Is your shelf of shame ever growing? With thousands of new board games being released every year, it’s harder than ever to figure out which games to buy, which to play, and which to avoid. There’s simply too many games! Overwhelmed with choices, many of you may have turned to popular board game reviewers such as No Pun Included and their comedic stylings or Tom Vasel and his motley crew at The Dice Tower. But reviews have limitations and only help so much with the decision process. They don’t rank games, compare them to other potential candidates, or account for bias à la cult of the new. It’s no wonder that “top board game lists” have risen in popularity over the years among reviewers and content creators. They are helpful and simultaneously entertaining.
Although I love a top game list as much as the next gamer, I understand that they only represent an individual’s personal game tastes. I wanted to see what they may look like in aggregate. So, I compiled the lists from a whopping 456 board game reviewers and updated things for 2026—yet again improving the methodology and combining them to see which games topped the charts.
- For comparison, see 2019’s list of best board games of all time, and our 2020 list of the best board games of all time.
- Also see our data-driven list of the top two player games.
Best Board Games (Category Highlights from the List)
If you want the short version before digging into the full rankings, here are some of the strongest picks from our aggregated top 100 list, grouped by some high-level categories people often look for when picking a new board game to buy…
Best strategy games
- Ark Nova – Our #1 overall game is a deep zoo-building strategy game about card timing, conservation projects, and long-term engine building. Best for players who like layered decisions and big strategic arcs.
- Brass: Birmingham – One of the best economic strategy games ever made, built around industries, networks, loans, beer, and ruthless timing. Best for experienced gamers.
- Spirit Island – A heavy cooperative strategy game where players are island spirits pushing back against colonization. Excellent for groups that want a challenging, highly replayable co-op.
Best family games
- Cascadia – A relaxing tile-laying puzzle about building habitats and placing wildlife. Easy to teach, beautiful on the table, and strong at almost any player count.
- Azul – Elegant, quick, and visually striking. Players draft tiles to complete patterns, but the simple rules hide plenty of tactical tension.
- PARKS – A gentle, attractive game about hiking trails and visiting national parks. Good for players who want something accessible, scenic, and not overly confrontational.
Best party games
The Top 100 leans more toward strategy games than party games, but a few social and large-group games still stand out:
- Just One – The cleanest party-game pick on the list: a cooperative word-guessing game that is fast, funny, and extremely easy to teach.
- Blood on the Clocktower – A large-group social deduction game with hidden roles, bluffing, deduction, and a storyteller guiding the experience. Best for groups that want a full event game.
- The Resistance – A lean social deduction game about spies, missions, accusations, and table reads. Great when you want tension without a long rules explanation.
Best cooperative games
- Spirit Island – The top cooperative strategy pick: deep, challenging, asymmetric, and packed with replayability.
- The Crew: Mission Deep Sea – A cooperative trick-taking game with evolving missions and limited communication. Small box, huge replay value.
- Sky Team – A tense two-player cooperative game about landing an airplane through silent dice placement and careful coordination.
Best two-player games
- 7 Wonders Duel – The strongest dedicated two-player strategy game in the Top 100, combining drafting, civilization building, military pressure, and science.
- Sky Team – A focused two-player co-op where both players silently manage different parts of an airplane landing.
- Unmatched Game System – Fast tactical duels between wildly different fighters, each with their own deck and style.
Best gateway games for beginners
- Carcassonne – One of the all-time best introductions to tile placement and spatial scoring.
- Ticket to Ride – A classic route-building game that remains one of the easiest modern board games to recommend broadly.
- Quacks – A push-your-luck bag-building game that is chaotic, funny, and easy to get into.
- Heat: Pedal to the Metal – A racing game with intuitive stakes: go fast, manage your hand, and try not to overheat.
Top 100 Board Games of All Time (Full List)
Which games do reviewers think are the best? Without further ado, let’s explore all of the board game rankings…
Note: Feel free to use the filters sort the list by favorite board game reviewers, media networks, player counts, complexity, game length, and more.
Ankh: Gods of Egypt
2021 • 2–5 players • 90 min • weight 3.13 • BGG 7.72 • 35 sources
Design: Eric M. Lang
In Ankh: Gods of Egypt, two to five players are fighting to remain a worshiped god as monuments, followers, and dramatic merges reshape ancient Egypt. The design leans on action retrieval, alliances, and area majority / influence, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, fantasy, and fighting setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 35 creator lists
More data
- Designers
- Eric M. Lang
- Publishers
- CMON Global Limited, Guillotine Games, Blackfire Games, BoardM Factory, Delta Vision Publishing, Edge Entertainment +5
- Players
- 2–5 players
- BGG
- #255 • 7.72/10 • 11,690 ratings
- Creator sources
- Listed on 35 creator lists
The Lord of the Rings: Duel for Middle-earth
2024 • 2 players • 30 min • weight 2.07 • BGG 8.36 • 35 sources
Design: Antoine Bauza, Bruno Cathala
In The Lord of the Rings: Duel for Middle-earth, two players are compressing the struggle for Middle-earth into a tense two-player duel of drafting, influence, and quests. The design leans on area majority / influence, hand management, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and novel-based setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 35 creator lists
More data
- Designers
- Antoine Bauza, Bruno Cathala
- Publishers
- Repos Production, ADC Blackfire Entertainment, CoolPlay, Galápagos Jogos, Gémklub, Hobby Japan +6
- Players
- 2 players
- BGG
- #19 • 8.36/10 • 20,577 ratings
- Creator sources
- Listed on 35 creator lists
Andromeda's Edge
2024 • 2–4 players • 160 min • weight 3.75 • BGG 8.25 • 26 sources
Design: Luke Laurie, Maximus Laurie
In Andromeda's Edge, two to four players are sending starship workers into a contested galaxy of modules, moons, battles, and engine-building upgrades. The design leans on area majority / influence, dice rolling, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fighting, science fiction, and space exploration setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 26 creator lists
More data
- Designers
- Luke Laurie, Maximus Laurie
- Publishers
- Cardboard Alchemy, Cranio Creations, CrowD Games, Frosted Games, Galápagos Jogos, Games7Days +5
- Players
- 2–4 players
- BGG
- #172 • 8.25/10 • 6,296 ratings
- Creator sources
- Listed on 26 creator lists
Trajan
2011 • 2–4 players • 120 min • weight 3.63 • BGG 7.74 • 36 sources
Design: Stefan Feld
In Trajan, two to four players are using a mancala wheel to trigger Roman actions in trade, politics, military, construction, and shipping. The design leans on area movement, hand management, and mancala, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 36 creator lists
More data
- Designers
- Stefan Feld
- Publishers
- Ammonit Spiele, Asterion Press, Broadway Toys LTD, DiceTree Games, Evrikus, FoxMind +6
- Players
- 2–4 players
- BGG
- #149 • 7.74/10 • 18,937 ratings
- Creator sources
- Listed on 36 creator lists
Terra Mystica
2012 • 2–5 players • 150 min • weight 3.97 • BGG 8.03 • 33 sources
Design: Jens Drögemüller, Helge Ostertag
In Terra Mystica, two to five players are expanding fantasy factions across terrain you must transform before building dwellings, temples, and towns. The design leans on chaining, end game bonuses, and hexagon grid, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and fantasy setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 33 creator lists
More data
- Designers
- Jens Drögemüller, Helge Ostertag
- Publishers
- Feuerland Spiele, Bard Centrum Gier, Capstone Games, Cranio Creations, Devir, Filosofia Éditions +6
- Players
- 2–5 players
- BGG
- #36 • 8.03/10 • 51,127 ratings
- Creator sources
- Listed on 33 creator lists
Western Legends
2018 • 2–6 players • 90 min • weight 2.85 • BGG 7.60 • 34 sources
Design: Hervé Lemaître
In Western Legends, two to six players are living a sandbox western life as outlaw, marshal, gambler, rancher, or opportunistic drifter. The design leans on action points, area movement, and betting and bluffing, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure and american west setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 34 creator lists
More data
- Designers
- Hervé Lemaître
- Publishers
- Kolossal Games, Board Game Box, Conclave Editora, Corax Games, Funiverse, Gémklub +6
- Players
- 2–6 players
- BGG
- #287 • 7.60/10 • 13,097 ratings
- Creator sources
- Listed on 34 creator lists
PARKS
2019 • 1–5 players • 60 min • weight 2.13 • BGG 7.61 • 42 sources
Design: Henry Audubon
In PARKS, one to five players are hiking a trail of action spaces to collect memories, gear, photos, and visits to national parks. The design leans on contracts, end game bonuses, and events, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, economic, and environmental setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 42 creator lists
More data
- Designers
- Henry Audubon
- Publishers
- Keymaster Games, Albi, Albi Polska, Feuerland Spiele, Lavka Games, Matagot +2
- Players
- 1–5 players
- BGG
- #181 • 7.61/10 • 30,822 ratings
- Creator sources
- Listed on 42 creator lists
Viticulture
2013 • 2–6 players • 90 min • weight 2.95 • BGG 7.47 • 39 sources
Design: Jamey Stegmaier, Alan Stone
In Viticulture, two to six players are planting vines, hiring workers, aging wine, and filling orders in a welcoming seasonal worker-placement game. The design leans on contracts, hand management, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and farming setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 39 creator lists
More data
- Designers
- Jamey Stegmaier, Alan Stone
- Publishers
- Stonemaier Games, One Moment Games, Regatul Jocurilor
- Players
- 2–6 players
- BGG
- #319 • 7.47/10 • 15,625 ratings
- Creator sources
- Listed on 39 creator lists
Maracaibo
2019 • 1–4 players • 120 min • weight 3.92 • BGG 7.94 • 32 sources
Design: Alexander Pfister
In Maracaibo, one to four players are sailing the Caribbean, upgrading your ship, completing quests, and influencing competing colonial powers. The design leans on contracts, end game bonuses, and events, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, exploration, and nautical setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 32 creator lists
More data
- Designers
- Alexander Pfister
- Publishers
- Game's Up, BoardM Factory, Capstone Games, dlp games, Ediciones MasQueOca, Fishbone Games +6
- Players
- 1–4 players
- BGG
- #90 • 7.94/10 • 18,792 ratings
- Creator sources
- Listed on 32 creator lists
Champions of Midgard
2015 • 2–4 players • 90 min • weight 2.62 • BGG 7.70 • 43 sources
Design: Ole Steiness
In Champions of Midgard, two to four players are sending Viking leaders to gather warriors, fight monsters, fulfill destinies, and brave risky dice battles. The design leans on contracts, dice rolling, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, dice, and fantasy setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 43 creator lists
More data
- Designers
- Ole Steiness
- Publishers
- Grey Fox Games, Corax Games, Czacha Games, Don't Panic Games, Ediciones MasQueOca, Games Warehouse +1
- Players
- 2–4 players
- BGG
- #165 • 7.70/10 • 18,831 ratings
- Creator sources
- Listed on 43 creator lists
Aeon's End
2016 • 1–4 players • 60 min • weight 2.80 • BGG 7.86 • 32 sources
Design: Jenny Iglesias, Nick Little (I), Kevin Riley
In Aeon's End, one to four players are defending Gravehold from nemeses with cooperative deck-building where your discard pile never shuffles. The design leans on chit-pull system, cooperative game, and deck, bag, and pool building, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and fighting setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 32 creator lists
More data
- Designers
- Jenny Iglesias, Nick Little (I), Kevin Riley
- Publishers
- Action Phase Games, Indie Boards & Cards, Angry Lion Games, Arclight Games, Frosted Games, Geekach LLC +6
- Players
- 1–4 players
- BGG
- #108 • 7.86/10 • 24,141 ratings
- Creator sources
- Listed on 32 creator lists
Rajas of the Ganges
2017 • 2–4 players • 75 min • weight 2.90 • BGG 7.72 • 45 sources
Design: Inka Brand, Markus Brand
In Rajas of the Ganges, two to four players are building an Indian province where dice fuel markets, buildings, river travel, and two racing score tracks. The design leans on connections, dice rolling, and race, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, economic, and renaissance setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 45 creator lists
More data
- Designers
- Inka Brand, Markus Brand
- Publishers
- HUCH!, 999 Games, Devir, Dice Realm, DV Games, Egmont Polska +5
- Players
- 2–4 players
- BGG
- #167 • 7.72/10 • 16,157 ratings
- Creator sources
- Listed on 45 creator lists
Carcassonne
2000 • 2–5 players • 45 min • weight 1.88 • BGG 7.42 • 48 sources
Design: Klaus-Jürgen Wrede
In Carcassonne, two to five players are laying tiles into a medieval landscape and timing meeple placement for cities, roads, monasteries, and farms. The design leans on area majority / influence, enclosure, and kill steal, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval and territory building setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 48 creator lists
More data
- Designers
- Klaus-Jürgen Wrede
- Publishers
- Hans im Glück, 64 Ounce Games, 999 Games, Albi, Astrel Games, Bard Centrum Gier +6
- Players
- 2–5 players
- BGG
- #238 • 7.42/10 • 140,293 ratings
- Creator sources
- Listed on 48 creator lists
Hadrian's Wall
2021 • 1–6 players • 60 min • weight 3.17 • BGG 7.87 • 36 sources
Design: Bobby Hill
In Hadrian's Wall, one to six players are marking sheets to build Roman defenses, train cohorts, attract civilians, and repel Pictish attacks. The design leans on hand management, paper-and-pencil, and solo / solitaire game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient and city building setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 36 creator lists
More data
- Designers
- Bobby Hill
- Publishers
- Garphill Games, Arclight Games, CMON Global Limited, Korea Boardgames, Lavka Games, Lord of Boards +6
- Players
- 1–6 players
- BGG
- #171 • 7.87/10 • 10,729 ratings
- Creator sources
- Listed on 36 creator lists
Caverna: The Cave Farmers
2013 • 1–7 players • 210 min • weight 3.78 • BGG 7.92 • 42 sources
Design: Uwe Rosenberg
In Caverna: The Cave Farmers, one to seven players are digging mountain rooms and farming fields for a growing dwarf family without Agricola’s card-driven uncertainty. The design leans on automatic resource growth, increase value of unchosen resources, and solo / solitaire game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, economic, and fantasy setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 42 creator lists
More data
- Designers
- Uwe Rosenberg
- Publishers
- Lookout Games, 999 Games, CrowD Games, Devir, Filosofia Éditions, Funforge +6
- Players
- 1–7 players
- BGG
- #62 • 7.92/10 • 37,422 ratings
- Creator sources
- Listed on 42 creator lists
Beyond the Sun
2020 • 2–4 players • 120 min • weight 3.15 • BGG 7.86 • 33 sources
Design: Dennis K. Chan
In Beyond the Sun, two to four players are researching a shared technology tree while colonizing systems and specializing your faction’s production. The design leans on area majority / influence, contracts, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, science fiction, and space exploration setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 33 creator lists
More data
- Designers
- Dennis K. Chan
- Publishers
- Rio Grande Games, CrowD Games, Ghenos Games, Hobby Japan, Maldito Games, Mandoo Games +4
- Players
- 2–4 players
- BGG
- #112 • 7.86/10 • 17,650 ratings
- Creator sources
- Listed on 33 creator lists
Eclipse: Second Dawn for the Galaxy
2020 • 2–6 players • 200 min • weight 3.67 • BGG 8.39 • 33 sources
Design: Touko Tahkokallio
In Eclipse: Second Dawn for the Galaxy, two to six players are exploring, upgrading ships, managing economies, and fighting for a modular galaxy in a streamlined 4X arc. The design leans on alliances, area majority / influence, and area-impulse, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, exploration, and science fiction setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 33 creator lists
More data
- Designers
- Touko Tahkokallio
- Publishers
- Lautapelit.fi, Arclight Games, CrowD Games, Maldito Games, Matagot, MeepleBR +5
- Players
- 2–6 players
- BGG
- #23 • 8.39/10 • 17,561 ratings
- Creator sources
- Listed on 33 creator lists
Dwellings of Eldervale
2020 • 1–5 players • 150 min • weight 3.24 • BGG 8.11 • 31 sources
Design: Luke Laurie
In Dwellings of Eldervale, one to five players are mixing worker placement with fantasy area control, tableau powers, and monster-filled elemental realms. The design leans on action retrieval, dice rolling, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, fantasy, and fighting setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 31 creator lists
More data
- Designers
- Luke Laurie
- Publishers
- Breaking Games, Board Game Rookie, CMON Global Limited, Fox in the Box, Gen-X Games (GenX), Lucky Duck Games +3
- Players
- 1–5 players
- BGG
- #127 • 8.11/10 • 9,575 ratings
- Creator sources
- Listed on 31 creator lists
Marvel United
2020 • 1–4 players • 40 min • weight 1.84 • BGG 7.54 • 37 sources
Design: Andrea Chiarvesio, Eric M. Lang
In Marvel United, one to four players are moving chibi-style superheroes around locations to rescue civilians, clear threats, and punch villains together. The design leans on cooperative game, hand management, and modular board, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, comic book / strip, and fighting setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 37 creator lists
More data
- Designers
- Andrea Chiarvesio, Eric M. Lang
- Publishers
- CMON Global Limited, Spin Master Ltd., ADC Blackfire Entertainment, BoardM Factory, Delta Vision Publishing, Galápagos Jogos +5
- Players
- 1–4 players
- BGG
- #331 • 7.54/10 • 13,398 ratings
- Creator sources
- Listed on 37 creator lists
Clans of Caledonia
2017 • 1–4 players • 120 min • weight 3.47 • BGG 7.94 • 39 sources
Design: Juma Al-JouJou
In Clans of Caledonia, one to four players are settling Scottish land, producing goods, fulfilling export contracts, and watching a shared market fluctuate. The design leans on commodity speculation, contracts, and hexagon grid, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, farming, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 39 creator lists
More data
- Designers
- Juma Al-JouJou
- Publishers
- Karma Games, BoardM Factory, CrowD Games, Czacha Games, Gen-X Games (GenX), MeepleBR +5
- Players
- 1–4 players
- BGG
- #76 • 7.94/10 • 22,926 ratings
- Creator sources
- Listed on 39 creator lists
Through the Ages: A New Story of Civilization
2015 • 2–4 players • 120 min • weight 4.44 • BGG 8.25 • 37 sources
Design: Vlaada Chvátil
In Through the Ages: A New Story of Civilization, two to four players are guiding a civilization from antiquity to the modern age through cards, leaders, technology, and military pressure. The design leans on action points, auction / bidding, and auction: dutch, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, civilization, and economic setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 37 creator lists
More data
- Designers
- Vlaada Chvátil
- Publishers
- Czech Games Edition (CGE), Cranio Creations, Devir, DiceTree Games, Eagle-Gryphon Games, Feelindigo +6
- Players
- 2–4 players
- BGG
- #18 • 8.25/10 • 34,941 ratings
- Creator sources
- Listed on 37 creator lists
7 Wonders
2010 • 2–7 players • 30 min • weight 2.31 • BGG 7.66 • 40 sources
Design: Antoine Bauza
In 7 Wonders, two to seven players are drafting an ancient civilization through three ages of resources, science, commerce, military, and monuments. The design leans on closed drafting, end game bonuses, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, card game, and city building setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 40 creator lists
More data
- Designers
- Antoine Bauza
- Publishers
- Repos Production, ADC Blackfire Entertainment, Asterion Press, Galápagos Jogos, Gémklub, Hobby Japan +6
- Players
- 2–7 players
- BGG
- #118 • 7.66/10 • 113,006 ratings
- Creator sources
- Listed on 40 creator lists
Architects of the West Kingdom
2018 • 1–5 players • 80 min • weight 2.76 • BGG 7.71 • 47 sources
Design: S J Macdonald, Shem Phillips
In Architects of the West Kingdom, one to five players are constructing landmarks while hiring apprentices, collecting materials, and occasionally throwing rivals into prison. The design leans on area movement, contracts, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The city building, economic, and medieval setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 47 creator lists
More data
- Designers
- S J Macdonald, Shem Phillips
- Publishers
- Garphill Games, Angry Lion Games, Banana Games, CMON Global Limited, Fever Games, Korea Boardgames +6
- Players
- 1–5 players
- BGG
- #130 • 7.71/10 • 32,721 ratings
- Creator sources
- Listed on 47 creator lists
Res Arcana
2019 • 2–4 players • 60 min • weight 2.66 • BGG 7.61 • 42 sources
Design: Thomas Lehmann
In Res Arcana, two to four players are dueling as mages with a tiny deck of artifacts, creatures, resources, and monuments. The design leans on hand management, income, and multi-use cards, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game and fantasy setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 42 creator lists
More data
- Designers
- Thomas Lehmann
- Publishers
- Sand Castle Games, 17wanzy (Yihu BG), ADC Blackfire Entertainment, GaGa Games, Galápagos Jogos, Geekach LLC +4
- Players
- 2–4 players
- BGG
- #184 • 7.61/10 • 25,880 ratings
- Creator sources
- Listed on 42 creator lists
Tzolk'in: The Mayan Calendar
2012 • 2–4 players • 90 min • weight 3.66 • BGG 7.84 • 44 sources
Design: Simone Luciani, Daniele Tascini
In Tzolk'in: The Mayan Calendar, two to four players are placing workers onto rotating gears where patience determines how powerful their actions become. The design leans on bias, end game bonuses, and once-per-game abilities, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, civilization, and economic setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 44 creator lists
More data
- Designers
- Simone Luciani, Daniele Tascini
- Publishers
- Czech Games Edition (CGE), Cranio Creations, Devir, DiceTree Games, Feelindigo, GaGa Games +6
- Players
- 2–4 players
- BGG
- #74 • 7.84/10 • 42,607 ratings
- Creator sources
- Listed on 44 creator lists
Pandemic Legacy: Season 1
2015 • 2–4 players • 60 min • weight 2.83 • BGG 8.50 • 35 sources
Design: Rob Daviau, Matt Leacock
In Pandemic Legacy: Season 1, two to four players are turning Pandemic into a year-long campaign where rules, cities, and characters permanently change. The design leans on action points, cooperative game, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The environmental and medical setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 35 creator lists
More data
- Designers
- Rob Daviau, Matt Leacock
- Publishers
- Z-Man Games, Asterion Press, Devir, Filosofia Éditions, Gémklub, Hobby Japan +6
- Players
- 2–4 players
- BGG
- #3 • 8.50/10 • 57,528 ratings
- Creator sources
- Listed on 35 creator lists
Thunder Road: Vendetta
2023 • 2–4 players • 75 min • weight 1.96 • BGG 7.89 • 45 sources
Design: Dave Chalker, Brett Myers, Noah Cohen +4
In Thunder Road: Vendetta, two to four players are smashing cars across a wasteland highway with dice, hazards, wrecks, and ridiculous action-movie momentum. The design leans on dice rolling, die icon resolution, and grid movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, fighting, and miniatures setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 45 creator lists
More data
- Designers
- Dave Chalker, Brett Myers, Noah Cohen, Rob Daviau, Justin D. Jacobson, Jim Keifer, Brian Neff
- Publishers
- Restoration Games, Broadway Toys LTD, Bumble3ee Interactive, Gémklub, Hobby World, Kutugo +4
- Players
- 2–4 players
- BGG
- #227 • 7.89/10 • 8,323 ratings
- Creator sources
- Listed on 45 creator lists
Age of Steam
2002 • 1–6 players • 120 min • weight 3.85 • BGG 7.87 • 30 sources
Design: John Bohrer, Martin Wallace
In Age of Steam, one to six players are financing rail lines, auctioning turn order, and delivering goods through a brutally tight train network. The design leans on auction / bidding, catch the leader, and connections, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, post-napoleonic, and trains setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 30 creator lists
More data
- Designers
- John Bohrer, Martin Wallace
- Publishers
- Warfrog Games, Arclight Games, CZ Cloud Soft Co. Ltd, Delta Vision Publishing, Eagle-Gryphon Games, Enjoy Game +6
- Players
- 1–6 players
- BGG
- #138 • 7.87/10 • 12,771 ratings
- Creator sources
- Listed on 30 creator lists
Food Chain Magnate
2015 • 2–5 players • 240 min • weight 4.19 • BGG 8.04 • 39 sources
Design: Jeroen Doumen, Joris Wiersinga
In Food Chain Magnate, two to five players are building a ruthless restaurant company where staff training, ads, menus, and timing shape demand. The design leans on delayed purchase, income, and market, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and industry / manufacturing setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 39 creator lists
More data
- Designers
- Jeroen Doumen, Joris Wiersinga
- Publishers
- Lucky Duck Games, Splotter Spellen, Angry Lion Games, Ediciones MasQueOca, Fox in the Box, Galápagos Jogos +5
- Players
- 2–5 players
- BGG
- #49 • 8.04/10 • 23,284 ratings
- Creator sources
- Listed on 39 creator lists
Paladins of the West Kingdom
2019 • 1–4 players • 120 min • weight 3.71 • BGG 7.95 • 44 sources
Design: S J Macdonald, Shem Phillips
In Paladins of the West Kingdom, one to four players are defending and developing a medieval city through workers, paladin cards, and interlocking tracks. The design leans on end game bonuses, market, and open drafting, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 44 creator lists
More data
- Designers
- S J Macdonald, Shem Phillips
- Publishers
- Garphill Games, Renegade Game Studios, Banana Games, CMON Global Limited, Fever Games, Korea Boardgames +6
- Players
- 1–4 players
- BGG
- #80 • 7.95/10 • 20,642 ratings
- Creator sources
- Listed on 44 creator lists
Age of Innovation
2023 • 1–5 players • 200 min • weight 4.26 • BGG 8.44 • 23 sources
Design: Helge Ostertag
In Age of Innovation, one to five players are customizing fantasy peoples and homelands across a Terra Mystica-style map of terrain, power, and engine growth. The design leans on contracts, end game bonuses, and hexagon grid, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and fantasy setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 23 creator lists
More data
- Designers
- Helge Ostertag
- Publishers
- Capstone Games, Feuerland Spiele, Cranio Creations, Geekach LLC, Gémklub, Grok Games +6
- Players
- 1–5 players
- BGG
- #56 • 8.44/10 • 8,615 ratings
- Creator sources
- Listed on 23 creator lists
Barrage
2019 • 1–4 players • 180 min • weight 4.12 • BGG 8.13 • 36 sources
Design: Tommaso Battista, Simone Luciani
In Barrage, one to four players are competing for hydroelectric power by routing water through dams, conduits, and turbines in a tight shared network. The design leans on contracts, end game bonuses, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, environmental, and industry / manufacturing setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 36 creator lists
More data
- Designers
- Tommaso Battista, Simone Luciani
- Publishers
- Cranio Creations, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Game Harbor +6
- Players
- 1–4 players
- BGG
- #40 • 8.13/10 • 21,897 ratings
- Creator sources
- Listed on 36 creator lists
Teotihuacan: City of Gods
2018 • 1–4 players • 120 min • weight 3.78 • BGG 7.83 • 43 sources
Design: Daniele Tascini
In Teotihuacan: City of Gods, one to four players are moving dice workers around a growing Mesoamerican city to build pyramids, worship, and manage resources. The design leans on area movement, end game bonuses, and events, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, city building, and economic setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 43 creator lists
More data
- Designers
- Daniele Tascini
- Publishers
- NSKN Games, Board&Dice, Bucaneiros Jogos, CrowD Games, Delta Vision Publishing, Game Harbor +6
- Players
- 1–4 players
- BGG
- #110 • 7.83/10 • 22,182 ratings
- Creator sources
- Listed on 43 creator lists
Dune: Imperium – Uprising
2023 • 1–6 players • 120 min • weight 3.53 • BGG 8.70 • 29 sources
Design: Paul Dennen
In Dune: Imperium – Uprising, one to six players are returning to Arrakis with spies, worms, contracts, and sharper conflicts layered onto deck-building worker placement. The design leans on automatic resource growth, card play conflict resolution, and contracts, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The movies / tv / radio theme, novel-based, and science fiction setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 29 creator lists
More data
- Designers
- Paul Dennen
- Publishers
- Dire Wolf, Arclight Games, Broadway Toys LTD, Galápagos Jogos, Geekach LLC, Korea Boardgames +6
- Players
- 1–6 players
- BGG
- #5 • 8.70/10 • 19,043 ratings
- Creator sources
- Listed on 29 creator lists
Kanban EV
2020 • 1–4 players • 180 min • weight 4.30 • BGG 8.38 • 37 sources
Design: Vital Lacerda
In Kanban EV, one to four players are optimizing an electric-car factory under a demanding manager, from design and parts to assembly and certification. The design leans on action points, hand management, and variable phase order, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and industry / manufacturing setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 37 creator lists
More data
- Designers
- Vital Lacerda
- Publishers
- Eagle-Gryphon Games, Arclight Games, Delta Vision Publishing, Editions Philibert, Geekach LLC, Giochix.it +6
- Players
- 1–4 players
- BGG
- #42 • 8.38/10 • 10,400 ratings
- Creator sources
- Listed on 37 creator lists
Pandemic
2008 • 2–4 players • 45 min • weight 2.39 • BGG 7.51 • 40 sources
Design: Matt Leacock
In Pandemic, two to four players are racing as specialists to treat outbreaks and discover cures before diseases overwhelm the globe. The design leans on action points, chaining, and contracts, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medical and travel setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 40 creator lists
More data
- Designers
- Matt Leacock
- Publishers
- Z-Man Games, (Unknown), ADC Blackfire Entertainment, Albi, Asterion Press, Boardgame Space +6
- Players
- 2–4 players
- BGG
- #172 • 7.51/10 • 135,459 ratings
- Creator sources
- Listed on 40 creator lists
Le Havre
2008 • 1–5 players • 150 min • weight 3.71 • BGG 7.83 • 47 sources
Design: Uwe Rosenberg
In Le Havre, one to five players are developing a port economy of goods, buildings, ships, loans, and increasingly painful food demands. The design leans on automatic resource growth, end game bonuses, and increase value of unchosen resources, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The city building, economic, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 47 creator lists
More data
- Designers
- Uwe Rosenberg
- Publishers
- Lookout Games, 999 Games, asmodee, CrowD Games, Filosofia Éditions, GoKids 玩樂小子 +6
- Players
- 1–5 players
- BGG
- #82 • 7.83/10 • 34,007 ratings
- Creator sources
- Listed on 47 creator lists
Clank!: Catacombs
2022 • 2–4 players • 90 min • weight 2.49 • BGG 8.23 • 41 sources
Design: Paul Dennen
In Clank!: Catacombs, two to four players are delving into a modular dungeon, stealing treasure, and making just enough noise to anger the dragon. The design leans on deck, bag, and pool building, delayed purchase, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fantasy setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 41 creator lists
More data
- Designers
- Paul Dennen
- Publishers
- Dire Wolf, Arclight Games, Broadway Toys LTD, Devir, Galápagos Jogos, Geekach LLC +6
- Players
- 2–4 players
- BGG
- #50 • 8.23/10 • 14,377 ratings
- Creator sources
- Listed on 41 creator lists
War of the Ring: Second Edition
2011 • 2–4 players • 240 min • weight 4.23 • BGG 8.55 • 34 sources
Design: Roberto Di Meglio, Marco Maggi, Francesco Nepitello
In War of the Ring: Second Edition, two to four players are playing the full Lord of the Rings conflict as military campaigns, character journeys, and the secret march to Mordor collide. The design leans on area majority / influence, area movement, and campaign / battle card driven, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy, fighting, and novel-based setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 34 creator lists
More data
- Designers
- Roberto Di Meglio, Marco Maggi, Francesco Nepitello
- Publishers
- Ares Games, Angry Lion Games, Devir, GaGa Games, Galakta, Geekach LLC +6
- Players
- 2–4 players
- BGG
- #8 • 8.55/10 • 25,276 ratings
- Creator sources
- Listed on 34 creator lists
Race for the Galaxy
2007 • 2–4 players • 60 min • weight 2.99 • BGG 7.74 • 41 sources
Design: Thomas Lehmann
In Race for the Galaxy, two to four players are settling worlds and developing technologies through simultaneous phase selection and dense card combos. The design leans on end game bonuses, follow, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, civilization, and economic setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 41 creator lists
More data
- Designers
- Thomas Lehmann
- Publishers
- Rio Grande Games, ABACUSSPIELE, Albi, Ediciones MasQueOca, Feelindigo, Gabinete Lúdico +6
- Players
- 2–4 players
- BGG
- #94 • 7.74/10 • 59,092 ratings
- Creator sources
- Listed on 41 creator lists
Pax Pamir: Second Edition
2019 • 1–5 players • 120 min • weight 3.84 • BGG 8.13 • 34 sources
Design: Cole Wehrle
In Pax Pamir: Second Edition, one to five players are navigating Afghan political loyalties during the Great Game through cards, coalitions, and shifting leverage. The design leans on action points, area majority / influence, and area movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, educational, and negotiation setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 34 creator lists
More data
- Designers
- Cole Wehrle
- Publishers
- Wehrlegig Games, 2Tomatoes Games, CrowD Games, Fox in the Box, Galakta, Galápagos Jogos +5
- Players
- 1–5 players
- BGG
- #53 • 8.13/10 • 17,746 ratings
- Creator sources
- Listed on 34 creator lists
Harmonies
2024 • 1–4 players • 45 min • weight 2.01 • BGG 8.03 • 39 sources
Design: Johan Benvenuto
In Harmonies, one to four players are placing colorful tokens to form landscapes that attract animals and complete compact scoring patterns. The design leans on chaining, hexagon grid, and open drafting, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The abstract strategy, animals, and environmental setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 39 creator lists
More data
- Designers
- Johan Benvenuto
- Publishers
- Libellud, ADC Blackfire Entertainment, CoolPlay, CrowD Games, Fjórir Ásar, Galápagos Jogos +6
- Players
- 1–4 players
- BGG
- #55 • 8.03/10 • 30,412 ratings
- Creator sources
- Listed on 39 creator lists
Space Base
2018 • 2–5 players • 60 min • weight 2.13 • BGG 7.54 • 47 sources
Design: John D. Clair
In Space Base, two to five players are commanding a fleet whose ships pay out on everyone’s dice rolls, not just your own. The design leans on dice rolling, open drafting, and random production, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, science fiction, and space exploration setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 47 creator lists
More data
- Designers
- John D. Clair
- Publishers
- Alderac Entertainment Group, Arclight Games, Broadway Toys LTD, Edge Entertainment, Lavka Games, Maldito Games
- Players
- 2–5 players
- BGG
- #226 • 7.54/10 • 23,666 ratings
- Creator sources
- Listed on 47 creator lists
Arcs
2024 • 2–4 players • 120 min • weight 3.44 • BGG 8.00 • 35 sources
Design: Cole Wehrle
In Arcs, two to four players are struggling for dominance in a sharp space opera where trick-taking cards shape actions and ambition. The design leans on area majority / influence, area movement, and campaign / battle card driven, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The science fiction, space exploration, and wargame setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 35 creator lists
More data
- Designers
- Cole Wehrle
- Publishers
- Leder Games, 2Tomatoes Games, CMON Global Limited, CrowD Games, Fox in the Box, HIT Games +4
- Players
- 2–4 players
- BGG
- #100 • 8.00/10 • 17,713 ratings
- Creator sources
- Listed on 35 creator lists
Raiders of the North Sea
2015 • 2–4 players • 80 min • weight 2.57 • BGG 7.72 • 45 sources
Design: Shem Phillips
In Raiders of the North Sea, two to four players are placing and picking up workers to gather crew, provisions, and glory from Viking raids. The design leans on contracts, dice rolling, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval and nautical setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 45 creator lists
More data
- Designers
- Shem Phillips
- Publishers
- Garphill Games, Angry Lion Games, Banana Games, CrowD Games, Games Factory Publishing, Ghenos Games +6
- Players
- 2–4 players
- BGG
- #134 • 7.72/10 • 26,554 ratings
- Creator sources
- Listed on 45 creator lists
Mansions of Madness: Second Edition
2016 • 1–5 players • 180 min • weight 2.69 • BGG 7.91 • 40 sources
Design: Nikki Valens
In Mansions of Madness: Second Edition, one to five players are exploring haunted rooms and strange cases with an app managing clues, monsters, and scenario surprises. The design leans on area movement, cooperative game, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fantasy setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 40 creator lists
More data
- Designers
- Nikki Valens
- Publishers
- Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Asterion Press, Delta Vision Publishing, Edge Entertainment +6
- Players
- 1–5 players
- BGG
- #77 • 7.91/10 • 40,504 ratings
- Creator sources
- Listed on 40 creator lists
Unmatched Game System
2019 • 2–4 players • 40 min • weight 1.93 • BGG 8.22 • 36 sources
Design: Rob Daviau, Justin D. Jacobson
In Unmatched Game System, two to four players are pitting legendary fighters against each other in fast tactical duels with distinct character decks. The design leans on action points, card play conflict resolution, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and fighting setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 36 creator lists
More data
- Designers
- Rob Daviau, Justin D. Jacobson
- Publishers
- Mondo Games, Restoration Games
- Players
- 2–4 players
- BGG
- #564 • 8.22/10 • 2,999 ratings
- Creator sources
- Listed on 36 creator lists
Revive
2022 • 1–4 players • 120 min • weight 3.46 • BGG 8.05 • 45 sources
Design: Helge Meissner, Kristian Amundsen Østby, Eilif Svensson +1
In Revive, one to four players are rebuilding civilization after catastrophe by exploring a frozen world and reactivating ancient machines. The design leans on deck, bag, and pool building, hexagon grid, and map addition, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, exploration, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 45 creator lists
More data
- Designers
- Helge Meissner, Kristian Amundsen Østby, Eilif Svensson, Anna Wermlund
- Publishers
- Aporta Games, Across the Board, BGA Plus, Board Game Rookie, Boardgame Mall, Devir +6
- Players
- 1–4 players
- BGG
- #92 • 8.05/10 • 13,025 ratings
- Creator sources
- Listed on 45 creator lists
Oathsworn: Into the Deepwood
2022 • 1–4 players • 90 min • weight 3.69 • BGG 8.76 • 35 sources
Design: Jamie Jolly
In Oathsworn: Into the Deepwood, one to four players are pursuing giant monsters through a dark fantasy campaign of narrative choices and tactical boss fights. The design leans on action points, card play conflict resolution, and cooperative game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and dice setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 35 creator lists
More data
- Designers
- Jamie Jolly
- Publishers
- Shadowborne Games, Hobby World, Rawstone
- Players
- 1–4 players
- BGG
- #63 • 8.76/10 • 6,898 ratings
- Creator sources
- Listed on 35 creator lists
SETI: Search for Extraterrestrial Intelligence
2024 • 1–4 players • 160 min • weight 3.83 • BGG 8.42 • 39 sources
Design: Tomáš Holek
In SETI: Search for Extraterrestrial Intelligence, one to four players are funding probes, telescopes, and research programs in a search for signs of alien life. The design leans on area majority / influence, end game bonuses, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The science fiction and space exploration setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 39 creator lists
More data
- Designers
- Tomáš Holek
- Publishers
- Czech Games Edition (CGE), Broadway Toys LTD, Cranio Creations, Devir, DiceTree Games, DSV Games +6
- Players
- 1–4 players
- BGG
- #15 • 8.42/10 • 20,448 ratings
- Creator sources
- Listed on 39 creator lists
Sky Team
2023 • 2 players • 20 min • weight 2.04 • BGG 8.12 • 50 sources
Design: Luc Rémond
In Sky Team, two players are coordinating a two-person airplane landing through silent dice placement and shared cockpit systems. The design leans on communication limits, cooperative game, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The aviation / flight and dice setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 50 creator lists
More data
- Designers
- Luc Rémond
- Publishers
- Scorpion Masqué, 999 Games, ADC Blackfire Entertainment, asmodee, Brädspel.se, Galápagos Jogos +6
- Players
- 2 players
- BGG
- #32 • 8.12/10 • 32,717 ratings
- Creator sources
- Listed on 50 creator lists
Tapestry
2019 • 1–5 players • 120 min • weight 2.97 • BGG 7.44 • 50 sources
Design: Jamey Stegmaier
In Tapestry, one to five players are advancing a civilization along technology, exploration, science, and military tracks with sweeping era cards. The design leans on area majority / influence, card play conflict resolution, and contracts, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization and territory building setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 50 creator lists
More data
- Designers
- Jamey Stegmaier
- Publishers
- Stonemaier Games, 999 Games, Albi, Angry Lion Games, Arclight Games, Automa Factory +6
- Players
- 1–5 players
- BGG
- #297 • 7.44/10 • 23,045 ratings
- Creator sources
- Listed on 50 creator lists
The White Castle
2023 • 1–4 players • 80 min • weight 3.06 • BGG 7.98 • 51 sources
Design: Isra C., Shei S.
In The White Castle, one to four players are using a handful of dice to place courtiers, gardeners, and warriors inside Himeji Castle. The design leans on action drafting, area movement, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, economic, and medieval setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 51 creator lists
More data
- Designers
- Isra C., Shei S.
- Publishers
- Devir, 999 Games, Banana Games, CMON Global Limited, GaGa Games, Games4you +6
- Players
- 1–4 players
- BGG
- #71 • 7.98/10 • 23,301 ratings
- Creator sources
- Listed on 51 creator lists
Gaia Project
2017 • 1–4 players • 150 min • weight 4.40 • BGG 8.35 • 46 sources
Design: Jens Drögemüller, Helge Ostertag
In Gaia Project, one to four players are colonizing a modular galaxy with asymmetrical factions that terraform planets and climb research tracks. The design leans on end game bonuses, hexagon grid, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and science fiction setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 46 creator lists
More data
- Designers
- Jens Drögemüller, Helge Ostertag
- Publishers
- Feuerland Spiele, Automa Factory, Capstone Games, Cranio Creations, DiceTree Games, Edge Entertainment +6
- Players
- 1–4 players
- BGG
- #13 • 8.35/10 • 31,460 ratings
- Creator sources
- Listed on 46 creator lists
Slay the Spire: The Board Game
2024 • 1–4 players • 150 min • weight 2.90 • BGG 8.64 • 42 sources
Design: Gary Dworetsky, Anthony Giovannetti, Casey Yano
In Slay the Spire: The Board Game, one to four players are translating the digital deck-building climb into cooperative card battles, relics, and route choices. The design leans on cooperative game, deck, bag, and pool building, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and fantasy setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 42 creator lists
More data
- Designers
- Gary Dworetsky, Anthony Giovannetti, Casey Yano
- Publishers
- Contention Games, Ediciones MasQueOca, Grok Games, Korea Boardgames, Lavka Games, Matagot +6
- Players
- 1–4 players
- BGG
- #16 • 8.64/10 • 13,322 ratings
- Creator sources
- Listed on 42 creator lists
Blood on the Clocktower
2022 • 6–21 players • 120 min • weight 3.04 • BGG 8.35 • 32 sources
Design: Steven Medway
In Blood on the Clocktower, six to twenty-one players are turning a room of players into a deduction village where death rarely stops the conversation. The design leans on betting and bluffing, deduction, and hidden roles, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The bluffing, deduction, and murder / mystery setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 32 creator lists
More data
- Designers
- Steven Medway
- Publishers
- The Pandemonium Institute, A-Z kiadó, Bumble3ee Interactive, Fox in the Box, Funtails, MTS Games +3
- Players
- 6–21 players
- BGG
- #67 • 8.35/10 • 11,762 ratings
- Creator sources
- Listed on 32 creator lists
Too Many Bones
2017 • 1–4 players • 120 min • weight 3.87 • BGG 8.29 • 43 sources
Design: Josh J. Carlson, Adam Carlson
In Too Many Bones, one to four players are sending dice-driven gearloc adventurers through tactical encounters and branching skill builds. The design leans on cooperative game, dice rolling, and die icon resolution, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, dice, and fantasy setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 43 creator lists
More data
- Designers
- Josh J. Carlson, Adam Carlson
- Publishers
- Chip Theory Games, asmodee, Dice Realm, Fox in the Box, Frosted Games, Gameland 游戏大陆 +5
- Players
- 1–4 players
- BGG
- #37 • 8.29/10 • 17,224 ratings
- Creator sources
- Listed on 43 creator lists
Arkham Horror: The Card Game
2016 • 1–2 players • 120 min • weight 3.57 • BGG 8.12 • 53 sources
Design: Nate French, MJ Newman
In Arkham Horror: The Card Game, one to two players are investigating Lovecraftian mysteries through scenario decks, locations, tests, and evolving investigators. The design leans on action points, area movement, and communication limits, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and collectible components setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 53 creator lists
More data
- Designers
- Nate French, MJ Newman
- Publishers
- Fantasy Flight Games, Arclight Games, asmodee, Asterion Press, Edge Entertainment, Galakta +4
- Players
- 1–2 players
- BGG
- #33 • 8.12/10 • 47,885 ratings
- Creator sources
- Listed on 53 creator lists
Obsession
2018 • 1–4 players • 90 min • weight 3.11 • BGG 8.08 • 57 sources
Design: Dan Hallagan
In Obsession, one to four players are restoring a Victorian family estate through servants, guests, improvements, and social reputation. The design leans on action retrieval, closed drafting, and deck, bag, and pool building, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The post-napoleonic setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 57 creator lists
More data
- Designers
- Dan Hallagan
- Publishers
- Kayenta Games, 4GAMES, Boardgame Mall, CMON Global Limited, Giochix.it, Lucrum Games +4
- Players
- 1–4 players
- BGG
- #66 • 8.08/10 • 18,343 ratings
- Creator sources
- Listed on 57 creator lists
The Castles of Burgundy: Special Edition
2023 • 1–4 players • 120 min • weight 2.84 • BGG 9.14 • 46 sources
Design: Stefan Feld
In The Castles of Burgundy: Special Edition, one to four players are revisiting Burgundy with polished production while keeping the dice-driven estate puzzle intact. The design leans on dice rolling, end game bonuses, and grid movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, medieval, and territory building setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 46 creator lists
More data
- Designers
- Stefan Feld
- Publishers
- alea, Awaken Realms, Delta Vision Publishing, GoKids 玩樂小子, Ravensburger AG, YOKA Games
- Players
- 1–4 players
- BGG
- 9.14/10 • 11,818 ratings
- Creator sources
- Listed on 46 creator lists
Five Tribes: The Djinns of Naqala
2014 • 2–4 players • 80 min • weight 2.84 • BGG 7.76 • 61 sources
Design: Bruno Cathala
In Five Tribes: The Djinns of Naqala, two to four players are moving groups of meeples through a desert sultanate to claim tiles, summon djinn, and build scoring combinations. The design leans on auction / bidding, constrained bidding, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The arabian, fantasy, and mythology setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 61 creator lists
More data
- Designers
- Bruno Cathala
- Publishers
- Days of Wonder, Arclight Games, Asterion Press, CrowD Games, Galápagos Jogos, Gémklub +4
- Players
- 2–4 players
- BGG
- #97 • 7.76/10 • 45,392 ratings
- Creator sources
- Listed on 61 creator lists
Nemesis
2018 • 1–5 players • 180 min • weight 3.49 • BGG 8.25 • 50 sources
Design: Adam Kwapiński
In Nemesis, one to five players are waking on a failing spaceship with hidden objectives, malfunctioning rooms, and alien threats in the dark. The design leans on campaign / battle card driven, cooperative game, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, horror, and miniatures setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 50 creator lists
More data
- Designers
- Adam Kwapiński
- Publishers
- Awaken Realms, Rebel Sp. z o.o., Arclight Games, asmodee, Cranio Creations, Delta Vision Publishing +6
- Players
- 1–5 players
- BGG
- #25 • 8.25/10 • 37,705 ratings
- Creator sources
- Listed on 50 creator lists
Just One
2018 • 3–7 players • 60 min • weight 1.03 • BGG 7.59 • 59 sources
Design: Ludovic Roudy, Bruno Sautter
In Just One, three to seven players are giving one-word clues as a group while duplicate hints vanish before the guesser sees them. The design leans on communication limits, cooperative game, and deduction, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The deduction, party game, and word game setting gives those mechanisms a clear purpose, while the light, approachable ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 59 creator lists
More data
- Designers
- Ludovic Roudy, Bruno Sautter
- Publishers
- Repos Production, ADC Blackfire Entertainment, Arclight Games, Brain Games, CoolPlay, FoxMind Israel +6
- Players
- 3–7 players
- BGG
- #157 • 7.59/10 • 35,293 ratings
- Creator sources
- Listed on 59 creator lists
Great Western Trail
2016 • 2–4 players • 150 min • weight 3.70 • BGG 8.15 • 55 sources
Design: Alexander Pfister
In Great Western Trail, two to four players are driving cattle across the American West while improving your deck, hiring workers, and developing routes. The design leans on contracts, deck, bag, and pool building, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The american west and animals setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 55 creator lists
More data
- Designers
- Alexander Pfister
- Publishers
- eggertspiele, 999 Games, Arclight Games, Broadway Toys LTD, Conclave Editora, Delta Vision Publishing +6
- Players
- 2–4 players
- BGG
- #21 • 8.15/10 • 43,905 ratings
- Creator sources
- Listed on 55 creator lists
Final Girl
2021 • 1 players • 60 min • weight 2.76 • BGG 8.22 • 59 sources
Design: Evan Derrick, A. J. Porfirio
In Final Girl, solo players are playing the lone survivor in a cinematic horror scenario built from villains, locations, and desperate dice rolls. The design leans on dice rolling, hand management, and pick-up and deliver, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and horror setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 59 creator lists
More data
- Designers
- Evan Derrick, A. J. Porfirio
- Publishers
- Van Ryder Games, Don't Panic Games, Fox in the Box, Gen-X Games (GenX), Heidelbear Korea, Lucky Duck Games +3
- Players
- 1 players
- BGG
- #98 • 8.22/10 • 11,460 ratings
- Creator sources
- Listed on 59 creator lists
Dominion
2008 • 2–4 players • 30 min • weight 2.34 • BGG 7.60 • 62 sources
Design: Donald X. Vaccarino
In Dominion, two to four players are building a kingdom deck from a shared market of action, treasure, and victory cards. The design leans on deck, bag, and pool building, delayed purchase, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game and medieval setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 62 creator lists
More data
- Designers
- Donald X. Vaccarino
- Publishers
- Rio Grande Games, 999 Games, Albi, Bard Centrum Gier, Conclave Editora, cutia.ro +6
- Players
- 2–4 players
- BGG
- #145 • 7.60/10 • 96,873 ratings
- Creator sources
- Listed on 62 creator lists
Twilight Imperium: Fourth Edition
2017 • 3–6 players • 480 min • weight 4.36 • BGG 8.56 • 45 sources
Design: Dane Beltrami, Corey Konieczka, Christian T. Petersen
In Twilight Imperium: Fourth Edition, three to six players are steering an alien civilization through diplomacy, trade, war, technology, and galactic politics. The design leans on action drafting, area-impulse, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and exploration setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 45 creator lists
More data
- Designers
- Dane Beltrami, Corey Konieczka, Christian T. Petersen
- Publishers
- Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Asterion Press, Delta Vision Publishing, Edge Entertainment +6
- Players
- 3–6 players
- BGG
- #7 • 8.56/10 • 28,581 ratings
- Creator sources
- Listed on 45 creator lists
Planet Unknown
2022 • 1–6 players • 80 min • weight 2.25 • BGG 7.76 • 64 sources
Design: Ryan Lambert, Adam Rehberg
In Planet Unknown, one to six players are terraforming an empty world with polyomino tiles chosen from a rotating shared station. The design leans on end game bonuses, events, and grid coverage, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The city building, industry / manufacturing, and puzzle setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 64 creator lists
More data
- Designers
- Ryan Lambert, Adam Rehberg
- Publishers
- Adam's Apple Games, LLC, Boardgame Mall, CrowD Games, Engames, Fox in the Box, Geekach LLC +6
- Players
- 1–6 players
- BGG
- #167 • 7.76/10 • 14,391 ratings
- Creator sources
- Listed on 64 creator lists
Viticulture Essential Edition
2015 • 1–6 players • 90 min • weight 2.90 • BGG 7.96 • 62 sources
Design: Jamey Stegmaier, Alan Stone
In Viticulture Essential Edition, one to six players are running a Tuscan winery across seasons of planting, harvesting, visitors, and fulfilling wine orders. The design leans on contracts, hand management, and race, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and farming setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 62 creator lists
More data
- Designers
- Jamey Stegmaier, Alan Stone
- Publishers
- Stonemaier Games, Albi, Angry Lion Games, Arclight Games, Board Game Rookie, Delta Vision Publishing +6
- Players
- 1–6 players
- BGG
- #44 • 7.96/10 • 55,447 ratings
- Creator sources
- Listed on 62 creator lists
Wonderland's War
2022 • 2–5 players • 125 min • weight 3.04 • BGG 8.04 • 61 sources
Design: Tim Eisner, Ben Eisner, Ian Moss
In Wonderland's War, two to five players are joining Wonderland factions in tea-party recruitment before sending armies into chaotic bag-built battles. The design leans on area majority / influence, deck, bag, and pool building, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy and novel-based setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 61 creator lists
More data
- Designers
- Tim Eisner, Ben Eisner, Ian Moss
- Publishers
- Druid City Games, Asobition (アソビション), Choo Choo Games, Dice Realm, Galakta, Gémklub +6
- Players
- 2–5 players
- BGG
- #132 • 8.04/10 • 10,700 ratings
- Creator sources
- Listed on 61 creator lists
Anachrony
2017 • 1–4 players • 120 min • weight 4.00 • BGG 8.04 • 59 sources
Design: Dávid Turczi, Richard Ámann, Viktor Péter
In Anachrony, one to four players are running a future faction that borrows resources from its own timeline and later has to pay them back. The design leans on contracts, dice rolling, and die icon resolution, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and science fiction setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 59 creator lists
More data
- Designers
- Dávid Turczi, Richard Ámann, Viktor Péter
- Publishers
- Mindclash Games, Albi, Albi Polska, CrowD Games, Engames, Games Warehouse +6
- Players
- 1–4 players
- BGG
- #61 • 8.04/10 • 21,661 ratings
- Creator sources
- Listed on 59 creator lists
Ra
1999 • 2–5 players • 60 min • weight 2.30 • BGG 7.72 • 66 sources
Design: Reiner Knizia
In Ra, two to five players are bidding for monuments, floods, gods, and dynasties before the sun tokens run out. The design leans on auction / bidding, auction: once around, and closed economy auction, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient and mythology setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 66 creator lists
More data
- Designers
- Reiner Knizia
- Publishers
- alea, Ravensburger AG, 25th Century Games, 999 Games, ABACUSSPIELE, DiceTree Games +6
- Players
- 2–5 players
- BGG
- #113 • 7.72/10 • 32,408 ratings
- Creator sources
- Listed on 66 creator lists
Earth
2023 • 1–5 players • 90 min • weight 2.91 • BGG 7.62 • 68 sources
Design: Maxime Tardif
In Earth, one to five players are building a tableau of habitats, plants, terrain, and scoring synergies from a huge deck of ecological cards. The design leans on contracts, end game bonuses, and follow, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, card game, and environmental setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 68 creator lists
More data
- Designers
- Maxime Tardif
- Publishers
- Inside Up Games, Board Game Rookie, CoolPlay, Gémklub, Geronimo Games, Lucky Duck Games +6
- Players
- 1–5 players
- BGG
- #209 • 7.62/10 • 21,506 ratings
- Creator sources
- Listed on 68 creator lists
Agricola
2007 • 1–5 players • 150 min • weight 3.64 • BGG 7.86 • 62 sources
Design: Uwe Rosenberg
In Agricola, one to five players are turning a bare farmyard into a working homestead while feeding a growing family. The design leans on automatic resource growth, closed drafting, and enclosure, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, economic, and farming setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 62 creator lists
More data
- Designers
- Uwe Rosenberg
- Publishers
- Lookout Games, 999 Games, Brain Games, Compaya.hu: Gamer Café Kft., Devir, Filosofia Éditions +6
- Players
- 1–5 players
- BGG
- #64 • 7.86/10 • 76,914 ratings
- Creator sources
- Listed on 62 creator lists
7 Wonders Duel
2015 • 2 players • 30 min • weight 2.23 • BGG 8.08 • 74 sources
Design: Antoine Bauza, Bruno Cathala
In 7 Wonders Duel, two players are competing head-to-head to build an ancient civilization through science, military pressure, and card drafting. The design leans on end game bonuses, income, and melding and splaying, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, card game, and city building setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 74 creator lists
More data
- Designers
- Antoine Bauza, Bruno Cathala
- Publishers
- Repos Production, ADC Blackfire Entertainment, asmodee, Asterion Press, Boardgame Space, CoolPlay +6
- Players
- 2 players
- BGG
- #24 • 8.08/10 • 109,371 ratings
- Creator sources
- Listed on 74 creator lists
Star Wars: Rebellion
2016 • 2–4 players • 240 min • weight 3.75 • BGG 8.42 • 63 sources
Design: Corey Konieczka
In Star Wars: Rebellion, two to four players are recreating the Galactic Civil War as a hidden Rebel base struggles against Imperial search and military pressure. The design leans on area majority / influence, area movement, and card play conflict resolution, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civil war, movies / tv / radio theme, and science fiction setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 63 creator lists
More data
- Designers
- Corey Konieczka
- Publishers
- Fantasy Flight Games, ADC Blackfire Entertainment, Asterion Press, Delta Vision Publishing, Edge Entertainment, Galakta +6
- Players
- 2–4 players
- BGG
- #10 • 8.42/10 • 36,528 ratings
- Creator sources
- Listed on 63 creator lists
Azul
2017 • 2–4 players • 45 min • weight 1.77 • BGG 7.71 • 73 sources
Design: Michael Kiesling
Azul turns laying decorative tiles into a beautiful, cutthroat puzzle. On your turn you take every tile of a single color from one factory display, then arrange your haul on your board to complete rows and columns. The catch: any tiles you can't place spill over and cost you points, so greed is punished and reading what your opponents need matters as much as building your own mosaic. It plays in about forty minutes, teaches in five, and rewards you with a genuinely gorgeous board as the patterns fill in. An elegant, tense abstract for two to four.
Found in 73 creator lists
More data
- Designers
- Michael Kiesling
- Publishers
- Next Move Games, Plan B Games, Belleville (Бельвіль), Broadway Toys LTD, Divercentro, Galápagos Jogos +6
- Players
- 2–4 players
- BGG
- #99 • 7.71/10 • 109,132 ratings
- Creator sources
- Listed on 73 creator lists
Orléans
2014 • 2–5 players • 90 min • weight 3.01 • BGG 8.05 • 72 sources
Design: Reiner Stockhausen
In Orléans, two to five players are developing a medieval city by drawing followers from a bag and assigning them to useful civic work. The design leans on contracts, deck, bag, and pool building, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval, religious, and travel setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 72 creator lists
More data
- Designers
- Reiner Stockhausen
- Publishers
- dlp games, Arclight Games, Arrakis Games, Baldar, BGA Plus, Capstone Games +6
- Players
- 2–5 players
- BGG
- #35 • 8.05/10 • 35,783 ratings
- Creator sources
- Listed on 72 creator lists
Underwater Cities
2018 • 1–4 players • 150 min • weight 3.59 • BGG 8.04 • 71 sources
Design: Vladimír Suchý
In Underwater Cities, one to four players are building connected underwater habitats with cards, production, tunnels, and pressure-tested planning. The design leans on end game bonuses, hand management, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, city building, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 71 creator lists
More data
- Designers
- Vladimír Suchý
- Publishers
- Delicious Games, Arrakis Games, Atalia, Games7Days, Gémklub, Hobby World +6
- Players
- 1–4 players
- BGG
- #51 • 8.04/10 • 23,169 ratings
- Creator sources
- Listed on 71 creator lists
Cthulhu: Death May Die
2019 • 1–5 players • 120 min • weight 2.49 • BGG 8.18 • 63 sources
Design: Rob Daviau, Eric M. Lang
In Cthulhu: Death May Die, one to five players are sending investigators into a doomed ritual where interrupting the cult may awaken something worse. The design leans on action points, area movement, and cooperative game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy, fighting, and horror setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 63 creator lists
More data
- Designers
- Rob Daviau, Eric M. Lang
- Publishers
- CMON Global Limited, Guillotine Games, Arclight Games, asmodee, BoardM Factory, Delta Vision Publishing +6
- Players
- 1–5 players
- BGG
- #54 • 8.18/10 • 17,081 ratings
- Creator sources
- Listed on 63 creator lists
Grand Austria Hotel
2015 • 2–4 players • 120 min • weight 3.20 • BGG 7.96 • 75 sources
Design: Virginio Gigli, Simone Luciani
In Grand Austria Hotel, two to four players are managing a Viennese hotel where guests, staff, rooms, and pastries must line up just so. The design leans on action drafting, contracts, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 75 creator lists
More data
- Designers
- Virginio Gigli, Simone Luciani
- Publishers
- Lookout Games, Cranio Creations, CrowD Games, Engames, Funforge, Game Harbor +6
- Players
- 2–4 players
- BGG
- #68 • 7.96/10 • 25,262 ratings
- Creator sources
- Listed on 75 creator lists
Blood Rage
2015 • 2–4 players • 90 min • weight 2.88 • BGG 7.90 • 75 sources
Design: Eric M. Lang
In Blood Rage, two to four players are leading a Viking clan through mythic battles, quests, and glorious end-of-world opportunities. The design leans on action points, area majority / influence, and area movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy, fighting, and miniatures setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 75 creator lists
More data
- Designers
- Eric M. Lang
- Publishers
- Cool Mini Or Not, Arclight Games, asmodee, Asterion Press, BoardM Factory, CMON Global Limited +6
- Players
- 2–4 players
- BGG
- #65 • 7.90/10 • 52,011 ratings
- Creator sources
- Listed on 75 creator lists
Concordia
2013 • 2–5 players • 100 min • weight 2.99 • BGG 8.08 • 79 sources
Design: Mac Gerdts
In Concordia, two to five players are expanding a Roman trading network with calm card play and sharp geographic timing. The design leans on action retrieval, advantage token, and auction: dutch, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, economic, and nautical setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 79 creator lists
More data
- Designers
- Mac Gerdts
- Publishers
- PD-Verlag, 999 Games, Cranio Creations, CrowD Games, Ediciones MasQueOca, Egmont Polska +6
- Players
- 2–5 players
- BGG
- #29 • 8.08/10 • 45,849 ratings
- Creator sources
- Listed on 79 creator lists
Gloomhaven
2017 • 1–4 players • 120 min • weight 3.92 • BGG 8.54 • 67 sources
Design: Isaac Childres
In Gloomhaven, one to four players are running a band of mercenaries through branching tactical dungeons and persistent character growth. The design leans on action queue, action retrieval, and campaign / battle card driven, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fantasy setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 67 creator lists
More data
- Designers
- Isaac Childres
- Publishers
- Cephalofair Games, Albi, Albi Polska, Arclight Games, Feuerland Spiele, Galápagos Jogos +5
- Players
- 1–4 players
- BGG
- #4 • 8.54/10 • 67,338 ratings
- Creator sources
- Listed on 67 creator lists
A Feast for Odin
2016 • 1–4 players • 120 min • weight 3.87 • BGG 8.16 • 74 sources
Design: Uwe Rosenberg
In A Feast for Odin, one to four players are guiding a Norse household through farming, hunting, raiding, trading, and careful home-board organization. The design leans on action points, automatic resource growth, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, farming, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 74 creator lists
More data
- Designers
- Uwe Rosenberg
- Publishers
- Feuerland Spiele, Cranio Creations, Devir, Filosofia Éditions, Game Harbor, Hobby World +6
- Players
- 1–4 players
- BGG
- #27 • 8.16/10 • 33,672 ratings
- Creator sources
- Listed on 74 creator lists
Marvel Champions: The Card Game
2019 • 1–4 players • 90 min • weight 2.96 • BGG 8.10 • 79 sources
Design: Michael Boggs, Nate French, Caleb Grace
In Marvel Champions: The Card Game, one to four players are sending Marvel heroes into modular comic-book battles against villains and schemes. The design leans on card play conflict resolution, cooperative game, and deck construction, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, collectible components, and comic book / strip setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 79 creator lists
More data
- Designers
- Michael Boggs, Nate French, Caleb Grace
- Publishers
- Fantasy Flight Games, ADC Blackfire Entertainment, Kilogames, Korea Boardgames, NeoTroy Games
- Players
- 1–4 players
- BGG
- #48 • 8.10/10 • 27,953 ratings
- Creator sources
- Listed on 79 creator lists
Quacks
2018 • 2–4 players • 45 min • weight 1.94 • BGG 7.80 • 94 sources
Design: Wolfgang Warsch
In Quacks, two to four players are brewing dubious potions one ingredient at a time and hoping your cauldron does not explode. The design leans on catch the leader, deck, bag, and pool building, and delayed purchase, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy and medieval setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 94 creator lists
More data
- Designers
- Wolfgang Warsch
- Publishers
- CMYK, Schmidt Spiele, 999 Games, Arclight Games, Brain Games, Compaya.hu: Gamer Café Kft. +6
- Players
- 2–4 players
- BGG
- #79 • 7.80/10 • 59,446 ratings
- Creator sources
- Listed on 94 creator lists
Cascadia
2021 • 1–4 players • 45 min • weight 1.84 • BGG 7.89 • 90 sources
Design: Randy Flynn
In Cascadia, one to four players are drafting wildlife and habitat tiles to create a balanced Pacific Northwest ecosystem. The design leans on end game bonuses, hexagon grid, and open drafting, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals and environmental setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 90 creator lists
More data
- Designers
- Randy Flynn
- Publishers
- Flatout Games, Alderac Entertainment Group, Boardgame Mall, CMON Global Limited, CrowD Games, Delirium Games +6
- Players
- 1–4 players
- BGG
- #60 • 7.89/10 • 55,803 ratings
- Creator sources
- Listed on 90 creator lists
Spirit Island
2017 • 1–4 players • 120 min • weight 4.07 • BGG 8.34 • 93 sources
Design: R. Eric Reuss
In Spirit Island, one to four players are playing powerful island spirits defending their land from invading colonizers. The design leans on action retrieval, area majority / influence, and automatic resource growth, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The environmental, fantasy, and mythology setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 93 creator lists
More data
- Designers
- R. Eric Reuss
- Publishers
- Greater Than Games, LLC, 999 Games, Ace Studios, Arrakis Games, BoardM Factory, Engames +6
- Players
- 1–4 players
- BGG
- #11 • 8.34/10 • 63,603 ratings
- Creator sources
- Listed on 93 creator lists
Everdell
2018 • 1–4 players • 80 min • weight 2.83 • BGG 7.98 • 95 sources
Design: James A. Wilson
In Everdell, one to four players are growing a woodland city of critters and constructions through the changing seasons. The design leans on contracts, end game bonuses, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, card game, and city building setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 95 creator lists
More data
- Designers
- James A. Wilson
- Publishers
- Starling Games (II), Abraxas, Arclight Games, CMON Global Limited, Fantasmagoria, Galápagos Jogos +6
- Players
- 1–4 players
- BGG
- #43 • 7.98/10 • 68,944 ratings
- Creator sources
- Listed on 95 creator lists
Heat: Pedal to the Metal
2022 • 1–6 players • 60 min • weight 2.20 • BGG 7.99 • 102 sources
Design: Asger Aleksandrov Granerud, Daniel Skjold Pedersen
In Heat: Pedal to the Metal, one to six players are pushing a vintage race car through corners, straights, and weather while trying not to overheat. The design leans on catch the leader, deck, bag, and pool building, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The racing and sports setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 102 creator lists
More data
- Designers
- Asger Aleksandrov Granerud, Daniel Skjold Pedersen
- Publishers
- Days of Wonder, ADC Blackfire Entertainment, CoolPlay, Galápagos Jogos, Gémklub, GoKids 玩樂小子 +4
- Players
- 1–6 players
- BGG
- #47 • 7.99/10 • 41,697 ratings
- Creator sources
- Listed on 102 creator lists
Brass: Birmingham
2018 • 2–4 players • 120 min • weight 3.86 • BGG 8.56 • 90 sources
Design: Gavan Brown, Matt Tolman, Martin Wallace
Set in the industrial heartland of England, Brass: Birmingham dresses a lesson in economic timing up as a network-building game. You develop mines, breweries, and potteries, then sell goods along canals and railways, spending a hand of cards that dictates where you can act. Beer greases every transaction, loans can prop you up or sink you, and the board resets halfway through as the canal era gives way to rails, forcing you to rethink everything just as you get comfortable. It's demanding, interactive, and endlessly replayable. A heavyweight economic engine for two to four players.
Found in 90 creator lists
More data
- Designers
- Gavan Brown, Matt Tolman, Martin Wallace
- Publishers
- Roxley, Arclight Games, Board Game Rookie, BoardM Factory, CMON Global Limited, Conclave Editora +6
- Players
- 2–4 players
- BGG
- #1 • 8.56/10 • 59,052 ratings
- Creator sources
- Listed on 90 creator lists
Root
2018 • 2–4 players • 90 min • weight 3.84 • BGG 8.07 • 91 sources
Design: Cole Wehrle
In Root, two to four players are fighting for woodland power as radically different factions with their own rules, tempo, and priorities. The design leans on action points, action queue, and action retrieval, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, fantasy, and negotiation setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 91 creator lists
More data
- Designers
- Cole Wehrle
- Publishers
- Leder Games, 2Tomatoes Games, Arclight Games, CMON Global Limited, CrowD Games, Delta Vision Publishing +6
- Players
- 2–4 players
- BGG
- #34 • 8.07/10 • 64,862 ratings
- Creator sources
- Listed on 91 creator lists
Wingspan
2019 • 1–5 players • 70 min • weight 2.48 • BGG 8.00 • 108 sources
Design: Elizabeth Hargrave
In Wingspan, one to five players are building a wildlife preserve where birds, food, eggs, and habitats feed a gentle engine. The design leans on action queue, dice rolling, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, card game, and educational setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 108 creator lists
More data
- Designers
- Elizabeth Hargrave
- Publishers
- Stonemaier Games, 999 Games, Angry Lion Games, Arclight Games, asmodee, Automa Factory +6
- Players
- 1–5 players
- BGG
- #38 • 8.00/10 • 113,726 ratings
- Creator sources
- Listed on 108 creator lists
Scythe
2016 • 1–5 players • 115 min • weight 3.45 • BGG 8.10 • 111 sources
Design: Jamey Stegmaier
In Scythe, one to five players are commanding an asymmetric faction in an alternate-history countryside of farms, factories, and intimidating machines. The design leans on area majority / influence, card play conflict resolution, and contracts, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, fighting, and science fiction setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 111 creator lists
More data
- Designers
- Jamey Stegmaier
- Publishers
- Stonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing +6
- Players
- 1–5 players
- BGG
- #26 • 8.10/10 • 93,735 ratings
- Creator sources
- Listed on 111 creator lists
The Castles of Burgundy
2011 • 2–4 players • 90 min • weight 2.97 • BGG 8.16 • 118 sources
Design: Stefan Feld
In The Castles of Burgundy, two to four players are building a prosperous medieval estate from castles, mines, pastures, ships, and towns. The design leans on dice drafting, tile placement, and set collection, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, dice, and medieval setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 118 creator lists
More data
- Designers
- Stefan Feld
- Publishers
- alea, Ravensburger AG, Broadway Toys LTD, Giochi Uniti, Grow Jogos e Brinquedos, Hobby World +2
- Players
- 2–4 players
- BGG
- #17 • 8.16/10 • 69,875 ratings
- Creator sources
- Listed on 118 creator lists
Terraforming Mars
2016 • 1–5 players • 120 min • weight 3.27 • BGG 8.33 • 124 sources
Design: Jacob Fryxelius
In Terraforming Mars, one to five players are guiding a corporation through centuries of projects that make Mars warmer, wetter, and more habitable. The design leans on card-driven engine building, tile placement, and global parameters, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and environmental setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 124 creator lists
More data
- Designers
- Jacob Fryxelius
- Publishers
- FryxGames, Arclight Games, Brädspel.se, Fantasmagoria, Ghenos Games, Golden Egg Games +6
- Players
- 1–5 players
- BGG
- #9 • 8.33/10 • 113,772 ratings
- Creator sources
- Listed on 124 creator lists
Dune: Imperium
2020 • 1–4 players • 120 min • weight 3.08 • BGG 8.41 • 126 sources
Design: Paul Dennen
In Dune: Imperium, one to four players are maneuvering for influence among the factions of Arrakis while spice, soldiers, and secrets decide the future. The design leans on deck-building, worker placement, and combat bidding, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The movies / tv / radio theme, novel-based, and political setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 126 creator lists
More data
- Designers
- Paul Dennen
- Publishers
- Dire Wolf, Arclight Games, Broadway Toys LTD, Galápagos Jogos, Geekach LLC, Lavka Games +6
- Players
- 1–4 players
- BGG
- #6 • 8.41/10 • 58,842 ratings
- Creator sources
- Listed on 126 creator lists
Lost Ruins of Arnak
2020 • 1–4 players • 120 min • weight 2.93 • BGG 8.08 • 131 sources
Design: Elwen, Mín
In Lost Ruins of Arnak, one to four players are leading an expedition across a mysterious island of ruins, guardians, and half-forgotten artifacts. The design leans on deck-building, worker placement, and a research track, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and exploration setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 131 creator lists
More data
- Designers
- Elwen, Mín
- Publishers
- Czech Games Edition (CGE), Brädspel.se, Cranio Creations, Devir, DiceTree Games, Fantasmagoria +6
- Players
- 1–4 players
- BGG
- #30 • 8.08/10 • 57,571 ratings
- Creator sources
- Listed on 131 creator lists
Ark Nova
2021 • 1–4 players • 150 min • weight 3.80 • BGG 8.54 • 153 sources
Design: Mathias Wigge
You're designing a modern, science-driven zoo, and every decision balances crowd-pleasing spectacle against real conservation work. Across the game you play a hand of animal, sponsor, and project cards onto a hexagonal park, expanding enclosures and unlocking special powers. The clever heart of it is an action row where the cards you use least become the strongest next time, so timing your zoo's growth is a constant, satisfying puzzle. Two scoring tracks, appeal and conservation, race toward each other, and the game ends the instant they meet. A meaty builder for one to four players.
Found in 153 creator lists
More data
- Designers
- Mathias Wigge
- Publishers
- Feuerland Spiele, Capstone Games, CMON Global Limited, Cranio Creations, Game Harbor, Gémklub +6
- Players
- 1–4 players
- BGG
- #2 • 8.54/10 • 61,684 ratings
- Creator sources
- Listed on 153 creator lists
El Grande
1995 • 2–5 players • 120 min • weight 2.93 • BGG 7.77 • 28 sources
Design: Wolfgang Kramer, Richard Ulrich
In El Grande, two to five players are deploying caballeros across Spain in the classic area-majority contest of timing, bluffing, and control. The design leans on action drafting, area majority / influence, and auction / bidding, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 28 creator lists
More data
- Designers
- Wolfgang Kramer, Richard Ulrich
- Publishers
- Hans im Glück, 999 Games, Användbart Litet Företag, Descartes Editeur, Devir, Feelindigo +6
- Players
- 2–5 players
- BGG
- #102 • 7.77/10 • 33,274 ratings
- Creator sources
- Listed on 28 creator lists
Ticket to Ride
2004 • 2–5 players • 60 min • weight 1.82 • BGG 7.39 • 42 sources
Design: Alan R. Moon
In Ticket to Ride, two to five players are claiming train routes across a map while deciding how far to push your secret destination tickets. The design leans on connections, contracts, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The trains setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 42 creator lists
More data
- Designers
- Alan R. Moon
- Publishers
- Days of Wonder, ADC Blackfire Entertainment, asmodee, Asterion Press, Bandai Co., Ltd., Boardgame Space +6
- Players
- 2–5 players
- BGG
- #262 • 7.39/10 • 98,707 ratings
- Creator sources
- Listed on 42 creator lists
Sleeping Gods
2021 • 1–4 players • 1200 min • weight 3.26 • BGG 8.09 • 34 sources
Design: Ryan Laukat
In Sleeping Gods, one to four players are captaining a stranded crew through an enormous open-world atlas of quests, choices, combat, and discovery. The design leans on action points, cooperative game, and events, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fantasy setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 34 creator lists
More data
- Designers
- Ryan Laukat
- Publishers
- Red Raven Games, Banana Games, Conclave Editora, DV Games, Games7Days, Keep Exploring Games +6
- Players
- 1–4 players
- BGG
- #72 • 8.09/10 • 16,043 ratings
- Creator sources
- Listed on 34 creator lists
The Crew: Mission Deep Sea
2021 • 2–5 players • 20 min • weight 2.05 • BGG 8.05 • 38 sources
Design: Thomas Sing
In The Crew: Mission Deep Sea, two to five players are turning trick-taking into cooperative missions where limited communication makes every card matter. The design leans on communication limits, cooperative game, and deduction, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and mythology setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 38 creator lists
More data
- Designers
- Thomas Sing
- Publishers
- KOSMOS, 999 Games, Devir, Galakta, Giochi Uniti, GP Games +6
- Players
- 2–5 players
- BGG
- #45 • 8.05/10 • 25,914 ratings
- Creator sources
- Listed on 38 creator lists
Foundations of Rome
2022 • 1–5 players • 90 min • weight 2.02 • BGG 8.03 • 38 sources
Design: Emerson Matsuuchi
In Foundations of Rome, one to five players are buying lots and erecting chunky buildings to shape a shared city and score civic influence. The design leans on auction: dutch, income, and market, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, city building, and economic setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 38 creator lists
More data
- Designers
- Emerson Matsuuchi
- Publishers
- Arcane Wonders
- Players
- 1–5 players
- BGG
- #300 • 8.03/10 • 5,285 ratings
- Creator sources
- Listed on 38 creator lists
Clank!: A Deck-Building Adventure
2016 • 2–4 players • 60 min • weight 2.23 • BGG 7.76 • 34 sources
Design: Paul Dennen
In Clank!: A Deck-Building Adventure, two to four players are sneaking through a dungeon with a growing deck, grabbing artifacts, and trying to escape before the dragon catches you. The design leans on action points, deck, bag, and pool building, and delayed purchase, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure and fantasy setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 34 creator lists
More data
- Designers
- Paul Dennen
- Publishers
- Dire Wolf, Renegade Game Studios, Arclight Games, Conclave Editora, Devir, Korea Boardgames +6
- Players
- 2–4 players
- BGG
- #101 • 7.76/10 • 47,660 ratings
- Creator sources
- Listed on 34 creator lists
The Gallerist
2015 • 1–4 players • 150 min • weight 4.21 • BGG 8.00 • 37 sources
Design: Vital Lacerda
In The Gallerist, one to four players are running an art gallery by discovering artists, promoting their work, buying pieces, and attracting visitors. The design leans on commodity speculation, contracts, and investment, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 37 creator lists
More data
- Designers
- Vital Lacerda
- Publishers
- Eagle-Gryphon Games, Angry Lion Games, CrowD Games, Fire on Board Jogos, Fruhling-Honpo, Giochix.it +4
- Players
- 1–4 players
- BGG
- #84 • 8.00/10 • 16,597 ratings
- Creator sources
- Listed on 37 creator lists
Battlestar Galactica: The Board Game
2008 • 3–6 players • 180 min • weight 3.25 • BGG 7.73 • 27 sources
Design: Corey Konieczka
In Battlestar Galactica: The Board Game, three to six players are testing trust aboard a desperate fleet where hidden Cylons can sabotage every vote and crisis. The design leans on area movement, cooperative game, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The bluffing, deduction, and movies / tv / radio theme setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 27 creator lists
More data
- Designers
- Corey Konieczka
- Publishers
- Fantasy Flight Games, Edge Entertainment, Editrice Giochi, Galakta, Game Harbor, Giochi Uniti +1
- Players
- 3–6 players
- BGG
- #126 • 7.73/10 • 37,680 ratings
- Creator sources
- Listed on 27 creator lists
Twilight Struggle
2005 • 2 players • 180 min • weight 3.61 • BGG 8.23 • 29 sources
Design: Ananda Gupta, Jason Matthews
In Twilight Struggle, two players are playing the Cold War as a card-driven tug of influence, coups, events, and DEFCON anxiety. The design leans on action / event, advantage token, and area majority / influence, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The modern warfare, political, and wargame setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 29 creator lists
More data
- Designers
- Ananda Gupta, Jason Matthews
- Publishers
- GMT Games, Asterion Press, Bard Centrum Gier, Chrononauts Games, Devir, DiceTree Games +6
- Players
- 2 players
- BGG
- #14 • 8.23/10 • 52,193 ratings
- Creator sources
- Listed on 29 creator lists
Dice Throne
2018 • 2–6 players • 40 min • weight 2.15 • BGG 7.59 • 32 sources
Design: Nate Chatellier, Aaron Hein, Manny Trembley
In Dice Throne, two to six players are throwing custom dice as wildly different heroes in a fast duel of attacks, upgrades, and tactical cards. The design leans on dice rolling, die icon resolution, and re-rolling and locking, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, dice, and fantasy setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 32 creator lists
More data
- Designers
- Nate Chatellier, Aaron Hein, Manny Trembley
- Publishers
- Dice Throne, Inc., Roxley
- Players
- 2–6 players
- BGG
- #1032 • 7.59/10 • 3,449 ratings
- Creator sources
- Listed on 32 creator lists
Istanbul
2014 • 2–5 players • 60 min • weight 2.58 • BGG 7.53 • 32 sources
Design: Rüdiger Dorn
In Istanbul, two to five players are moving a merchant and assistants through a bazaar to gather goods, money, and the rubies needed to win. The design leans on contracts, dice rolling, and grid movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 32 creator lists
More data
- Designers
- Rüdiger Dorn
- Publishers
- Pegasus Spiele, 2 Pionki, Albi, Alderac Entertainment Group, Asterion Press, Devir +6
- Players
- 2–5 players
- BGG
- #191 • 7.53/10 • 33,814 ratings
- Creator sources
- Listed on 32 creator lists
Lords of Waterdeep
2012 • 2–5 players • 120 min • weight 2.45 • BGG 7.73 • 42 sources
Design: Peter Lee, Rodney Thompson
In Lords of Waterdeep, two to five players are assigning agents around the city to collect adventurers and complete secretive fantasy quests. The design leans on contracts, hidden roles, and increase value of unchosen resources, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The city building and fantasy setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 42 creator lists
More data
- Designers
- Peter Lee, Rodney Thompson
- Publishers
- Wizards of the Coast, Delta Vision Publishing, Rebel Sp. z o.o., Renegade Game Studios, Rexhry
- Players
- 2–5 players
- BGG
- #106 • 7.73/10 • 59,268 ratings
- Creator sources
- Listed on 42 creator lists
Moonrakers
2020 • 1–5 players • 120 min • weight 2.47 • BGG 7.69 • 18 sources
Design: Max Anderson, Zac Dixon, Austin Harrison
In Moonrakers, one to five players are negotiating space contracts with other captains, then using deck-building hands to deliver on risky deals. The design leans on action points, deck, bag, and pool building, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game and science fiction setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 18 creator lists
More data
- Designers
- Max Anderson, Zac Dixon, Austin Harrison
- Publishers
- IV Studio
- Players
- 1–5 players
- BGG
- #792 • 7.69/10 • 4,169 ratings
- Creator sources
- Listed on 18 creator lists
Power Grid
2004 • 2–6 players • 120 min • weight 3.25 • BGG 7.80 • 40 sources
Design: Friedemann Friese
In Power Grid, two to six players are auctioning power plants, buying fuel, and expanding an electrical network just efficiently enough to beat your rivals. The design leans on auction / bidding, auction: turn order until pass, and catch the leader, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 40 creator lists
More data
- Designers
- Friedemann Friese
- Publishers
- 2F-Spiele, 2Tomatoes Games, 999 Games, Albi, Arclight Games, Brain Games +6
- Players
- 2–6 players
- BGG
- #73 • 7.80/10 • 69,734 ratings
- Creator sources
- Listed on 40 creator lists
Meadow
2021 • 1–4 players • 90 min • weight 2.25 • BGG 7.70 • 35 sources
Design: Klemens Kalicki
In Meadow, one to four players are building a serene nature tableau of landscapes, animals, discoveries, and symbolic card requirements. The design leans on hand management, layering, and open drafting, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, card game, and environmental setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 35 creator lists
More data
- Designers
- Klemens Kalicki
- Publishers
- Rebel Studio, ADC Blackfire Entertainment, Arclight Games, Galápagos Jogos, Games4you, Gémklub +4
- Players
- 1–4 players
- BGG
- #217 • 7.70/10 • 13,981 ratings
- Creator sources
- Listed on 35 creator lists
Star Wars: The Deckbuilding Game
2023 • 2 players • 90 min • weight 2.04 • BGG 7.81 • 25 sources
Design: Caleb Grace
In Star Wars: The Deckbuilding Game, two players are drafting Rebel or Imperial cards from a shared row while attacking your opponent’s bases. The design leans on deck, bag, and pool building, open drafting, and tug of war, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fighting, and movies / tv / radio theme setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 25 creator lists
More data
- Designers
- Caleb Grace
- Publishers
- Fantasy Flight Games, ADC Blackfire Entertainment, Bluebird Games, CoolPlay, Delta Vision Publishing, Galápagos Jogos +4
- Players
- 2 players
- BGG
- #219 • 7.81/10 • 10,997 ratings
- Creator sources
- Listed on 25 creator lists
The Quest for El Dorado
2017 • 2–4 players • 60 min • weight 1.94 • BGG 7.72 • 38 sources
Design: Reiner Knizia
In The Quest for El Dorado, two to four players are racing through jungle terrain by building a deck that moves efficiently across each obstacle. The design leans on deck, bag, and pool building, delayed purchase, and grid movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and racing setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 38 creator lists
More data
- Designers
- Reiner Knizia
- Publishers
- Ravensburger AG, 999 Games, Arclight Games, Brain Games, Galápagos Jogos, Games7Days +6
- Players
- 2–4 players
- BGG
- #123 • 7.72/10 • 33,066 ratings
- Creator sources
- Listed on 38 creator lists
Cartographers
2019 • 1–100 players • 45 min • weight 1.89 • BGG 7.55 • 35 sources
Design: Jordy Adan
In Cartographers, one to one hundred players are drawing terrain on a map to satisfy scoring edicts while monsters disrupt your careful plans. The design leans on bingo, enclosure, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy and territory building setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 35 creator lists
More data
- Designers
- Jordy Adan
- Publishers
- Thunderworks Games, Arclight Games, Buró, Gameland 游戏大陆, Gen-X Games (GenX), Grok Games +6
- Players
- 1–100 players
- BGG
- #183 • 7.55/10 • 36,434 ratings
- Creator sources
- Listed on 35 creator lists
Robinson Crusoe: Adventures on the Cursed Island
2012 • 1–4 players • 120 min • weight 3.83 • BGG 7.72 • 31 sources
Design: Joanna Kijanka, Ignacy Trzewiczek
In Robinson Crusoe: Adventures on the Cursed Island, one to four players are surviving scenario-driven disasters through shelter, exploration, invention, and punishing cooperative choices. The design leans on action queue, area movement, and cooperative game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fighting setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 31 creator lists
More data
- Designers
- Joanna Kijanka, Ignacy Trzewiczek
- Publishers
- Portal Games, Albi, Arclight Games, Conclave Editora, DiceTree Games, Edge Entertainment +6
- Players
- 1–4 players
- BGG
- #120 • 7.72/10 • 46,864 ratings
- Creator sources
- Listed on 31 creator lists
Hegemony: Lead Your Class to Victory
2023 • 2–4 players • 180 min • weight 4.26 • BGG 8.37 • 27 sources
Design: Vangelis Bagiartakis, Varnavas Timotheou
In Hegemony: Lead Your Class to Victory, two to four players are simulating a modern economy as workers, capitalists, middle class, or state pursue conflicting political goals. The design leans on action / event, hand management, and simulation, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, educational, and negotiation setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 27 creator lists
More data
- Designers
- Vangelis Bagiartakis, Varnavas Timotheou
- Publishers
- Hegemonic Project Games, Board Game Rookie, CMON Global Limited, Giant Roc, Lavka Games, MYBG Co., Ltd. +1
- Players
- 2–4 players
- BGG
- #41 • 8.37/10 • 12,377 ratings
- Creator sources
- Listed on 27 creator lists
Aquatica
2019 • 1–4 players • 60 min • weight 2.32 • BGG 7.35 • 35 sources
Design: Ivan Tuzovsky
In Aquatica, one to four players are diving into an underwater kingdom where cards slide through multi-step powers before being scored. The design leans on action retrieval, contracts, and deck, bag, and pool building, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and nautical setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 35 creator lists
More data
- Designers
- Ivan Tuzovsky
- Publishers
- Cosmodrome Games, Arcane Wonders, BoardM Factory, Broadway Toys LTD, Cranio Creations, Dice Tower Essentials +5
- Players
- 1–4 players
- BGG
- #579 • 7.35/10 • 8,592 ratings
- Creator sources
- Listed on 35 creator lists
It's a Wonderful World
2019 • 1–5 players • 45 min • weight 2.33 • BGG 7.62 • 39 sources
Design: Frédéric Guérard
In It's a Wonderful World, one to five players are drafting and recycling cards into a production engine that pays out resources in a strict sequence. The design leans on closed drafting, end game bonuses, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, civilization, and economic setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 39 creator lists
More data
- Designers
- Frédéric Guérard
- Publishers
- La Boîte de Jeu, Blackrock Games, Engames, Evrikus, Fantasmagoria, FoxGames +6
- Players
- 1–5 players
- BGG
- #185 • 7.62/10 • 23,395 ratings
- Creator sources
- Listed on 39 creator lists
Gloomhaven: Jaws of the Lion
2020 • 1–4 players • 120 min • weight 3.64 • BGG 8.36 • 16 sources
Design: Isaac Childres
In Gloomhaven: Jaws of the Lion, one to four players are delivering a tighter Gloomhaven campaign with tactical card combat and a guided scenario book. The design leans on action queue, action retrieval, and campaign / battle card driven, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fantasy setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 16 creator lists
More data
- Designers
- Isaac Childres
- Publishers
- Cephalofair Games, Albi, Albi Polska, Arclight Games, CoolPlay, Feuerland Spiele +6
- Players
- 1–4 players
- BGG
- #12 • 8.36/10 • 41,385 ratings
- Creator sources
- Listed on 16 creator lists
Darwin's Journey
2023 • 1–4 players • 120 min • weight 3.90 • BGG 8.09 • 30 sources
Design: Simone Luciani, Nestore Mangone
In Darwin's Journey, one to four players are exploring the Galapagos by training workers, collecting specimens, shipping discoveries, and developing scientific reputation. The design leans on contracts, ownership, and pick-up and deliver, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The exploration and travel setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 30 creator lists
More data
- Designers
- Simone Luciani, Nestore Mangone
- Publishers
- ThunderGryph Games, Blackrock Games, CMON Global Limited, CrowD Games, Gémklub, Ghenos Games +6
- Players
- 1–4 players
- BGG
- #89 • 8.09/10 • 12,446 ratings
- Creator sources
- Listed on 30 creator lists
The Resistance
2009 • 5–10 players • 30 min • weight 1.59 • BGG 7.19 • 14 sources
Design: Don Eskridge
In The Resistance, five to ten players are compressing social deduction into tense mission votes where spies and rebels argue over trust. The design leans on hidden roles, memory, and roles with asymmetric information, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The bluffing, card game, and deduction setting gives those mechanisms a clear purpose, while the light, approachable ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 14 creator lists
More data
- Designers
- Don Eskridge
- Publishers
- Indie Boards & Cards, (Web published), 64 Ounce Games, 999 Games, Devir, Edge Entertainment +6
- Players
- 5–10 players
- BGG
- #463 • 7.19/10 • 42,772 ratings
- Creator sources
- Listed on 14 creator lists
Deception: Murder in Hong Kong
2014 • 4–12 players • 20 min • weight 1.59 • BGG 7.42 • 40 sources
Design: Tobey Ho
In Deception: Murder in Hong Kong, four to twelve players are solving a murder from clue cards while the forensic scientist can only communicate through limited hints. The design leans on communication limits, deduction, and events, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The bluffing, deduction, and murder / mystery setting gives those mechanisms a clear purpose, while the light, approachable ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 40 creator lists
More data
- Designers
- Tobey Ho
- Publishers
- Jolly Thinkers, Across the Board, Angry Lion Games, Doit Games, Gémklub, Grey Fox Games +6
- Players
- 4–12 players
- BGG
- #290 • 7.42/10 • 25,318 ratings
- Creator sources
- Listed on 40 creator lists
Sagrada
2017 • 1–4 players • 45 min • weight 1.92 • BGG 7.47 • 39 sources
Design: Adrian Adamescu, Daryl Andrews
In Sagrada, one to four players are drafting translucent dice into a stained-glass window while obeying color, number, and placement restrictions. The design leans on contracts, dice rolling, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The abstract strategy, dice, and puzzle setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 39 creator lists
More data
- Designers
- Adrian Adamescu, Daryl Andrews
- Publishers
- Floodgate Games, Cranio Creations, CrowD Games, Devir, Engames, FoxGames +6
- Players
- 1–4 players
- BGG
- #225 • 7.47/10 • 48,125 ratings
- Creator sources
- Listed on 39 creator lists
Sea Salt & Paper
2022 • 2–4 players • 45 min • weight 1.48 • BGG 7.51 • 30 sources
Design: Bruno Cathala, Théo Rivière
In Sea Salt & Paper, two to four players are collecting origami sea-life cards, pairing effects, and deciding when to end the round before rivals overtake you. The design leans on hand management, melding and splaying, and open drafting, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals and card game setting gives those mechanisms a clear purpose, while the light, approachable ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 30 creator lists
More data
- Designers
- Bruno Cathala, Théo Rivière
- Publishers
- Bombyx, Buró, CMON Global Limited, Cranio Creations, Dice&Bones, Fabrika Igr +6
- Players
- 2–4 players
- BGG
- #256 • 7.51/10 • 23,176 ratings
- Creator sources
- Listed on 30 creator lists
Flamecraft
2022 • 1–5 players • 60 min • weight 2.19 • BGG 7.37 • 33 sources
Design: Manny Vega
In Flamecraft, one to five players are sending artisan dragons into charming shops to gather goods, enchant businesses, and complete commissions. The design leans on contracts, end game bonuses, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, card game, and city building setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 33 creator lists
More data
- Designers
- Manny Vega
- Publishers
- Cardboard Alchemy, Brain Games, CMON Global Limited, CrowD Games, Galápagos Jogos, Gameology (Gameology Romania) +6
- Players
- 1–5 players
- BGG
- #399 • 7.37/10 • 21,633 ratings
- Creator sources
- Listed on 33 creator lists
Crokinole
1876 • 2–4 players • 30 min • weight 1.23 • BGG 8.07 • 28 sources
Design: (Uncredited)
In Crokinole, two to four players are flicking wooden discs across a circular board for positional control, ricochets, and satisfying center shots. The design leans on flicking and team-based game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The action / dexterity setting gives those mechanisms a clear purpose, while the light, approachable ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.
Found in 28 creator lists
More data
- Designers
- (Uncredited)
- Publishers
- (Public Domain), (Unknown), alfaset, BrownCastle Games, Carrom Company, Cogitate Games +6
- Players
- 2–4 players
- BGG
- #46 • 8.07/10 • 21,252 ratings
- Creator sources
- Listed on 28 creator lists
No games match the current filters.
Notes about Data, Methodology, and Changes from the Previous List
The aggregation now draws from 456 source lists containing 19,940 BGG-resolved ranked entries, representing an observed candidate universe of 3,353 unique BGG games. Put another way: the dataset includes nearly 20,000 individual game placements across creator lists, but many of those placements refer to the same games appearing on multiple lists.
This version uses a more statistically appropriate method than either the original 2019 list or the later Borda-count approach. Earlier versions were valuable, but simpler: the 2019 list primarily sorted games by how often they appeared and then by average rank, while the later update used a modified Borda count. Borda count is a familiar voting method, and it is easy to explain, but it has an important weakness for this project: not all source lists are the same length. A Top 100 list contributes far more ranked rows than a Top 10 list, so a raw Borda-style method can unintentionally give longer lists more voting power.
For the current list, the official ranking uses a date-aware observed-universe Robust Rank Aggregation-style method, or date-aware RRA. In plain English, it asks:
Which games appear unusually often, and unusually high, across the creator lists where they were realistically eligible to appear?
That “date-aware” part matters. A game released in 2024 should not be penalized for failing to appear on lists from 2018, 2019, or 2020. Older aggregation methods implicitly compare every game against every list, even when that game did not exist yet or had not entered the board-gaming ecosystem. The new method avoids that by considering each game only against the source years where it was plausibly available.
The “observed universe” part also matters. The list does not compare games against every board game ever published. Instead, it compares against the 3,353 BGG-resolved games actually observed somewhere in the project’s source data. This keeps the method grounded in the same creator/list ecosystem the aggregation is trying to summarize.
The result is a ranking that better handles the real shape of the data:
- Different creators provide lists of different lengths.
- Some lists are Top 10s, others Top 50s or Top 100s.
- Newer games have had fewer years to appear.
- A missing game does not always mean the creator disliked it.
- Source lists are partial snapshots, not complete rankings of all board games.
To provide transparency and continuity, I also generated companion rankings using several other plausible methods, including standard Borda, source-equal normalized Borda, and Reciprocal Rank Fusion. These are useful points of comparison, and the plugin allows sorting by the major companion methods. However, the official order is the date-aware RRA list because it best matches the actual problem: combining many partial, uneven, time-sensitive creator rankings into one consensus list.
The most important change from the previous method is that the current approach is less biased toward games that have simply been around longer or appeared on more long-format lists. A classic Borda approach can reward broad availability and list length as much as enthusiasm. The new method instead looks for games that are consistently overrepresented near the top of eligible lists, which is a better signal of cross-creator consensus.
Unranked lists still cannot be included in the ranked aggregation in the same way as fully ranked lists. The methodology depends on rank position, so sources without usable rank order either need to be excluded or handled separately. Likewise, some historical sources, partial lists, ratings-derived lists, or sources without recent updates may be omitted if they do not meet the current inclusion rules.
As before, some judgment was required when a source listed expansions, editions, families, or ambiguous titles. The goal was to remain source-faithful while still producing a clean BGG-resolved aggregate. When a source clearly meant a specific edition, for examplewhen a creator distinguishes between two editions of the same game, those may remain separate entries. When a source appeared to refer to a current edition, base game, or commonly consolidated title, the entry was canonicalized accordingly. In cases where a source named a family, genre, system, or non-specific title rather than a single BGG game, that row was preserved for audit purposes but not forced into an arbitrary BGG entry.
Overall, the current list is designed to be both broader and more methodologically fair: it uses far more ranked source entries, evaluates them against a clearly defined observed candidate universe, treats creators’ lists more consistently, accounts for the year in which games could reasonably appear, and preserves companion rankings so readers can compare how the results change under different aggregation assumptions.
Click here to view a list of Sources
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Paul Shapiro is Founder and Editor of Board Game Squad. He enjoys all types of games and experiences, but has a particular penchant for medium to heavy eurogames.