The Best 100 Board Games of All Time: Analyzing Your Favorite Reviewers’ Top Games Lists [2026 Edition]

Is your shelf of shame ever growing? With thousands of new board games being released every year, it’s harder than ever to figure out which games to buy, which to play, and which to avoid. There’s simply too many games! Overwhelmed with choices, many of you may have turned to popular board game reviewers such as No Pun Included and their comedic stylings or Tom Vasel and his motley crew at The Dice Tower. But reviews have limitations and only help so much with the decision process. They don’t rank games, compare them to other potential candidates, or account for bias à la cult of the new. It’s no wonder that “top board game lists” have risen in popularity over the years among reviewers and content creators. They are helpful and simultaneously entertaining.

Although I love a top game list as much as the next gamer, I understand that they only represent an individual’s personal game tastes. I wanted to see what they may look like in aggregate. So, I compiled the lists from a whopping 456 board game reviewers and updated things for 2026—yet again improving the methodology and combining them to see which games topped the charts.

Best Board Games (Category Highlights from the List)

If you want the short version before digging into the full rankings, here are some of the strongest picks from our aggregated top 100 list, grouped by some high-level categories people often look for when picking a new board game to buy…

Scroll Down to See Full List

Best strategy games

  • Ark Nova – Our #1 overall game is a deep zoo-building strategy game about card timing, conservation projects, and long-term engine building. Best for players who like layered decisions and big strategic arcs.
  • Brass: Birmingham – One of the best economic strategy games ever made, built around industries, networks, loans, beer, and ruthless timing. Best for experienced gamers.
  • Spirit Island – A heavy cooperative strategy game where players are island spirits pushing back against colonization. Excellent for groups that want a challenging, highly replayable co-op.

Best family games

  • Cascadia – A relaxing tile-laying puzzle about building habitats and placing wildlife. Easy to teach, beautiful on the table, and strong at almost any player count.
  • Azul – Elegant, quick, and visually striking. Players draft tiles to complete patterns, but the simple rules hide plenty of tactical tension.
  • PARKS – A gentle, attractive game about hiking trails and visiting national parks. Good for players who want something accessible, scenic, and not overly confrontational.

Best party games

The Top 100 leans more toward strategy games than party games, but a few social and large-group games still stand out:

  • Just One – The cleanest party-game pick on the list: a cooperative word-guessing game that is fast, funny, and extremely easy to teach.
  • Blood on the Clocktower – A large-group social deduction game with hidden roles, bluffing, deduction, and a storyteller guiding the experience. Best for groups that want a full event game.
  • The Resistance – A lean social deduction game about spies, missions, accusations, and table reads. Great when you want tension without a long rules explanation.

Best cooperative games

  • Spirit Island – The top cooperative strategy pick: deep, challenging, asymmetric, and packed with replayability.
  • The Crew: Mission Deep Sea – A cooperative trick-taking game with evolving missions and limited communication. Small box, huge replay value.
  • Sky Team – A tense two-player cooperative game about landing an airplane through silent dice placement and careful coordination.

Best two-player games

  • 7 Wonders Duel – The strongest dedicated two-player strategy game in the Top 100, combining drafting, civilization building, military pressure, and science.
  • Sky Team – A focused two-player co-op where both players silently manage different parts of an airplane landing.
  • Unmatched Game System – Fast tactical duels between wildly different fighters, each with their own deck and style.

Best gateway games for beginners

  • Carcassonne – One of the all-time best introductions to tile placement and spatial scoring.
  • Ticket to Ride – A classic route-building game that remains one of the easiest modern board games to recommend broadly.
  • Quacks – A push-your-luck bag-building game that is chaotic, funny, and easy to get into.
  • Heat: Pedal to the Metal – A racing game with intuitive stakes: go fast, manage your hand, and try not to overheat.

Top 100 Board Games of All Time (Full List)

Which games do reviewers think are the best? Without further ado, let’s explore all of the board game rankings…

Note: Feel free to use the filters sort the list by favorite board game reviewers, media networks, player counts, complexity, game length, and more.

100 games shown
    #100
    Ankh: Gods of Egypt

    Ankh: Gods of Egypt

    2021 • 2–5 players • 90 min • weight 3.13 • BGG 7.72 • 35 sources

    In Ankh: Gods of Egypt, two to five players are fighting to remain a worshiped god as monuments, followers, and dramatic merges reshape ancient Egypt. The design leans on action retrieval, alliances, and area majority / influence, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, fantasy, and fighting setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action RetrievalAlliancesArea Majority / InfluenceAuction: Sealed Bid AncientFantasyFighting
    Found in 35 creator lists
    More data
    Designers
    Eric M. Lang
    Publishers
    CMON Global Limited, Guillotine Games, Blackfire Games, BoardM Factory, Delta Vision Publishing, Edge Entertainment +5
    Players
    2–5 players
    BGG
    #255 • 7.72/10 • 11,690 ratings
    Creator sources
    Listed on 35 creator lists
    #99
    The Lord of the Rings: Duel for Middle-earth

    The Lord of the Rings: Duel for Middle-earth

    2024 • 2 players • 30 min • weight 2.07 • BGG 8.36 • 35 sources

    In The Lord of the Rings: Duel for Middle-earth, two players are compressing the struggle for Middle-earth into a tense two-player duel of drafting, influence, and quests. The design leans on area majority / influence, hand management, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and novel-based setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceHand ManagementIncomeLayering Card GameFantasyNovel-based
    Found in 35 creator lists
    More data
    Designers
    Antoine Bauza, Bruno Cathala
    Publishers
    Repos Production, ADC Blackfire Entertainment, CoolPlay, Galápagos Jogos, Gémklub, Hobby Japan +6
    Players
    2 players
    BGG
    #19 • 8.36/10 • 20,577 ratings
    Creator sources
    Listed on 35 creator lists
    #98
    Andromeda's Edge

    Andromeda's Edge

    2024 • 2–4 players • 160 min • weight 3.75 • BGG 8.25 • 26 sources

    In Andromeda's Edge, two to four players are sending starship workers into a contested galaxy of modules, moons, battles, and engine-building upgrades. The design leans on area majority / influence, dice rolling, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fighting, science fiction, and space exploration setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceDice RollingEnd Game BonusesEvents FightingScience FictionSpace Exploration
    Found in 26 creator lists
    More data
    Designers
    Luke Laurie, Maximus Laurie
    Publishers
    Cardboard Alchemy, Cranio Creations, CrowD Games, Frosted Games, Galápagos Jogos, Games7Days +5
    Players
    2–4 players
    BGG
    #172 • 8.25/10 • 6,296 ratings
    Creator sources
    Listed on 26 creator lists
    #97
    Trajan

    Trajan

    2011 • 2–4 players • 120 min • weight 3.63 • BGG 7.74 • 36 sources

    In Trajan, two to four players are using a mancala wheel to trigger Roman actions in trade, politics, military, construction, and shipping. The design leans on area movement, hand management, and mancala, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area MovementHand ManagementMancalaOpen Drafting Ancient
    Found in 36 creator lists
    More data
    Designers
    Stefan Feld
    Publishers
    Ammonit Spiele, Asterion Press, Broadway Toys LTD, DiceTree Games, Evrikus, FoxMind +6
    Players
    2–4 players
    BGG
    #149 • 7.74/10 • 18,937 ratings
    Creator sources
    Listed on 36 creator lists
    #96
    Terra Mystica

    Terra Mystica

    2012 • 2–5 players • 150 min • weight 3.97 • BGG 8.03 • 33 sources

    In Terra Mystica, two to five players are expanding fantasy factions across terrain you must transform before building dwellings, temples, and towns. The design leans on chaining, end game bonuses, and hexagon grid, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and fantasy setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ChainingEnd Game BonusesHexagon GridIncome CivilizationEconomicFantasy
    Found in 33 creator lists
    More data
    Designers
    Jens Drögemüller, Helge Ostertag
    Publishers
    Feuerland Spiele, Bard Centrum Gier, Capstone Games, Cranio Creations, Devir, Filosofia Éditions +6
    Players
    2–5 players
    BGG
    #36 • 8.03/10 • 51,127 ratings
    Creator sources
    Listed on 33 creator lists
    #95
    Western Legends

    Western Legends

    2018 • 2–6 players • 90 min • weight 2.85 • BGG 7.60 • 34 sources

    In Western Legends, two to six players are living a sandbox western life as outlaw, marshal, gambler, rancher, or opportunistic drifter. The design leans on action points, area movement, and betting and bluffing, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure and american west setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsArea MovementBetting and BluffingCard Play Conflict Resolution AdventureAmerican West
    Found in 34 creator lists
    More data
    Designers
    Hervé Lemaître
    Publishers
    Kolossal Games, Board Game Box, Conclave Editora, Corax Games, Funiverse, Gémklub +6
    Players
    2–6 players
    BGG
    #287 • 7.60/10 • 13,097 ratings
    Creator sources
    Listed on 34 creator lists
    #94
    PARKS

    PARKS

    2019 • 1–5 players • 60 min • weight 2.13 • BGG 7.61 • 42 sources

    In PARKS, one to five players are hiking a trail of action spaces to collect memories, gear, photos, and visits to national parks. The design leans on contracts, end game bonuses, and events, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, economic, and environmental setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsEnd Game BonusesEventsModular Board AnimalsEconomicEnvironmental
    Found in 42 creator lists
    More data
    Designers
    Henry Audubon
    Publishers
    Keymaster Games, Albi, Albi Polska, Feuerland Spiele, Lavka Games, Matagot +2
    Players
    1–5 players
    BGG
    #181 • 7.61/10 • 30,822 ratings
    Creator sources
    Listed on 42 creator lists
    #93
    Viticulture

    Viticulture

    2013 • 2–6 players • 90 min • weight 2.95 • BGG 7.47 • 39 sources

    In Viticulture, two to six players are planting vines, hiring workers, aging wine, and filling orders in a welcoming seasonal worker-placement game. The design leans on contracts, hand management, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and farming setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsHand ManagementIncomeRace EconomicFarming
    Found in 39 creator lists
    More data
    Designers
    Jamey Stegmaier, Alan Stone
    Publishers
    Stonemaier Games, One Moment Games, Regatul Jocurilor
    Players
    2–6 players
    BGG
    #319 • 7.47/10 • 15,625 ratings
    Creator sources
    Listed on 39 creator lists
    #92
    Maracaibo

    Maracaibo

    2019 • 1–4 players • 120 min • weight 3.92 • BGG 7.94 • 32 sources

    In Maracaibo, one to four players are sailing the Caribbean, upgrading your ship, completing quests, and influencing competing colonial powers. The design leans on contracts, end game bonuses, and events, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, exploration, and nautical setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsEnd Game BonusesEventsHand Management EconomicExplorationNautical
    Found in 32 creator lists
    More data
    Designers
    Alexander Pfister
    Publishers
    Game's Up, BoardM Factory, Capstone Games, dlp games, Ediciones MasQueOca, Fishbone Games +6
    Players
    1–4 players
    BGG
    #90 • 7.94/10 • 18,792 ratings
    Creator sources
    Listed on 32 creator lists
    #91
    Champions of Midgard

    Champions of Midgard

    2015 • 2–4 players • 90 min • weight 2.62 • BGG 7.70 • 43 sources

    In Champions of Midgard, two to four players are sending Viking leaders to gather warriors, fight monsters, fulfill destinies, and brave risky dice battles. The design leans on contracts, dice rolling, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, dice, and fantasy setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsDice RollingEnd Game BonusesIncome AdventureDiceFantasy
    Found in 43 creator lists
    More data
    Designers
    Ole Steiness
    Publishers
    Grey Fox Games, Corax Games, Czacha Games, Don't Panic Games, Ediciones MasQueOca, Games Warehouse +1
    Players
    2–4 players
    BGG
    #165 • 7.70/10 • 18,831 ratings
    Creator sources
    Listed on 43 creator lists
    #90
    Aeon's End

    Aeon's End

    2016 • 1–4 players • 60 min • weight 2.80 • BGG 7.86 • 32 sources

    In Aeon's End, one to four players are defending Gravehold from nemeses with cooperative deck-building where your discard pile never shuffles. The design leans on chit-pull system, cooperative game, and deck, bag, and pool building, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and fighting setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Chit-Pull SystemCooperative GameDeck, Bag, and Pool BuildingDelayed Purchase Card GameFantasyFighting
    Found in 32 creator lists
    More data
    Designers
    Jenny Iglesias, Nick Little (I), Kevin Riley
    Publishers
    Action Phase Games, Indie Boards & Cards, Angry Lion Games, Arclight Games, Frosted Games, Geekach LLC +6
    Players
    1–4 players
    BGG
    #108 • 7.86/10 • 24,141 ratings
    Creator sources
    Listed on 32 creator lists
    #89
    Rajas of the Ganges

    Rajas of the Ganges

    2017 • 2–4 players • 75 min • weight 2.90 • BGG 7.72 • 45 sources

    In Rajas of the Ganges, two to four players are building an Indian province where dice fuel markets, buildings, river travel, and two racing score tracks. The design leans on connections, dice rolling, and race, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, economic, and renaissance setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ConnectionsDice RollingRaceTile Placement DiceEconomicRenaissance
    Found in 45 creator lists
    More data
    Designers
    Inka Brand, Markus Brand
    Publishers
    HUCH!, 999 Games, Devir, Dice Realm, DV Games, Egmont Polska +5
    Players
    2–4 players
    BGG
    #167 • 7.72/10 • 16,157 ratings
    Creator sources
    Listed on 45 creator lists
    #88
    Carcassonne

    Carcassonne

    2000 • 2–5 players • 45 min • weight 1.88 • BGG 7.42 • 48 sources

    In Carcassonne, two to five players are laying tiles into a medieval landscape and timing meeple placement for cities, roads, monasteries, and farms. The design leans on area majority / influence, enclosure, and kill steal, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval and territory building setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceEnclosureKill StealMap Addition MedievalTerritory Building
    Found in 48 creator lists
    More data
    Designers
    Klaus-Jürgen Wrede
    Publishers
    Hans im Glück, 64 Ounce Games, 999 Games, Albi, Astrel Games, Bard Centrum Gier +6
    Players
    2–5 players
    BGG
    #238 • 7.42/10 • 140,293 ratings
    Creator sources
    Listed on 48 creator lists
    #87
    Hadrian's Wall

    Hadrian's Wall

    2021 • 1–6 players • 60 min • weight 3.17 • BGG 7.87 • 36 sources

    In Hadrian's Wall, one to six players are marking sheets to build Roman defenses, train cohorts, attract civilians, and repel Pictish attacks. The design leans on hand management, paper-and-pencil, and solo / solitaire game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient and city building setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Hand ManagementPaper-and-PencilSolo / Solitaire GameTech Trees / Tech Tracks AncientCity Building
    Found in 36 creator lists
    More data
    Designers
    Bobby Hill
    Publishers
    Garphill Games, Arclight Games, CMON Global Limited, Korea Boardgames, Lavka Games, Lord of Boards +6
    Players
    1–6 players
    BGG
    #171 • 7.87/10 • 10,729 ratings
    Creator sources
    Listed on 36 creator lists
    #86
    Caverna: The Cave Farmers

    Caverna: The Cave Farmers

    2013 • 1–7 players • 210 min • weight 3.78 • BGG 7.92 • 42 sources

    In Caverna: The Cave Farmers, one to seven players are digging mountain rooms and farming fields for a growing dwarf family without Agricola’s card-driven uncertainty. The design leans on automatic resource growth, increase value of unchosen resources, and solo / solitaire game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, economic, and fantasy setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Automatic Resource GrowthIncrease Value of Unchosen ResourcesSolo / Solitaire GameTile Placement AnimalsEconomicFantasy
    Found in 42 creator lists
    More data
    Designers
    Uwe Rosenberg
    Publishers
    Lookout Games, 999 Games, CrowD Games, Devir, Filosofia Éditions, Funforge +6
    Players
    1–7 players
    BGG
    #62 • 7.92/10 • 37,422 ratings
    Creator sources
    Listed on 42 creator lists
    #85
    Beyond the Sun

    Beyond the Sun

    2020 • 2–4 players • 120 min • weight 3.15 • BGG 7.86 • 33 sources

    In Beyond the Sun, two to four players are researching a shared technology tree while colonizing systems and specializing your faction’s production. The design leans on area majority / influence, contracts, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, science fiction, and space exploration setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceContractsEnd Game BonusesEvents CivilizationScience FictionSpace Exploration
    Found in 33 creator lists
    More data
    Designers
    Dennis K. Chan
    Publishers
    Rio Grande Games, CrowD Games, Ghenos Games, Hobby Japan, Maldito Games, Mandoo Games +4
    Players
    2–4 players
    BGG
    #112 • 7.86/10 • 17,650 ratings
    Creator sources
    Listed on 33 creator lists
    #84
    Eclipse: Second Dawn for the Galaxy

    Eclipse: Second Dawn for the Galaxy

    2020 • 2–6 players • 200 min • weight 3.67 • BGG 8.39 • 33 sources

    In Eclipse: Second Dawn for the Galaxy, two to six players are exploring, upgrading ships, managing economies, and fighting for a modular galaxy in a streamlined 4X arc. The design leans on alliances, area majority / influence, and area-impulse, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, exploration, and science fiction setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    AlliancesArea Majority / InfluenceArea-ImpulseDice Rolling CivilizationExplorationScience Fiction
    Found in 33 creator lists
    More data
    Designers
    Touko Tahkokallio
    Publishers
    Lautapelit.fi, Arclight Games, CrowD Games, Maldito Games, Matagot, MeepleBR +5
    Players
    2–6 players
    BGG
    #23 • 8.39/10 • 17,561 ratings
    Creator sources
    Listed on 33 creator lists
    #83
    Dwellings of Eldervale

    Dwellings of Eldervale

    2020 • 1–5 players • 150 min • weight 3.24 • BGG 8.11 • 31 sources

    In Dwellings of Eldervale, one to five players are mixing worker placement with fantasy area control, tableau powers, and monster-filled elemental realms. The design leans on action retrieval, dice rolling, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, fantasy, and fighting setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action RetrievalDice RollingHand ManagementModular Board EconomicFantasyFighting
    Found in 31 creator lists
    More data
    Designers
    Luke Laurie
    Publishers
    Breaking Games, Board Game Rookie, CMON Global Limited, Fox in the Box, Gen-X Games (GenX), Lucky Duck Games +3
    Players
    1–5 players
    BGG
    #127 • 8.11/10 • 9,575 ratings
    Creator sources
    Listed on 31 creator lists
    #82
    Marvel United

    Marvel United

    2020 • 1–4 players • 40 min • weight 1.84 • BGG 7.54 • 37 sources

    In Marvel United, one to four players are moving chibi-style superheroes around locations to rescue civilians, clear threats, and punch villains together. The design leans on cooperative game, hand management, and modular board, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, comic book / strip, and fighting setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Cooperative GameHand ManagementModular BoardSolo / Solitaire Game Card GameComic Book / StripFighting
    Found in 37 creator lists
    More data
    Designers
    Andrea Chiarvesio, Eric M. Lang
    Publishers
    CMON Global Limited, Spin Master Ltd., ADC Blackfire Entertainment, BoardM Factory, Delta Vision Publishing, Galápagos Jogos +5
    Players
    1–4 players
    BGG
    #331 • 7.54/10 • 13,398 ratings
    Creator sources
    Listed on 37 creator lists
    #81
    Clans of Caledonia

    Clans of Caledonia

    2017 • 1–4 players • 120 min • weight 3.47 • BGG 7.94 • 39 sources

    In Clans of Caledonia, one to four players are settling Scottish land, producing goods, fulfilling export contracts, and watching a shared market fluctuate. The design leans on commodity speculation, contracts, and hexagon grid, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, farming, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Commodity SpeculationContractsHexagon GridIncome EconomicFarmingIndustry / Manufacturing
    Found in 39 creator lists
    More data
    Designers
    Juma Al-JouJou
    Publishers
    Karma Games, BoardM Factory, CrowD Games, Czacha Games, Gen-X Games (GenX), MeepleBR +5
    Players
    1–4 players
    BGG
    #76 • 7.94/10 • 22,926 ratings
    Creator sources
    Listed on 39 creator lists
    #80
    Through the Ages: A New Story of Civilization

    Through the Ages: A New Story of Civilization

    2015 • 2–4 players • 120 min • weight 4.44 • BGG 8.25 • 37 sources

    In Through the Ages: A New Story of Civilization, two to four players are guiding a civilization from antiquity to the modern age through cards, leaders, technology, and military pressure. The design leans on action points, auction / bidding, and auction: dutch, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, civilization, and economic setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsAuction / BiddingAuction: DutchEvents Card GameCivilizationEconomic
    Found in 37 creator lists
    More data
    Designers
    Vlaada Chvátil
    Publishers
    Czech Games Edition (CGE), Cranio Creations, Devir, DiceTree Games, Eagle-Gryphon Games, Feelindigo +6
    Players
    2–4 players
    BGG
    #18 • 8.25/10 • 34,941 ratings
    Creator sources
    Listed on 37 creator lists
    #79
    7 Wonders

    7 Wonders

    2010 • 2–7 players • 30 min • weight 2.31 • BGG 7.66 • 40 sources

    In 7 Wonders, two to seven players are drafting an ancient civilization through three ages of resources, science, commerce, military, and monuments. The design leans on closed drafting, end game bonuses, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, card game, and city building setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Closed DraftingEnd Game BonusesHand ManagementMelding and Splaying AncientCard GameCity Building
    Found in 40 creator lists
    More data
    Designers
    Antoine Bauza
    Publishers
    Repos Production, ADC Blackfire Entertainment, Asterion Press, Galápagos Jogos, Gémklub, Hobby Japan +6
    Players
    2–7 players
    BGG
    #118 • 7.66/10 • 113,006 ratings
    Creator sources
    Listed on 40 creator lists
    #78
    Architects of the West Kingdom

    Architects of the West Kingdom

    2018 • 1–5 players • 80 min • weight 2.76 • BGG 7.71 • 47 sources

    In Architects of the West Kingdom, one to five players are constructing landmarks while hiring apprentices, collecting materials, and occasionally throwing rivals into prison. The design leans on area movement, contracts, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The city building, economic, and medieval setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area MovementContractsEnd Game BonusesEvents City BuildingEconomicMedieval
    Found in 47 creator lists
    More data
    Designers
    S J Macdonald, Shem Phillips
    Publishers
    Garphill Games, Angry Lion Games, Banana Games, CMON Global Limited, Fever Games, Korea Boardgames +6
    Players
    1–5 players
    BGG
    #130 • 7.71/10 • 32,721 ratings
    Creator sources
    Listed on 47 creator lists
    #77
    Res Arcana

    Res Arcana

    2019 • 2–4 players • 60 min • weight 2.66 • BGG 7.61 • 42 sources

    In Res Arcana, two to four players are dueling as mages with a tiny deck of artifacts, creatures, resources, and monuments. The design leans on hand management, income, and multi-use cards, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game and fantasy setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Hand ManagementIncomeMulti-Use CardsOpen Drafting Card GameFantasy
    Found in 42 creator lists
    More data
    Designers
    Thomas Lehmann
    Publishers
    Sand Castle Games, 17wanzy (Yihu BG), ADC Blackfire Entertainment, GaGa Games, Galápagos Jogos, Geekach LLC +4
    Players
    2–4 players
    BGG
    #184 • 7.61/10 • 25,880 ratings
    Creator sources
    Listed on 42 creator lists
    #76
    Tzolk'in: The Mayan Calendar

    Tzolk'in: The Mayan Calendar

    2012 • 2–4 players • 90 min • weight 3.66 • BGG 7.84 • 44 sources

    In Tzolk'in: The Mayan Calendar, two to four players are placing workers onto rotating gears where patience determines how powerful their actions become. The design leans on bias, end game bonuses, and once-per-game abilities, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, civilization, and economic setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    BiasEnd Game BonusesOnce-Per-Game AbilitiesTrack Movement AncientCivilizationEconomic
    Found in 44 creator lists
    More data
    Designers
    Simone Luciani, Daniele Tascini
    Publishers
    Czech Games Edition (CGE), Cranio Creations, Devir, DiceTree Games, Feelindigo, GaGa Games +6
    Players
    2–4 players
    BGG
    #74 • 7.84/10 • 42,607 ratings
    Creator sources
    Listed on 44 creator lists
    #75
    Pandemic Legacy: Season 1

    Pandemic Legacy: Season 1

    2015 • 2–4 players • 60 min • weight 2.83 • BGG 8.50 • 35 sources

    In Pandemic Legacy: Season 1, two to four players are turning Pandemic into a year-long campaign where rules, cities, and characters permanently change. The design leans on action points, cooperative game, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The environmental and medical setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsCooperative GameHand ManagementLegacy Game EnvironmentalMedical
    Found in 35 creator lists
    More data
    Designers
    Rob Daviau, Matt Leacock
    Publishers
    Z-Man Games, Asterion Press, Devir, Filosofia Éditions, Gémklub, Hobby Japan +6
    Players
    2–4 players
    BGG
    #3 • 8.50/10 • 57,528 ratings
    Creator sources
    Listed on 35 creator lists
    #74
    Thunder Road: Vendetta

    Thunder Road: Vendetta

    2023 • 2–4 players • 75 min • weight 1.96 • BGG 7.89 • 45 sources

    In Thunder Road: Vendetta, two to four players are smashing cars across a wasteland highway with dice, hazards, wrecks, and ridiculous action-movie momentum. The design leans on dice rolling, die icon resolution, and grid movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, fighting, and miniatures setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Dice RollingDie Icon ResolutionGrid MovementHexagon Grid DiceFightingMiniatures
    Found in 45 creator lists
    More data
    Designers
    Dave Chalker, Brett Myers, Noah Cohen, Rob Daviau, Justin D. Jacobson, Jim Keifer, Brian Neff
    Publishers
    Restoration Games, Broadway Toys LTD, Bumble3ee Interactive, Gémklub, Hobby World, Kutugo +4
    Players
    2–4 players
    BGG
    #227 • 7.89/10 • 8,323 ratings
    Creator sources
    Listed on 45 creator lists
    #73
    Age of Steam

    Age of Steam

    2002 • 1–6 players • 120 min • weight 3.85 • BGG 7.87 • 30 sources

    In Age of Steam, one to six players are financing rail lines, auctioning turn order, and delivering goods through a brutally tight train network. The design leans on auction / bidding, catch the leader, and connections, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, post-napoleonic, and trains setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Auction / BiddingCatch the LeaderConnectionsDice Rolling EconomicPost-NapoleonicTrains
    Found in 30 creator lists
    More data
    Designers
    John Bohrer, Martin Wallace
    Publishers
    Warfrog Games, Arclight Games, CZ Cloud Soft Co. Ltd, Delta Vision Publishing, Eagle-Gryphon Games, Enjoy Game +6
    Players
    1–6 players
    BGG
    #138 • 7.87/10 • 12,771 ratings
    Creator sources
    Listed on 30 creator lists
    #72
    Food Chain Magnate

    Food Chain Magnate

    2015 • 2–5 players • 240 min • weight 4.19 • BGG 8.04 • 39 sources

    In Food Chain Magnate, two to five players are building a ruthless restaurant company where staff training, ads, menus, and timing shape demand. The design leans on delayed purchase, income, and market, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and industry / manufacturing setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Delayed PurchaseIncomeMarketModular Board EconomicIndustry / Manufacturing
    Found in 39 creator lists
    More data
    Designers
    Jeroen Doumen, Joris Wiersinga
    Publishers
    Lucky Duck Games, Splotter Spellen, Angry Lion Games, Ediciones MasQueOca, Fox in the Box, Galápagos Jogos +5
    Players
    2–5 players
    BGG
    #49 • 8.04/10 • 23,284 ratings
    Creator sources
    Listed on 39 creator lists
    #71
    Paladins of the West Kingdom

    Paladins of the West Kingdom

    2019 • 1–4 players • 120 min • weight 3.71 • BGG 7.95 • 44 sources

    In Paladins of the West Kingdom, one to four players are defending and developing a medieval city through workers, paladin cards, and interlocking tracks. The design leans on end game bonuses, market, and open drafting, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    End Game BonusesMarketOpen DraftingSolo / Solitaire Game Medieval
    Found in 44 creator lists
    More data
    Designers
    S J Macdonald, Shem Phillips
    Publishers
    Garphill Games, Renegade Game Studios, Banana Games, CMON Global Limited, Fever Games, Korea Boardgames +6
    Players
    1–4 players
    BGG
    #80 • 7.95/10 • 20,642 ratings
    Creator sources
    Listed on 44 creator lists
    #70
    Age of Innovation

    Age of Innovation

    2023 • 1–5 players • 200 min • weight 4.26 • BGG 8.44 • 23 sources

    In Age of Innovation, one to five players are customizing fantasy peoples and homelands across a Terra Mystica-style map of terrain, power, and engine growth. The design leans on contracts, end game bonuses, and hexagon grid, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and fantasy setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsEnd Game BonusesHexagon GridIncome CivilizationEconomicFantasy
    Found in 23 creator lists
    More data
    Designers
    Helge Ostertag
    Publishers
    Capstone Games, Feuerland Spiele, Cranio Creations, Geekach LLC, Gémklub, Grok Games +6
    Players
    1–5 players
    BGG
    #56 • 8.44/10 • 8,615 ratings
    Creator sources
    Listed on 23 creator lists
    #69
    Barrage

    Barrage

    2019 • 1–4 players • 180 min • weight 4.12 • BGG 8.13 • 36 sources

    In Barrage, one to four players are competing for hydroelectric power by routing water through dams, conduits, and turbines in a tight shared network. The design leans on contracts, end game bonuses, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, environmental, and industry / manufacturing setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsEnd Game BonusesIncomeNetwork and Route Building EconomicEnvironmentalIndustry / Manufacturing
    Found in 36 creator lists
    More data
    Designers
    Tommaso Battista, Simone Luciani
    Publishers
    Cranio Creations, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Game Harbor +6
    Players
    1–4 players
    BGG
    #40 • 8.13/10 • 21,897 ratings
    Creator sources
    Listed on 36 creator lists
    #68
    Teotihuacan: City of Gods

    Teotihuacan: City of Gods

    2018 • 1–4 players • 120 min • weight 3.78 • BGG 7.83 • 43 sources

    In Teotihuacan: City of Gods, one to four players are moving dice workers around a growing Mesoamerican city to build pyramids, worship, and manage resources. The design leans on area movement, end game bonuses, and events, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, city building, and economic setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area MovementEnd Game BonusesEventsGrid Coverage AncientCity BuildingEconomic
    Found in 43 creator lists
    More data
    Designers
    Daniele Tascini
    Publishers
    NSKN Games, Board&Dice, Bucaneiros Jogos, CrowD Games, Delta Vision Publishing, Game Harbor +6
    Players
    1–4 players
    BGG
    #110 • 7.83/10 • 22,182 ratings
    Creator sources
    Listed on 43 creator lists
    #67
    Dune: Imperium – Uprising

    Dune: Imperium – Uprising

    2023 • 1–6 players • 120 min • weight 3.53 • BGG 8.70 • 29 sources

    In Dune: Imperium – Uprising, one to six players are returning to Arrakis with spies, worms, contracts, and sharper conflicts layered onto deck-building worker placement. The design leans on automatic resource growth, card play conflict resolution, and contracts, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The movies / tv / radio theme, novel-based, and science fiction setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Automatic Resource GrowthCard Play Conflict ResolutionContractsDeck, Bag, and Pool Building Movies / TV / Radio themeNovel-basedScience Fiction
    Found in 29 creator lists
    More data
    Designers
    Paul Dennen
    Publishers
    Dire Wolf, Arclight Games, Broadway Toys LTD, Galápagos Jogos, Geekach LLC, Korea Boardgames +6
    Players
    1–6 players
    BGG
    #5 • 8.70/10 • 19,043 ratings
    Creator sources
    Listed on 29 creator lists
    #66
    Kanban EV

    Kanban EV

    2020 • 1–4 players • 180 min • weight 4.30 • BGG 8.38 • 37 sources

    In Kanban EV, one to four players are optimizing an electric-car factory under a demanding manager, from design and parts to assembly and certification. The design leans on action points, hand management, and variable phase order, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and industry / manufacturing setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsHand ManagementVariable Phase OrderWorker Placement EconomicIndustry / Manufacturing
    Found in 37 creator lists
    More data
    Designers
    Vital Lacerda
    Publishers
    Eagle-Gryphon Games, Arclight Games, Delta Vision Publishing, Editions Philibert, Geekach LLC, Giochix.it +6
    Players
    1–4 players
    BGG
    #42 • 8.38/10 • 10,400 ratings
    Creator sources
    Listed on 37 creator lists
    #65
    Pandemic

    Pandemic

    2008 • 2–4 players • 45 min • weight 2.39 • BGG 7.51 • 40 sources

    In Pandemic, two to four players are racing as specialists to treat outbreaks and discover cures before diseases overwhelm the globe. The design leans on action points, chaining, and contracts, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medical and travel setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsChainingContractsCooperative Game MedicalTravel
    Found in 40 creator lists
    More data
    Designers
    Matt Leacock
    Publishers
    Z-Man Games, (Unknown), ADC Blackfire Entertainment, Albi, Asterion Press, Boardgame Space +6
    Players
    2–4 players
    BGG
    #172 • 7.51/10 • 135,459 ratings
    Creator sources
    Listed on 40 creator lists
    #64
    Le Havre

    Le Havre

    2008 • 1–5 players • 150 min • weight 3.71 • BGG 7.83 • 47 sources

    In Le Havre, one to five players are developing a port economy of goods, buildings, ships, loans, and increasingly painful food demands. The design leans on automatic resource growth, end game bonuses, and increase value of unchosen resources, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The city building, economic, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Automatic Resource GrowthEnd Game BonusesIncrease Value of Unchosen ResourcesLoans City BuildingEconomicIndustry / Manufacturing
    Found in 47 creator lists
    More data
    Designers
    Uwe Rosenberg
    Publishers
    Lookout Games, 999 Games, asmodee, CrowD Games, Filosofia Éditions, GoKids 玩樂小子 +6
    Players
    1–5 players
    BGG
    #82 • 7.83/10 • 34,007 ratings
    Creator sources
    Listed on 47 creator lists
    #63
    Clank!: Catacombs

    Clank!: Catacombs

    2022 • 2–4 players • 90 min • weight 2.49 • BGG 8.23 • 41 sources

    In Clank!: Catacombs, two to four players are delving into a modular dungeon, stealing treasure, and making just enough noise to anger the dragon. The design leans on deck, bag, and pool building, delayed purchase, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fantasy setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Deck, Bag, and Pool BuildingDelayed PurchaseEnd Game BonusesMap Addition AdventureExplorationFantasy
    Found in 41 creator lists
    More data
    Designers
    Paul Dennen
    Publishers
    Dire Wolf, Arclight Games, Broadway Toys LTD, Devir, Galápagos Jogos, Geekach LLC +6
    Players
    2–4 players
    BGG
    #50 • 8.23/10 • 14,377 ratings
    Creator sources
    Listed on 41 creator lists
    #62
    War of the Ring: Second Edition

    War of the Ring: Second Edition

    2011 • 2–4 players • 240 min • weight 4.23 • BGG 8.55 • 34 sources

    In War of the Ring: Second Edition, two to four players are playing the full Lord of the Rings conflict as military campaigns, character journeys, and the secret march to Mordor collide. The design leans on area majority / influence, area movement, and campaign / battle card driven, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy, fighting, and novel-based setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceArea MovementCampaign / Battle Card DrivenCard Play Conflict Resolution FantasyFightingNovel-based
    Found in 34 creator lists
    More data
    Designers
    Roberto Di Meglio, Marco Maggi, Francesco Nepitello
    Publishers
    Ares Games, Angry Lion Games, Devir, GaGa Games, Galakta, Geekach LLC +6
    Players
    2–4 players
    BGG
    #8 • 8.55/10 • 25,276 ratings
    Creator sources
    Listed on 34 creator lists
    #61
    Race for the Galaxy

    Race for the Galaxy

    2007 • 2–4 players • 60 min • weight 2.99 • BGG 7.74 • 41 sources

    In Race for the Galaxy, two to four players are settling worlds and developing technologies through simultaneous phase selection and dense card combos. The design leans on end game bonuses, follow, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, civilization, and economic setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    End Game BonusesFollowHand ManagementIncome Card GameCivilizationEconomic
    Found in 41 creator lists
    More data
    Designers
    Thomas Lehmann
    Publishers
    Rio Grande Games, ABACUSSPIELE, Albi, Ediciones MasQueOca, Feelindigo, Gabinete Lúdico +6
    Players
    2–4 players
    BGG
    #94 • 7.74/10 • 59,092 ratings
    Creator sources
    Listed on 41 creator lists
    #60
    Pax Pamir: Second Edition

    Pax Pamir: Second Edition

    2019 • 1–5 players • 120 min • weight 3.84 • BGG 8.13 • 34 sources

    In Pax Pamir: Second Edition, one to five players are navigating Afghan political loyalties during the Great Game through cards, coalitions, and shifting leverage. The design leans on action points, area majority / influence, and area movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, educational, and negotiation setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsArea Majority / InfluenceArea MovementAuction: Dutch EconomicEducationalNegotiation
    Found in 34 creator lists
    More data
    Designers
    Cole Wehrle
    Publishers
    Wehrlegig Games, 2Tomatoes Games, CrowD Games, Fox in the Box, Galakta, Galápagos Jogos +5
    Players
    1–5 players
    BGG
    #53 • 8.13/10 • 17,746 ratings
    Creator sources
    Listed on 34 creator lists
    #59
    Harmonies

    Harmonies

    2024 • 1–4 players • 45 min • weight 2.01 • BGG 8.03 • 39 sources

    In Harmonies, one to four players are placing colorful tokens to form landscapes that attract animals and complete compact scoring patterns. The design leans on chaining, hexagon grid, and open drafting, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The abstract strategy, animals, and environmental setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ChainingHexagon GridOpen DraftingPattern Building Abstract StrategyAnimalsEnvironmental
    Found in 39 creator lists
    More data
    Designers
    Johan Benvenuto
    Publishers
    Libellud, ADC Blackfire Entertainment, CoolPlay, CrowD Games, Fjórir Ásar, Galápagos Jogos +6
    Players
    1–4 players
    BGG
    #55 • 8.03/10 • 30,412 ratings
    Creator sources
    Listed on 39 creator lists
    #58
    Space Base

    Space Base

    2018 • 2–5 players • 60 min • weight 2.13 • BGG 7.54 • 47 sources

    In Space Base, two to five players are commanding a fleet whose ships pay out on everyone’s dice rolls, not just your own. The design leans on dice rolling, open drafting, and random production, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, science fiction, and space exploration setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Dice RollingOpen DraftingRandom Production DiceScience FictionSpace Exploration
    Found in 47 creator lists
    More data
    Designers
    John D. Clair
    Publishers
    Alderac Entertainment Group, Arclight Games, Broadway Toys LTD, Edge Entertainment, Lavka Games, Maldito Games
    Players
    2–5 players
    BGG
    #226 • 7.54/10 • 23,666 ratings
    Creator sources
    Listed on 47 creator lists
    #57
    Arcs

    Arcs

    2024 • 2–4 players • 120 min • weight 3.44 • BGG 8.00 • 35 sources

    In Arcs, two to four players are struggling for dominance in a sharp space opera where trick-taking cards shape actions and ambition. The design leans on area majority / influence, area movement, and campaign / battle card driven, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The science fiction, space exploration, and wargame setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceArea MovementCampaign / Battle Card DrivenDice Rolling Science FictionSpace ExplorationWargame
    Found in 35 creator lists
    More data
    Designers
    Cole Wehrle
    Publishers
    Leder Games, 2Tomatoes Games, CMON Global Limited, CrowD Games, Fox in the Box, HIT Games +4
    Players
    2–4 players
    BGG
    #100 • 8.00/10 • 17,713 ratings
    Creator sources
    Listed on 35 creator lists
    #56
    Raiders of the North Sea

    Raiders of the North Sea

    2015 • 2–4 players • 80 min • weight 2.57 • BGG 7.72 • 45 sources

    In Raiders of the North Sea, two to four players are placing and picking up workers to gather crew, provisions, and glory from Viking raids. The design leans on contracts, dice rolling, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval and nautical setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsDice RollingHand ManagementWorker Placement MedievalNautical
    Found in 45 creator lists
    More data
    Designers
    Shem Phillips
    Publishers
    Garphill Games, Angry Lion Games, Banana Games, CrowD Games, Games Factory Publishing, Ghenos Games +6
    Players
    2–4 players
    BGG
    #134 • 7.72/10 • 26,554 ratings
    Creator sources
    Listed on 45 creator lists
    #55
    Mansions of Madness: Second Edition

    Mansions of Madness: Second Edition

    2016 • 1–5 players • 180 min • weight 2.69 • BGG 7.91 • 40 sources

    In Mansions of Madness: Second Edition, one to five players are exploring haunted rooms and strange cases with an app managing clues, monsters, and scenario surprises. The design leans on area movement, cooperative game, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fantasy setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area MovementCooperative GameDice RollingHand Management AdventureExplorationFantasy
    Found in 40 creator lists
    More data
    Designers
    Nikki Valens
    Publishers
    Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Asterion Press, Delta Vision Publishing, Edge Entertainment +6
    Players
    1–5 players
    BGG
    #77 • 7.91/10 • 40,504 ratings
    Creator sources
    Listed on 40 creator lists
    #54
    Unmatched Game System

    Unmatched Game System

    2019 • 2–4 players • 40 min • weight 1.93 • BGG 8.22 • 36 sources

    In Unmatched Game System, two to four players are pitting legendary fighters against each other in fast tactical duels with distinct character decks. The design leans on action points, card play conflict resolution, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and fighting setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsCard Play Conflict ResolutionHand ManagementLine of Sight Card GameFantasyFighting
    Found in 36 creator lists
    More data
    Designers
    Rob Daviau, Justin D. Jacobson
    Publishers
    Mondo Games, Restoration Games
    Players
    2–4 players
    BGG
    #564 • 8.22/10 • 2,999 ratings
    Creator sources
    Listed on 36 creator lists
    #53
    Revive

    Revive

    2022 • 1–4 players • 120 min • weight 3.46 • BGG 8.05 • 45 sources

    In Revive, one to four players are rebuilding civilization after catastrophe by exploring a frozen world and reactivating ancient machines. The design leans on deck, bag, and pool building, hexagon grid, and map addition, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, exploration, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Deck, Bag, and Pool BuildingHexagon GridMap AdditionNetwork and Route Building CivilizationExplorationIndustry / Manufacturing
    Found in 45 creator lists
    More data
    Designers
    Helge Meissner, Kristian Amundsen Østby, Eilif Svensson, Anna Wermlund
    Publishers
    Aporta Games, Across the Board, BGA Plus, Board Game Rookie, Boardgame Mall, Devir +6
    Players
    1–4 players
    BGG
    #92 • 8.05/10 • 13,025 ratings
    Creator sources
    Listed on 45 creator lists
    #52
    Oathsworn: Into the Deepwood

    Oathsworn: Into the Deepwood

    2022 • 1–4 players • 90 min • weight 3.69 • BGG 8.76 • 35 sources

    In Oathsworn: Into the Deepwood, one to four players are pursuing giant monsters through a dark fantasy campaign of narrative choices and tactical boss fights. The design leans on action points, card play conflict resolution, and cooperative game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and dice setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsCard Play Conflict ResolutionCooperative GameDeck, Bag, and Pool Building AdventureCard GameDice
    Found in 35 creator lists
    More data
    Designers
    Jamie Jolly
    Publishers
    Shadowborne Games, Hobby World, Rawstone
    Players
    1–4 players
    BGG
    #63 • 8.76/10 • 6,898 ratings
    Creator sources
    Listed on 35 creator lists
    #51
    SETI: Search for Extraterrestrial Intelligence

    SETI: Search for Extraterrestrial Intelligence

    2024 • 1–4 players • 160 min • weight 3.83 • BGG 8.42 • 39 sources

    In SETI: Search for Extraterrestrial Intelligence, one to four players are funding probes, telescopes, and research programs in a search for signs of alien life. The design leans on area majority / influence, end game bonuses, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The science fiction and space exploration setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceEnd Game BonusesIncomeMulti-Use Cards Science FictionSpace Exploration
    Found in 39 creator lists
    More data
    Designers
    Tomáš Holek
    Publishers
    Czech Games Edition (CGE), Broadway Toys LTD, Cranio Creations, Devir, DiceTree Games, DSV Games +6
    Players
    1–4 players
    BGG
    #15 • 8.42/10 • 20,448 ratings
    Creator sources
    Listed on 39 creator lists
    #50
    Sky Team

    Sky Team

    2023 • 2 players • 20 min • weight 2.04 • BGG 8.12 • 50 sources

    In Sky Team, two players are coordinating a two-person airplane landing through silent dice placement and shared cockpit systems. The design leans on communication limits, cooperative game, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The aviation / flight and dice setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Communication LimitsCooperative GameDice RollingScenario / Mission / Campaign Game Aviation / FlightDice
    Found in 50 creator lists
    More data
    Designers
    Luc Rémond
    Publishers
    Scorpion Masqué, 999 Games, ADC Blackfire Entertainment, asmodee, Brädspel.se, Galápagos Jogos +6
    Players
    2 players
    BGG
    #32 • 8.12/10 • 32,717 ratings
    Creator sources
    Listed on 50 creator lists
    #49
    Tapestry

    Tapestry

    2019 • 1–5 players • 120 min • weight 2.97 • BGG 7.44 • 50 sources

    In Tapestry, one to five players are advancing a civilization along technology, exploration, science, and military tracks with sweeping era cards. The design leans on area majority / influence, card play conflict resolution, and contracts, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization and territory building setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceCard Play Conflict ResolutionContractsDice Rolling CivilizationTerritory Building
    Found in 50 creator lists
    More data
    Designers
    Jamey Stegmaier
    Publishers
    Stonemaier Games, 999 Games, Albi, Angry Lion Games, Arclight Games, Automa Factory +6
    Players
    1–5 players
    BGG
    #297 • 7.44/10 • 23,045 ratings
    Creator sources
    Listed on 50 creator lists
    #48
    The White Castle

    The White Castle

    2023 • 1–4 players • 80 min • weight 3.06 • BGG 7.98 • 51 sources

    In The White Castle, one to four players are using a handful of dice to place courtiers, gardeners, and warriors inside Himeji Castle. The design leans on action drafting, area movement, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, economic, and medieval setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action DraftingArea MovementDice RollingEnd Game Bonuses DiceEconomicMedieval
    Found in 51 creator lists
    More data
    Designers
    Isra C., Shei S.
    Publishers
    Devir, 999 Games, Banana Games, CMON Global Limited, GaGa Games, Games4you +6
    Players
    1–4 players
    BGG
    #71 • 7.98/10 • 23,301 ratings
    Creator sources
    Listed on 51 creator lists
    #47
    Gaia Project

    Gaia Project

    2017 • 1–4 players • 150 min • weight 4.40 • BGG 8.35 • 46 sources

    In Gaia Project, one to four players are colonizing a modular galaxy with asymmetrical factions that terraform planets and climb research tracks. The design leans on end game bonuses, hexagon grid, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and science fiction setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    End Game BonusesHexagon GridIncomeModular Board CivilizationEconomicScience Fiction
    Found in 46 creator lists
    More data
    Designers
    Jens Drögemüller, Helge Ostertag
    Publishers
    Feuerland Spiele, Automa Factory, Capstone Games, Cranio Creations, DiceTree Games, Edge Entertainment +6
    Players
    1–4 players
    BGG
    #13 • 8.35/10 • 31,460 ratings
    Creator sources
    Listed on 46 creator lists
    #46
    Slay the Spire: The Board Game

    Slay the Spire: The Board Game

    2024 • 1–4 players • 150 min • weight 2.90 • BGG 8.64 • 42 sources

    In Slay the Spire: The Board Game, one to four players are translating the digital deck-building climb into cooperative card battles, relics, and route choices. The design leans on cooperative game, deck, bag, and pool building, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and fantasy setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Cooperative GameDeck, Bag, and Pool BuildingDice RollingHand Management AdventureCard GameFantasy
    Found in 42 creator lists
    More data
    Designers
    Gary Dworetsky, Anthony Giovannetti, Casey Yano
    Publishers
    Contention Games, Ediciones MasQueOca, Grok Games, Korea Boardgames, Lavka Games, Matagot +6
    Players
    1–4 players
    BGG
    #16 • 8.64/10 • 13,322 ratings
    Creator sources
    Listed on 42 creator lists
    #45
    Blood on the Clocktower

    Blood on the Clocktower

    2022 • 6–21 players • 120 min • weight 3.04 • BGG 8.35 • 32 sources

    In Blood on the Clocktower, six to twenty-one players are turning a room of players into a deduction village where death rarely stops the conversation. The design leans on betting and bluffing, deduction, and hidden roles, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The bluffing, deduction, and murder / mystery setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Betting and BluffingDeductionHidden RolesNegotiation BluffingDeductionMurder / Mystery
    Found in 32 creator lists
    More data
    Designers
    Steven Medway
    Publishers
    The Pandemonium Institute, A-Z kiadó, Bumble3ee Interactive, Fox in the Box, Funtails, MTS Games +3
    Players
    6–21 players
    BGG
    #67 • 8.35/10 • 11,762 ratings
    Creator sources
    Listed on 32 creator lists
    #44
    Too Many Bones

    Too Many Bones

    2017 • 1–4 players • 120 min • weight 3.87 • BGG 8.29 • 43 sources

    In Too Many Bones, one to four players are sending dice-driven gearloc adventurers through tactical encounters and branching skill builds. The design leans on cooperative game, dice rolling, and die icon resolution, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, dice, and fantasy setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Cooperative GameDice RollingDie Icon ResolutionGrid Movement AdventureDiceFantasy
    Found in 43 creator lists
    More data
    Designers
    Josh J. Carlson, Adam Carlson
    Publishers
    Chip Theory Games, asmodee, Dice Realm, Fox in the Box, Frosted Games, Gameland 游戏大陆 +5
    Players
    1–4 players
    BGG
    #37 • 8.29/10 • 17,224 ratings
    Creator sources
    Listed on 43 creator lists
    #43
    Arkham Horror: The Card Game

    Arkham Horror: The Card Game

    2016 • 1–2 players • 120 min • weight 3.57 • BGG 8.12 • 53 sources

    In Arkham Horror: The Card Game, one to two players are investigating Lovecraftian mysteries through scenario decks, locations, tests, and evolving investigators. The design leans on action points, area movement, and communication limits, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and collectible components setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsArea MovementCommunication LimitsCooperative Game AdventureCard GameCollectible Components
    Found in 53 creator lists
    More data
    Designers
    Nate French, MJ Newman
    Publishers
    Fantasy Flight Games, Arclight Games, asmodee, Asterion Press, Edge Entertainment, Galakta +4
    Players
    1–2 players
    BGG
    #33 • 8.12/10 • 47,885 ratings
    Creator sources
    Listed on 53 creator lists
    #42
    Obsession

    Obsession

    2018 • 1–4 players • 90 min • weight 3.11 • BGG 8.08 • 57 sources

    In Obsession, one to four players are restoring a Victorian family estate through servants, guests, improvements, and social reputation. The design leans on action retrieval, closed drafting, and deck, bag, and pool building, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The post-napoleonic setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action RetrievalClosed DraftingDeck, Bag, and Pool BuildingHand Management Post-Napoleonic
    Found in 57 creator lists
    More data
    Designers
    Dan Hallagan
    Publishers
    Kayenta Games, 4GAMES, Boardgame Mall, CMON Global Limited, Giochix.it, Lucrum Games +4
    Players
    1–4 players
    BGG
    #66 • 8.08/10 • 18,343 ratings
    Creator sources
    Listed on 57 creator lists
    #41
    The Castles of Burgundy: Special Edition

    The Castles of Burgundy: Special Edition

    2023 • 1–4 players • 120 min • weight 2.84 • BGG 9.14 • 46 sources

    In The Castles of Burgundy: Special Edition, one to four players are revisiting Burgundy with polished production while keeping the dice-driven estate puzzle intact. The design leans on dice rolling, end game bonuses, and grid movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The dice, medieval, and territory building setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Dice RollingEnd Game BonusesGrid MovementSet Collection DiceMedievalTerritory Building
    Found in 46 creator lists
    More data
    Designers
    Stefan Feld
    Publishers
    alea, Awaken Realms, Delta Vision Publishing, GoKids 玩樂小子, Ravensburger AG, YOKA Games
    Players
    1–4 players
    BGG
    9.14/10 • 11,818 ratings
    Creator sources
    Listed on 46 creator lists
    #40
    Five Tribes: The Djinns of Naqala

    Five Tribes: The Djinns of Naqala

    2014 • 2–4 players • 80 min • weight 2.84 • BGG 7.76 • 61 sources

    In Five Tribes: The Djinns of Naqala, two to four players are moving groups of meeples through a desert sultanate to claim tiles, summon djinn, and build scoring combinations. The design leans on auction / bidding, constrained bidding, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The arabian, fantasy, and mythology setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Auction / BiddingConstrained BiddingEnd Game BonusesHidden Victory Points ArabianFantasyMythology
    Found in 61 creator lists
    More data
    Designers
    Bruno Cathala
    Publishers
    Days of Wonder, Arclight Games, Asterion Press, CrowD Games, Galápagos Jogos, Gémklub +4
    Players
    2–4 players
    BGG
    #97 • 7.76/10 • 45,392 ratings
    Creator sources
    Listed on 61 creator lists
    #39
    Nemesis

    Nemesis

    2018 • 1–5 players • 180 min • weight 3.49 • BGG 8.25 • 50 sources

    In Nemesis, one to five players are waking on a failing spaceship with hidden objectives, malfunctioning rooms, and alien threats in the dark. The design leans on campaign / battle card driven, cooperative game, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, horror, and miniatures setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Campaign / Battle Card DrivenCooperative GameDice RollingHand Management AdventureHorrorMiniatures
    Found in 50 creator lists
    More data
    Designers
    Adam Kwapiński
    Publishers
    Awaken Realms, Rebel Sp. z o.o., Arclight Games, asmodee, Cranio Creations, Delta Vision Publishing +6
    Players
    1–5 players
    BGG
    #25 • 8.25/10 • 37,705 ratings
    Creator sources
    Listed on 50 creator lists
    #38
    Just One

    Just One

    2018 • 3–7 players • 60 min • weight 1.03 • BGG 7.59 • 59 sources

    In Just One, three to seven players are giving one-word clues as a group while duplicate hints vanish before the guesser sees them. The design leans on communication limits, cooperative game, and deduction, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The deduction, party game, and word game setting gives those mechanisms a clear purpose, while the light, approachable ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Communication LimitsCooperative GameDeductionScore-and-Reset Game DeductionParty GameWord Game
    View on BGG
    No products found.
    Found in 59 creator lists
    More data
    Designers
    Ludovic Roudy, Bruno Sautter
    Publishers
    Repos Production, ADC Blackfire Entertainment, Arclight Games, Brain Games, CoolPlay, FoxMind Israel +6
    Players
    3–7 players
    BGG
    #157 • 7.59/10 • 35,293 ratings
    Creator sources
    Listed on 59 creator lists
    #37
    Great Western Trail

    Great Western Trail

    2016 • 2–4 players • 150 min • weight 3.70 • BGG 8.15 • 55 sources

    In Great Western Trail, two to four players are driving cattle across the American West while improving your deck, hiring workers, and developing routes. The design leans on contracts, deck, bag, and pool building, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The american west and animals setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsDeck, Bag, and Pool BuildingHand ManagementIncome American WestAnimals
    Found in 55 creator lists
    More data
    Designers
    Alexander Pfister
    Publishers
    eggertspiele, 999 Games, Arclight Games, Broadway Toys LTD, Conclave Editora, Delta Vision Publishing +6
    Players
    2–4 players
    BGG
    #21 • 8.15/10 • 43,905 ratings
    Creator sources
    Listed on 55 creator lists
    #36
    Final Girl

    Final Girl

    2021 • 1 players • 60 min • weight 2.76 • BGG 8.22 • 59 sources

    In Final Girl, solo players are playing the lone survivor in a cinematic horror scenario built from villains, locations, and desperate dice rolls. The design leans on dice rolling, hand management, and pick-up and deliver, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, fantasy, and horror setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Dice RollingHand ManagementPick-up and DeliverPush Your Luck Card GameFantasyHorror
    Found in 59 creator lists
    More data
    Designers
    Evan Derrick, A. J. Porfirio
    Publishers
    Van Ryder Games, Don't Panic Games, Fox in the Box, Gen-X Games (GenX), Heidelbear Korea, Lucky Duck Games +3
    Players
    1 players
    BGG
    #98 • 8.22/10 • 11,460 ratings
    Creator sources
    Listed on 59 creator lists
    #35
    Dominion

    Dominion

    2008 • 2–4 players • 30 min • weight 2.34 • BGG 7.60 • 62 sources

    In Dominion, two to four players are building a kingdom deck from a shared market of action, treasure, and victory cards. The design leans on deck, bag, and pool building, delayed purchase, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game and medieval setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Deck, Bag, and Pool BuildingDelayed PurchaseHand ManagementOpen Drafting Card GameMedieval
    Found in 62 creator lists
    More data
    Designers
    Donald X. Vaccarino
    Publishers
    Rio Grande Games, 999 Games, Albi, Bard Centrum Gier, Conclave Editora, cutia.ro +6
    Players
    2–4 players
    BGG
    #145 • 7.60/10 • 96,873 ratings
    Creator sources
    Listed on 62 creator lists
    #34
    Twilight Imperium: Fourth Edition

    Twilight Imperium: Fourth Edition

    2017 • 3–6 players • 480 min • weight 4.36 • BGG 8.56 • 45 sources

    In Twilight Imperium: Fourth Edition, three to six players are steering an alien civilization through diplomacy, trade, war, technology, and galactic politics. The design leans on action drafting, area-impulse, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and exploration setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action DraftingArea-ImpulseDice RollingFollow CivilizationEconomicExploration
    Found in 45 creator lists
    More data
    Designers
    Dane Beltrami, Corey Konieczka, Christian T. Petersen
    Publishers
    Fantasy Flight Games, ADC Blackfire Entertainment, Arclight Games, Asterion Press, Delta Vision Publishing, Edge Entertainment +6
    Players
    3–6 players
    BGG
    #7 • 8.56/10 • 28,581 ratings
    Creator sources
    Listed on 45 creator lists
    #33
    Planet Unknown

    Planet Unknown

    2022 • 1–6 players • 80 min • weight 2.25 • BGG 7.76 • 64 sources

    In Planet Unknown, one to six players are terraforming an empty world with polyomino tiles chosen from a rotating shared station. The design leans on end game bonuses, events, and grid coverage, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The city building, industry / manufacturing, and puzzle setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    End Game BonusesEventsGrid CoverageGrid Movement City BuildingIndustry / ManufacturingPuzzle
    Found in 64 creator lists
    More data
    Designers
    Ryan Lambert, Adam Rehberg
    Publishers
    Adam's Apple Games, LLC, Boardgame Mall, CrowD Games, Engames, Fox in the Box, Geekach LLC +6
    Players
    1–6 players
    BGG
    #167 • 7.76/10 • 14,391 ratings
    Creator sources
    Listed on 64 creator lists
    #32
    Viticulture Essential Edition

    Viticulture Essential Edition

    2015 • 1–6 players • 90 min • weight 2.90 • BGG 7.96 • 62 sources

    In Viticulture Essential Edition, one to six players are running a Tuscan winery across seasons of planting, harvesting, visitors, and fulfilling wine orders. The design leans on contracts, hand management, and race, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and farming setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsHand ManagementRaceSolo / Solitaire Game EconomicFarming
    Found in 62 creator lists
    More data
    Designers
    Jamey Stegmaier, Alan Stone
    Publishers
    Stonemaier Games, Albi, Angry Lion Games, Arclight Games, Board Game Rookie, Delta Vision Publishing +6
    Players
    1–6 players
    BGG
    #44 • 7.96/10 • 55,447 ratings
    Creator sources
    Listed on 62 creator lists
    #31
    Wonderland's War

    Wonderland's War

    2022 • 2–5 players • 125 min • weight 3.04 • BGG 8.04 • 61 sources

    In Wonderland's War, two to five players are joining Wonderland factions in tea-party recruitment before sending armies into chaotic bag-built battles. The design leans on area majority / influence, deck, bag, and pool building, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy and novel-based setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceDeck, Bag, and Pool BuildingDice RollingOpen Drafting FantasyNovel-based
    Found in 61 creator lists
    More data
    Designers
    Tim Eisner, Ben Eisner, Ian Moss
    Publishers
    Druid City Games, Asobition (アソビション), Choo Choo Games, Dice Realm, Galakta, Gémklub +6
    Players
    2–5 players
    BGG
    #132 • 8.04/10 • 10,700 ratings
    Creator sources
    Listed on 61 creator lists
    #30
    Anachrony

    Anachrony

    2017 • 1–4 players • 120 min • weight 4.00 • BGG 8.04 • 59 sources

    In Anachrony, one to four players are running a future faction that borrows resources from its own timeline and later has to pay them back. The design leans on contracts, dice rolling, and die icon resolution, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic and science fiction setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsDice RollingDie Icon ResolutionEnd Game Bonuses EconomicScience Fiction
    Found in 59 creator lists
    More data
    Designers
    Dávid Turczi, Richard Ámann, Viktor Péter
    Publishers
    Mindclash Games, Albi, Albi Polska, CrowD Games, Engames, Games Warehouse +6
    Players
    1–4 players
    BGG
    #61 • 8.04/10 • 21,661 ratings
    Creator sources
    Listed on 59 creator lists
    #29
    Ra

    Ra

    1999 • 2–5 players • 60 min • weight 2.30 • BGG 7.72 • 66 sources

    In Ra, two to five players are bidding for monuments, floods, gods, and dynasties before the sun tokens run out. The design leans on auction / bidding, auction: once around, and closed economy auction, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient and mythology setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Auction / BiddingAuction: Once AroundClosed Economy AuctionConstrained Bidding AncientMythology
    Found in 66 creator lists
    More data
    Designers
    Reiner Knizia
    Publishers
    alea, Ravensburger AG, 25th Century Games, 999 Games, ABACUSSPIELE, DiceTree Games +6
    Players
    2–5 players
    BGG
    #113 • 7.72/10 • 32,408 ratings
    Creator sources
    Listed on 66 creator lists
    #28
    Earth

    Earth

    2023 • 1–5 players • 90 min • weight 2.91 • BGG 7.62 • 68 sources

    In Earth, one to five players are building a tableau of habitats, plants, terrain, and scoring synergies from a huge deck of ecological cards. The design leans on contracts, end game bonuses, and follow, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, card game, and environmental setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsEnd Game BonusesFollowHand Management AnimalsCard GameEnvironmental
    Found in 68 creator lists
    More data
    Designers
    Maxime Tardif
    Publishers
    Inside Up Games, Board Game Rookie, CoolPlay, Gémklub, Geronimo Games, Lucky Duck Games +6
    Players
    1–5 players
    BGG
    #209 • 7.62/10 • 21,506 ratings
    Creator sources
    Listed on 68 creator lists
    #27
    Agricola

    Agricola

    2007 • 1–5 players • 150 min • weight 3.64 • BGG 7.86 • 62 sources

    In Agricola, one to five players are turning a bare farmyard into a working homestead while feeding a growing family. The design leans on automatic resource growth, closed drafting, and enclosure, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, economic, and farming setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Automatic Resource GrowthClosed DraftingEnclosureIncrease Value of Unchosen Resources AnimalsEconomicFarming
    Found in 62 creator lists
    More data
    Designers
    Uwe Rosenberg
    Publishers
    Lookout Games, 999 Games, Brain Games, Compaya.hu: Gamer Café Kft., Devir, Filosofia Éditions +6
    Players
    1–5 players
    BGG
    #64 • 7.86/10 • 76,914 ratings
    Creator sources
    Listed on 62 creator lists
    #26
    7 Wonders Duel

    7 Wonders Duel

    2015 • 2 players • 30 min • weight 2.23 • BGG 8.08 • 74 sources

    In 7 Wonders Duel, two players are competing head-to-head to build an ancient civilization through science, military pressure, and card drafting. The design leans on end game bonuses, income, and melding and splaying, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, card game, and city building setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    End Game BonusesIncomeMelding and SplayingModular Board AncientCard GameCity Building
    Found in 74 creator lists
    More data
    Designers
    Antoine Bauza, Bruno Cathala
    Publishers
    Repos Production, ADC Blackfire Entertainment, asmodee, Asterion Press, Boardgame Space, CoolPlay +6
    Players
    2 players
    BGG
    #24 • 8.08/10 • 109,371 ratings
    Creator sources
    Listed on 74 creator lists
    #25
    Star Wars: Rebellion

    Star Wars: Rebellion

    2016 • 2–4 players • 240 min • weight 3.75 • BGG 8.42 • 63 sources

    In Star Wars: Rebellion, two to four players are recreating the Galactic Civil War as a hidden Rebel base struggles against Imperial search and military pressure. The design leans on area majority / influence, area movement, and card play conflict resolution, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civil war, movies / tv / radio theme, and science fiction setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceArea MovementCard Play Conflict ResolutionContracts Civil WarMovies / TV / Radio themeScience Fiction
    Found in 63 creator lists
    More data
    Designers
    Corey Konieczka
    Publishers
    Fantasy Flight Games, ADC Blackfire Entertainment, Asterion Press, Delta Vision Publishing, Edge Entertainment, Galakta +6
    Players
    2–4 players
    BGG
    #10 • 8.42/10 • 36,528 ratings
    Creator sources
    Listed on 63 creator lists
    #24
    Azul

    Azul

    2017 • 2–4 players • 45 min • weight 1.77 • BGG 7.71 • 73 sources

    Azul turns laying decorative tiles into a beautiful, cutthroat puzzle. On your turn you take every tile of a single color from one factory display, then arrange your haul on your board to complete rows and columns. The catch: any tiles you can't place spill over and cost you points, so greed is punished and reading what your opponents need matters as much as building your own mosaic. It plays in about forty minutes, teaches in five, and rewards you with a genuinely gorgeous board as the patterns fill in. An elegant, tense abstract for two to four.

    ChainingEnd Game BonusesGrid CoverageOpen Drafting Abstract StrategyRenaissance
    Found in 73 creator lists
    More data
    Designers
    Michael Kiesling
    Publishers
    Next Move Games, Plan B Games, Belleville (Бельвіль), Broadway Toys LTD, Divercentro, Galápagos Jogos +6
    Players
    2–4 players
    BGG
    #99 • 7.71/10 • 109,132 ratings
    Creator sources
    Listed on 73 creator lists
    #23
    Orléans

    Orléans

    2014 • 2–5 players • 90 min • weight 3.01 • BGG 8.05 • 72 sources

    In Orléans, two to five players are developing a medieval city by drawing followers from a bag and assigning them to useful civic work. The design leans on contracts, deck, bag, and pool building, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The medieval, religious, and travel setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsDeck, Bag, and Pool BuildingEnd Game BonusesEvents MedievalReligiousTravel
    Found in 72 creator lists
    More data
    Designers
    Reiner Stockhausen
    Publishers
    dlp games, Arclight Games, Arrakis Games, Baldar, BGA Plus, Capstone Games +6
    Players
    2–5 players
    BGG
    #35 • 8.05/10 • 35,783 ratings
    Creator sources
    Listed on 72 creator lists
    #22
    Underwater Cities

    Underwater Cities

    2018 • 1–4 players • 150 min • weight 3.59 • BGG 8.04 • 71 sources

    In Underwater Cities, one to four players are building connected underwater habitats with cards, production, tunnels, and pressure-tested planning. The design leans on end game bonuses, hand management, and income, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, city building, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    End Game BonusesHand ManagementIncomeNetwork and Route Building Card GameCity BuildingIndustry / Manufacturing
    Found in 71 creator lists
    More data
    Designers
    Vladimír Suchý
    Publishers
    Delicious Games, Arrakis Games, Atalia, Games7Days, Gémklub, Hobby World +6
    Players
    1–4 players
    BGG
    #51 • 8.04/10 • 23,169 ratings
    Creator sources
    Listed on 71 creator lists
    #21
    Cthulhu: Death May Die

    Cthulhu: Death May Die

    2019 • 1–5 players • 120 min • weight 2.49 • BGG 8.18 • 63 sources

    In Cthulhu: Death May Die, one to five players are sending investigators into a doomed ritual where interrupting the cult may awaken something worse. The design leans on action points, area movement, and cooperative game, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy, fighting, and horror setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsArea MovementCooperative GameDice Rolling FantasyFightingHorror
    Found in 63 creator lists
    More data
    Designers
    Rob Daviau, Eric M. Lang
    Publishers
    CMON Global Limited, Guillotine Games, Arclight Games, asmodee, BoardM Factory, Delta Vision Publishing +6
    Players
    1–5 players
    BGG
    #54 • 8.18/10 • 17,081 ratings
    Creator sources
    Listed on 63 creator lists
    #20
    Grand Austria Hotel

    Grand Austria Hotel

    2015 • 2–4 players • 120 min • weight 3.20 • BGG 7.96 • 75 sources

    In Grand Austria Hotel, two to four players are managing a Viennese hotel where guests, staff, rooms, and pastries must line up just so. The design leans on action drafting, contracts, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action DraftingContractsDice RollingEnd Game Bonuses Economic
    Found in 75 creator lists
    More data
    Designers
    Virginio Gigli, Simone Luciani
    Publishers
    Lookout Games, Cranio Creations, CrowD Games, Engames, Funforge, Game Harbor +6
    Players
    2–4 players
    BGG
    #68 • 7.96/10 • 25,262 ratings
    Creator sources
    Listed on 75 creator lists
    #19
    Blood Rage

    Blood Rage

    2015 • 2–4 players • 90 min • weight 2.88 • BGG 7.90 • 75 sources

    In Blood Rage, two to four players are leading a Viking clan through mythic battles, quests, and glorious end-of-world opportunities. The design leans on action points, area majority / influence, and area movement, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy, fighting, and miniatures setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsArea Majority / InfluenceArea MovementCard Play Conflict Resolution FantasyFightingMiniatures
    Found in 75 creator lists
    More data
    Designers
    Eric M. Lang
    Publishers
    Cool Mini Or Not, Arclight Games, asmodee, Asterion Press, BoardM Factory, CMON Global Limited +6
    Players
    2–4 players
    BGG
    #65 • 7.90/10 • 52,011 ratings
    Creator sources
    Listed on 75 creator lists
    #18
    Concordia

    Concordia

    2013 • 2–5 players • 100 min • weight 2.99 • BGG 8.08 • 79 sources

    In Concordia, two to five players are expanding a Roman trading network with calm card play and sharp geographic timing. The design leans on action retrieval, advantage token, and auction: dutch, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The ancient, economic, and nautical setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action RetrievalAdvantage TokenAuction: DutchDeck, Bag, and Pool Building AncientEconomicNautical
    Found in 79 creator lists
    More data
    Designers
    Mac Gerdts
    Publishers
    PD-Verlag, 999 Games, Cranio Creations, CrowD Games, Ediciones MasQueOca, Egmont Polska +6
    Players
    2–5 players
    BGG
    #29 • 8.08/10 • 45,849 ratings
    Creator sources
    Listed on 79 creator lists
    #17
    Gloomhaven

    Gloomhaven

    2017 • 1–4 players • 120 min • weight 3.92 • BGG 8.54 • 67 sources

    In Gloomhaven, one to four players are running a band of mercenaries through branching tactical dungeons and persistent character growth. The design leans on action queue, action retrieval, and campaign / battle card driven, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, exploration, and fantasy setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action QueueAction RetrievalCampaign / Battle Card DrivenCard Play Conflict Resolution AdventureExplorationFantasy
    Found in 67 creator lists
    More data
    Designers
    Isaac Childres
    Publishers
    Cephalofair Games, Albi, Albi Polska, Arclight Games, Feuerland Spiele, Galápagos Jogos +5
    Players
    1–4 players
    BGG
    #4 • 8.54/10 • 67,338 ratings
    Creator sources
    Listed on 67 creator lists
    #16
    A Feast for Odin

    A Feast for Odin

    2016 • 1–4 players • 120 min • weight 3.87 • BGG 8.16 • 74 sources

    In A Feast for Odin, one to four players are guiding a Norse household through farming, hunting, raiding, trading, and careful home-board organization. The design leans on action points, automatic resource growth, and dice rolling, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, farming, and industry / manufacturing setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsAutomatic Resource GrowthDice RollingEnclosure AnimalsFarmingIndustry / Manufacturing
    Found in 74 creator lists
    More data
    Designers
    Uwe Rosenberg
    Publishers
    Feuerland Spiele, Cranio Creations, Devir, Filosofia Éditions, Game Harbor, Hobby World +6
    Players
    1–4 players
    BGG
    #27 • 8.16/10 • 33,672 ratings
    Creator sources
    Listed on 74 creator lists
    #15
    Marvel Champions: The Card Game

    Marvel Champions: The Card Game

    2019 • 1–4 players • 90 min • weight 2.96 • BGG 8.10 • 79 sources

    In Marvel Champions: The Card Game, one to four players are sending Marvel heroes into modular comic-book battles against villains and schemes. The design leans on card play conflict resolution, cooperative game, and deck construction, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The card game, collectible components, and comic book / strip setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Card Play Conflict ResolutionCooperative GameDeck ConstructionEvents Card GameCollectible ComponentsComic Book / Strip
    Found in 79 creator lists
    More data
    Designers
    Michael Boggs, Nate French, Caleb Grace
    Publishers
    Fantasy Flight Games, ADC Blackfire Entertainment, Kilogames, Korea Boardgames, NeoTroy Games
    Players
    1–4 players
    BGG
    #48 • 8.10/10 • 27,953 ratings
    Creator sources
    Listed on 79 creator lists
    #14
    Quacks

    Quacks

    2018 • 2–4 players • 45 min • weight 1.94 • BGG 7.80 • 94 sources

    In Quacks, two to four players are brewing dubious potions one ingredient at a time and hoping your cauldron does not explode. The design leans on catch the leader, deck, bag, and pool building, and delayed purchase, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The fantasy and medieval setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Catch the LeaderDeck, Bag, and Pool BuildingDelayed PurchaseDice Rolling FantasyMedieval
    Found in 94 creator lists
    More data
    Designers
    Wolfgang Warsch
    Publishers
    CMYK, Schmidt Spiele, 999 Games, Arclight Games, Brain Games, Compaya.hu: Gamer Café Kft. +6
    Players
    2–4 players
    BGG
    #79 • 7.80/10 • 59,446 ratings
    Creator sources
    Listed on 94 creator lists
    #13
    Cascadia

    Cascadia

    2021 • 1–4 players • 45 min • weight 1.84 • BGG 7.89 • 90 sources

    In Cascadia, one to four players are drafting wildlife and habitat tiles to create a balanced Pacific Northwest ecosystem. The design leans on end game bonuses, hexagon grid, and open drafting, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals and environmental setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    End Game BonusesHexagon GridOpen DraftingPattern Building AnimalsEnvironmental
    Found in 90 creator lists
    More data
    Designers
    Randy Flynn
    Publishers
    Flatout Games, Alderac Entertainment Group, Boardgame Mall, CMON Global Limited, CrowD Games, Delirium Games +6
    Players
    1–4 players
    BGG
    #60 • 7.89/10 • 55,803 ratings
    Creator sources
    Listed on 90 creator lists
    #12
    Spirit Island

    Spirit Island

    2017 • 1–4 players • 120 min • weight 4.07 • BGG 8.34 • 93 sources

    In Spirit Island, one to four players are playing powerful island spirits defending their land from invading colonizers. The design leans on action retrieval, area majority / influence, and automatic resource growth, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The environmental, fantasy, and mythology setting gives those mechanisms a clear purpose, while the heavy, highly involved ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action RetrievalArea Majority / InfluenceAutomatic Resource GrowthCampaign / Battle Card Driven EnvironmentalFantasyMythology
    Found in 93 creator lists
    More data
    Designers
    R. Eric Reuss
    Publishers
    Greater Than Games, LLC, 999 Games, Ace Studios, Arrakis Games, BoardM Factory, Engames +6
    Players
    1–4 players
    BGG
    #11 • 8.34/10 • 63,603 ratings
    Creator sources
    Listed on 93 creator lists
    #11
    Everdell

    Everdell

    2018 • 1–4 players • 80 min • weight 2.83 • BGG 7.98 • 95 sources

    In Everdell, one to four players are growing a woodland city of critters and constructions through the changing seasons. The design leans on contracts, end game bonuses, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, card game, and city building setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    ContractsEnd Game BonusesHand ManagementIncome AnimalsCard GameCity Building
    Found in 95 creator lists
    More data
    Designers
    James A. Wilson
    Publishers
    Starling Games (II), Abraxas, Arclight Games, CMON Global Limited, Fantasmagoria, Galápagos Jogos +6
    Players
    1–4 players
    BGG
    #43 • 7.98/10 • 68,944 ratings
    Creator sources
    Listed on 95 creator lists
    #10
    Heat: Pedal to the Metal

    Heat: Pedal to the Metal

    2022 • 1–6 players • 60 min • weight 2.20 • BGG 7.99 • 102 sources

    In Heat: Pedal to the Metal, one to six players are pushing a vintage race car through corners, straights, and weather while trying not to overheat. The design leans on catch the leader, deck, bag, and pool building, and hand management, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The racing and sports setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Catch the LeaderDeck, Bag, and Pool BuildingHand ManagementProgrammed Movement RacingSports
    Found in 102 creator lists
    More data
    Designers
    Asger Aleksandrov Granerud, Daniel Skjold Pedersen
    Publishers
    Days of Wonder, ADC Blackfire Entertainment, CoolPlay, Galápagos Jogos, Gémklub, GoKids 玩樂小子 +4
    Players
    1–6 players
    BGG
    #47 • 7.99/10 • 41,697 ratings
    Creator sources
    Listed on 102 creator lists
    #9
    Brass: Birmingham

    Brass: Birmingham

    2018 • 2–4 players • 120 min • weight 3.86 • BGG 8.56 • 90 sources

    Set in the industrial heartland of England, Brass: Birmingham dresses a lesson in economic timing up as a network-building game. You develop mines, breweries, and potteries, then sell goods along canals and railways, spending a hand of cards that dictates where you can act. Beer greases every transaction, loans can prop you up or sink you, and the board resets halfway through as the canal era gives way to rails, forcing you to rethink everything just as you get comfortable. It's demanding, interactive, and endlessly replayable. A heavyweight economic engine for two to four players.

    ChainingEnd Game BonusesHand ManagementIncome Age of ReasonEconomicIndustry / Manufacturing
    Found in 90 creator lists
    More data
    Designers
    Gavan Brown, Matt Tolman, Martin Wallace
    Publishers
    Roxley, Arclight Games, Board Game Rookie, BoardM Factory, CMON Global Limited, Conclave Editora +6
    Players
    2–4 players
    BGG
    #1 • 8.56/10 • 59,052 ratings
    Creator sources
    Listed on 90 creator lists
    #8
    Root

    Root

    2018 • 2–4 players • 90 min • weight 3.84 • BGG 8.07 • 91 sources

    In Root, two to four players are fighting for woodland power as radically different factions with their own rules, tempo, and priorities. The design leans on action points, action queue, and action retrieval, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, fantasy, and negotiation setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action PointsAction QueueAction RetrievalArea Majority / Influence AnimalsFantasyNegotiation
    Found in 91 creator lists
    More data
    Designers
    Cole Wehrle
    Publishers
    Leder Games, 2Tomatoes Games, Arclight Games, CMON Global Limited, CrowD Games, Delta Vision Publishing +6
    Players
    2–4 players
    BGG
    #34 • 8.07/10 • 64,862 ratings
    Creator sources
    Listed on 91 creator lists
    #7
    Wingspan

    Wingspan

    2019 • 1–5 players • 70 min • weight 2.48 • BGG 8.00 • 108 sources

    In Wingspan, one to five players are building a wildlife preserve where birds, food, eggs, and habitats feed a gentle engine. The design leans on action queue, dice rolling, and end game bonuses, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, card game, and educational setting gives those mechanisms a clear purpose, while the accessible but tactical ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Action QueueDice RollingEnd Game BonusesHand Management AnimalsCard GameEducational
    Found in 108 creator lists
    More data
    Designers
    Elizabeth Hargrave
    Publishers
    Stonemaier Games, 999 Games, Angry Lion Games, Arclight Games, asmodee, Automa Factory +6
    Players
    1–5 players
    BGG
    #38 • 8.00/10 • 113,726 ratings
    Creator sources
    Listed on 108 creator lists
    #6
    Scythe

    Scythe

    2016 • 1–5 players • 115 min • weight 3.45 • BGG 8.10 • 111 sources

    In Scythe, one to five players are commanding an asymmetric faction in an alternate-history countryside of farms, factories, and intimidating machines. The design leans on area majority / influence, card play conflict resolution, and contracts, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The economic, fighting, and science fiction setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area Majority / InfluenceCard Play Conflict ResolutionContractsEnd Game Bonuses EconomicFightingScience Fiction
    Found in 111 creator lists
    More data
    Designers
    Jamey Stegmaier
    Publishers
    Stonemaier Games, Albi, Angry Lion Games, Arclight Games, CrowD Games, Delta Vision Publishing +6
    Players
    1–5 players
    BGG
    #26 • 8.10/10 • 93,735 ratings
    Creator sources
    Listed on 111 creator lists
    #5
    The Castles of Burgundy

    The Castles of Burgundy

    2011 • 2–4 players • 90 min • weight 2.97 • BGG 8.16 • 118 sources

    In The Castles of Burgundy, two to four players are building a prosperous medieval estate from castles, mines, pastures, ships, and towns. The design leans on dice drafting, tile placement, and set collection, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The animals, dice, and medieval setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Delayed PurchaseDice RollingEnd Game BonusesGrid Coverage AnimalsDiceMedieval
    Found in 118 creator lists
    More data
    Designers
    Stefan Feld
    Publishers
    alea, Ravensburger AG, Broadway Toys LTD, Giochi Uniti, Grow Jogos e Brinquedos, Hobby World +2
    Players
    2–4 players
    BGG
    #17 • 8.16/10 • 69,875 ratings
    Creator sources
    Listed on 118 creator lists
    #4
    Terraforming Mars

    Terraforming Mars

    2016 • 1–5 players • 120 min • weight 3.27 • BGG 8.33 • 124 sources

    In Terraforming Mars, one to five players are guiding a corporation through centuries of projects that make Mars warmer, wetter, and more habitable. The design leans on card-driven engine building, tile placement, and global parameters, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The civilization, economic, and environmental setting gives those mechanisms a clear purpose, while the substantial strategy ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Closed DraftingContractsEnd Game BonusesHand Management CivilizationEconomicEnvironmental
    Found in 124 creator lists
    More data
    Designers
    Jacob Fryxelius
    Publishers
    FryxGames, Arclight Games, Brädspel.se, Fantasmagoria, Ghenos Games, Golden Egg Games +6
    Players
    1–5 players
    BGG
    #9 • 8.33/10 • 113,772 ratings
    Creator sources
    Listed on 124 creator lists
    #3
    Dune: Imperium

    Dune: Imperium

    2020 • 1–4 players • 120 min • weight 3.08 • BGG 8.41 • 126 sources

    In Dune: Imperium, one to four players are maneuvering for influence among the factions of Arrakis while spice, soldiers, and secrets decide the future. The design leans on deck-building, worker placement, and combat bidding, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The movies / tv / radio theme, novel-based, and political setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Card Play Conflict ResolutionDeck, Bag, and Pool BuildingDelayed PurchaseForce Commitment Movies / TV / Radio themeNovel-basedPolitical
    Found in 126 creator lists
    More data
    Designers
    Paul Dennen
    Publishers
    Dire Wolf, Arclight Games, Broadway Toys LTD, Galápagos Jogos, Geekach LLC, Lavka Games +6
    Players
    1–4 players
    BGG
    #6 • 8.41/10 • 58,842 ratings
    Creator sources
    Listed on 126 creator lists
    #2
    Lost Ruins of Arnak

    Lost Ruins of Arnak

    2020 • 1–4 players • 120 min • weight 2.93 • BGG 8.08 • 131 sources

    In Lost Ruins of Arnak, one to four players are leading an expedition across a mysterious island of ruins, guardians, and half-forgotten artifacts. The design leans on deck-building, worker placement, and a research track, so turns are less about doing everything and more about choosing the moment that makes one action cascade into the next. The adventure, card game, and exploration setting gives those mechanisms a clear purpose, while the medium-weight ruleset rewards planning without making the table feel solved. Expect a game about tempo, tradeoffs, and reading the opportunities other players leave behind.

    Area MovementContractsDeck, Bag, and Pool BuildingDelayed Purchase AdventureCard GameExploration
    Found in 131 creator lists
    More data
    Designers
    Elwen, Mín
    Publishers
    Czech Games Edition (CGE), Brädspel.se, Cranio Creations, Devir, DiceTree Games, Fantasmagoria +6
    Players
    1–4 players
    BGG
    #30 • 8.08/10 • 57,571 ratings
    Creator sources
    Listed on 131 creator lists
    #1
    Ark Nova

    Ark Nova

    2021 • 1–4 players • 150 min • weight 3.80 • BGG 8.54 • 153 sources

    You're designing a modern, science-driven zoo, and every decision balances crowd-pleasing spectacle against real conservation work. Across the game you play a hand of animal, sponsor, and project cards onto a hexagonal park, expanding enclosures and unlocking special powers. The clever heart of it is an action row where the cards you use least become the strongest next time, so timing your zoo's growth is a constant, satisfying puzzle. Two scoring tracks, appeal and conservation, race toward each other, and the game ends the instant they meet. A meaty builder for one to four players.

    ContractsEnd Game BonusesEventsGrid Coverage AnimalsCard GameEnvironmental
    Found in 153 creator lists
    More data
    Designers
    Mathias Wigge
    Publishers
    Feuerland Spiele, Capstone Games, CMON Global Limited, Cranio Creations, Game Harbor, Gémklub +6
    Players
    1–4 players
    BGG
    #2 • 8.54/10 • 61,684 ratings
    Creator sources
    Listed on 153 creator lists

    Notes about Data, Methodology, and Changes from the Previous List

    The aggregation now draws from 456 source lists containing 19,940 BGG-resolved ranked entries, representing an observed candidate universe of 3,353 unique BGG games. Put another way: the dataset includes nearly 20,000 individual game placements across creator lists, but many of those placements refer to the same games appearing on multiple lists.

    This version uses a more statistically appropriate method than either the original 2019 list or the later Borda-count approach. Earlier versions were valuable, but simpler: the 2019 list primarily sorted games by how often they appeared and then by average rank, while the later update used a modified Borda count. Borda count is a familiar voting method, and it is easy to explain, but it has an important weakness for this project: not all source lists are the same length. A Top 100 list contributes far more ranked rows than a Top 10 list, so a raw Borda-style method can unintentionally give longer lists more voting power.

    For the current list, the official ranking uses a date-aware observed-universe Robust Rank Aggregation-style method, or date-aware RRA. In plain English, it asks:

    Which games appear unusually often, and unusually high, across the creator lists where they were realistically eligible to appear?

    That “date-aware” part matters. A game released in 2024 should not be penalized for failing to appear on lists from 2018, 2019, or 2020. Older aggregation methods implicitly compare every game against every list, even when that game did not exist yet or had not entered the board-gaming ecosystem. The new method avoids that by considering each game only against the source years where it was plausibly available.

    The “observed universe” part also matters. The list does not compare games against every board game ever published. Instead, it compares against the 3,353 BGG-resolved games actually observed somewhere in the project’s source data. This keeps the method grounded in the same creator/list ecosystem the aggregation is trying to summarize.

    The result is a ranking that better handles the real shape of the data:

    • Different creators provide lists of different lengths.
    • Some lists are Top 10s, others Top 50s or Top 100s.
    • Newer games have had fewer years to appear.
    • A missing game does not always mean the creator disliked it.
    • Source lists are partial snapshots, not complete rankings of all board games.

    To provide transparency and continuity, I also generated companion rankings using several other plausible methods, including standard Borda, source-equal normalized Borda, and Reciprocal Rank Fusion. These are useful points of comparison, and the plugin allows sorting by the major companion methods. However, the official order is the date-aware RRA list because it best matches the actual problem: combining many partial, uneven, time-sensitive creator rankings into one consensus list.

    The most important change from the previous method is that the current approach is less biased toward games that have simply been around longer or appeared on more long-format lists. A classic Borda approach can reward broad availability and list length as much as enthusiasm. The new method instead looks for games that are consistently overrepresented near the top of eligible lists, which is a better signal of cross-creator consensus.

    Unranked lists still cannot be included in the ranked aggregation in the same way as fully ranked lists. The methodology depends on rank position, so sources without usable rank order either need to be excluded or handled separately. Likewise, some historical sources, partial lists, ratings-derived lists, or sources without recent updates may be omitted if they do not meet the current inclusion rules.

    As before, some judgment was required when a source listed expansions, editions, families, or ambiguous titles. The goal was to remain source-faithful while still producing a clean BGG-resolved aggregate. When a source clearly meant a specific edition, for examplewhen a creator distinguishes between two editions of the same game, those may remain separate entries. When a source appeared to refer to a current edition, base game, or commonly consolidated title, the entry was canonicalized accordingly. In cases where a source named a family, genre, system, or non-specific title rather than a single BGG game, that row was preserved for audit purposes but not forced into an arbitrary BGG entry.

    Overall, the current list is designed to be both broader and more methodologically fair: it uses far more ranked source entries, evaluates them against a clearly defined observed candidate universe, treats creators’ lists more consistently, accounts for the year in which games could reasonably appear, and preserves companion rankings so readers can compare how the results change under different aggregation assumptions.

    Click here to view a list of Sources


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