramas) #92
  • Will Keeler (Roll For Crit) #2

32. Underwater Cities

Rio Grande Games Underwater Cities
  • For 1-4 players
  • Ages 13+
  • 90+ minute playing time
  • Components: 1 Game board, 180 era cards, 83 resource tokens, 30 domes, 47 tunnel tiles, 16 metropolis tiles, 111 structure tokens, 4 player info cards, 4 player boards, 4 scoring cards, 4 assistant cards, 4 multiplier tiles, 12 action tiles, 1 action cloning tile, 1 era marker, 12 player markers, 8 government contracts, 25 special cards, 35 credit tokens, 1 rulebook
  • Build and develop underwater metropolises by constructing kelp farms, desalination plants, laboratories and tunnels to connect them.

Description

“As overcrowded metropolises spread across the earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network of underwater cities.

Players direct the founding of their own underwater nations. They collect resources to build cities, a transportation network, and the facilities necessary to support life under the sea. Everything is accomplished by playing cards to choose various actions. If the card matches the action, the player also gains a benefit from the card.

At times, the action may be so important that the player will choose it even with a nonmatching card. At other times, the benefit of the card may be so good that any action is acceptable as long as the card matches it. Balancing these choices is the key to building an underwater habitat in which humanity can thrive.”

Designer ?Vladimír Suchý
Playing Time (Minutes)80-150
Number of Players ?1-4
Minimum Age ?12
Category/Theme/Mechanic ?End Game Bonuses, Income, Network and Route Building, Turn Order: Stat-Based, Worker Placement
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐8.1

Reviewer(s):

  • Luke Hector (The Broken Meeple) #26
  • Tom Heath (Slickerdrips) #28
  • Josef Sannholm (Boardgames with Niramas) #62
  • Mandi Hutchinson (The Dice Tower) #72
  • Josh (Brawling Brothers) #12
  • Brandon (Brawling Brothers) #13
  • Jordan (Brawling Brothers) #9
  • Steph Hodge (All the Meeples of the Rainbow) #30

31. Paladins of the West Kingdom

Sale
Paladins of The West Kingdom Strategy Board Game, 1-4 Players, Ages 12 and Up, 90-120 Min Play Time, Most Victory Points Win, Build Outposts, Fortifications, Commission Monks, & Confront Outsiders
  • 1-4 players ages 12+
  • 90-120 minute playing time
  • Enlist the help of your Paladins to defend your city From increasing threats
  • Multiple paths to victory, thanks to the suspicion system, attribute tracks and wide array of potential townsfolk and Outsider combinations
  • Just the right amount of player interaction, with no take-that mechanisms

Description

“Paladins of the West Kingdom is set at a turbulent time of West Francia’s story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.

The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.”

Designer ?Shem Phillips, S J Macdonald
Playing Time (Minutes)90-120
Number of Players ?1-4
Minimum Age ?12
Category/Theme/Mechanic ?Card Drafting, Market, Worker Placement, Worker Placement, Different Worker Types
Complexity/Weight ?Medium (Heavier)
Board Game Rating (BGG) ⭐8.1

Reviewer(s):

  • Tom Vasel (The Dice Tower) #67
  • Mike Dilisio (The Dice Tower) #9
  • Jarrod Carmichael (3 Minute Board Games) #38
  • Josh (Brawling Brothers) #13
  • Brandon (Brawling Brothers) #14
  • Jordan (Brawling Brothers) #3
  • Noel (Brawling Brothers) #7

30. Battlestar Galactica: The Board Game

Battlestar Galactica
  • Based on the hit SyFy channel TV show
  • Take part in the accusations and paranoia as Humanity fights to survive the Cylon attack
  • Age: 10+
  • Number of Players: 3 - 6
  • Playing Time: 2 - 3 hrs

Description

“The Cylons were created to make life easier on the Twelve Colonies, before the day they decided to kill their masters. After a long and bloody struggle, an armistice was declared and the Cylons left for another world. Forty years later, they returned and brought humanity to the brink of extinction. The remaining humans, led by the crew of the Battlestar Galactica, flee in hope of finding a new home, one known by legend as Earth. But as resources run low, the survivors discover that their enemy can appear human and infiltrate the fleet from the inside…

Battlestar Galactica: The Board Game provides a unique gaming experience. Unlike most games where players win individually, Battlestar Galactica is a cooperative game, with the added complication that one or more of the players is a secret Cylon traitor—your entire side will win or lose, and you might not even be certain who is on your side until the game ends!”

Designer ?Corey Konieczka
Playing Time (Minutes)120-180
Number of Players ?3-6
Minimum Age ?14
Category/Theme/Mechanic ?Area Movement, Dice Rolling, Hand Management, Hidden Roles, Once-Per-Game Abilities, Role Playing, Team-Based Game, Traitor Game, Variable Player Powers, Variable Setup, Voting
Complexity/Weight ?True Medium
Board Game Rating (BGG) ⭐7.7

Reviewer(s):

  • Ambie Valdés (The Dice Tower) #81
  • Sam Healey (The Dice Tower) #23
  • Roy Cannaday (The Dice Tower) #14
  • Jarrod Carmichael (3 Minute Board Games) #5
  • Steph (3 Minute Board Games) #8
  • Jon Purkis (Actualol) #8
  • Jonathan Estis (Roll For Crit) #1

29. Dinosaur Island

Sale
Dinosaur Island Board Game - Create Your Own Dino Park! Worker Placement Strategy Game, Fun Family Game for Kids and Adult, Ages 8+, 1-4 Players, 60-120 Minute Playtime, Made by Pandasaurus Games
  • PREHISTORIC PARK ADVENTURE: Manage your own park with ancient creatures from various periods.
  • STRATEGY BOARD GAME:Compete to open the best Dinosaur Island Theme Park! Hire the right personnel, beat your competitors to perfecting the hottest dino recipes, and gamble on which attractions will draw the most visitors.
  • FUN FOR ALL AGES: A game suitable for adults, teens, and kids who enjoy building and managing their own dino park.
  • INTERACTIVE GAMEPLAY: Collect DNA, create dinosaurs, hire employees, and compete to attract the most visitors.
  • AWARD-WINNING DESIGN: Crafted by renowned designers Jon Gilmour and Brian Lewis.

Description

“The theme park biz is a totally different world since scientists discovered dinosaur DNA and patented the process of creating Dinosaurs in labs. Remember when a new coaster could bring in a crowd? Ha! Try the latest, petrifying carnivore from the Cretaceous period and you’ve got yourself an audience. So, you think your little company can make it in this world? Hopefully you’ve ironed out the logistics. Competing in Dinosaur Island takes more than just creating the rarest dinos in your fancy private lab. When owners go rogue and the dinos get ever bigger without accounting for the security those bad boys take. You want your guests eating dinner at the park. . . not becoming it. Dinosaur Island is a nail-biting worker placement game for up to four players created by Jon Gilmour (Dead of Winter, Wasteland Express Delivery Service) and Brian Lewis (Titans of Industry). BUILD THE PARK.”

Designer ?Jonathan Gilmour, Brian Lewis
Playing Time (Minutes)90-120
Number of Players ?1-4
Minimum Age ?8
Category/Theme/Mechanic ?Card Drafting, Deck, Bag, and Pool Building, Hand Management, Point to Point Movement, Tile Placement
Complexity/Weight ?Medium (Lighter)
Board Game Rating (BGG) ⭐7.8

Reviewer(s):

  • Mike Dilisio (The Dice Tower) #27
  • Luke Hector (The Broken Meeple) #8
  • Chris Miller (The Secret Cabal) #28
  • Steph Elizondo (Settler of the Boards) #35
  • Nick (The Brothers Murph) #6
  • Mike (The Brothers Murph) #4
  • Will Keeler (Roll For Crit) #16

28. Kemet

Kemet
  • Embody gods
  • Epic battles
  • Game always renewed
  • Breathtaking graphics and figurines
  • 2 to 5 players 15 to 45 minutes playtime

Description

“Manage a civilization in Ancient Egypt: maneuver your troops to defeat your enemies, control the best territories and enter the legend thanks to your military feats!

A game in the same vein as Cyclades, with a strong atmosphere which will transport you through the ancient times.

Between battles and magic, be the finest of all the strategists!”

Designer ?Jacques Bariot, Guillaume Montiage